Ralf(KOFXI): Unterschied zwischen den Versionen

 
(33 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 4: Zeile 4:
| portrait = [[Image:KOFXI ralf full.png]]
| portrait = [[Image:KOFXI ralf full.png]]
|tier_rank = A
|tier_rank = A
|ratio_rank = 5 Punkte
|ratio_rank = 5 Points
|health = 116
|health = 0.97
|stun_gauge = 103
|stun_gauge = 0.98
|crouch_tier = C
|crouch_tier = C
}}
}}


== Farben ==
== Colors ==
{| cellpadding="0" style="text-align: center;"
{{KOF XI Colors
|[[Datei:KOFXI ralf S.png]]
|square=[[Datei:KOFXI ralf S.png]]
|[[Datei:KOFXI ralf X.png]]
|cross=[[Datei:KOFXI ralf X.png]]
|[[Datei:KOFXI ralf T.png]]
|triangle=[[Datei:KOFXI ralf T.png]]
|[[Datei:KOFXI ralf C.png]]
|circle=[[Datei:KOFXI ralf C.png]]
|-
|R1+square=[[Datei:KOFXI ralf R1S.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|⃞
|R1+cross=[[Datei:KOFXI ralf R1X.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|X
|R1+triangle=[[Datei:KOFXI ralf R1T.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|△
|R1+circle=[[Datei:KOFXI ralf R1C.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|⃝
|L1+square=[[Datei:KOFXI ralf L1S.png]]
|-
|L1+cross=[[Datei:KOFXI ralf L1X.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|A
|L1+triangle=[[Datei:KOFXI ralf L1T.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|B
|L1+circle=[[Datei:KOFXI ralf L1C.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|C
}}
|colspan="1" style="background:#000000;color:#FFFFFF;"|D
|}
 
{| cellpadding="0" style="text-align: center;"
|[[Datei:KOFXI ralf R1S.png]]
|[[Datei:KOFXI ralf R1X.png]]
|[[Datei:KOFXI ralf R1T.png]]
|[[Datei:KOFXI ralf R1C.png]]
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 +⃞
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + X
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + △
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + ⃝
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+A
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+B
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+C
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+D
|}
 
{| cellpadding="0" style="text-align: center;"
|[[Datei:KOFXI ralf L1S.png]]
|[[Datei:KOFXI ralf L1X.png]]
|[[Datei:KOFXI ralf L1T.png]]
|[[Datei:KOFXI ralf L1C.png]]
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 +⃞
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + X
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + △
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + ⃝
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+A
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+B
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+C
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+D
|}
 
