M.Bison(SF4): Unterschied zwischen den Versionen

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M.Bison(SF4)
{{Character
| portrait= [[Image:Street Fighter 4 MBison.jpg]]
}}
 
<small><sub>Synonym: '''Boxer'''; westlicher Name: '''Balrog'''</sub></small>
 
== Matchups==
6:4: Blanka, Dhalsim, Balrog, El Fuerte, Gouki
 
5:5: Ryu, Ken, ChunLi, Honda, Guile, Vega, C. Viper, Rufus, Abel
 
4:6: Zangief, Sagat
 
: <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html Japanische Wiki Stand März 2009]</sub></small>
 
== Video/Matcharchiv ==
*[[M.Bison Matcharchiv(SF4)|M.Bison Matcharchiv]]
*[http://www.youtube.com/user/Xaazic#g/u Boxer Tutorial Videos]
*[http://www.youtube.com/watch?v=UUGFvljkw5U Option Select]
 
== Special Moves & EX Special Moves ==
*'''Dash Straight:  [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> Float-Eigenschaft. EX Focus Attack & Super Cancel.
 
*'''Dash Upper: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]]+K''' <small>(charge B,F+K)</small><BR/> Float-Eigenschaft. EX Focus Attack & Super Cancel.
 
*'''Dash Ground Straight: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_DF.png]]+P''' <small>(charge B,DF+P)</small><BR/> Low-Attack, d.h. kann nur tief geblockt werden. Float-Eigenschaft. EX Focus Attack & Super Cancel.
 
*'''Dash Swing Blow: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_DF.png]]+P halten''' <small>(charge B,DF+P hold)</small><BR/> Overhead, d.h. kann nur stehend geblockt werden. Float-Eigenschaft. Armor-Breaking und EX Focus Attack & Super Cancel.
 
*'''Dash Ground Smash: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_DF.png]]+K''' <small>(charge B,DF+K)</small><BR/> Float-Eigenschaft. Armor-Breaking und EX Focus Attack & Super Cancel.
 
*'''Buffalo Headbutt: [[Bild:DIRH_D.PNG]]  &nbsp;[[Bild: SFIV_U.png]]+P''' <small>(charge D,U+P)</small><BR/> Float-Eigenschaft.
 
*'''Turn Punch: <small>charge(2 sec.)</small> PPP oder KKK <small>und loslassen</small>'''<BR/> Je länger die Buttons gedrückt gehalten werden, umso mehr Schaden richtet der Move bei hit an (maximal 56 Sekunden, wobei dadurch die Hälfte der Lebensenergie des Gegners zerstört wird). Armor-Breaking und EX Focus Attack & Super Cancel.
 
 
----
*'''EX Dash Straight: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Float-Eigenschaft. EX Focus Attack & Super Cancel und 1-Hit-Super-Armor.
 
*'''EX Dash Upper: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]]+KK''' <small>(charge B,F+KK)</small><BR/> Float-Eigenschaft. EX Focus Attack & Super Cancel und 1 Hit-Super-Armor.
 
*'''EX Dash Ground Straight: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_DF.png]]+PP''' <small>(charge B,DF+PP)</small><BR/> Low-Attack, d.h. kann nur tief geblockt werden. Float-Eigenschaft. EX Focus Attack & Super Cancel und 1-Hit-Super-Armor.
 
*'''EX Dash Swing Blow: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_DF.png]]+PP halten''' <small>(charge B,DF+PP hold)</small><BR/> Overhead, d.h. kann nur stehend geblockt werden. Float-Eigenschaft. EX Focus Attack & Super Cancel, Armor-Breaking und 1-Hit-Super-Armor.
 
*'''EX Dash Ground Smash: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_DF.png]]+KK''' <small>(charge B,DF+KK)</small><BR/> Float-Eigenschaft. EX Focus Attack & Super Cancel, Armor-Breaking und 1 Hit-Super-Armor.
 
*'''EX Buffalo Headbutt: [[Bild:DIRH_D.PNG]]  &nbsp;[[Bild: SFIV_U.png]]+PP''' <small>(charge D,U+PP)</small><BR/> 15 Frames Unverwundbarkeit. Float-Eigenschaft.
 
