The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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===Attacks during Small Jump / Normal Jump===
===Attacks during Small Jump / Normal Jump===
:Doing an air attack with the fastest possible timing after a jump will always trigger a normal jump attack, even if a small jump was put in. To prevent this from occuring, the attack has to be slightly delayed for the small jump to register.
:While standing, Doing an attack at the same time as an up motion will always trigger a normal jump attack, even if a small jump was put in. To prevent this from occurring, the attack has to be slightly delayed for the small jump to register. The alternative is to let go of the up motion after 1F, which incredibly hard and not worth the effort.


===Special Hyper Hop rules===
===Special Hyper Hop rules===
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