Ochamaro(SS6)
Ochamaro 機巧おちゃ麻呂 | |
Tiers & Ranking | |
Tier: | C |
Properties | |
Damage Modifier: | ? |
Rage Retention: | ? |
Rage Duration: | ? |
Dash Type: | dash |
Normals
- 6B: Overhead. Soft knockdown.
Specials
- 214S: Rekka starter. All buttons are the same.
- >214A: Mid hit.
- >214B: Low hit.
- >214C: Overhead. Does not Combo.
- >>214A: Finisher. Soft knockdown.
- >>214B: Finisher. Low hit.
- >>214C: Finisher. Does not knock down, but has extra hit stun on crouch hit that allows combos
- >>623A: Dash Grab. Does not combo. Poor damage.
- >>623D: Throw counter Ender.
- >>236E: Parry.
- 632146A: Command Grab Starter.
- >A,A,B+C: 2nd hit.
- >>C,C,A+B+C: 3rd hit.
- >>>A,B,C,B, A+B+D: 4th hit. Make sure to NOT roll your fingers from A-B-C, it will not register that way (too fast despite what the input display says).
- 623D: Throw counter. Plays a special animation when an opponent attempts to throw while in this state. Can be followed up with 236AB (236BC?)
- j.214D: Attacks with the cart and moves Ochamaro straight up in air. Not a low hit. Air options available after (can be followed up with an air attack).
- 6412364E (SS2): SD Transformation.
Supers
- 獅子舞 鬼遣: 236AB: very fast super that plays a special animation on hit.
- 獅子舞 鬼紋封: >>63214,63214ABC: Followup that disarms.
- 都古舞 秘奥 団扇楓: 236BC / 63214,63214BC (SS2): Rush super.