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Using a Quick Shift on a cornered opponent can cause some issues for these characters. Upon landing, the inputs can end up reversed and you will get unwanted special moves. This is because the character is briefly considered to be cornered when landing from the Quick Shift. The best way to avoid wrong inputs in these situations is to either input your motions at the last moment, right after landing, or to intentionally use weird motions that cover this issue (an example is to quick shift to geese and input 63124,63214E while falling to get a deadly rave - the regular motion will not work!).<br> | Using a Quick Shift on a cornered opponent can cause some issues for these characters. Upon landing, the inputs can end up reversed and you will get unwanted special moves. This is because the character is briefly considered to be cornered when landing from the Quick Shift. The best way to avoid wrong inputs in these situations is to either input your motions at the last moment, right after landing, or to intentionally use weird motions that cover this issue (an example is to quick shift to geese and input 63124,63214E while falling to get a deadly rave - the regular motion will not work!).<br> | ||
For the characters listed above, it is possible to land behind a cornered opponent, right in the corner, with a Quick Shift. The way to do this is to input an attack on the | For the characters listed above, it is possible to land behind a cornered opponent, right in the corner, with a Quick Shift. The way to do this is to input an attack 2 frames before landing, on F25 of the Quick Shift (see the images below). | ||
Sidenote: jumping attacks done close to the ground will first trigger the jumping attack, then the ground attack, both with just one button press! <br> | Sidenote: jumping attacks done close to the ground will first trigger the jumping attack, then the ground attack, both with just one button press! <br> | ||
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|[[Bild:kofxi_oswald_cross_03.jpg]] | |[[Bild:kofxi_oswald_cross_03.jpg]] | ||
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|'''j.B | |'''j.B 2F before landing''' | ||
|'''Landing behind the opponent''' | |'''Landing behind the opponent''' | ||
|'''2B behind the opponent''' | |'''2B behind the opponent''' | ||