The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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Zeile 234: Zeile 234:
:F31: The "Black Screen" effect ends.
:F31: The "Black Screen" effect ends.
:Note: animations keep playing from F1-3, but hitboxes do not change. This is a visual bug and means the sprite becomes disjointed from the actual hitbox for a few frames. This can be observed on the .gif on F4, where Geese's posture changes (it shouldn't, since we are still on F1 internally, and this animation normally occurs on actual F4).
:Note: animations keep playing from F1-3, but hitboxes do not change. This is a visual bug and means the sprite becomes disjointed from the actual hitbox for a few frames. This can be observed on the .gif on F4, where Geese's posture changes (it shouldn't, since we are still on F1 internally, and this animation normally occurs on actual F4).
==Wakeup Data==
All characters take the same time to wake up (face up / down). Exceptions:
*'''Elisabeth, Gato, Clark, Silber, Ryo, Kim:''' 4F faster, face up
*'''Ryo:''' 1F slower, face down
*'''Kim:''' 8F slower, face down
*'''Duolon:''' 2F slower, face down
*'''Maxima:''' 5F slower, face down


==Roll Frame Data==
==Roll Frame Data==
21.992

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