The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

Keine Bearbeitungszusammenfassung
Zeile 106: Zeile 106:
:Recovery is cut to 1F if using a normal attack after
:Recovery is cut to 1F if using a normal attack after
:Recovery is cut to 0F if using a Special Move / Command Normal after
:Recovery is cut to 0F if using a Special Move / Command Normal after
:Recovery is cut to 1F if whiffing an air normal (note: recovery cannot be cut further to 0F in this case with Special Moves or Command Normals! It will stay at 1F)
:Recovery is cut to 1F if whiffing or hitting with an air normal (note: recovery cannot be cut further to 0F in this case with Special Moves or Command Normals! It will stay at 1F)


*Duck King, K', Shion have different landing recovery than all other characters.
*Duck King, K', Shion have different landing recovery than all other characters.
Zeile 112: Zeile 112:
:9F if attacking after
:9F if attacking after
:9F if using a Special Move / Command Normal after
:9F if using a Special Move / Command Normal after
:1F if whiffing an air normal after (the same as regular characters)
:1F if whiffing or hitting with an air normal after (the same as regular characters)


Because of the added landing recovery for these 3 characters, it is advised to always whiff an air attack with them while the character shifts in, provided that the player wants to act from the ground instead of make the jump attack hit.
Because of the added landing recovery for these 3 characters, it is advised to always use an air attack (either hit or whiff).


==Quick Shift Crossups==
==Quick Shift Crossups==
21.992

Bearbeitungen