==Frame Data==
==Frame Data==
''Anm.: Danke an Rock-San für die Short List Data!''
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|+Short List
|-
|-
! Move !! S!! A!!  Rec!! Hit!! Blk!! Anmerkung
! Move !! S!! A!!  Rec!! Hit!! Blk!! Note
|-
|-
| 5A(c) || 4 || 5|| 3 || +4|| +3||
| 5A(c) || 4 || 5|| 3 || +4|| +3||
Zeile 73: Zeile 35:
| 5A(f)|| 4 || 5|| 3 || +4|| +3||
| 5A(f)|| 4 || 5|| 3 || +4|| +3||
|-
|-
| 5B(c)|| 4 || 5|| 3 || +4|| +3||
| 5B(c)|| 4 || 1+4|| 3 || +4|| +3||
|-
|-
| 5B(f)|| 7 || 6|| 3 || +3|| +2||
| 5B(f)|| 7 || 6|| 3 || +3|| +2||
Zeile 81: Zeile 43:
| 5C(f)|| 10 || 5|| 16|| -1|| -2||
| 5C(f)|| 10 || 5|| 16|| -1|| -2||
|-
|-
| 5D(c)|| 9 || 4|| 14|| +2|| +1||
| 5D(c)|| 9 || 4|| 14|| +2|| +1||Lower body invul F6-27
|-
|-
| 5D(f)|| 13 || 7|| 11|| +2|| +1||
| 5D(f)|| 13 || 7|| 11|| +2|| +1||
|-
|-
| 5E|| 16 || 5|| 13|| KD|| +1||
| 5E|| 16 || 1+4|| 13|| KD|| +1||
|-
| GC|| 5 || 7|| ?|| KD|| -16||
|-
| Saving Shift|| ? || n*|| 9/10|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
| 2A|| 5 || 2|| 6|| +4|| +3||
| 2A|| 5 || 2|| 6|| +4|| +3||
|-
|-
| 2B|| 5 || 5||  6|| +1|| +0||
| 2B|| 5 || 4||  6|| +2|| +1||
|-
| 2C|| 8 || 5|| 12|| +4|| +3||
|-
| 2D|| 8 || 4|| 13|| KD|| +1||
|-
|small A|| 4 || 8|| ?|| /|| /||Same hitbox as j.A
|-
|j.A|| 4 || 12|| ?|| /|| /||Same hitbox as small A
|-
|up A|| 7 || 7|| ?|| /|| /||
|-
|small B|| 8 || 8|| ?|| /|| /||Same hitbox as j.B
|-
|j.B|| 8 || 3|| ?|| /|| /||Same hitbox as small B
|-
|up B|| 6 || 8|| ?|| /|| /||
|-
|small C|| 7 || 4|| ?|| /|| /||Same hitbox as j.C
|-
|j.C|| 10 || 6|| ?|| /|| /||Same hitbox as small C
|-
|up C|| 3 || 7|| ?|| /|| /||
|-
|small D|| 12 || 4|| ?|| /|| /||Same as j.D
|-
|j.D|| 12 || 4|| ?|| /|| /||Same as small D
|-
|up D|| 10 || 10|| ?|| /|| /||
|-
|small E|| 12 || 5|| ?|| /|| /||Same hitbox as j.E
|-
|j.E|| 14 || 5|| ?|| /|| /||Same hitbox as small E
|-
|A mash|| 11 || 2+4x3|| ?|| KD|| -28||F1-5 upper body invul.
|-
|C mash|| 10 || 1+4x2|| ?|| KD|| -20||F1-4 upper body invul.
|-
|[4],6A|| 7 || 4+5+3|| ?|| KD|| -19||F1-16 invul on feet. 40F charge time.
|-
|[4],6C|| 9 || 4+5+3+9|| ?|| KD|| -22||F1-19 invul on feet. 60F charge time.
|-
|[2],8A|| 9 || 4+4|| ?|| KD|| -25||F1-4 invul. Juggle anywhere (when coming down). 40F charge time.
|-
|[2],8C|| 11 || 15+9|| ?|| KD|| -25||F1-4 invul. Juggle anywhere (when coming down). 40F charge time.
|-
|j.236A|| 19 || X+3|| ?|| KD|| ?||OTG. Overhead. steep angle. Juggle anywhere.
|-
|j.236C|| 22 || X+3|| ?|| KD|| ?||OTG. Overhead. flat angle. Juggle anywhere.
|-
|63214B|| 28 || 14|| ?|| KD|| -24*||F7-23 invul. Hits low. *=Point blank.
|-
|63214D|| 22 || 4+21|| ?|| KD|| -13*||F9-20 invul. Overhead. Can OTG. *=Point blank.
|-
|623P|| 63 || 4|| ?|| KD|| N/A||Unblockable.
|-
|623P(can)|| 8 || 4|| ?|| KD|| -9||Not unblockable.
|-
|41236B|| 1 || 1|| ?|| KD|| N/A||F1-13 CH-state. Command grab.
|-
|41236D|| 12 || 1|| ?|| KD|| N/A||F1-11 Guard Point. Command grab.
|-
|2363214A|| 12 || 19|| ?|| KD|| -19||F1-11 invul. F12-28 invul on feet.
|-
|-
| 2C|| 8 || 5|| 12|| +3|| +2||
|2363214C|| 13 || 19|| ?|| KD|| -30||F1-12 invul. F13-29 invul on feet.
|-
|-
| 2D|| 8 || 4|| 13|| KD|| +2||
|2141236K|| 13 || ?|| 15|| KD|| -43||F1-6 invul. F7-24 lower body invul. F25-39 recovery.
|-
|236236E|| 55 || 4|| ?|| KD|| N/A||F1-58 invul. ~F24-F58 Guard Point. Unblockable. Juggle anywhere. No combo damage scaling.
|-
|236236E(DC)|| 8 || 4|| ?|| KD|| -16||Dream / Super Cancel version. F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling.
|-
|-
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Stehende Angriffe
|+ Standing Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''5A(c)'''
| style="background-color:#F9F9F9;" |'''5A(c)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5A(c).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5A(c).png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |5?
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 118: Zeile 150:
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5A(f).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5A(f).png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |5?
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 126: Zeile 158:
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5B(c)_1.png]][[bild:kofxi_ralf_5B(c)_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5B(c)_1.png]][[bild:kofxi_ralf_5B(c)_2.png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |1+4?
| style="background-color:#F9F9F9;" |1+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |4F Startup ist korrekt auch wenn überall sonst 5F steht.
| style="background-color:#F9F9F9;" |Old japanese data erroneously lists 5F startup.
|-
|-
| style="background-color:#F9F9F9;" |'''5B(f)'''
| style="background-color:#F9F9F9;" |'''5B(f)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5B(f).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5B(f).png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |6?
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 142: Zeile 174:
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5C(c).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5C(c).png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |4?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 150: Zeile 182:
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5C(f).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5C(f).png]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |5?
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''5D(c)'''
| style="background-color:#F9F9F9;" |'''5D(c)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5D(c).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5D(c).png]][[bild:kofxi_ralf_5D(c)_gif.gif]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |4?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Lower body invul F6-27
|-
|-
| style="background-color:#F9F9F9;" |'''5D(f)'''
| style="background-color:#F9F9F9;" |'''5D(f)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5D(f).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5D(f).png]]
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |7?
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 174: Zeile 206:
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5E_1.png]][[bild:kofxi_ralf_5E_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5E_1.png]][[bild:kofxi_ralf_5E_2.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |1+4?
| style="background-color:#F9F9F9;" |1+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''GC'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_GC.png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-16
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_saving.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Geduckte Angriffe
|+ Crouching Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''2A'''
| style="background-color:#F9F9F9;" |'''2A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_2A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_2A.png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |2?
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 202: Zeile 250:
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_2B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_2B.png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 210: Zeile 258:
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_2C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_2C.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |5?
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 218: Zeile 266:
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_2D.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_2D.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |4?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 226: Zeile 274:


