M.Bison(SF4): Unterschied zwischen den Versionen

K (Die Höhe einiger Zeilen in der Frame-Tabelle verringert)
 
(18 dazwischenliegende Versionen von 4 Benutzern werden nicht angezeigt)
Zeile 2: Zeile 2:
| portrait= [[Image:Street Fighter 4 MBison.jpg]]
| portrait= [[Image:Street Fighter 4 MBison.jpg]]
}}
}}
<small><sub>Synonym: '''Boxer'''; westlicher Name: '''Balrog'''</sub></small>


== Matchups==
== Matchups==
7:3: Blanka
6:4: Blanka, Dhalsim, Balrog, El Fuerte, Gouki
 
5:5: Ryu, Ken, ChunLi, Honda, Guile, Vega, C. Viper, Rufus, Abel
 
4:6: Zangief, Sagat
 
: <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html Japanische Wiki Stand März 2009]</sub></small>
 
== Video/Matcharchiv ==
*[[M.Bison Matcharchiv(SF4)|M.Bison Matcharchiv]]
*[http://www.youtube.com/user/Xaazic#g/u Boxer Tutorial Videos]
*[http://www.youtube.com/watch?v=UUGFvljkw5U Option Select]
 
== Special Moves & EX Special Moves ==
*'''Dash Straight:  [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> Float-Eigenschaft. EX Focus Attack & Super Cancel.
 
*'''Dash Upper: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]]+K''' <small>(charge B,F+K)</small><BR/> Float-Eigenschaft. EX Focus Attack & Super Cancel.
 
*'''Dash Ground Straight: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_DF.png]]+P''' <small>(charge B,DF+P)</small><BR/> Low-Attack, d.h. kann nur tief geblockt werden. Float-Eigenschaft. EX Focus Attack & Super Cancel.
 
*'''Dash Swing Blow: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_DF.png]]+P halten''' <small>(charge B,DF+P hold)</small><BR/> Overhead, d.h. kann nur stehend geblockt werden. Float-Eigenschaft. Armor-Breaking und EX Focus Attack & Super Cancel.
 
*'''Dash Ground Smash: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_DF.png]]+K''' <small>(charge B,DF+K)</small><BR/> Float-Eigenschaft. Armor-Breaking und EX Focus Attack & Super Cancel.
 
*'''Buffalo Headbutt: [[Bild:DIRH_D.PNG]]  &nbsp;[[Bild: SFIV_U.png]]+P''' <small>(charge D,U+P)</small><BR/> Float-Eigenschaft.
 
*'''Turn Punch: <small>charge(2 sec.)</small> PPP oder KKK <small>und loslassen</small>'''<BR/> Je länger die Buttons gedrückt gehalten werden, umso mehr Schaden richtet der Move bei hit an (maximal 56 Sekunden, wobei dadurch die Hälfte der Lebensenergie des Gegners zerstört wird). Armor-Breaking und EX Focus Attack & Super Cancel.
 
 
----
*'''EX Dash Straight: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Float-Eigenschaft. EX Focus Attack & Super Cancel und 1-Hit-Super-Armor.
 
*'''EX Dash Upper: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]]+KK''' <small>(charge B,F+KK)</small><BR/> Float-Eigenschaft. EX Focus Attack & Super Cancel und 1 Hit-Super-Armor.
 
*'''EX Dash Ground Straight: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_DF.png]]+PP''' <small>(charge B,DF+PP)</small><BR/> Low-Attack, d.h. kann nur tief geblockt werden. Float-Eigenschaft. EX Focus Attack & Super Cancel und 1-Hit-Super-Armor.
 
*'''EX Dash Swing Blow: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_DF.png]]+PP halten''' <small>(charge B,DF+PP hold)</small><BR/> Overhead, d.h. kann nur stehend geblockt werden. Float-Eigenschaft. EX Focus Attack & Super Cancel, Armor-Breaking und 1-Hit-Super-Armor.
 
*'''EX Dash Ground Smash: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_DF.png]]+KK''' <small>(charge B,DF+KK)</small><BR/> Float-Eigenschaft. EX Focus Attack & Super Cancel, Armor-Breaking und 1 Hit-Super-Armor.
 
*'''EX Buffalo Headbutt: [[Bild:DIRH_D.PNG]]  &nbsp;[[Bild: SFIV_U.png]]+PP''' <small>(charge D,U+PP)</small><BR/> 15 Frames Unverwundbarkeit. Float-Eigenschaft.
 
