ChunLi(SF4): Unterschied zwischen den Versionen

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989 Bytes hinzugefügt ,  25. Februar 2009
(→‎Framedata: Tabellenerklärung hinzugefügt.)
Zeile 219: Zeile 219:
</th><th> Meter Gain
</th><th> Meter Gain
</th><th> Block
</th><th> Block
</th><th> Cancel Ability
</th><th> Cancel Ability
</th><th> Anmerkung
</th></tr>
</th></tr>


Zeile 933: Zeile 933:


</td></tr><tr>
</td></tr><tr>
<td> Forward + Throw
<td> Forward Throw
</td><td> 3
</td><td> 3
</td><td> 2
</td><td> 2
Zeile 948: Zeile 948:
</td><td> 1.0
</td><td> 1.0
</td><td> -
</td><td> -
</td><td> 55F Knockdown
</td></tr><tr>
</td></tr><tr>
<td> Back + Medium Punch + Medium Punch
<td> Back Throw


</td><td> 3
</td><td> 3
Zeile 966: Zeile 967:
</td><td> 1.0
</td><td> 1.0
</td><td> -
</td><td> -
</td><td> 45F Knockdown
</td></tr><tr>
</td></tr><tr>
<td> Air Throw
<td> Air Throw
Zeile 1.052: Zeile 1.054:
</td><td> S
</td><td> S
</td></tr><tr>
</td></tr><tr>
<td> Fireball Light Punch
<td> Kikouken Light Punch




Zeile 1.069: Zeile 1.071:
</td><td> HL
</td><td> HL
</td><td> S
</td><td> S
</td><td> 20-21 Cancelfenster? / Hitstop = 8F / Chargezeit = 55F
</td></tr><tr>
</td></tr><tr>
<td> Fireball Medium Punch
<td> Kikouken Medium Punch
</td><td> 12
</td><td> 12
</td><td> 77
</td><td> 77
Zeile 1.085: Zeile 1.088:
</td><td> HL
</td><td> HL
</td><td> S
</td><td> S
 
</td><td> 17-18 Cancelfenster? / Hitstop = 8F / Chargezeit = 55F
</td></tr><tr>
</td></tr><tr>


<td> Fireball Hard Punch
<td> Kikouken Hard Punch
</td><td> 10
</td><td> 10
</td><td> 44
</td><td> 44
Zeile 1.103: Zeile 1.106:
</td><td> HL
</td><td> HL
</td><td> S
</td><td> S
</td><td> 17-18 Cancelfenster? / Hitstop = 8F / Chargezeit = 55F
</td></tr><tr>
</td></tr><tr>
<td> Fireball EX
<td> Kikouken EX


</td><td> 10
</td><td> 10
Zeile 1.120: Zeile 1.124:
</td><td> HL
</td><td> HL
</td><td> S
</td><td> S
 
</td><td> 17-18 Cancelfenster? / Hitstop = 8F / Chargezeit = 55F
</td></tr><tr>
</td></tr><tr>
<td> Overhead Flip Kick (Hazanshu) Light Kick
<td> Hazanshu Light Kick
</td><td> 23
</td><td> 23
</td><td> 2
</td><td> 2
Zeile 1.137: Zeile 1.141:
</td><td> H
</td><td> H
</td><td> S
</td><td> S
 
</td><td> 2-22 Airborne / auf Hit gegen duckenden Gegner +3?
</td></tr><tr>
</td></tr><tr>
<td> Overhead Flip Kick (Hazanshu) Medium Kick
<td> Hazanshu Medium Kick
</td><td> 25
</td><td> 25
</td><td> 2
</td><td> 2
Zeile 1.155: Zeile 1.159:


</td><td> S
</td><td> S
</td><td> 2-23 Airborne / auf Hit gegen duckenden Gegner +4?
</td></tr><tr>
</td></tr><tr>
<td> Overhead Flip Kick (Hazanshu) Hard Kick
<td> Hazanshu Hard Kick


</td><td> 26
</td><td> 26
Zeile 1.172: Zeile 1.177:
</td><td> H
</td><td> H
</td><td> S
</td><td> S
</td><td> 2-25 Airborne / auf Hit gegen duckenden Gegner +3?
</td></tr><tr>
</td></tr><tr>
<td> Overhead Flip Kick EX
<td> Hazanshu EX
</td><td> 26
</td><td> 26


Zeile 1.189: Zeile 1.195:
</td><td> H
</td><td> H
</td><td> S
</td><td> S
 
</td><td> 1-14 unverwundbar / 25F airborne? / knockdown
</td></tr><tr>
</td></tr><tr>
<td> Spinning Bird Kick Light Kick
<td> Spinning Bird Kick Light Kick
Zeile 1.206: Zeile 1.212:
</td><td> HL
</td><td> HL
</td><td> -
</td><td> -
</td><td> ab F13 airborne / Armor Break / Chargezeit: 55F
</td></tr><tr>
</td></tr><tr>
<td> Spinning Bird Kick Medium Kick
<td> Spinning Bird Kick Medium Kick
Zeile 1.224: Zeile 1.231:
</td><td> HL
</td><td> HL
</td><td> -
</td><td> -
</td><td> ab F14 airborne / Armor Break / Chargezeit: 55F
</td></tr><tr>
</td></tr><tr>
<td> Spinning Bird Kick Hard Kick
<td> Spinning Bird Kick Hard Kick
Zeile 1.240: Zeile 1.248:
</td><td> HL
</td><td> HL
</td><td> -
</td><td> -
 
</td><td> ab F22 airborne / Armor Break / 2-9 hit vs duckend? / Chargezeit: 55F
</td></tr><tr>
</td></tr><tr>


Zeile 1.258: Zeile 1.266:
</td><td> HL
</td><td> HL
</td><td> -
</td><td> -
</td><td> 1-7 unverwundbar / ab F8 airborne / 2-5 hit vs. duckend? / Armor Break / Chargezeit: 55F
</td></tr><tr>
</td></tr><tr>
<td> Super
<td> Super
Zeile 1.263: Zeile 1.272:
</td><td> 1+1
</td><td> 1+1
</td><td> 2(13) 1(3) 1(5) 1(3) 1(5) 1(3) 1(5) 1(17) 2
</td><td> 2(13) 1(3) 1(5) 1(3) 1(5) 1(3) 1(5) 1(17) 2
</td><td>&nbsp;???
</td><td>&nbsp;
</td><td>&nbsp;???
</td><td>&nbsp;


</td><td> -
</td><td> -
Zeile 1.275: Zeile 1.284:
</td><td> HL
</td><td> HL
</td><td> -
</td><td> -
</td><td> 1. Frame unverwundbar / LK Version = 1-2F unverwundbar? / X²³ = LK = 50(-31); MK = 63(-44); HK = 86(-67) / Chargezeit: 55F
</td></tr><tr>
</td></tr><tr>


Zeile 1.292: Zeile 1.302:
</td><td> HL
</td><td> HL
</td><td> -
</td><td> -
</td><td> 1-6 unverwundbar / 1. und 9. Hit hat Armor Break / Chargezeit: 55F
</td>
</td>
</tr>
</tr>
Zeile 1.312: Zeile 1.323:


</th><th> Cancel
</th><th> Cancel
</th><th> Anmerkung
</th></tr>
</th></tr>


19.105

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