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'''Duck King & Kdash''' | '''Duck King & Kdash''' | ||
*'''Duck corner (j.D>)2A>6B>3D> QS Kdash > | *'''Duck corner (j.D>)2A>6B>3D> QS Kdash > immediate j.236D while falling, 5A(c), 236321[4]E:''' Launch into LDM with no chance to get a saving shift in, which makes it useful. Walk back slightly for the LDM at the end. | ||
*'''Duck corner (j.D>)2A>6B>3D> QS Kdash mini-delay j.D, \/, backdash, LDM:''' Alternative | *'''Duck corner (j.D>)2A>6B>3D> QS Kdash mini-delay j.D, \/, backdash, LDM:''' Alternative to the combo above with slightly more damage. | ||
'''Maxima & Kdash''' | '''Maxima & Kdash''' | ||
*'''Maxima j.D,D>6A,236C,236C (QS | *'''Maxima j.D,D>6A,236C,236C (QS on 2nd Hit), Kdash j.D,2C,6B,236C-214D link 623A:''' Stun Combo with just one Shift stock. For the last 623A to connect, do the 236C-214D as fast as possible. This combo only works with Maxima, since the 2nd Rekka pulls the opponent in, which makes Kdash's 2C>6B>236C connect. | ||
=== | === Advanced Combos === | ||
*'''Midscreen 236236A/C> 41236,236,E:''' ''[3 Super, 1 QS Stock]'' Supercancel | *'''Midscreen 236236A/C> 41236,236,E:''' ''[3 Super, 1 QS Stock]'' Supercancel from 236236A/C. The bizarre motion is necessary for the LDM to come out. Start inputting the "41236" only once you have passed the opponent with the 236236A/C. | ||
*'''Midscreen 2363214E > 214E1236E:''' ''[4 Super]'' | *'''Midscreen 2363214E > 214E1236E:''' ''[4 Super]'' a way to use LDM midscreen twice in one combo. Start inputting the second motion once you are behind the opponent after the first LDM. | ||
*'''Corner 2363214E > 236321[4]>E:''' ''[4 Super]'' LDM > backwalk | *'''Corner 2363214E > 236321[4]>E:''' ''[4 Super]'' LDM > backwalk > another LDM. | ||
== Blockstrings & | == Blockstrings & Strategy == | ||
Midscreen, use 236P>214K in blockstrings. 214K ist save on block or even gives +1, depending on distance.<br> | |||
'''[https://twitter.com/ktani0281/status/1052565806112854016 Video | '''[https://twitter.com/ktani0281/status/1052565806112854016 Video from k-tani showing different options after this string]'''<br> | ||
'''String: 2B>2A>236A>214D''' | '''String: 2B>2A>236A>214D''' | ||
:'''1.) crossup j.C>5C:''' | :'''1.) crossup j.C>5C:''' beats low block | ||
:'''2.) 236236P:''' | :'''2.) 236236P:''' beats back roll | ||
:'''3.) smalljump up C>5C:''' | :'''3.) smalljump up C>5C:''' beats front roll | ||
:'''4.) 236A(trade)>236236P:''' | :'''4.) 236A(trade)>236236P:''' beats mash | ||
*2B,2A,236A,4D, | *2B,2A,236A,4D, then: | ||
:'''1.) 214214A''' (OS | :'''1.) 214214A''' (OS vs back roll) | ||
:'''2.)2D,LDM ( | :'''2.)2D,LDM (same) | ||
* | *After 236236A midscreen: 2C (whiff), 5E kara cancel 236236P: crossup. | ||
== Okizeme == | == Okizeme == | ||
*'''Midscreen Crossup j.C | *'''Midscreen Crossup j.C or dash>smalljump crossup j.C:''' used frequently. | ||
*'''midscreen instant smalljump j.C>j.236B(knockdown)>E~236C-4B:''' | *'''midscreen instant smalljump j.C>j.236B(knockdown)>E~236C-4B:''' instant overhead against some characters. Also a setup for meaty crossup Ein Trigger. | ||
*'''midscreen LDM, backdash, 5A whiff, | *'''midscreen LDM, backdash, 5A whiff, then:''' | ||
**'''5E kara cancel 236C-4B (>236236B | **'''5E kara cancel 236C-4B (>236236B or 623A):''' Crossup. Character specific since there are differences in wakeup timing. | ||
*'''5E kara cancel 236C-214B:''' Fake Crossup. | *'''5E kara cancel 236C-214B:''' Fake Crossup. | ||