== Super & Ultra Moves ==
*'''Crazy Buffalo (Super): [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+ P oder K''' <small>(charge B,F,B,F+P or K)</small><BR/>Juggle-Eigenschaft. Armor-Breaking. EX Focus Attack & Super Cancel.
 
*'''Violence Buffalo (Ultra): [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+ PPP oder KKK''' <small>(charge B,F,B,F+PPP or KKK)</small><BR/>Juggle-Eigenschaft. Armor-Breaking. EX Focus Attack & Super Cancel.
 
== Focus Attacks & EX Focus Attacks  ==
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]]
 
 
== Combos ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/>
• 3x c.LP, LP Dash Straight
 
• 2x c.LP, Buffalo Headbutt, juggle mit Ultra or Super (Kick-Versionen)


6:4: Akuma, Dhalsim, El Fuerte, Claw
• 2x c.LP, c.MK, Buffalo Headbutt


5:5: Ryu, Zangief, Dictator, Rufus, Viper, Ken, Abel, Guile, E. Honda,
• Dash Swing Blow, c.LK, LP Dash Straight


4:6: Sagat, Chun Li
• close HK, c.LK, LP Dash Straight, Super


: <small><sub>Quelle: [http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/ eventhubs.com - Tier listing for 2009]</sub></small>
• ''[nur mit stehendem Gegner]'' 2x c.LP, EX Dash Upper, 2x c.LP, HP Buffalo Headbutt, Ultra




== Wichtige Counter-Attack-Optionen ==
gegen Zangiefʼs Double Lariat (PPP): LP (Far), c.HP (Far), EX Buffalo Headbutt (Far/Close), EX Dash Upper (Far)


== Special Moves & EX Special Moves ==
gegen E.Hondaʼs Headbutt (charge B; F+P): LP Dash Straight, HP Super, Ultra
*'''Dash Straight: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>   &nbsp;[[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> Float-Eigenschaft. '''EX Focus Attack & Super Cancel'''.  
 
gegen Blankaʼs Rolling Attack (charge B;F+P): LP Dash Straight, LP Super, Ultra
 
gegen Guileʼs Sonic Boom (charge B;F+P): EX Dash Straight, Super, Ultra
 
 
== Framedata ==
<small><sub>
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/>
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/>
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/>
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/>
 
•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/>
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/>
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/>
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small>
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">
 
<tr>
<th> Move
</th><th> Startup
</th><th> Active
 
</th><th> Recover
</th><th> Frame Adv. Block
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
 
</th><th> Cancel Ability
</th></tr>
<tr>
<td> Close Light Punch
</td><td> 4
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5
</td><td> 10
 
</td><td> 13
 
</td><td> 20
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Close Medium Punch
</td><td> 6
 
 
</td><td> 4
</td><td> 12
</td><td> -2
</td><td> +1
</td><td> 13
</td><td> 16
</td><td> 80
</td><td> 100
</td><td> 40
 
 
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Close Hard Punch
</td><td> 5
</td><td> 5
</td><td> 16
</td><td> -3
 
</td><td> +2
 
</td><td> 17
</td><td> 22
</td><td> 120
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Close Light Kick
 
</td><td> 3
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5
</td><td> 10
</td><td> 13
 
</td><td> 40
</td><td> 50
 
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Close Medium Kick
</td><td> 5
 
</td><td> 4
</td><td> 13
</td><td> -3
 
</td><td> 0
</td><td> 13
</td><td> 16
</td><td> 90
</td><td> 100
</td><td> 40
 
</td><td> HL
</td><td> SpS
</td></tr><tr>
 
<td> Close Hard Kick
</td><td> 7
</td><td> 2
</td><td> 13
</td><td> +3
 
</td><td> +7
</td><td> 17
</td><td> 21
</td><td> 100
 
</td><td> 300
</td><td> 60
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Far Light Punch
</td><td> 4
</td><td> 2
</td><td> 4
 
</td><td> +5
</td><td> +8
</td><td> 10
</td><td> 13
 
</td><td> 20
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
 
</td></tr><tr>
<td> Far Medium Punch
</td><td> 7
 
</td><td> 2
</td><td> 16
</td><td> -4
</td><td> -1
</td><td> 13
</td><td> 16
 
</td><td> 90
</td><td> 100
</td><td> 40


</td><td> HL
</td><td> S
</td></tr><tr>
<td> Far Hard Punch
</td><td> 9
</td><td> 4