== Super & Ultra Moves ==
*'''Crazy Buffalo (Super): [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+ P oder K''' <small>(charge B,F,B,F+P or K)</small><BR/>Juggle-Eigenschaft. Armor-Breaking. EX Focus Attack & Super Cancel.
 
*'''Violence Buffalo (Ultra): [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+ PPP oder KKK''' <small>(charge B,F,B,F+PPP or KKK)</small><BR/>Juggle-Eigenschaft. Armor-Breaking. EX Focus Attack & Super Cancel.
 
== Focus Attacks & EX Focus Attacks  ==
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]]
 
 
== Combos ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/>
• 3x c.LP, LP Dash Straight
 
• 2x c.LP, Buffalo Headbutt, juggle mit Ultra or Super (Kick-Versionen)
 
• 2x c.LP, c.MK, Buffalo Headbutt
 
• Dash Swing Blow, c.LK, LP Dash Straight
 
• close HK, c.LK, LP Dash Straight, Super
 
• ''[nur mit stehendem Gegner]'' 2x c.LP, EX Dash Upper, 2x c.LP, HP Buffalo Headbutt, Ultra
 
 
== Wichtige Counter-Attack-Optionen ==
gegen Zangiefʼs Double Lariat (PPP): LP (Far), c.HP (Far), EX Buffalo Headbutt (Far/Close), EX Dash Upper (Far)
 
gegen E.Hondaʼs Headbutt (charge B; F+P): LP Dash Straight, HP Super, Ultra
 
gegen Blankaʼs Rolling Attack (charge B;F+P): LP Dash Straight, LP Super, Ultra
 
gegen Guileʼs Sonic Boom (charge B;F+P): EX Dash Straight, Super, Ultra
 
 
== Framedata ==
<small><sub>
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/>
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/>
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/>
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/>
 
•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/>
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/>
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/>
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small>
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">
 
<tr>
<th> Move
</th><th> Startup
</th><th> Active
 
</th><th> Recover
</th><th> Frame Adv. Block
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
 
</th><th> Cancel Ability
</th></tr>
<tr>
<td> Close Light Punch
</td><td> 4
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5
</td><td> 10
 
</td><td> 13
 
</td><td> 20
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Close Medium Punch
</td><td> 6
 
 
</td><td> 4
</td><td> 12
</td><td> -2
</td><td> +1
</td><td> 13
</td><td> 16
</td><td> 80
</td><td> 100
</td><td> 40
 
 
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Close Hard Punch
</td><td> 5
</td><td> 5
</td><td> 16
</td><td> -3
 
</td><td> +2
 
</td><td> 17
</td><td> 22
</td><td> 120
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Close Light Kick
 
</td><td> 3
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5
</td><td> 10
</td><td> 13
 
</td><td> 40
</td><td> 50
 
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Close Medium Kick
</td><td> 5
 
</td><td> 4
</td><td> 13
</td><td> -3
 
</td><td> 0
</td><td> 13
</td><td> 16
</td><td> 90
</td><td> 100
</td><td> 40
 
</td><td> HL
</td><td> SpS
</td></tr><tr>
 
<td> Close Hard Kick
</td><td> 7
</td><td> 2
</td><td> 13
</td><td> +3
 
</td><td> +7
</td><td> 17
</td><td> 21
</td><td> 100
 
</td><td> 300
</td><td> 60
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Far Light Punch
</td><td> 4
</td><td> 2
</td><td> 4
 
</td><td> +5
</td><td> +8
</td><td> 10
</td><td> 13
 
</td><td> 20
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
 
</td></tr><tr>
<td> Far Medium Punch
</td><td> 7
 
</td><td> 2
</td><td> 16
</td><td> -4
</td><td> -1
</td><td> 13
</td><td> 16
 
</td><td> 90
</td><td> 100
</td><td> 40
 
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Far Hard Punch
</td><td> 9
</td><td> 4
 
</td><td> 21
</td><td> -7
 
</td><td> -3
</td><td> 17
</td><td> 21
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> HL
 
