M.Bison(SF4): Unterschied zwischen den Versionen

33.886 Bytes hinzugefügt ,  29. Januar 2009
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== Framedata ==
== Framedata ==
<table border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;">


<tr>
<th align="center">
</th><th align="center">
</th><th align="center">
</th><th align="center">
</th><th align="center"> frame
</th><th align="center"> frame
</th><th align="center"> frames of
</th><th align="center"> frames of
</th><th align="center">
</th><th align="center">
</th><th align="center"> super meter
</th><th align="center">
</th><th align="center"> cancel
</th><th align="center">
</th></tr>
<tr>
<th align="center"> move Name
</th><th align="center"> startup
</th><th align="center"> active
</th><th align="center"> recovery
</th><th align="center"> adv.blk
</th><th align="center"> adv.hit
</th><th align="center"> blockstun
</th><th align="center"> hitstun
</th><th align="center"> damage
</th><th align="center"> stun
</th><th align="center"> gain
</th><th align="center"> block
</th><th align="center"> ability
</th><th align="center"> comments
</th></tr>
<tr>
<td align="center"> close LP
</td><td align="center"> 4
</td><td align="center"> 2
</td><td align="center"> 7
</td><td align="center"> +2
</td><td align="center"> +5
</td><td align="center"> 10
</td><td align="center"> 13
</td><td align="center"> 20
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> CSpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> close MP
</td><td align="center"> 6
</td><td align="center"> 4
</td><td align="center"> 12
</td><td align="center"> -2
</td><td align="center"> +1
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> close HP
</td><td align="center"> 5
</td><td align="center"> 5
</td><td align="center"> 16
</td><td align="center"> -3
</td><td align="center"> +2
</td><td align="center"> 17
</td><td align="center"> 22
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> stands opponent up
</td></tr>
<tr>
<td align="center"> close LK
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> 7
</td><td align="center"> +2
</td><td align="center"> +5
</td><td align="center"> 10
</td><td align="center"> 13
</td><td align="center"> 40
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> CSpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> close MK
</td><td align="center"> 5
</td><td align="center"> 4
</td><td align="center"> 13
</td><td align="center"> -3
</td><td align="center"> 0
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> SpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> close HK
</td><td align="center"> 7
</td><td align="center"> 2
</td><td align="center"> 13
</td><td align="center"> +3
</td><td align="center"> +7
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 100
</td><td align="center"> 300
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far LP
</td><td align="center"> 4
</td><td align="center"> 2
</td><td align="center"> 4
</td><td align="center"> +5
</td><td align="center"> +8
</td><td align="center"> 10
</td><td align="center"> 13
</td><td align="center"> 20
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> CSpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far MP
</td><td align="center"> 7
</td><td align="center"> 2
</td><td align="center"> 16
</td><td align="center"> -4
</td><td align="center"> -1
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far HP
</td><td align="center"> 9
</td><td align="center"> 4
</td><td align="center"> 21
</td><td align="center"> -7
</td><td align="center"> -3
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far LK
</td><td align="center"> 4
</td><td align="center"> 2
</td><td align="center"> 10
</td><td align="center"> -1
</td><td align="center"> +2
</td><td align="center"> 10
</td><td align="center"> 13
</td><td align="center"> 40
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> CS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far MK
</td><td align="center"> 9
</td><td align="center"> 3
</td><td align="center"> 12
</td><td align="center"> -1
</td><td align="center"> +2
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far HK
</td><td align="center"> 8
</td><td align="center"> 2
</td><td align="center"> 20
</td><td align="center"> -4
</td><td align="center"> 0
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch LP
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> 5
</td><td align="center"> +4
</td><td align="center"> +7
</td><td align="center"> 10
</td><td align="center"> 13
</td><td align="center"> 20
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> CSpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch MP
</td><td align="center"> 7
</td><td align="center"> 4
</td><td align="center"> 12
</td><td align="center"> -2
</td><td align="center"> +1
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> SpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch HP
</td><td align="center"> 7
</td><td align="center"> 5
</td><td align="center"> 21
</td><td align="center"> -8
</td><td align="center"> -3
</td><td align="center"> 17
</td><td align="center"> 22