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Sprungangriffe
|+ Jumping Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''smalljump A'''
| style="background-color:#F9F9F9;" |'''smalljump A'''
Zeile 237: Zeile 285:
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |Gleiche Hitbox wie jump A
| style="background-color:#F9F9F9;" |Same Hitbox as jump A
|-
|-
| style="background-color:#F9F9F9;" |'''j.A'''
| style="background-color:#F9F9F9;" |'''j.A'''
Zeile 243: Zeile 291:
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |Gleiche Hitbox wie Smalljump A
| style="background-color:#F9F9F9;" |Same Hitbox as Smalljump A
|-
|-
| style="background-color:#F9F9F9;" |'''jump up A'''
| style="background-color:#F9F9F9;" |'''jump up A'''
Zeile 255: Zeile 303:
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |Gleiche Hitbox wie jump B
| style="background-color:#F9F9F9;" |Same Hitbox as jump B
|-
|-
| style="background-color:#F9F9F9;" |'''j.B'''
| style="background-color:#F9F9F9;" |'''j.B'''
Zeile 261: Zeile 309:
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |Gleiche Hitbox wie Smalljump B
| style="background-color:#F9F9F9;" |Same Hitbox as Smalljump B
|-
|-
| style="background-color:#F9F9F9;" |'''jump up B'''
| style="background-color:#F9F9F9;" |'''jump up B'''
| style="background-color:#F9F9F9;" |[[Bild:kofxi_ralf_jump_up_B.png]]
| style="background-color:#F9F9F9;" |[[Bild:kofxi_ralf_jump_up_B.png]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 273: Zeile 321:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Gleiche Hitbox wie jump C
| style="background-color:#F9F9F9;" |Same Hitbox as jump C
|-
|-
| style="background-color:#F9F9F9;" |'''j.C'''
| style="background-color:#F9F9F9;" |'''j.C'''
Zeile 279: Zeile 327:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |Gleiche Hitbox wie Smalljump C
| style="background-color:#F9F9F9;" |Same Hitbox as Smalljump C
|-
|-
| style="background-color:#F9F9F9;" |'''jump up C'''
| style="background-color:#F9F9F9;" |'''jump up C'''
Zeile 285: Zeile 333:
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |extrem schnell
| style="background-color:#F9F9F9;" |extremely fast
|-
|-
| style="background-color:#F9F9F9;" |'''smalljump D'''
| style="background-color:#F9F9F9;" |'''smalljump D'''
Zeile 291: Zeile 339:
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Gleiche Hitbox wie jump D
| style="background-color:#F9F9F9;" |Same as jump D
|-
|-
| style="background-color:#F9F9F9;" |'''j.D'''
| style="background-color:#F9F9F9;" |'''j.D'''
Zeile 297: Zeile 345:
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Gleiche Hitbox wie Smalljump D
| style="background-color:#F9F9F9;" |Same as Smalljump D
|-
|-
| style="background-color:#F9F9F9;" |'''jump up D'''
| style="background-color:#F9F9F9;" |'''jump up D'''
Zeile 309: Zeile 357:
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |Alle j.E gleiche Hitbox
| style="background-color:#F9F9F9;" |Same hitbox as j.E
|-
|-
| style="background-color:#F9F9F9;" |'''j.E'''
| style="background-color:#F9F9F9;" |'''j.E'''
Zeile 315: Zeile 363:
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |Alle j.E gleiche Hitbox
| style="background-color:#F9F9F9;" |Same hibox as smalljump E
|-
|-
|}
|}
Zeile 321: Zeile 369:
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Specials & Supers
|+ Specials & Supers
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Move
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''A Mash'''
| style="background-color:#F9F9F9;" |'''A Mash'''
Zeile 332: Zeile 381:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |2+4x3
| style="background-color:#F9F9F9;" |2+4x3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1-5 Oberkörper unverwundbar. Gleiche Hitboxen wie mash C, aber länger aktiv.
| style="background-color:#F9F9F9;" |-28
| style="background-color:#F9F9F9;" |F1-5 upper body invul. Same hitboxes as mash C, but active longer.
|-
|-
| style="background-color:#F9F9F9;" |'''C Mash'''
| style="background-color:#F9F9F9;" |'''C Mash'''
Zeile 339: Zeile 389:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |1+4x2
| style="background-color:#F9F9F9;" |1+4x2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1-4 Oberkörper unverwundbar. Sehr schwer auszuführen. Gleiche Hitboxen wie mash A, aber kürzer aktiv.
| style="background-color:#F9F9F9;" |-20