*'''meaty 236C > link 2B | *'''meaty 236C > link 2B or 5C(c)''' meaty 236C combos in all sorts of attacks and is also great for okizeme. Works midscreen, but is best used in the corner. | ||
*'''Corner instant j.C (hit confirm),\/,623A or 236236B:''' Strong overhead option that can also be super cancelled. Can and should be hit confirmed. Smaller characters need a later j.C timing. | |||
*' | *after corner Combo into 236A>6D>3D/j.D>j.214B etc: whiff a 5A(c)>236C once the opponent is on the height of K's head while falling: this is an option select that either hits as a meaty against back ukemi or will auto turn and hit a front ukemi with the 236C, which can then be confirmed on reaction into 214D > followup. This setup is also reversal safe in case the opponent doesn't roll (tested with Kula's 3F 623C). | ||
* | *after corner Combo into 236A>6D>3D/j.D>j.214B etc: 236,214A once the opponent is on the height of K's head while falling: this is an option select that either whiffs a 5A(c) in case the opponent does nothing or uses back ukemi, and will trigger a 236236P if the opponent uses a front ukemi. | ||
=== | ===DOWN Okizeme=== | ||
'''Midscreen''' | '''Midscreen''' | ||
*'''LDM Kill, 5A(c)(whiff),5E>236B, | *'''LDM Kill, 5A(c)(whiff),5E>236B, run through corpse twice, then crossup 2B''' Source k-tani, [https://youtu.be/4_YHNm6Ntzo?t=3524 1],[https://youtu.be/4_YHNm6Ntzo?t=3842 2] | ||
'''Corner''' | '''Corner''' | ||
*'''meaty 236C > link 2B oder 5C(c):''' [https://youtu.be/_68D--zCdE8?t=359 | *'''meaty 236C > link 2B oder 5C(c):''' [https://youtu.be/_68D--zCdE8?t=359 Source] | ||
*'''214B(whiff)>214B crossup > 5A > j.2147Bx2 oder 236321[4],E''' | *'''214B(whiff)>214B crossup > 5A > j.2147Bx2 oder 236321[4],E''' | ||
*''' | *'''Once "DOWN!" has almost disappeared, 236C kara 214B/D (Crossup), then: | ||
**'''5A, j.214Bx2''' | **'''5A, j.214Bx2''' | ||
**'''5A, 236321[4],E | **'''5A, 236321[4],E | ||
**214214P ( | **214214P (triggers 236236P) | ||
*''' | *'''Once "DOWN!" has almost disappeared, 236C>4B (as fake Crossup),''' then start combo with eg. 2B,2A.... | ||
*''' | *'''K.O. with 2363214E, 214B(whiff)>214B to build meter, then:''' | ||
**'''Backdash, superjump j.C Crossup''' | **'''Backdash, superjump j.C Crossup''' | ||
**'''Backdash | **'''Backdash or backwalk, 214K(whiff)-214K Crossup, j.2147Bx2 or 236321[4],E''' (source: k-tani) | ||
*''' | *'''K.O. with 2363214E, superjump back j.E,\/,214B>214B, then:''' | ||
**'''236C>214B (crossup) | **'''236C>214B (crossup) | ||
**'''236C (Meaty | **'''236C (Meaty ain trigger) > link 2B etc. | ||
== | == Special attributes == | ||
'''K' 5A(c) | '''K' 5A(c) behaves as follows:''' | ||
{|class="wikitable" style="text-align: center;" | {|class="wikitable" style="text-align: center;" | ||
| Zeile 554: | Zeile 552: | ||
== Matchups == | == Matchups == | ||
=== | ===Universal=== | ||
''' | '''Vs Wakeup-Super:''' | ||
*Meaty 2C > | *Meaty 2C > during super freeze, cancel into LDM or 623C or 214D-214D | ||
=== | ===Vs Kula=== | ||
*Vs Wakeup 214B / 623C in corner : meaty 2C (to too meaty, make 2C hit with the first few active frames if possible): beats both options. If Kula did 214B, you can add a delayed LDM, against 623C or on block, you can cancel into 236A/C. | |||
{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+Punishment Guide | |+Punishment Guide | ||