</td><td> -
</td></tr><tr>
<td> Far Light Kick
</td><td> 4
</td><td> 2
</td><td> 10
</td><td> -1
</td><td> +2
</td><td> 10
 
</td><td> 13
 
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CS
</td></tr><tr>
<td> Far Medium Kick
</td><td> 9
 
 
</td><td> 3
</td><td> 12
</td><td> -1
</td><td> +2
</td><td> 13
</td><td> 16
</td><td> 90
</td><td> 100
</td><td> 40
 
 
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Far Hard Kick
</td><td> 8
</td><td> 2
</td><td> 20
</td><td> -4
 
</td><td> 0
 
</td><td> 17
</td><td> 21
</td><td> 110
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Crouch Light Punch
 
</td><td> 3
</td><td> 2
</td><td> 5
</td><td> +4
</td><td> +7
</td><td> 10
</td><td> 13
 
</td><td> 20
</td><td> 50
 
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Crouch Medium Punch
</td><td> 7
 
</td><td> 4
</td><td> 12
</td><td> -2
 
</td><td> +1
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40
 
</td><td> HL
</td><td> SpS
</td></tr><tr>
 
<td> Crouch Hard Punch
</td><td> 7
</td><td> 5
</td><td> 21
</td><td> -8
 
</td><td> -3
</td><td> 17
</td><td> 22
</td><td> 110
 
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Crouch Light Kick
</td><td> 4
</td><td> 2
</td><td> 9
 
</td><td> 0
</td><td> +3
</td><td> 10
</td><td> 13
 
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> L
</td><td> SpS
 
</td></tr><tr>
<td> Crouch Medium Kick
</td><td> 8
 
</td><td> 2
</td><td> 8
</td><td> +4
</td><td> +7
</td><td> 13
</td><td> 16
 
</td><td> 70
</td><td> 100
</td><td> 40
 
 
</td><td> L
</td><td> S
</td></tr><tr>
<td> Crouch Hard Kick
</td><td> 8
</td><td> 2
 
</td><td> 22
</td><td> -6
 
</td><td> -
</td><td> 17
</td><td> -
</td><td> 90
</td><td> 120
</td><td> 60
</td><td> L
 
</td><td> S
</td></tr><tr>
<td> Jump Up Light Punch
</td><td> 5
</td><td> 2
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
 
</td><td> 11
 
</td><td> 50
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Punch
</td><td> 5
 
 
</td><td> 4
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 90
</td><td> 100
</td><td> 40
 
 
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Hard Punch
</td><td> 5
</td><td> 9
</td><td> -
</td><td> -
 
</td><td> -
 
</td><td> 15
</td><td> 18
</td><td> 110
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Light Kick
 
</td><td> 5
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
 
</td><td> 50
</td><td> 50
 
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Kick
</td><td> 6
 
</td><td> 2
</td><td> -
</td><td> -
 
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 80
</td><td> 100
</td><td> 40
 
</td><td> H
</td><td> -
</td></tr><tr>
 
<td> Jump Up Hard Kick
</td><td> 5
</td><td> 2
</td><td> -
</td><td> -
 
</td><td> -
</td><td> 15
</td><td> 18
</td><td> 110
 
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Light Punch
</td><td> 4
</td><td> 3
</td><td> -
 
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
 
</td><td> 50
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
 
</td></tr><tr>
<td> Jump Forward Medium Punch
</td><td> 7
 
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
 
</td><td> 80
</td><td> 100
</td><td> 40
 
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Hard Punch
</td><td> 6
</td><td> 7
 
</td><td> -
</td><td> -
 
</td><td> -
</td><td> 15
</td><td> 18
</td><td> 110
</td><td> 200
</td><td> 60
</td><td> H
 
</td><td> -
</td></tr><tr>
<td> Jump Forward Light Kick
</td><td> 5
</td><td> 6
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
 
</td><td> 11
 
</td><td> 50
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Medium Kick
</td><td> 7
 
 
</td><td> 2
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 80
</td><td> 100
</td><td> 40
 
 
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Hard Kick
</td><td> 8
</td><td> 6
</td><td> -
</td><td> -
 
</td><td> -
 
</td><td> 15
</td><td> 18
</td><td> 110
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
<td> Level 1 Focus Attack
 
