Ralf(KOFXI): Unterschied zwischen den Versionen

 
(13 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 49: Zeile 49:
| 5E|| 16 || 1+4|| 13|| KD|| +1||
| 5E|| 16 || 1+4|| 13|| KD|| +1||
|-
|-
| GC|| 5 || 7|| ?|| KD|| -?||
| GC|| 5 || 7|| ?|| KD|| -16||
|-
|-
| Saving Shift|| ? || n*|| 9/10|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
| Saving Shift|| ? || n*|| 9/10|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
Zeile 93: Zeile 93:
|C mash|| 10 || 1+4x2|| ?|| KD|| -20||F1-4 upper body invul.
|C mash|| 10 || 1+4x2|| ?|| KD|| -20||F1-4 upper body invul.
|-
|-
|[4],6A|| 7 || 4+5+3|| ?|| KD|| -19||F1-16 invul on feet.
|[4],6A|| 7 || 4+5+3|| ?|| KD|| -19||F1-16 invul on feet. 40F charge time.
|-
|-
|[4],6C|| 9 || 4+5+3+9|| ?|| KD|| -22||F1-19 invul on feet.
|[4],6C|| 9 || 4+5+3+9|| ?|| KD|| -22||F1-19 invul on feet. 60F charge time.
|-
|-
|[2],8A|| 9 || 4+4|| ?|| KD|| -25||F1-4 invul. Juggle anywhere (when coming down).
|[2],8A|| 9 || 4+4|| ?|| KD|| -25||F1-4 invul. Juggle anywhere (when coming down). 40F charge time.
|-
|-
|[2],8C|| 11 || 15+9|| ?|| KD|| -25||F1-4 invul. Juggle anywhere (when coming down).
|[2],8C|| 11 || 15+9|| ?|| KD|| -25||F1-4 invul. Juggle anywhere (when coming down). 40F charge time.
|-
|-
|j.236A|| 19 || X+3|| ?|| KD|| ?||OTG. Overhead. steep angle. Juggle anywhere.
|j.236A|| 19 || X+3|| ?|| KD|| ?||OTG. Overhead. steep angle. Juggle anywhere.
Zeile 125: Zeile 125:
|236236E|| 55 || 4|| ?|| KD|| N/A||F1-58 invul. ~F24-F58 Guard Point. Unblockable. Juggle anywhere. No combo damage scaling.
|236236E|| 55 || 4|| ?|| KD|| N/A||F1-58 invul. ~F24-F58 Guard Point. Unblockable. Juggle anywhere. No combo damage scaling.
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|236236E(DC)|| 8 || 4|| ?|| KD|| -16||F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling.
|236236E(DC)|| 8 || 4|| ?|| KD|| -16||Dream / Super Cancel version. F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling.
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|}
|}
Zeile 216: Zeile 216:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-?
| style="background-color:#F9F9F9;" |-16
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 399: Zeile 399:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-19
| style="background-color:#F9F9F9;" |-19
| style="background-color:#F9F9F9;" |F1-16 invul on feet.
| style="background-color:#F9F9F9;" |F1-16 invul on feet. 40F charge time.
|-
|-
| style="background-color:#F9F9F9;" |'''[4],6C'''
| style="background-color:#F9F9F9;" |'''[4],6C'''
Zeile 407: Zeile 407:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-22
| style="background-color:#F9F9F9;" |-22
| style="background-color:#F9F9F9;" |F1-19 invul on feet.
| style="background-color:#F9F9F9;" |F1-19 invul on feet. 60F charge time.
|-
|-
| style="background-color:#F9F9F9;" |'''[2],8A'''
| style="background-color:#F9F9F9;" |'''[2],8A'''
Zeile 415: Zeile 415:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-25
| style="background-color:#F9F9F9;" |-25
| style="background-color:#F9F9F9;" |F1-4 invul. Juggle anywhere (when coming down).
| style="background-color:#F9F9F9;" |F1-4 invul. Juggle anywhere (when coming down). 40F charge time.
|-
|-
| style="background-color:#F9F9F9;" |'''[2],8C'''
| style="background-color:#F9F9F9;" |'''[2],8C'''
Zeile 423: Zeile 423:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-25
| style="background-color:#F9F9F9;" |-25
| style="background-color:#F9F9F9;" |F1-4 invul. Juggle anywhere (when coming down).
| style="background-color:#F9F9F9;" |F1-4 invul. Juggle anywhere (when coming down). 40F charge time.
|-
|-
| style="background-color:#F9F9F9;" |'''j.236A'''
| style="background-color:#F9F9F9;" |'''j.236A'''
Zeile 528: Zeile 528:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-16
| style="background-color:#F9F9F9;" |-16
| style="background-color:#F9F9F9;" |F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling.
| style="background-color:#F9F9F9;" |Dream / Super Cancel version. F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling.
|-
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|}
|}
Zeile 542: Zeile 542:


*5E (counter hit) > 623P, OTG j.236P
*5E (counter hit) > 623P, OTG j.236P
*Meaty 5D(c), hit confirm 41236K
*2B, link 41236K


===Shift Combos===
===Shift Combos===
*Elisabeth Uppercut Super QS Ralf j.A whiff, \/, C-Upper, link D Dropkick (OTG), link 2A>623C (kara upper), superjump j.236C (OTG) [https://www.twitch.tv/videos/276188676 Quelle kohatsu, ~48m]
*Elisabeth Uppercut Super QS Ralf j.A whiff, \/, C-Upper, link D Dropkick (OTG), link 2A>623C (kara upper), superjump j.236C (OTG) from [https://www.twitch.tv/videos/276188676 kohatsu, ~48m]


== Okizeme ==
== Okizeme ==
Zeile 554: Zeile 558:
=== Vs Clark ===
=== Vs Clark ===
Japan's best Clark player Rock considers this matchup in the advantage of Clark, as a 6.5:3.5. Rock's (translated) analysis:<br>
Japan's best Clark player Rock considers this matchup in the advantage of Clark, as a 6.5:3.5. Rock's (translated) analysis:<br>
"Clark's attacks in air, particularly j.D, are so strong that Ralf is forced to fight on the ground, where Clark's 2C dominates.<br>
''"Clark's attacks in air, particularly j.D, are so strong that Ralf is forced to fight on the ground, where Clark's 2C dominates.<br>
In neutral, Clark should try keep Ralf at the distance where 2C just hits the pokes of Ralf. If Ralf uses 5C(f) & 2C in neutral, they lose to Clark's 2C in this way.<br>
''In neutral, Clark should try keep Ralf at the distance where 2C just hits the pokes of Ralf. If Ralf uses 5C(f) & 2C in neutral, they lose to Clark's 2C in this way.<br>
Clark's 2D is also strong against Ralf since it evades many of his attacks, and because 2D has long active time.<br>
''Clark's 2D is also strong against Ralf since it evades many of his attacks, and because 2D has long active time.<br>
The only real danger for Clark is Ralf's 5E~Kara Upper. Clark can try to stop it during startup with 2B. After the 2B hits, clark can immediately use a 2C, which cannot be interrupted by Ralf, and which also resets the neutral again."<br>
''The only real danger for Clark is Ralf's 5E~Kara Upper. Clark can try to stop it during startup with 2B. After the 2B hits, clark can immediately use a 2C, which cannot be interrupted by Ralf, and which also resets the neutral again."
 
===Vs Kula===
Hard matchup.<br>
:Cancel 623P is punishable on block by Kula's 623C, so make sure to always hit confirm it.


=== Vs Gato===
=== Vs Gato===
Very hard matchup.<br>
Hard matchup.<br>
Smalljump j.B goes over Gato's wakeup 236236A & then still combos into 5C>Upper.
:Smalljump j.B goes over Gato's wakeup 236236A & then still combos into 5C>Upper.
 
=== Vs Silber===
As okizeme, 5E > command throw (on reaction) can be used against Silber's wakeup super counter, as seen at [https://youtu.be/ClYBo-ilBAg?t=1692 g-stage] by Rock.
 
=== vs Kim ===
5C(c) beats kim upkick super, as done by [https://youtu.be/V4cxWSTYVxI?t=1265 shishio], needs confirmation whether this needs an input before the freeze or during.
 
== Videos ==
[https://www.youtube.com/watch?v=UTxtg1ldhIo Shisho playing Ralf vs Kyuntakuya]
 
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