| style="background-color:#F9F9F9;" |F1-4 upper body invul. Very hard to execute. Same hitboxes as mash A, but active shorter.
|-
|-
| style="background-color:#F9F9F9;" |'''[4],6A'''
| style="background-color:#F9F9F9;" |'''[4],6A'''
Zeile 346: Zeile 397:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4+5+3
| style="background-color:#F9F9F9;" |4+5+3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1-16 auf den Füßen unverwundbar.
| style="background-color:#F9F9F9;" |-19
| style="background-color:#F9F9F9;" |F1-16 invul on feet. 40F charge time.
|-
|-
| style="background-color:#F9F9F9;" |'''[4],6C'''
| style="background-color:#F9F9F9;" |'''[4],6C'''
Zeile 353: Zeile 405:
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |4+5+3+9
| style="background-color:#F9F9F9;" |4+5+3+9
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1-19 auf den Füßen unverwundbar.
| style="background-color:#F9F9F9;" |-22
| style="background-color:#F9F9F9;" |F1-19 invul on feet. 60F charge time.
|-
|-
| style="background-color:#F9F9F9;" |'''[2],8A'''
| style="background-color:#F9F9F9;" |'''[2],8A'''
Zeile 360: Zeile 413:
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1-4 unverwundbar.  
| style="background-color:#F9F9F9;" |-25
| style="background-color:#F9F9F9;" |F1-4 invul. Juggle anywhere (when coming down). 40F charge time.
|-
|-
| style="background-color:#F9F9F9;" |'''[2],8C'''
| style="background-color:#F9F9F9;" |'''[2],8C'''
Zeile 367: Zeile 421:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |15+9
| style="background-color:#F9F9F9;" |15+9
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1-4 unverwundbar.
| style="background-color:#F9F9F9;" |-25
| style="background-color:#F9F9F9;" |F1-4 invul. Juggle anywhere (when coming down). 40F charge time.
|-
|-
| style="background-color:#F9F9F9;" |'''j.236A'''
| style="background-color:#F9F9F9;" |'''j.236A'''
Zeile 374: Zeile 429:
| style="background-color:#F9F9F9;" |19
| style="background-color:#F9F9F9;" |19
| style="background-color:#F9F9F9;" |X+3
| style="background-color:#F9F9F9;" |X+3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |OTG. Overhead. Steilerer Winkel als j.236C. X = 0-5F (je nach Höhe)
| style="background-color:#F9F9F9;" |OTG. Overhead. Steeper angle as j.236C. X = 0-5F (depending on height). Juggle anywhere.
|-
|-
| style="background-color:#F9F9F9;" |'''j.236C'''
| style="background-color:#F9F9F9;" |'''j.236C'''
Zeile 381: Zeile 437:
| style="background-color:#F9F9F9;" |22
| style="background-color:#F9F9F9;" |22
| style="background-color:#F9F9F9;" |X+3
| style="background-color:#F9F9F9;" |X+3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |OTG. Overhead. Flacherer Winkel als j.236A. X = 0-5F (je nach Höhe)
| style="background-color:#F9F9F9;" |OTG. Overhead. Flatter angle as j.236A. X = 0-5F (depending on height). Juggle anywhere.
|-
|-
| style="background-color:#F9F9F9;" |'''63214B'''
| style="background-color:#F9F9F9;" |'''63214B'''
Zeile 388: Zeile 445:
| style="background-color:#F9F9F9;" |28
| style="background-color:#F9F9F9;" |28
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F7-23 unverwundbar. Trifft tief.
| style="background-color:#F9F9F9;" |-24*
| style="background-color:#F9F9F9;" |F7-23 invul. Hits low. *=Point Blank
|-
|-
| style="background-color:#F9F9F9;" |'''63214D'''
| style="background-color:#F9F9F9;" |'''63214D'''
Zeile 395: Zeile 453:
| style="background-color:#F9F9F9;" |22
| style="background-color:#F9F9F9;" |22
| style="background-color:#F9F9F9;" |4+21
| style="background-color:#F9F9F9;" |4+21
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F9-20 unverwundbar.
| style="background-color:#F9F9F9;" |-13*
| style="background-color:#F9F9F9;" |F9-20 invul. Overhead. Can OTG-relaunch. *=Point Blank
|-
|-
| style="background-color:#F9F9F9;" |'''623P'''
| style="background-color:#F9F9F9;" |'''623P'''
Zeile 402: Zeile 461:
| style="background-color:#F9F9F9;" |63
| style="background-color:#F9F9F9;" |63
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |Unblockable.
| style="background-color:#F9F9F9;" |Unblockable.
|-
|-
Zeile 409: Zeile 469:
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |Kein Unblockable, dafür schneller. Gleiche Hitbox wie 623P.
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |Not unblockable, but faster. Same hitbox as 623P.
|-
|-


