Mizuki(SS6): Unterschied zwischen den Versionen

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{{SS6 Character
| charname = Mizuki
| jcharname = 羅将神ミヅキ
| portrait = [[Image:ss6_mizuki.png]]
|tier_rank = B+
|
|health = ?
|rage_retention = ?
|rage_duration = ?
|dash_type = dash
}}
== Notable Normals ==
== Notable Normals ==
:'''X:'''
:'''5B(c):''' 2 hits, second has special cancel.
:'''66B:''' dashing version of 5B(c), including special cancel.
 
:'''5C(f):''' good range.
:'''2C:''' low hit, soft knockdown.
 
:'''5D:''' special cancel.
:'''6D:''' overhead, soft knockdown.
:'''3D:''' low hit, no knockdown, special cancel.
:'''66D:''' dashing low with special cancel.


== Specials ==
== Specials ==

Aktuelle Version vom 31. Dezember 2022, 14:29 Uhr

Mizuki
羅将神ミヅキ
Ss6 mizuki.png
Tiers & Ranking
Tier: B+
Properties
Damage Modifier: ?
Rage Retention: ?
Rage Duration: ?
Dash Type: dash

Notable Normals

5B(c): 2 hits, second has special cancel.
66B: dashing version of 5B(c), including special cancel.
5C(f): good range.
2C: low hit, soft knockdown.
5D: special cancel.
6D: overhead, soft knockdown.
3D: low hit, no knockdown, special cancel.
66D: dashing low with special cancel.

Specials

421S: teleports. A&B in front, C behind opponent. If the opponent is airborne, Mizuki spawns in the air as well.
214S: low-hit projectile. Hard knockdown.
623D: command grab. Hard knockdown. Allows OTG followup > bug command grab infinite loop (arcade setting only).
236S: claw swipes with soft knockdown.
214D: unblockable that flips the opponent's controls.
j.236S: air-to-ground travelling projectile. Also works from a backdash.
321421E (SS2): SD Transformation.

Supers

天地魔境陣: 236AB: projectile super.
幻魔怨呪魂: 236BC / 2363214BC (SS2): phantom attack that allows further mixup & attacks.


Combos

OTG-Bug Combos:

  • Corner Schwein > OTG > Schwein im Gegnerwakeup, siehe hier


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