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> stands opp up
</td></tr>
<tr>
<td align="center"> crouch LK
</td><td align="center"> 4
</td><td align="center"> 2
</td><td align="center"> 9
</td><td align="center"> 0
</td><td align="center"> +3
</td><td align="center"> 10
</td><td align="center"> 13
</td><td align="center"> 30
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> L
</td><td align="center"> SpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch MK
</td><td align="center"> 8
</td><td align="center"> 2
</td><td align="center"> 8
</td><td align="center"> +4
</td><td align="center"> +7
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> L
</td><td align="center"> S
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch HK
</td><td align="center"> 8
</td><td align="center"> 2
</td><td align="center"> 22
</td><td align="center"> -6
</td><td align="center"> -
</td><td align="center"> 17
</td><td align="center"> -
</td><td align="center"> 90
</td><td align="center"> 120
</td><td align="center"> 60
</td><td align="center"> L
</td><td align="center"> S
</td><td align="center"> opp cant quick rise
</td></tr>
<tr>
<td align="center"> jump up LP
</td><td align="center"> 5
</td><td align="center"> 2
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11
</td><td align="center"> 50
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump up MP
</td><td align="center"> 5
</td><td align="center"> 4
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump up HP
</td><td align="center"> 5
</td><td align="center"> 9
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 15
</td><td align="center"> 18
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump up LK
</td><td align="center"> 5
</td><td align="center"> 3
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11
</td><td align="center"> 50
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump up MK
</td><td align="center"> 6
</td><td align="center"> 2
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump up HK
</td><td align="center"> 5
</td><td align="center"> 2
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 15
</td><td align="center"> 18
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward LP
</td><td align="center"> 4
</td><td align="center"> 3
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11
</td><td align="center"> 50
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward MP
</td><td align="center"> 7
</td><td align="center"> 3
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward HP
</td><td align="center"> 6
</td><td align="center"> 7
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 15
</td><td align="center"> 18
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward LK
</td><td align="center"> 5
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11
</td><td align="center"> 50
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward MK
</td><td align="center"> 7
</td><td align="center"> 2
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward HK
</td><td align="center"> 8
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 15
</td><td align="center"> 18
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Focus Level 1
</td><td align="center"> 21
</td><td align="center"> 2
</td><td align="center"> 35
</td><td align="center"> -21
</td><td align="center"> -21
</td><td align="center"> 15
</td><td align="center"> 15
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Focus Level 2
</td><td align="center"> 17+12
</td><td align="center"> 2
</td><td align="center"> 35
</td><td align="center"> -15
</td><td align="center"> -
</td><td align="center"> 21
</td><td align="center"> -
</td><td align="center"> 120
</td><td align="center"> 150
</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Focus Level 3
</td><td align="center"> 65
</td><td align="center"> 2
</td><td align="center"> 35
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 170
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Head Bomber: neutral or f+LP+LK
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 140
</td><td align="center"> 160
</td><td align="center"> 40
</td><td align="center"> 0.9
</td><td align="center"> -
</td><td align="center"> recovers 66f before opp
</td></tr>
<tr>
<td align="center"> Reverse Break: b+LP+LK
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 140
</td><td align="center"> 140
</td><td align="center"> 0
</td><td align="center"> 0.9
</td><td align="center"> -
</td><td align="center"> recovers 56f before opp
</td></tr>
<tr>
<td align="center"> LP Dash Straight: charge b(55f),f+LP
</td><td align="center"> 13[4]
</td><td align="center"> 7
</td><td align="center"> 17
</td><td align="center"> -3
</td><td align="center"> -2
</td><td align="center"> 20
</td><td align="center"> 21
</td><td align="center"> 100
</td><td align="center"> 100
</td><td align="center"> 20/30
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *1, stands opp up
</td></tr>
<tr>
<td align="center"> MP Dash Straight: charge b(55f),f+MP
</td><td align="center"> 22[7]
</td><td align="center"> 6
</td><td align="center"> 19
</td><td align="center"> -6
</td><td align="center"> -1