*'''Dash Upper: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>   &nbsp;[[Bild: SFIV_F.png]]+K''' <small>(charge B,F+K)</small><BR/> Float-Eigenschaft. '''EX Focus Attack & Super Cancel'''.
</td><td> 21
</td><td> -7


</td><td> -3
</td><td> 17
</td><td> 21
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> HL


*'''Dash Ground Straight: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>   &nbsp;[[Bild: SFIV_DF.png]]+P''' <small>(charge B,DF+P)</small><BR/> Low-Attack, d.h. kann nur tief geblockt werden. Float-Eigenschaft. '''EX Focus Attack & Super Cancel'''.
</td><td> -
</td></tr><tr>
<td> Far Light Kick
</td><td> 4
</td><td> 2
</td><td> 10
</td><td> -1
</td><td> +2
</td><td> 10


</td><td> 13


*'''Dash Swing Blow: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>   &nbsp;[[Bild: SFIV_DF.png]]+P halten''' <small>(charge B,DF+P hold)</small><BR/> Overhead, d.h. kann nur stehend geblockt werden. Float-Eigenschaft. '''Armor-Breaking''' und '''EX Focus Attack & Super Cancel'''.
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CS
</td></tr><tr>
<td> Far Medium Kick
</td><td> 9




*'''Dash Ground Smash: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>   &nbsp;[[Bild: SFIV_DF.png]]+K''' <small>(charge B,DF+K)</small><BR/> Float-Eigenschaft. '''Armor-Breaking''' und '''EX Focus Attack & Super Cancel'''.
</td><td> 3
</td><td> 12
</td><td> -1
</td><td> +2
</td><td> 13
</td><td> 16
</td><td> 90
</td><td> 100
</td><td> 40




*'''Buffalo Headbutt: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small> &nbsp;[[Bild: SFIV_U.png]]+P''' <small>(charge D,U+P)</small><BR/> Float-Eigenschaft.
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Far Hard Kick
</td><td> 8
</td><td> 2
</td><td> 20
</td><td> -4


</td><td> 0


</td><td> 17
</td><td> 21
</td><td> 110
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Crouch Light Punch


*'''Turn Punch: <small>charge(2 sec.)</small> PPP oder KKK <small>und loslassen</small>'''<BR/> Je lange die Buttons gedrückt gehalten werden, umso mehr Schaden richtet der Move bei hit an (maximal 56 Sekunden, wobei dadurch die Hälfte der Lebensenergie des Gegners zerstört wird). '''Armor-Breaking''' und '''EX Focus Attack & Super Cancel'''.
</td><td> 3
</td><td> 2
</td><td> 5
</td><td> +4
</td><td> +7
</td><td> 10
</td><td> 13


</td><td> 20
</td><td> 50


</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Crouch Medium Punch
</td><td> 7


</td><td> 4
</td><td> 12
</td><td> -2


----
</td><td> +1
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40


*'''EX Dash Straight: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>   &nbsp;[[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Float-Eigenschaft. '''EX Focus Attack & Super Cancel''' und '''1 Hit-Super-Armor'''.
</td><td> HL
</td><td> SpS
</td></tr><tr>


<td> Crouch Hard Punch
</td><td> 7
</td><td> 5
</td><td> 21
</td><td> -8


*'''EX Dash Upper: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>   &nbsp;[[Bild: SFIV_F.png]]+KK''' <small>(charge B,F+KK)</small><BR/> Float-Eigenschaft. '''EX Focus Attack & Super Cancel''' und '''1 Hit-Super-Armor'''.
</td><td> -3
</td><td> 17
</td><td> 22
</td><td> 110


</td><td> 200
</td><td> 60
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Crouch Light Kick
</td><td> 4
</td><td> 2
</td><td> 9


*'''EX Dash Ground Straight: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>   &nbsp;[[Bild: SFIV_DF.png]]+PP''' <small>(charge B,DF+PP)</small><BR/> Low-Attack, d.h. kann nur tief geblockt werden. Float-Eigenschaft. '''EX Focus Attack & Super Cancel''' und '''1 Hit-Super-Armor'''.
</td><td> 0
</td><td> +3
</td><td> 10
</td><td> 13


</td><td> 30
</td><td> 50
</td><td> 20
</td><td> L
</td><td> SpS


*'''EX Dash Swing Blow: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>   &nbsp;[[Bild: SFIV_DF.png]]+PP halten''' <small>(charge B,DF+PP hold)</small><BR/> Overhead, d.h. kann nur stehend geblockt werden. Float-Eigenschaft. '''EX Focus Attack & Super Cancel''', '''Armor-Breaking''' und '''1 Hit-Super-Armor'''.
</td></tr><tr>
<td> Crouch Medium Kick
</td><td> 8


