Mizuki(SS6): Unterschied zwischen den Versionen
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{{SS6 Character | |||
| charname = Mizuki | |||
| jcharname = 羅将神ミヅキ | |||
| portrait = [[Image:ss6_mizuki.png]] | |||
|tier_rank = B+ | |||
| | |||
|health = ? | |||
|rage_retention = ? | |||
|rage_duration = ? | |||
|dash_type = dash | |||
}} | |||
== Notable Normals == | == Notable Normals == | ||
:'''5B(c):''' 2 hits, second has special cancel. | :'''5B(c):''' 2 hits, second has special cancel. |
Aktuelle Version vom 31. Dezember 2022, 14:29 Uhr
Mizuki 羅将神ミヅキ | |
Tiers & Ranking | |
Tier: | B+ |
Properties | |
Damage Modifier: | ? |
Rage Retention: | ? |
Rage Duration: | ? |
Dash Type: | dash |
Notable Normals
- 5B(c): 2 hits, second has special cancel.
- 66B: dashing version of 5B(c), including special cancel.
- 5C(f): good range.
- 2C: low hit, soft knockdown.
- 5D: special cancel.
- 6D: overhead, soft knockdown.
- 3D: low hit, no knockdown, special cancel.
- 66D: dashing low with special cancel.
Specials
- 421S: teleports. A&B in front, C behind opponent. If the opponent is airborne, Mizuki spawns in the air as well.
- 214S: low-hit projectile. Hard knockdown.
- 623D: command grab. Hard knockdown. Allows OTG followup > bug command grab infinite loop (arcade setting only).
- 236S: claw swipes with soft knockdown.
- 214D: unblockable that flips the opponent's controls.
- j.236S: air-to-ground travelling projectile. Also works from a backdash.
- 321421E (SS2): SD Transformation.
Supers
- 天地魔境陣: 236AB: projectile super.
- 幻魔怨呪魂: 236BC / 2363214BC (SS2): phantom attack that allows further mixup & attacks.
Combos
OTG-Bug Combos:
- Corner Schwein > OTG > Schwein im Gegnerwakeup, siehe hier