Ochamaro(SS6): Unterschied zwischen den Versionen

150 Bytes hinzugefügt ,  30. Dezember 2022
(Die Seite wurde neu angelegt: „== Normals == :6B: Overhead. Soft knockdown. == Specials == :214S: Rekka starter. All buttons are the same. :>214A: Mid hit. :>214B: Low hit. :>214C: Overhea…“)
 
Zeile 3: Zeile 3:


== Specials ==
== Specials ==
:623D: Throw counter. Plays a special animation when an opponent attempts to throw while in this state.
:214S: Rekka starter. All buttons are the same.
:214S: Rekka starter. All buttons are the same.


Zeile 11: Zeile 13:
:>>214A: Finisher. Soft knockdown.
:>>214A: Finisher. Soft knockdown.
:>>214B: Finisher. Low hit.
:>>214B: Finisher. Low hit.
:>>214C: Finisher. Does not knock down, but has extra hit stun on crouch hit,
:>>214C: Finisher. Does not knock down, but has extra hit stun on crouch hit that allows combos
:>>623A: Dash Grab. Does not combo.
:>>623A: Dash Grab. Does not combo. Poor damage.
:>>623D: Parry?
:>>623D: Throw counter Ender.
:>>236E: Dodge?
:>>236E: Parry.




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