</td><td align="center"> 18
</td><td align="center"> 23
</td><td align="center"> 110
</td><td align="center"> 150
</td><td align="center"> 20/30
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *1, stands opp up
</td></tr>
<tr>
<td align="center"> HP Dash Straight: charge b(55f),f+HP
</td><td align="center"> 35[7]
</td><td align="center"> 6
</td><td align="center"> 20
</td><td align="center"> -8
</td><td align="center"> -1
</td><td align="center"> 17
</td><td align="center"> 24
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 20/30
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *1, stands opp up
</td></tr>
<tr>
<td align="center"> EX Dash Straight: charge b(55f),f+PP
</td><td align="center"> 35[7]
</td><td align="center"> 6
</td><td align="center"> 17
</td><td align="center"> -2
</td><td align="center"> +2
</td><td align="center"> 20
</td><td align="center"> 24
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *1,*2, stands opp up
</td></tr>
<tr>
<td align="center"> LK Dash Upper: charge b(55f),f+LK
</td><td align="center"> 14[5]
</td><td align="center"> 4
</td><td align="center"> 20
</td><td align="center"> -3
</td><td align="center"> -1
</td><td align="center"> 20
</td><td align="center"> 22
</td><td align="center"> 100
</td><td align="center"> 100
</td><td align="center"> 20/30
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *1, whiffs crouching opp
</td></tr>
<tr>
<td align="center"> MK Dash Upper: charge b(55f),f+MK
</td><td align="center"> 22[7]
</td><td align="center"> 4
</td><td align="center"> 20
</td><td align="center"> -5
</td><td align="center"> +1
</td><td align="center"> 18
</td><td align="center"> 24
</td><td align="center"> 110
</td><td align="center"> 150
</td><td align="center"> 20/30
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *1, whiffs crouching opp
</td></tr>
<tr>
<td align="center"> HK Dash Upper: charge b(55f),f+HK
</td><td align="center"> 35[7]
</td><td align="center"> 4
</td><td align="center"> 21
</td><td align="center"> -7
</td><td align="center"> +1
</td><td align="center"> 17
</td><td align="center"> 25
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 20/30
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *1, whiffs crouching opp
</td></tr>
<tr>
<td align="center"> EX Dash Upper: charge b(55f),f+PP
</td><td align="center"> 35[7]
</td><td align="center"> 4
</td><td align="center"> 18
</td><td align="center"> -1
</td><td align="center"> +4
</td><td align="center"> 20
</td><td align="center"> 25
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *1,*2, whiffs crouching opp
</td></tr>
<tr>
<td align="center"> LP Dash Ground Straight: charge b(55f),df+LP
</td><td align="center"> 22[13]
</td><td align="center"> 8
</td><td align="center"> 21
</td><td align="center"> -8
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 20/30
</td><td align="center"> L
</td><td align="center"> S
</td><td align="center"> *1, opp cant quick rise
</td></tr>
<tr>
<td align="center"> MP Dash Ground Straight: charge b(55f),df+MP
</td><td align="center"> 29[14]
</td><td align="center"> 8
</td><td align="center"> 21
</td><td align="center"> -10
</td><td align="center"> -
</td><td align="center"> 18
</td><td align="center"> -
</td><td align="center"> 100
</td><td align="center"> 150
</td><td align="center"> 20/30
</td><td align="center"> L
</td><td align="center"> S
</td><td align="center"> *1, opp cant quick rise
</td></tr>
<tr>
<td align="center"> HP Dash Ground Straight: charge b(55f),df+HP
</td><td align="center"> 42[14]
</td><td align="center"> 8
</td><td align="center"> 21
</td><td align="center"> -11
</td><td align="center"> -
</td><td align="center"> 17
</td><td align="center"> -
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 20/30
</td><td align="center"> L
</td><td align="center"> S
</td><td align="center"> *1, opp cant quick rise
</td></tr>
<tr>
<td align="center"> EX Dash Ground Straight: charge b(55f),df+PP
</td><td align="center"> 42[14]
</td><td align="center"> 8
</td><td align="center"> 17
</td><td align="center"> -4
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 0/0
</td><td align="center"> L
</td><td align="center"> S
</td><td align="center"> *1,*2, opp cant quick rise
</td></tr>
<tr>
<td align="center"> LP Dash Swing Blow: charge b(55f),df+LP(hold)
</td><td align="center"> 31[22]
</td><td align="center"> 5
</td><td align="center"> 21
</td><td align="center"> -5
</td><td align="center"> +10
</td><td align="center"> 20
</td><td align="center"> 35
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 20/30
</td><td align="center"> H
</td><td align="center"> S
</td><td align="center"> *1, armor break
</td></tr>
<tr>
<td align="center"> MP Dash Swing Blow: charge b(55f),df+MP(hold)
</td><td align="center"> 38[23]
</td><td align="center"> 5
</td><td align="center"> 21
</td><td align="center"> -7
</td><td align="center"> +10
</td><td align="center"> 18
</td><td align="center"> 35
</td><td align="center"> 90
</td><td align="center"> 150
</td><td align="center"> 20/30
</td><td align="center"> H
</td><td align="center"> S
</td><td align="center"> *1, armor break
</td></tr>
