Sie Kensou(KOFXI): Unterschied zwischen den Versionen

Zeile 96: Zeile 96:
| 236236P ||1 || 2|| KD || / ||F1-2 invul (whole active time). Hits on F28 (during Super Freeze). F3-8 counter hit state. Total recovery 29F.
| 236236P ||1 || 2|| KD || / ||F1-2 invul (whole active time). Hits on F28 (during Super Freeze). F3-8 counter hit state. Total recovery 29F.
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| 2141236E ||11 || 20+X*|| -13* || -50 ||F1-7 invul. Negates projectiles from F7. Low profile F8-51. Becomes invul on successful hit for the duration of the absorb animation + 9F vulnerable recovery. *=20F active near Kensou, then spawns projectiles in a line. *2= against regular wakeup time.
| 2141236E ||11 || 20+X*|| -13* || -50 ||Can hit OTG. F1-7 invul. Negates projectiles from F7. Low profile F8-51. Becomes invul on successful hit for the duration of the absorb animation + 9F vulnerable recovery. *=20F active near Kensou, then spawns projectiles in a line. *2= against regular wakeup time.
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Zeile 396: Zeile 396:
| style="background-color:#F9F9F9;" |-13*
| style="background-color:#F9F9F9;" |-13*
| style="background-color:#F9F9F9;" |-50
| style="background-color:#F9F9F9;" |-50
| style="background-color:#F9F9F9;" |F1-7 invul. Negates projectiles from F7. Low profile F8-51. Becomes invul on successful hit for the duration of the absorb animation + 9F vulnerable recovery. *=20F active near Kensou, then spawns projectiles in a line. *2= against regular wakeup time.
| style="background-color:#F9F9F9;" |Can hit OTG. 1-7 invul. Negates projectiles from F7. Low profile F8-51. Becomes invul on successful hit for the duration of the absorb animation + 9F vulnerable recovery. *=20F active near Kensou, then spawns projectiles in a line. *2= against regular wakeup time.
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