</td><td> 2
</td><td> 8
</td><td> +4
</td><td> +7
</td><td> 13
</td><td> 16


*'''EX Dash Ground Smash: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>   &nbsp;[[Bild: SFIV_DF.png]]+KK''' <small>(charge B,DF+KK)</small><BR/> Float-Eigenschaft. '''EX Focus Attack & Super Cancel''', '''Armor-Breaking''' und '''1 Hit-Super-Armor'''.
</td><td> 70
</td><td> 100
</td><td> 40




*'''EX Buffalo Headbutt: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small> &nbsp;[[Bild: SFIV_U.png]]+PP''' <small>(charge D,U+PP)</small><BR/> 15 Frames Unverwundbarkeit. Float-Eigenschaft.
</td><td> L
</td><td> S
</td></tr><tr>
<td> Crouch Hard Kick
</td><td> 8
</td><td> 2


</td><td> 22
</td><td> -6


</td><td> -
</td><td> 17
</td><td> -
</td><td> 90
</td><td> 120
</td><td> 60
</td><td> L


</td><td> S
</td></tr><tr>
<td> Jump Up Light Punch
</td><td> 5
</td><td> 2
</td><td> -
</td><td> -
</td><td> -
</td><td> 8


== Super & Ultra Moves ==
</td><td> 11
*'''Crazy Buffalo (Super): [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+ P oder K''' <small>(charge B,F,B,F+P or K)</small><BR/>Juggle-Eigenschaft. '''EX Focus Attack & Super Cancel.'''


</td><td> 50
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Punch
</td><td> 5


*'''Violence Buffalo (Ultra): [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+ PPP oder KKK''' <small>(charge B,F,B,F+PPP or KKK)</small><BR/>Juggle-Eigenschaft. Juggle-Eigenschaft. '''EX Focus Attack & Super Cancel.'''


</td><td> 4
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 90
</td><td> 100
</td><td> 40




</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Hard Punch
</td><td> 5
</td><td> 9
</td><td> -
</td><td> -


== Focus Attacks & EX Focus Attacks  ==
</td><td> -
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks  |EX Focus Attacks ]]


</td><td> 15
</td><td> 18
</td><td> 110
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Light Kick


</td><td> 5
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11


</td><td> 50
</td><td> 50


== Combos ==
</td><td> 20
• 3x c.LP, LP Dash Straight
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Kick
</td><td> 6


• 2x c.LP, Buffalo Headbutt, juggle mit Ultra or Super (Kick-Versionen)
</td><td> 2
</td><td> -
</td><td> -


• 2x c.LP, c.MK, Buffalo Headbutt
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 80
</td><td> 100
</td><td> 40


• Dash Swing Blow, c.LK, LP Dash Straight
</td><td> H
</td><td> -
</td></tr><tr>


• close HK, c.LK, LP Dash Straight, Super
<td> Jump Up Hard Kick
</td><td> 5
</td><td> 2
</td><td> -
</td><td> -


• ''[nur mit stehendem Gegner]'' 2x c.LP, EX Dash Upper, 2x c.LP, HP Buffalo Headbutt, Ultra
</td><td> -
</td><td> 15
</td><td> 18
</td><td> 110


</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Light Punch
</td><td> 4
</td><td> 3
</td><td> -


</td><td> -
</td><td> -
</td><td> 8
</td><td> 11


</td><td> 50
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -


== Wichtige Counter-Attack-Optionen ==
</td></tr><tr>
gegen Zangiefʼs Double Lariat (PPP): LP (Far), c.HP (Far), EX Buffalo Headbutt (Far/Close), EX Dash Upper (Far)
<td> Jump Forward Medium Punch
</td><td> 7


gegen E.Hondaʼs Headbutt (charge B; F+P): LP Dash Straight, HP Super, Ultra
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15


gegen Blankaʼs Rolling Attack (charge B;F+P): LP Dash Straight, LP Super, Ultra
</td><td> 80
</td><td> 100
</td><td> 40


gegen Guileʼs Sonic Boom (charge B;F+P): EX Dash Straight, Super, Ultra
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Hard Punch
</td><td> 6
</td><td> 7


</td><td> -
</td><td> -


</td><td> -
</td><td> 15
</td><td> 18
</td><td> 110
</td><td> 200
</td><td> 60
</td><td> H