<tr>
<td align="center"> HP Dash Swing Blow: charge b(55f),df+HP(hold)
</td><td align="center"> 51[23]
</td><td align="center"> 5
</td><td align="center"> 21
</td><td align="center"> -8
</td><td align="center"> +10
</td><td align="center"> 17
</td><td align="center"> 35
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 20/30
</td><td align="center"> H
</td><td align="center"> S
</td><td align="center"> *1, armor break
</td></tr>
<tr>
<td align="center"> EX Dash Swing Blow: charge b(55f),df+PP(hold)
</td><td align="center"> 51[23]
</td><td align="center"> 5
</td><td align="center"> 21
</td><td align="center"> -5
</td><td align="center"> +10
</td><td align="center"> 20
</td><td align="center"> 35
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 0/0
</td><td align="center"> H
</td><td align="center"> S
</td><td align="center"> *1,*2, armor break
</td></tr>
<tr>
<td align="center"> LK Dash Ground Smash: charge b(55f),df+LK
</td><td align="center"> 21[12]
</td><td align="center"> 8
</td><td align="center"> 20
</td><td align="center"> -5
</td><td align="center"> -
</td><td align="center"> 22
</td><td align="center"> -
</td><td align="center"> 100
</td><td align="center"> 100
</td><td align="center"> 20/30
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *1, armor break
</td></tr>
<tr>
<td align="center"> MK Dash Ground Smash: charge b(55f),df+MK
</td><td align="center"> 28[13]
</td><td align="center"> 8
</td><td align="center"> 20
</td><td align="center"> -7
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 110
</td><td align="center"> 150
</td><td align="center"> 20/30
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *1, armor break
</td></tr>
<tr>
<td align="center"> HK Dash Ground Smash: charge b(55f),df+HK
</td><td align="center"> 41[13]
</td><td align="center"> 8
</td><td align="center"> 20
</td><td align="center"> -9
</td><td align="center"> -
</td><td align="center"> 18
</td><td align="center"> -
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 20/30
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *1, armor break
</td></tr>
<tr>
<td align="center"> EX Dash Ground Smash: charge b(55f),df+PP
</td><td align="center"> 41[13]
</td><td align="center"> 8
</td><td align="center"> 16
</td><td align="center"> -1
</td><td align="center"> -
</td><td align="center"> 22
</td><td align="center"> -
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *1,*2, armor break
</td></tr>
<tr>
<td align="center"> LP Buffalo Headbutt: charge d(55f),u+LP
</td><td align="center"> 8
</td><td align="center"> 11
</td><td align="center"> 10+13
</td><td align="center"> -13
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 130
</td><td align="center"> 200
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> 1~7 upper body invincible, lower body projectile invincible
<p>1~18 throw invincible
8~18 projectile invincible
8~ airborne
</p>
</td></tr>
<tr>
<td align="center"> MP Buffalo Headbutt: charge d(55f),u+MP
</td><td align="center"> 10
</td><td align="center"> 11
</td><td align="center"> 10+13
</td><td align="center"> -13
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 140
</td><td align="center"> 200
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> 1~9 upper body invincible, lower body projectile invincible
<p>1~20 throw invincible
10~20 projectile invincible
10~ airborne
</p>
</td></tr>
<tr>
<td align="center"> HP Buffalo Headbutt: charge d(55f),u+HP
</td><td align="center"> 12
</td><td align="center"> 11
</td><td align="center"> 9+13
</td><td align="center"> -12
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 160
</td><td align="center"> 200
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> 1~11 upper body invincible, lower body projectile invincible
<p>1~22 throw invincible
12~22 projectile invincible
12~ airborne
</p>
</td></tr>
<tr>
<td align="center"> EX Buffalo Headbutt: charge d(55f),u+PP
</td><td align="center"> 12
</td><td align="center"> 11
</td><td align="center"> 9+13
</td><td align="center"> -12
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 150
</td><td align="center"> 200
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> 1~15 invincible
<p>12~ airborne
</p>
</td></tr>
<tr>
<td align="center"> Turn Punch Lv1: charge PPP or KKK(32f), release
</td><td align="center"> 30
</td><td align="center"> 7
</td><td align="center"> 13
</td><td align="center"> -2
</td><td align="center"> +2
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 130
</td><td align="center"> 200
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *3
</td></tr>
<tr>
<td align="center"> Turn Punch Lv2: charge PPP or KKK(2s), release
</td><td align="center"> 30
</td><td align="center"> 7
</td><td align="center"> 16
</td><td align="center"> -5
</td><td align="center"> -1
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 150
</td><td align="center"> 210
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *3
</td></tr>
<tr>
<td align="center"> Turn Punch Lv3: charge PPP or KKK(4s), release
</td><td align="center"> 30
</td><td align="center"> 8
</td><td align="center"> 18
</td><td align="center"> -8
</td><td align="center"> -4