! Move !! Punishment!! | ! Move !! Punishment!! Note | ||
|- | |- | ||
|214B || 236236B || | |214B || 236236B ||Only when close | ||
|- | |- | ||
|236236A/C/E ( | |236236A/C/E (before Hit) || Roll through, Full Punish || | ||
|- | |- | ||
|236236A (Block) || 2D; 236236A/C|| | |236236A (Block) || 2D; 236236A/C|| | ||
| Zeile 577: | Zeile 572: | ||
|} | |} | ||
===Gato=== | ===Vs Gato=== | ||
Kyuntakuya considers this matchup even, whereas Sawakoro & Rock consider Gato having an advantage, unless the matchup is played on the very highest level. | |||
{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+Punishment Guide | |+Punishment Guide | ||
! Move !! Punishment!! | ! Move !! Punishment!! Note | ||
|- | |- | ||
|236236A (block) || 236236B || | |236236A (block) || 236236B ||Only close, very tight | ||
|- | |- | ||
|236236A ( | |236236A (before Hit) || 214D(whiff>214D; 623C; 236236B/D, 2363214E ||Input during super freeze | ||
|- | |- | ||
|} | |} | ||
| Zeile 591: | Zeile 588: | ||
{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+Punishment Guide | |+Punishment Guide | ||
! Move !! Punishment!! | ! Move !! Punishment!! Note | ||
|- | |- | ||
|623A || 2D; 6B; 236236X||6B | |623A || 2D; 6B; 236236X||6B best used when on max range | ||
|- | |- | ||
|41236K || 236236B|| | |41236K || 236236B||only close | ||
|- | |- | ||
|623D || 623A; 236236B|| | |623D || 623A; 236236B||only close | ||
|- | |- | ||
|236236E || 2D; 6B; dash 2C>6B; 236236A/C; LDM||236236P | |236236E || 2D; 6B; dash 2C>6B; 236236A/C; LDM||236236P on max range | ||
|} | |} | ||
| Zeile 605: | Zeile 602: | ||
{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+Punishment Guide | |+Punishment Guide | ||
! Move !! Punishment!! | ! Move !! Punishment!! Note | ||
|- | |- | ||
|[2],8B || dash,C ||Full Punish | |[2],8B || dash,C ||Full Punish without jump-in | ||
|- | |- | ||
|[2],8D || full || | |[2],8D || full || | ||
| Zeile 613: | Zeile 610: | ||
|214Ax3 || 236236A/B || | |214Ax3 || 236236A/B || | ||
|- | |- | ||
|214Cx3 || 5C/2C etc || | |214Cx3 || 5C/2C etc ||only if last hit whiffs | ||
|- | |- | ||
|214D || 236236B || | |214D || 236236B ||last Hit on Block | ||
|- | |- | ||
|22B || 2D; 236236A/B || | |22B || 2D; 236236A/B ||Only close | ||
|- | |- | ||
|22D || 2D; 6B; 236236A/C || | |22D || 2D; 6B; 236236A/C || | ||
| Zeile 627: | Zeile 624: | ||
|[4],6K>3B/D || 236236B/C || | |[4],6K>3B/D || 236236B/C || | ||
|- | |- | ||
|236236K || 236236B/D; | |236236K || 236236B/D; roll through>C>6B|| | ||
|- | |- | ||
|214126K || 2B; 623A; 236236B ||2B | |214126K || 2B; 623A; 236236B ||2B leads to nothing | ||
|- | |- | ||
|j.214126K || 2D; 236236A/B || | |j.214126K || 2D; 236236A/B || | ||
| Zeile 635: | Zeile 632: | ||
|214126E || 2D; 236236A/B/C || | |214126E || 2D; 236236A/B/C || | ||
|- | |- | ||
|j.214126E || 2D; 236236A/B/C ||236236C | |j.214126E || 2D; 236236A/B/C ||236236C harder than against ground version | ||
|} | |} | ||
===Silber=== | ===Silber=== | ||
Heel super | Punish Heel super with 236236C | ||
== Videos == | == Videos == | ||
[https://www.youtube.com/watch?v=fz1xs0QD9Hg K' Guide | [https://www.youtube.com/watch?v=fz1xs0QD9Hg K' Guide from U-Rasia, part 1]<br> | ||
[https://www.youtube.com/watch?v=LwLdhPh4K8E K' Guide | [https://www.youtube.com/watch?v=LwLdhPh4K8E K' Guide from U-Rasia, part 2] | ||
{{KOFXI_Navi}} | {{KOFXI_Navi}} | ||