</td><td> -
</td></tr><tr>
<td> Jump Forward Light Kick
</td><td> 5
</td><td> 6
</td><td> -
</td><td> -
</td><td> -
</td><td> 8


== Framedata ==
</td><td> 11
<table border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;">


<tr>
</td><td> 50
<th align="center">
</td><td> 50
</th><th align="center">
</td><td> 20
</th><th align="center">
</td><td> H
</th><th align="center">
</td><td> -
</th><th align="center"> frame
</td></tr><tr>
</th><th align="center"> frame
<td> Jump Forward Medium Kick
</th><th align="center"> frames of
</td><td> 7
</th><th align="center"> frames of
</th><th align="center">
</th><th align="center">


</th><th align="center"> super meter
</th><th align="center">
</th><th align="center"> cancel
</th><th align="center">
</th></tr>
<tr>
<th align="center"> move Name
</th><th align="center"> startup
</th><th align="center"> active
</th><th align="center"> recovery
</th><th align="center"> adv.blk


</th><th align="center"> adv.hit
</td><td> 2
</th><th align="center"> blockstun
</td><td> -
</th><th align="center"> hitstun
</td><td> -
</th><th align="center"> damage
</td><td> -
</th><th align="center"> stun
</td><td> 11
</th><th align="center"> gain
</td><td> 15
</th><th align="center"> block
</td><td> 80
</th><th align="center"> ability
</td><td> 100
</th><th align="center"> comments
</td><td> 40


</th></tr>
<tr>
<td align="center"> close LP
</td><td align="center"> 4
</td><td align="center"> 2
</td><td align="center"> 7
</td><td align="center"> +2
</td><td align="center"> +5
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 20
</td><td> H
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td></tr><tr>
</td><td align="center"> HL
<td> Jump Forward Hard Kick
</td><td align="center"> CSpS
</td><td> 8
</td><td align="center"> -
</td><td> 6
</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> close MP
</td><td align="center"> 6


</td><td align="center"> 4
</td><td> -
</td><td align="center"> 12
</td><td align="center"> -2
</td><td align="center"> +1
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 15
</td><td align="center"> S
</td><td> 18
</td><td align="center"> -
</td><td> 110
</td></tr>
</td><td> 200
<tr>
</td><td> 60
<td align="center"> close HP
</td><td> H
</td><td align="center"> 5
</td><td> -
</td><td align="center"> 5
</td></tr><tr>
</td><td align="center"> 16
<td> Level 1 Focus Attack
</td><td align="center"> -3


</td><td align="center"> +2
</td><td> 21
</td><td align="center"> 17
</td><td> 2
</td><td align="center"> 22
</td><td> 35
</td><td align="center"> 120
</td><td> -21
</td><td align="center"> 200
</td><td> -21
</td><td align="center"> 60
</td><td> 15
</td><td align="center"> HL
</td><td> 15
</td><td align="center"> S
</td><td align="center"> stands opponent up


</td></tr>
</td><td> 90
<tr>
</td><td> 100
<td align="center"> close LK
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> 7
</td><td align="center"> +2
</td><td align="center"> +5
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 40
</td><td> 20
</td><td align="center"> 50
</td><td> HL
</td><td align="center"> 20
</td><td> -
</td><td align="center"> HL
</td></tr><tr>
</td><td align="center"> CSpS
<td> Level 2 Focus Attack
</td><td align="center"> -
</td><td> 17+12
</td></tr>
<tr>
<td align="center"> close MK
</td><td align="center"> 5


</td><td align="center"> 4
</td><td> 2
</td><td align="center"> 13
</td><td> 35
</td><td align="center"> -3
</td><td> -15
</td><td align="center"> 0
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> -
</td><td align="center"> SpS
</td><td> 21
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> 120
<tr>
</td><td> 150
<td align="center"> close HK
</td><td> 40
</td><td align="center"> 7
</td><td align="center"> 2
</td><td align="center"> 13
</td><td align="center"> +3


</td><td align="center"> +7
</td><td> HL
</td><td align="center"> 17
</td><td> -
</td><td align="center"> 21
</td></tr><tr>
</td><td align="center"> 100
</td><td align="center"> 300
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -


</td></tr>
<td> Level 3 Focus Attack
<tr>
</td><td> 65
<td align="center"> far LP
</td><td> 2
</td><td align="center"> 4
</td><td> 35
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 4
</td><td align="center"> +5
</td><td align="center"> +8
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 20
</td><td> -
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td><td> -
</td><td align="center"> HL
</td><td> 170
</td><td align="center"> CSpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far MP
</td><td align="center"> 7


