Sankuro(SS6)
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Sankuro 萬三九六 | |
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Tiers & Ranking | |
Tier: | B |
Properties | |
Damage Modifier: | ? |
Rage Retention: | ? |
Rage Duration: | ? |
Dash Type: | dash |
Notable Normals
- 2B(f): low hit.
- 5C: good range.
- 2C: good range.
- 5D: special cancel.
- 6D: overhead, soft knockdown.
- 66D: dashing low, soft knockdown.
Specials
- 214A: low hit assist. Soft knockdown. Allows juggles after.
- 214B: overhead assist. Soft knockdown.
- 214C: mid assist. Holds the opponent in place and allows combos.
- mash 6S: mash attack, only the first few hits combo. Can be mashed for a long time.
- 623D: command grab that heals Sankuro. Hard knockdown.
- 236S: pistol shot. Invisible projectile. Button determines range.
- 236D: bomb throw. Looks like the pistol shot during startup. Gives good advantage.
- 6321464E (SS2): SD Transformation.
Supers
- 暴力はええのぅ: 236AB: dash forward with hammer. Can be followed up with OTG hit for free (close to corner only?). Possibly has projectile invulnerability (needs research).
- 寿司は江戸前やで、ほんま!!: 236BC / 396BC (SS2): super version of his command grab.