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:'''Input: AB / 6AB just before hitting the ground''' | :'''Input: AB / 6AB just before hitting the ground''' | ||
:Used to recover quickly after being launched without getting knocked down. | :Used to recover quickly after being launched without getting knocked down. | ||
:'''AB''' | :'''AB''' is a back Ukemi roll that is the same as in other KOFs. | ||
: | :Back Ukemi has complete invulnerability and 1F recovery that allows guarding. | ||
:'''6AB''' is a front Ukemi roll that exists in no other KOF - it is unique to KOFXI. | :'''6AB''' is a front Ukemi roll that exists in no other KOF - it is unique to KOFXI. | ||
:Front Ukemi has NO invulnerability. This roll has a hurtbox on the height of the legs. Using eg. a 2A when expecting a front ukemi attempt is an important strategy in KOFXI. | :Front Ukemi has NO invulnerability. This roll has a hurtbox on the height of the legs. Using eg. a 2A when expecting a front ukemi attempt is an important strategy in KOFXI. | ||
For detailed frame data & information about ukemi, see [[The King of Fighters XI: Advanced System Mechanics#Back Ukemi]] | |||
===Guard Cancel Roll=== | ===Guard Cancel Roll=== | ||