</td><td> 21
</td><td> 2
</td><td> 35
</td><td> -21
</td><td> -21
</td><td> 15
</td><td> 15
 
</td><td> 90
</td><td> 100
 
</td><td> 20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Level 2 Focus Attack
</td><td> 17+12
 
</td><td> 2
</td><td> 35
</td><td> -15
 
</td><td> -
</td><td> 21
</td><td> -
</td><td> 120
</td><td> 150
</td><td> 40
 
</td><td> HL
</td><td> -
</td></tr><tr>
 
<td> Level 3 Focus Attack
</td><td> 65
</td><td> 2
</td><td> 35
</td><td> -
 
</td><td> -
</td><td> -
</td><td> -
</td><td> 170
 
</td><td> 200
</td><td> 60
</td><td> -
</td><td> -
</td></tr><tr>
<td> Forward + Throw
</td><td> 3
</td><td> 2
</td><td> 20
 
</td><td> -
</td><td> -
</td><td> -
</td><td> -
 
</td><td> 140
</td><td> 160
</td><td> 40
</td><td> 0.9
</td><td> -
 
</td></tr><tr>
<td> Back + Throw
</td><td> 3
 
</td><td> 2
</td><td> 20
</td><td> -
</td><td> -
</td><td> -
</td><td> -
 
</td><td> 140
</td><td> 140
</td><td> 0
 
</td><td> 0.9
</td><td> -
</td></tr><tr>
<td> Running Punch Light Punch
</td><td> 13[4]
</td><td> 7
 
</td><td> 17
</td><td> -3
 
</td><td> -2
</td><td> 20
</td><td> 21
</td><td> 100
</td><td> 100
</td><td> 20/30
</td><td> HL
 
</td><td> S
</td></tr><tr>
<td> Running Punch Medium Punch
</td><td> 22[7]
</td><td> 6
</td><td> 19
</td><td> -6
</td><td> -1
</td><td> 18
 
</td><td> 23
 
</td><td> 110
</td><td> 150
</td><td> 20/30
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Running Punch Hard Punch
</td><td> 35[7]
 
 
</td><td> 6
</td><td> 20
</td><td> -8
</td><td> -1
</td><td> 17
</td><td> 24
</td><td> 120
</td><td> 200
</td><td> 20/30
 
 
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Running Punch EX
</td><td> 35[7]
</td><td> 6
</td><td> 17
</td><td> -2
 
</td><td> +2
 
</td><td> 20
</td><td> 24
</td><td> 120
</td><td> 200
</td><td> 0/0
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Running Uppercut Light Kick
 
</td><td> 14[5]
</td><td> 4
</td><td> 20
</td><td> -3
</td><td> -1
</td><td> 20
</td><td> 22
 
</td><td> 100
</td><td> 100
 
</td><td> 20/30
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Running Uppercut Medium Kick
</td><td> 22[7]
 
</td><td> 4
</td><td> 20
</td><td> -5
 
</td><td> +1
</td><td> 18
</td><td> 24
</td><td> 110
</td><td> 150
</td><td> 20/30
 
</td><td> HL
</td><td> S
</td></tr><tr>
 
<td> Running Uppercut Hard Kick
</td><td> 35[7]
</td><td> 4
</td><td> 21
</td><td> -7
 
</td><td> +1
</td><td> 17
</td><td> 25
</td><td> 120
 
</td><td> 200
</td><td> 20/30
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Running Uppercut EX
</td><td> 35[7]
</td><td> 4
</td><td> 18
 
</td><td> -1
</td><td> +4
</td><td> 20
</td><td> 25
 
</td><td> 120
</td><td> 200
</td><td> 0/0
</td><td> HL
</td><td> S
 
</td></tr><tr>
<td> Running Low Punch Light Punch
</td><td> 22[13]
 
</td><td> 8
</td><td> 21
</td><td> -8
</td><td> -
</td><td> 20
</td><td> -
 
</td><td> 90
</td><td> 100
</td><td> 20/30
 
</td><td> L
</td><td> S
</td></tr><tr>
<td> Running Low Punch Medium Punch
</td><td> 29[14]
</td><td> 8
 