Zeile 417: Zeile 478:
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |F1-13 Counterhit-State.
| style="background-color:#F9F9F9;" |F1-13 Counterhit-State.
|-
|-
Zeile 424: Zeile 486:
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F2-11 Guard Point.
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |F1-11 Guard Point.
|-
|-
| style="background-color:#F9F9F9;" |'''2363214A'''
| style="background-color:#F9F9F9;" |'''2363214A'''
Zeile 431: Zeile 494:
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |4+4+1+2+2+2+4
| style="background-color:#F9F9F9;" |4+4+1+2+2+2+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1-11 unverwundbar. F12-28 unverwundbar auf den Füßen. Gleiche Hitboxen wie 2363214C.
| style="background-color:#F9F9F9;" |-19
| style="background-color:#F9F9F9;" |F1-11 invul. F12-28 invul on feet. Same hitboxes as 2363214C.
|-
|-
| style="background-color:#F9F9F9;" |'''2363214C'''
| style="background-color:#F9F9F9;" |'''2363214C'''
Zeile 438: Zeile 502:
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |4+4+1+2+2+2+4
| style="background-color:#F9F9F9;" |4+4+1+2+2+2+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1-12 unverwundbar. F13-29 unverwundbar auf den Füßen. Gleiche Hitboxen wie 2363214A.
| style="background-color:#F9F9F9;" |-30
| style="background-color:#F9F9F9;" |F1-12 invul. F13-29 invul on feet. Same hitboxes as 2363214A.
|-
|-
| style="background-color:#F9F9F9;" |'''2141236K'''
| style="background-color:#F9F9F9;" |'''2141236K'''
Zeile 445: Zeile 510:
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |Ab F1 bis zum Treffer auf den Beinen unverwundbar.
| style="background-color:#F9F9F9;" |-43
| style="background-color:#F9F9F9;" |F1-6 invul. F7-24 lower body invul. F25-39 recovery. Hit only triggers on proximity.
|-
|-
| style="background-color:#F9F9F9;" |'''236236E'''
| style="background-color:#F9F9F9;" |'''236236E'''
Zeile 452: Zeile 518:
| style="background-color:#F9F9F9;" |55
| style="background-color:#F9F9F9;" |55
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |F1-58 unverwundbar. ~F24-F58 Guard Point. Unblockable.
| style="background-color:#F9F9F9;" |F1-58 invul. ~F24-F58 Guard Point. Unblockable. Juggle anywhere. No combo damage scaling.
|-
| style="background-color:#F9F9F9;" |'''236236E(DC)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_236236E(DC).png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-16
| style="background-color:#F9F9F9;" |Dream / Super Cancel version. F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling.
|-
|-
|}
|}
==Special Attributes & Bugs==
*Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
*Has no collision on back Ukemi (can run through)


