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Keine Änderung der Größe ,  15. April 2009
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notes for this combo:  
notes for this combo:  
**the last E should be input in such a way that the enemy does not get OTGed by it. however, you can still often pull the combo off normally even if the engun uppercut hit as an OTG, since the opponent cannot tech and bounces anyway.
**the last E should be input in such a way that the enemy does not get OTGed by it. however, you can still often pull the combo off normally even if the engun uppercut hit as an OTG, since the opponent cannot tech and bounces anyway.
**against potemkin dude & Keiji, the combo after the air dash is:
**against potemkin dude & Keiji, the combo after the air dash is: j.B,C,2C+E, wait, falling j.C, \/, C, 236C,A
j.B,C,2C+E, wait, falling j.C, \/, C, 236C,A
**start with a jumping C & use lvl 100 engun and you have 274 damage!
**start with a jumping C & use lvl 100 engun and you have 274 damage!
also note, if you are too close to your opponent when doing 236C,A, you will end up BEHIND him - alter your combo accordingly.
also note, if you are too close to your opponent when doing 236C,A, you will end up BEHIND him - alter your combo accordingly.
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