Mina(SS6): Unterschied zwischen den Versionen

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Zeile 28: Zeile 28:
''':623S:''' Crossup arrow shot.
''':623S:''' Crossup arrow shot.


:'''623D:'''Slow Overhead.
:'''623D:'''Slow Overhead. 2nd hit OTGs.


:'''BE/CE:''' hides chample / puts chample to sleep.
:'''BE/CE:''' hides chample / puts chample to sleep.

Version vom 31. Dezember 2022, 00:44 Uhr

Notable Normals

6A: Anti-air, steep angle.
6B: Anti-air, flat angle.
6C: horizontal arrow shot. Launches, combo after possible.
3A: Anti-air, steep angle.
3B: low hit, horizontal arrow shot.
3C: multi-hit anti-air.
6D: kick that pushes really far away if not special cancelled.
66D: low hit, soft knockdown.

Specials

Wall 3/9: Triangle Jump.
j.2S: close-range attack. All of Mina's other air slashes are arrows.
j.2D: dive kick.
41236A/B: barrage of arrows, horizontal.
41236C: jump > barrage of arrows, diagonal downwards.
421D: Shoots an arrow upwards and stores it, up to 5x
421S: Calls a stored arrow: A close, B mid, C far. Overhead. Can also OTG.

:623S: Crossup arrow shot.

623D:Slow Overhead. 2nd hit OTGs.
BE/CE: hides chample / puts chample to sleep.
321421E (SS2): SD Transformation.

Supers

ニルヤ・カナヤの呪縛: 236AB:
ミトゥンチの裁き: 236BC / 41236421BC (SS2):