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| Zeile 106: | Zeile 106: | ||
:Recovery is cut to 1F if using a normal attack after | :Recovery is cut to 1F if using a normal attack after | ||
:Recovery is cut to 0F if using a Special Move / Command Normal after | :Recovery is cut to 0F if using a Special Move / Command Normal after | ||
:Recovery is cut to 1F if whiffing an air normal (note: recovery cannot be cut further to 0F in this case with Special Moves or Command Normals! It will stay at 1F) | :Recovery is cut to 1F if whiffing or hitting with an air normal (note: recovery cannot be cut further to 0F in this case with Special Moves or Command Normals! It will stay at 1F) | ||
*Duck King, K', Shion have different landing recovery than all other characters. | *Duck King, K', Shion have different landing recovery than all other characters. | ||
| Zeile 112: | Zeile 112: | ||
:9F if attacking after | :9F if attacking after | ||
:9F if using a Special Move / Command Normal after | :9F if using a Special Move / Command Normal after | ||
:1F if whiffing an air normal after (the same as regular characters) | :1F if whiffing or hitting with an air normal after (the same as regular characters) | ||
Because of the added landing recovery for these 3 characters, it is advised to always | Because of the added landing recovery for these 3 characters, it is advised to always use an air attack (either hit or whiff). | ||
==Quick Shift Crossups== | ==Quick Shift Crossups== | ||