== Combos ==
== Combos ==
*2C > hit confirm > 623P, OTG j.236P
*5C > 41236K or 623P, OTG j.236P
*5E (counter hit) > 623P, OTG j.236P
*Meaty 5D(c), hit confirm 41236K
*2B, link 41236K


===Shift Combos===
===Shift Combos===
*Elisabeth Uppercut Super QS Ralf j.A whiff, \/, C-Upper, link D Dropkick (OTG), link 2A>623C (kara upper), superjump j.236C (OTG) [https://www.twitch.tv/videos/276188676 Quelle kohatsu, ab 48 minuten]
*Elisabeth Uppercut Super QS Ralf j.A whiff, \/, C-Upper, link D Dropkick (OTG), link 2A>623C (kara upper), superjump j.236C (OTG) from [https://www.twitch.tv/videos/276188676 kohatsu, ~48m]
 
== Okizeme ==
 
===DOWN! Okizeme===
*5B(f) crossup setup on incoming, 2P-Corner only, [https://twitter.com/kofxi_bot/status/1298871194498871298 Source]


== Matchups ==
== Matchups ==
=== Gegen Clark ===
=== Vs Clark ===
Der beste Clark-Spieler Rock sieht das Matchup im Vorteil für Clark, als ein 6,5:3,5. Es folgt die Analyse von Rock:<br>
Japan's best Clark player Rock considers this matchup in the advantage of Clark, as a 6.5:3.5. Rock's (translated) analysis:<br>
"Clarks Angriffe in der Luft, vor allem j.D, sind so stark, dass Ralf gezwungen ist, am Boden zu kämpfen, und am Boden dominiert Clarks 2C.<br>
''"Clark's attacks in air, particularly j.D, are so strong that Ralf is forced to fight on the ground, where Clark's 2C dominates.<br>
Clark sollte im Neutral die Distanz suchen, wo 2C gerade noch die Pokes von Ralf trifft. Wenn Ralf 5C(f) und 2C im Neutral benutzt, verlieren diese gegen Clarks Max Range.<br>
''In neutral, Clark should try keep Ralf at the distance where 2C just hits the pokes of Ralf. If Ralf uses 5C(f) & 2C in neutral, they lose to Clark's 2C in this way.<br>
Clarks 2D ist auch stark gegen Ralf, da Ralfs bevorzugte Angriffe diesen nicht treffen, und 2D lange aktiv ist.<br>
''Clark's 2D is also strong against Ralf since it evades many of his attacks, and because 2D has long active time.<br>
Die einzige wirkliche Gefahr für Clark ist Ralfs 5E~Kara Upper. Falls er diesen benutzt, kann Clark 2B machen, um diesen zu stoppen, bevor er überhaupt rauskommt. Nach dem 2B kann Clark direkt einen 2C machen, der durch den Frame Vorteil nicht von Ralf unterbrochen werden kann, und so geht durch die Distanz das Spiel von vorne los."<br>
''The only real danger for Clark is Ralf's 5E~Kara Upper. Clark can try to stop it during startup with 2B. After the 2B hits, clark can immediately use a 2C, which cannot be interrupted by Ralf, and which also resets the neutral again."
 
===Vs Kula===
Hard matchup.<br>
:Cancel 623P is punishable on block by Kula's 623C, so make sure to always hit confirm it.
 
=== Vs Gato===
Hard matchup.<br>
:Smalljump j.B goes over Gato's wakeup 236236A & then still combos into 5C>Upper.
 
=== Vs Silber===
As okizeme, 5E > command throw (on reaction) can be used against Silber's wakeup super counter, as seen at [https://youtu.be/ClYBo-ilBAg?t=1692 g-stage] by Rock.
 
=== vs Kim ===
5C(c) beats kim upkick super, as done by [https://youtu.be/V4cxWSTYVxI?t=1265 shishio], needs confirmation whether this needs an input before the freeze or during.
 
== Videos ==
[https://www.youtube.com/watch?v=UTxtg1ldhIo Shisho playing Ralf vs Kyuntakuya]


=== Gegen Gato===
Sehr schweres Matchup.<br>
Smalljump j.B geht über Gato's wakeup 236236A und combot danach in 5C>Upper.
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