The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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==1F "Invulnerability" during hit stun recovery==
==1F "Invulnerability" during hit stun recovery==
See "Universal Frame Data"
See "Universal Frame Data"
==Back-turned hits & Corner Crossups==
:Back-turned hits have less pushback, thereby allowing longer combos
:While in the corner, if a character rises from a back-turned knockdown (eg. after Kyo's throw), they can be crossed up by jump attacks even though they are cornered. This can lead to 50/50 left right Okizeme - if the jump attack is delayed, it does not hit as a crossup, but instead hits from the front. The best way to defend against this is to either reversal and hope for an auto-correct (character specific), block, roll out of the corner or attempt to wakeup backdash (to take the hit airborne).


=="Guard Only" Frames & Forced Actions (強制硬直)==
=="Guard Only" Frames & Forced Actions (強制硬直)==
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