Sie Kensou(KOFXI): Unterschied zwischen den Versionen

 
(9 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 50: Zeile 50:
| 5E ||19 || 4 || KD || <span style="color: red;">-6</span> ||
| 5E ||19 || 4 || KD || <span style="color: red;">-6</span> ||
|-
|-
| GC ||7 || 6 || KD || <span style="color: red;">-?</span> ||
| GC ||7 || 6 || KD || <span style="color: red;">-15</span> ||
|-
|-
| 6A ||21 || 5 || <span style="color: red;">-10</span> || <span style="color: red;">-11</span> ||Overhead
| 6A ||21 || 5 || <span style="color: red;">-10</span> || <span style="color: red;">-11</span> ||Overhead
|-
|-
| 6A(can) ||14 || 3 || <span style="color: red;">-7</span> || <span style="color: red;">-11</span> ||Special Cancel
| 6A(can) ||14 || 3 || <span style="color: red;">-7</span> || <span style="color: red;">-8</span> ||Special Cancel. No pushback.
|-
|-
| 6B ||14 || 6 || <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> ||Feet invul from F1. Airborne F1-26. 7F landing recovery.
| 6B ||14 || 6 || <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> ||Feet invul from F1. Airborne F10-26. 7F landing recovery.
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| Saving Shift ||? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).
| Saving Shift ||? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).
Zeile 106: Zeile 106:
| 41236D ||8 || 6+3+7|| KD || <span style="color: red;">-60</span> ||Low Profile F1-5. Airborne from F8. 14F landing recovery.
| 41236D ||8 || 6+3+7|| KD || <span style="color: red;">-60</span> ||Low Profile F1-5. Airborne from F8. 14F landing recovery.
|-
|-
| 421B ||9 || 3+3+6+7|| KD || <span style="color: red;">-30</span> ||Airborne from F15. 10F landing recovery.
| 421B ||9 || 3+3+6+7|| KD || <span style="color: red;">-30</span> ||1st+2nd hit hard knockdown. Airborne from F15. 10F landing recovery.
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|-
| 421D ||11 || 3+3+13+3|| KD || <span style="color: red;">-41</span> ||F1-10 invul. F11-13 no hurtbox on hands. Airborne from F17. 12F landing recovery.
| 421D ||11 || 3+3+13+3|| KD || <span style="color: red;">-41</span> ||1st+2nd hit hard knockdown. F1-10 invul. F11-13 no hurtbox on hands. Airborne from F17. 12F landing recovery.
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| j.214A ||16 || 2n* || <span style="color: red;">-1</span>to<span style="color: blue;">+2</span> || <span style="color: red;">-2</span>to<span style="color: blue;">+1</span> ||Same hitbox as j.214C. Negates projectiles from F16 until landing. 9F counterhit state upon landing. 27F total landing recovery. *= alternates between active and not active for 2F, every 2F, until landing. Advantage tested against standing Kyo.
| j.214A ||16 || 2n* || <span style="color: red;">-1</span>to<span style="color: blue;">+2</span> || <span style="color: red;">-2</span>to<span style="color: blue;">+1</span> ||Same hitbox as j.214C. Negates projectiles from F16 until landing. 9F counterhit state upon landing. 27F total landing recovery. *= alternates between active and not active for 2F, every 2F, until landing. Advantage tested against standing Kyo.
Zeile 122: Zeile 122:
| 2363214B ||5 || 7+29|| KD || -45* ||F1 invul. Airborne F2. 3rd hit only is an overhead. Slightly more damage & frame advantage than D-Version. 10F landing recovery. *=if blocking the first 4 hits.
| 2363214B ||5 || 7+29|| KD || -45* ||F1 invul. Airborne F2. 3rd hit only is an overhead. Slightly more damage & frame advantage than D-Version. 10F landing recovery. *=if blocking the first 4 hits.
|-
|-
| 2363214D ||5 || 8+29|| KD || -66* ||Invul F1-4. Airborne F2. 35F recovery (first 28F recovery are low profile). *=if blocking the last part (can act after the first part).
| 2363214D ||5 || 33|| KD || -66* ||Invul F1-4. Airborne F2. 35F recovery (first 28F recovery are low profile). *=if blocking the last part (can act after the first part).
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| 236236P ||1 || 2|| KD || / ||F1-2 invul (whole active time). Hits on F28 (during Super Freeze). F3-8 counter hit state. Total recovery 29F.
| 236236P ||1 || 2|| KD || / ||F1-2 invul (whole active time). Hits on F28 (during Super Freeze). F3-8 counter hit state. Total recovery 29F.
Zeile 217: Zeile 217:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-?
| style="background-color:#F9F9F9;" |-15
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
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Zeile 233: Zeile 233:
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |-11
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |Special Cancel. No overhead.
| style="background-color:#F9F9F9;" |Special Cancel. No overhead. No pushback.
|-
|-
| style="background-color:#F9F9F9;" |'''6B'''
| style="background-color:#F9F9F9;" |'''6B'''
Zeile 242: Zeile 242:
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |Feet invul from F1. Airborne F1-26. 7F landing recovery.
| style="background-color:#F9F9F9;" |Feet invul from F1. Airborne F10-26. 7F landing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |'''Saving Shift'''
Zeile 398: Zeile 398:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-30
| style="background-color:#F9F9F9;" |-30
| style="background-color:#F9F9F9;" |Airborne from F15. 10F landing recovery.
| style="background-color:#F9F9F9;" |1st+2nd hit hard knockdown. Airborne from F15. 10F landing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''421D'''
| style="background-color:#F9F9F9;" |'''421D'''
Zeile 406: Zeile 406:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-41
| style="background-color:#F9F9F9;" |-41
| style="background-color:#F9F9F9;" |F1-10 invul. F11-13 no hurtbox on hands. Airborne from F17. 12F landing recovery.
| style="background-color:#F9F9F9;" |1st+2nd hit hard knockdown. F1-10 invul. F11-13 no hurtbox on hands. Airborne from F17. 12F landing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''j.214A'''
| style="background-color:#F9F9F9;" |'''j.214A'''
Zeile 545: Zeile 545:


*opponent cornered, Kensou full screen 214A, run up super jump C/D, go into corner juggle combo
*opponent cornered, Kensou full screen 214A, run up super jump C/D, go into corner juggle combo
*opponent cornered, Kensou full screen 214A, run up 623B (prevents saving shift but is a 3F-link): combo from [https://twitter.com/SenseiEnrique98/status/1748018954138693785 SenseiEnrique]
*A few LDM setups from [https://twitter.com/dagun7676/status/1670815746459582464 tacchi]


===Team Combos===
===Team Combos===
Zeile 623: Zeile 627:


*Kensou combo into 623D(1)>Shift to Oswald, side switch,  LDM
*Kensou combo into 623D(1)>Shift to Oswald, side switch,  LDM
*Corner crossup setup into ACE from [https://twitter.com/SenseiEnrique98/status/1723022319491100928 SenseiEnrique]




Zeile 644: Zeile 650:


*Kensou corner 623P, 2A>kara cancel 214B(second hit only)>Shift to Malin, 1F Jump, LDM (unscale)
*Kensou corner 623P, 2A>kara cancel 214B(second hit only)>Shift to Malin, 1F Jump, LDM (unscale)


== Matchups ==
== Matchups ==
Zeile 650: Zeile 655:
According to Sawakoro, this matchup is relatively even, since Gato has problems getting in on Kensou's zoning playstyle.
According to Sawakoro, this matchup is relatively even, since Gato has problems getting in on Kensou's zoning playstyle.


== Videos ==
[https://www.youtube.com/watch?v=3aLOt7DseIg Kensou LDM setups with many characters from SenseiEnrique]
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