The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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''[http://hartheon.web.fc2.com/neta.html#syagami Source: Hartheon] & testing by ATG''<br>
''[http://hartheon.web.fc2.com/neta.html#syagami Source: Hartheon] & testing by ATG''<br>
:If a character is hit during the startup of a crouching attack, they immediately stand up.
:If a character is hit during the startup of a crouching attack, they immediately stand up.
:If a character is hit while crouching, it takes an additional frame for them to stand up. They can walk & jump 1F later than normal. However, this does NOT affect attacks - all attacks, both crouching and standing, come out normally.
:If a character is hit while crouching, it takes an additional frame for them to stand up. They can walk & jump 1F later than normal. However, this does NOT affect attacks or blocking - all attacks, both crouching and standing, come out normally.
:If a character is hit while crouching, attempting to use a reversal roll after will make 5A come out. This has to do with the phenomenon described above.
:If a character is hit while crouching, attempting to use a reversal roll after will make 5A come out. This has to do with the phenomenon described above.


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