Jade(MK9): Unterschied zwischen den Versionen

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== Chain Combos ==
<table border="1" cellspacing="2" style="font-size: 11px; border: 1px solid #999; background: #FFFFFF; text-align: center; color: #000000;">
<tr>
<th> Name
</th><th> Input
</th><th> Schaden
</th><th> H/M/L
</th><th> Cancel
</th><th> Hitstun Break?
</th><th> +/- Hit
</th><th> +/- Block
</th><th> Anmerkung
</th></tr>
<tr>
<td> Staff Strikes
</td><td> b+FP
</td><td> 5-2-3(9%)
</td><td> H
</td><td> ja
</td><td> nein
</td><td> +
</td><td> -viel
</td><td>
</td></tr><tr>
<td> Rising Pole
</td><td> b+BP
</td><td> 7%
</td><td> H
</td><td> nein
</td><td> NA
</td><td> NA
</td><td> -
</td><td> Launch / Juggle
</td></tr><tr>
<td> Upwards Thrust
</td><td> f+BP
</td><td> 5%
</td><td> H
</td><td> ja
</td><td> nein
</td><td> 0
</td><td> -safe
</td><td> kann geduckt werden.
</td></tr><tr>
<td> Gut Kick
</td><td> b+FK
</td><td> 5%
</td><td> H
</td><td> ja
</td><td> nein
</td><td> +
</td><td> +minimal
</td><td>
</td></tr><tr>
<td> Pole Vault
</td><td> u+FK
</td><td> 9%-3% (11%)
</td><td> H
</td><td> nein
</td><td> NA
</td><td> NA
</td><td> -minimal
</td><td> launcht
</td></tr><tr>
<td> Pole Check
</td><td> FP-BP-BP
</td><td> 3%-3%-5%(10%)
</td><td> H-H-H
</td><td> 1. + 2. Hit
</td><td> nein
</td><td> 0/0/NA
</td><td> 0/0/-des Grauens
</td><td> 1. Hit whifft gegen duckende Gegner. Knockback + Roll OK.
</td></tr><tr>
<td> Jade Charge
</td><td>  b+FP-f+FP
</td><td> 5%-3%-2%+6%(15%)
</td><td> H-H
</td><td> 1. Hit
</td><td> nein
</td><td> +/NA
</td><td> -viel/-viel
</td><td> Knockdown + Roll OK
</td></tr><tr>
<td> Majestic
</td><td> BP-FP-BP
</td><td> 5%-3%-6% (14%)
</td><td> H-H-H
</td><td> 1.+2. Hit
</td><td> nein
</td><td> +/+/NA
</td><td> 0/-/-safe
</td><td> 1. Hit whifft gegen Crouch. Knockdown + Roll OK
</td></tr><tr>
<td> Noble Lift
</td><td>  f+FP-BP
</td><td> 7%+5%(11%)
</td><td> H-H
</td><td> 1. Hit
</td><td> N/A
</td><td> -/NA
</td><td> -/0
</td><td> Launch
</td></tr><tr>
<td> Regal Assault
</td><td> FK-FK-FK
</td><td> 7%-3%-5% (14%)
</td><td> H-H-H
</td><td> 1.+2. Hit
</td><td> 3. Hit
</td><td> +/+/+
</td><td> 0/0/0*
</td><td> 2. und 3. Hit whiffen, wenn der 1. tief geblockt wird. Bei stehendem Block generell auch whiffs.
</td></tr><tr>
<td> Blue Blood
</td><td> b+FK-FK
</td><td> 3%-7%(9%)
</td><td> H-H
</td><td> 1. Hit
</td><td> nein
</td><td> +/+
</td><td> -/0
</td><td>
</td></tr><tr>
<td> Power Intrusion
</td><td> f+FK-FP-BP
</td><td> 5%-2%&2-6% (14%)
</td><td> H&H-H-H
</td><td> 2. und 2. Hit
</td><td> nein
</td><td> +/+/NA
</td><td> 0/-viel/-safe
</td><td> Knockback + Roll OK.
</td></tr><tr>
<td> Deadly Rush
</td><td> f+BK,FP
</td><td> 7%-2%&6% (15%)
</td><td> H-M&M
</td><td> 1. Hit
</td><td> nein
</td><td> +viel/NA
</td><td> -/0
</td><td> 1 Hit kann geduckt werden. Knockdown
</td></tr><tr>
<td> Pure Kicks
</td><td> f+BK-FK
</td><td> 7%-9% (15%)
</td><td> H-H
</td><td> 1. Hit
</td><td> nein
</td><td> +viel/NA
</td><td> -/0
</td><td> Knockdown + Roll OK
</td></tr><tr>
<td> Deception
</td><td> f+BK-b+BK
</td><td> 7%-7% (13%)
</td><td> H-L
</td><td> 1. Hit
</td><td> nein
</td><td> 0/NA
</td><td> -/0
</td><td> Knockdown + Roll OK
</td></tr><tr>
<th> Name
</th><th> Input
</th><th> Schaden
</th><th> H/M/L
</th><th> Cancel
</th><th> Hitstun Break?
</th><th> +/- Hit
</th><th> +/- Block
</th><th> Anmerkung
</th></tr>
</table>
== Specials ==
== Specials ==
*QCF+FP: Boomerang
*QCF+FP: Boomerang
21.992

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