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 180
</td><td align="center"> 220
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *3
</td></tr>
<tr>
<td align="center"> Turn Punch Lv4: charge PPP or KKK(8s), release
</td><td align="center"> 30
</td><td align="center"> 9
</td><td align="center"> 21
</td><td align="center"> -12
</td><td align="center"> -8
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 210
</td><td align="center"> 230
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *3
</td></tr>
<tr>
<td align="center"> Turn Punch Lv5: charge PPP or KKK(16s), release
</td><td align="center"> 30
</td><td align="center"> 10
</td><td align="center"> 22
</td><td align="center"> -14
</td><td align="center"> -10
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 250
</td><td align="center"> 240
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *3
</td></tr>
<tr>
<td align="center"> Turn Punch Lv6: charge PPP or KKK(24s), release
</td><td align="center"> 30
</td><td align="center"> 11
</td><td align="center"> 24
</td><td align="center"> -17
</td><td align="center"> -13
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 280
</td><td align="center"> 250
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *3
</td></tr>
<tr>
<td align="center"> Turn Punch Lv7: charge PPP or KKK(32s), release
</td><td align="center"> 30
</td><td align="center"> 12
</td><td align="center"> 26
</td><td align="center"> -20
</td><td align="center"> -16
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 410
</td><td align="center"> 260
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *3
</td></tr>
<tr>
<td align="center"> Turn Punch Lv8: charge PPP or KKK(40s), release
</td><td align="center"> 30
</td><td align="center"> 13
</td><td align="center"> 29
</td><td align="center"> -24
</td><td align="center"> -20
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 460
</td><td align="center"> 270
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *3
</td></tr>
<tr>
<td align="center"> Turn Punch Lv9: charge PPP or KKK(48s), release
</td><td align="center"> 30
</td><td align="center"> 15
</td><td align="center"> 32
</td><td align="center"> -29
</td><td align="center"> -25
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 510
</td><td align="center"> 280
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *3
</td></tr>
<tr>
<td align="center"> Turn Punch Final: charge PPP or KKK(56s), release
</td><td align="center"> 30
</td><td align="center"> 16
</td><td align="center"> 36
</td><td align="center"> -34
</td><td align="center"> -30
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 560
</td><td align="center"> 290
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *3
</td></tr>
<tr>
<td align="center"> Crazy Buffalo: charge b(55f),f,b,f+P or K
</td><td align="center"> 1+9
</td><td align="center"> 6(8)6(7)6(8)6(15)3
</td><td align="center"> 13
</td><td align="center"> -14
</td><td align="center"> -
</td><td align="center"> 17x4*19
</td><td align="center"> 21x4*-
</td><td align="center"> 60x4*105
</td><td align="center"> 0
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> 1~end of flash invincible
<p>armor break
</p>
</td></tr>
<tr>
<td align="center"> Violence Buffalo: charge b(55f),f,b,f+PPP or KKK
</td><td align="center"> 1+10
</td><td align="center"> 3*3(8)3*3(7)3*3(8)3*3(15)x3
</td><td align="center"> 39
</td><td align="center"> -25
</td><td align="center"> -
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 30x8*35x3
</td><td align="center"> 0
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> 1~end of flash invincible
<p>armor break
</p>
</td></tr>
<tr>
<th align="center"> move name
</th><th align="center"> startup
</th><th align="center"> active
</th><th align="center"> recovery
</th><th align="center"> frame
</th><th align="center"> frame
</th><th align="center"> frames of
</th><th align="center"> frames of
</th><th align="center"> damage
</th><th align="center"> stun
</th><th align="center"> super meter
</th><th align="center"> block
</th><th align="center"> cancel
</th><th align="center"> comments
</th></tr>
<tr>
<th align="center">
</th><th align="center">
</th><th align="center">
</th><th align="center">
</th><th align="center"> adv.blk
</th><th align="center"> adv.hit
</th><th align="center"> blockstun
</th><th align="center"> hitstun
</th><th align="center">
</th><th align="center">
</th><th align="center"> gain
</th><th align="center">
</th><th align="center"> ability
</th><th align="center">
</th></tr>
<br /><br />
<div style="clear: both; margin-left: auto; margin-right: auto" class="NavFrame">
<div class="NavContent" align="left">
<table>
<small><sub>(*1) (all dash punches): startup changes according to distance; brackets are startup when sticking close; charge time 55
<BR/>(*2) (ex dash punches): 1 ~ end of active frames has armor
<BR/>(*3) (all turn punches): 1 ~ 18 invincible to strikes; armor breaks</sub></small>
<BR/>Quelle: [http://shoryuken.com/wiki/index.php/Balrog_(SFIV) shoryuken.com]


== Externe Links ==
== Externe Links ==
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