</td><td> 21
</td><td> -10
 
</td><td> -
</td><td> 18
</td><td> -
</td><td> 100
</td><td> 150
</td><td> 20/30
</td><td> L
 
</td><td> S
</td></tr><tr>
<td> Running Low Punch Hard Punch
</td><td> 42[14]
</td><td> 8
</td><td> 21
</td><td> -11
</td><td> -
</td><td> 17
 
</td><td> -
 
</td><td> 110
</td><td> 200
</td><td> 20/30
</td><td> L
</td><td> S
</td></tr><tr>
<td> Running Low Punch EX
</td><td> 42[14]
 
 
</td><td> 8
</td><td> 17
</td><td> -4
</td><td> -
</td><td> 20
</td><td> -
</td><td> 110
</td><td> 200
</td><td> 0/0
 
 
</td><td> L
</td><td> S
</td></tr><tr>
<td> Running Overhead Punch Light Punch
</td><td> 31[22]
</td><td> 5
</td><td> 21
</td><td> -5
 
</td><td> +10
 
</td><td> 20
</td><td> 35
</td><td> 80
</td><td> 100
</td><td> 20/30
</td><td> H
</td><td> S
</td></tr><tr>
<td> Running Overhead Punch Medium Punch
 
</td><td> 38[23]
</td><td> 5
</td><td> 21
</td><td> -7
</td><td> +10
</td><td> 18
</td><td> 35
 
</td><td> 90
</td><td> 150
 
</td><td> 20/30
</td><td> H
</td><td> S
</td></tr><tr>
<td> Running Overhead Punch Hard Punch
</td><td> 51[23]
 
</td><td> 5
</td><td> 21
</td><td> -8
 
</td><td> +10
</td><td> 17
</td><td> 35
</td><td> 100
</td><td> 200
</td><td> 20/30
 
</td><td> H
</td><td> S
</td></tr><tr>
 
<td> Running Overhead Punch EX
</td><td> 51[23]
</td><td> 5
</td><td> 21
</td><td> -5
 
</td><td> +10
</td><td> 20
</td><td> 35
</td><td> 100
 
</td><td> 200
</td><td> 0/0
</td><td> H
</td><td> S
</td></tr><tr>
<td> Running Low Uppercut Light Kick
</td><td> 21[12]
</td><td> 8
</td><td> 20
 
</td><td> -5
</td><td> -
</td><td> 22
</td><td> -
 
</td><td> 100
</td><td> 100
</td><td> 20/30
</td><td> HL
</td><td> S
 
</td></tr><tr>
<td> Running Low Uppercut Medium Kick
</td><td> 28[13]
 
</td><td> 8
</td><td> 20
</td><td> -7
</td><td> -
</td><td> 20
</td><td> -
 
</td><td> 110
</td><td> 150
</td><td> 20/30
 
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Running Low Uppercut Hard Kick
</td><td> 41[13]
</td><td> 8
 
</td><td> 20
</td><td> -9
 
</td><td> -
</td><td> 18
</td><td> -
</td><td> 120
</td><td> 200
</td><td> 20/30
</td><td> HL
 
</td><td> S
</td></tr><tr>
<td> Running Low Uppercut EX
</td><td> 41[13]
</td><td> 8
</td><td> 16
</td><td> -1
</td><td> -
</td><td> 22
 
</td><td> -
 
</td><td> 120
</td><td> 200
</td><td> 0/0
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Headbutt Light Punch
</td><td> 8
 
 
</td><td> 11
</td><td> 10+13
</td><td> -13
</td><td> -
</td><td> 20
</td><td> -
</td><td> 130
</td><td> 200
</td><td> 30/40
 
 
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Headbutt Medium Punch
</td><td> 10
</td><td> 11
</td><td> 10+13
</td><td> -13
 
</td><td> -
 
</td><td> 20
</td><td> -
</td><td> 140
</td><td> 200
</td><td> 30/40
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Headbutt Hard Punch
 
</td><td> 12
</td><td> 11
</td><td> 9+13
</td><td> -12
</td><td> -
</td><td> 20
</td><td> -
 
</td><td> 160
</td><td> 200
 
</td><td> 30/40
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Headbutt EX
</td><td> 12
 
</td><td> 11
</td><td> 9+13
</td><td> -12
 
</td><td> -
</td><td> 20
</td><td> -
</td><td> 150
</td><td> 200
</td><td> 0/0
 
</td><td> HL
</td><td> -
</td></tr><tr>
 
<td> Turn Punch Level 1
</td><td> 30
</td><td> 7
</td><td> 13
</td><td> -2
 
</td><td> +2
</td><td> 17
</td><td> 21
</td><td> 130
 
</td><td> 200
</td><td> 30/40
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Turn Punch Level 2
</td><td> 30
</td><td> 7
</td><td> 16
 
</td><td> -5
</td><td> -1
</td><td> 17
</td><td> 21
 
</td><td> 150
</td><td> 210
</td><td> 30/40
</td><td> HL
</td><td> S
 
</td></tr><tr>
<td> Turn Punch Level 3
</td><td> 30
 
</td><td> 8
</td><td> 18
</td><td> -8
</td><td> -4
</td><td> 17
</td><td> 21
 
</td><td> 180
</td><td> 220
</td><td> 30/40
 
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Turn Punch Level 4
</td><td> 30
</td><td> 9
 
</td><td> 21
</td><td> -12
 
</td><td> -8
</td><td> 17
</td><td> 21
</td><td> 210
</td><td> 230
</td><td> 30/40
</td><td> HL
 
</td><td> S
</td></tr><tr>
<td> Turn Punch Level 5
</td><td> 30
</td><td> 10
</td><td> 22
</td><td> -14
</td><td> -10
</td><td> 17
 
</td><td> 21
 
</td><td> 250
</td><td> 240
</td><td> 30/40
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Turn Punch Level 6
</td><td> 30
 
 
</td><td> 11
</td><td> 24
</td><td> -17
</td><td> -13
</td><td> 17
</td><td> 21
</td><td> 280
</td><td> 250
</td><td> 30/40
 
 
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Turn Punch Level 7
</td><td> 30
</td><td> 12
</td><td> 26
</td><td> -20
 
</td><td> -16
 
</td><td> 17
</td><td> 21
</td><td> 410
</td><td> 260
</td><td> 30/40
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Turn Punch Level 8
 
</td><td> 30
</td><td> 13
</td><td> 29
</td><td> -24
</td><td> -20
</td><td> 17
</td><td> 21
 
</td><td> 460
</td><td> 270
 
</td><td> 30/40
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Turn Punch Level 9
</td><td> 30
 
</td><td> 15
</td><td> 32
</td><td> -29
 
</td><td> -25
</td><td> 17
</td><td> 21
</td><td> 510
</td><td> 280
</td><td> 30/40
 
</td><td> HL
</td><td> S
</td></tr><tr>
 
<td> Turn Punch Final
</td><td> 30
</td><td> 16
</td><td> 36
</td><td> -34
 
</td><td> -30
</td><td> 17
</td><td> 21
</td><td> 560
 
</td><td> 290
</td><td> 30/40
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Super
</td><td> 1+9
</td><td> 6(8) 6(7) 6(8) 6(15) 3
</td><td> 13
 
</td><td> -14
</td><td> -
</td><td> 17x4*19
</td><td> 21x4*-
 
</td><td> 60x4*105
</td><td> 0
</td><td> 0/0
</td><td> HL
</td><td> -
 
</td></tr><tr>
<td> Ultra
</td><td> 1+10
 
</td><td> 3*3(8) 3*3(7) 3*3(8) 3*3(15) x3
</td><td> 39
</td><td> -25
</td><td> -
</td><td> 17
</td><td> 21
 
</td><td> 30x8*35x3
</td><td> 0
</td><td> 0/0
 
</td><td> HL
</td><td> -
</td></tr><tr>
<th> Move
</th><th> Startup
</th><th> Active
 
</th><th> Recover
</th><th> Frame Adv. Block
 
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
 
</th><th> Cancel
</th>
 
</tr>
 
</table>
 
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[[Category: Capcom Character]]
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