</td><td align="center"> 2
</td><td> 200
</td><td align="center"> 16
</td><td> 60
</td><td align="center"> -4
</td><td> -
</td><td align="center"> -1
</td><td> -
</td><td align="center"> 13
</td></tr><tr>
</td><td align="center"> 16
<td> Forward + Throw
</td><td align="center"> 90
</td><td> 3
</td><td align="center"> 100
</td><td> 2
</td><td align="center"> 40
</td><td> 20


</td><td align="center"> HL
</td><td> -
</td><td align="center"> S
</td><td> -
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> -
<tr>
<td align="center"> far HP
</td><td align="center"> 9
</td><td align="center"> 4
</td><td align="center"> 21
</td><td align="center"> -7


</td><td align="center"> -3
</td><td> 140
</td><td align="center"> 17
</td><td> 160
</td><td align="center"> 21
</td><td> 40
</td><td align="center"> 100
</td><td> 0.9
</td><td align="center"> 200
</td><td> -
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td></tr><tr>
<tr>
<td> Back + Throw
<td align="center"> far LK
</td><td> 3
</td><td align="center"> 4
</td><td align="center"> 2
</td><td align="center"> 10
</td><td align="center"> -1
</td><td align="center"> +2
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 40
</td><td> 2
</td><td align="center"> 50
</td><td> 20
</td><td align="center"> 20
</td><td> -
</td><td align="center"> HL
</td><td> -
</td><td align="center"> CS
</td><td> -
</td><td align="center"> -
</td><td> -
</td></tr>
<tr>
<td align="center"> far MK
</td><td align="center"> 9


</td><td align="center"> 3
</td><td> 140
</td><td align="center"> 12
</td><td> 140
</td><td align="center"> -1
</td><td> 0
</td><td align="center"> +2
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 0.9
</td><td align="center"> S
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td></tr>
<td> Running Punch Light Punch
<tr>
</td><td> 13[4]
<td align="center"> far HK
</td><td> 7
</td><td align="center"> 8
</td><td align="center"> 2
</td><td align="center"> 20
</td><td align="center"> -4


</td><td align="center"> 0
</td><td> 17
</td><td align="center"> 17
</td><td> -3
</td><td align="center"> 21
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> -2
<tr>
</td><td> 20
<td align="center"> crouch LP
</td><td> 21
</td><td align="center"> 3
</td><td> 100
</td><td align="center"> 2
</td><td> 100
</td><td align="center"> 5
</td><td> 20/30
</td><td align="center"> +4
</td><td> HL
</td><td align="center"> +7
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 20
</td><td> S
</td><td align="center"> 50
</td></tr><tr>
</td><td align="center"> 20
<td> Running Punch Medium Punch
</td><td align="center"> HL
</td><td> 22[7]
</td><td align="center"> CSpS
</td><td> 6
</td><td align="center"> -
</td><td> 19
</td></tr>
</td><td> -6
<tr>
</td><td> -1
<td align="center"> crouch MP
</td><td> 18
</td><td align="center"> 7


</td><td align="center"> 4
</td><td> 23
</td><td align="center"> 12
</td><td align="center"> -2
</td><td align="center"> +1
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 110
</td><td align="center"> SpS
</td><td> 150
</td><td align="center"> -
</td><td> 20/30
</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> crouch HP
</td></tr><tr>
</td><td align="center"> 7
<td> Running Punch Hard Punch
</td><td align="center"> 5
</td><td> 35[7]
</td><td align="center"> 21
</td><td align="center"> -8


</td><td align="center"> -3
</td><td align="center"> 17
</td><td align="center"> 22
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> stands opp up


</td></tr>
</td><td> 6
<tr>
</td><td> 20
<td align="center"> crouch LK
</td><td> -8
</td><td align="center"> 4
</td><td> -1
</td><td align="center"> 2
</td><td> 17
</td><td align="center"> 9
</td><td> 24
</td><td align="center"> 0
</td><td> 120
</td><td align="center"> +3
</td><td> 200
</td><td align="center"> 10
</td><td> 20/30
</td><td align="center"> 13


</td><td align="center"> 30
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> L
</td><td align="center"> SpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch MK
</td><td align="center"> 8


</td><td align="center"> 2
</td><td> HL
</td><td align="center"> 8
</td><td> S
</td><td align="center"> +4
</td></tr><tr>
</td><td align="center"> +7
<td> Running Punch EX
</td><td align="center"> 13
</td><td> 35[7]
</td><td align="center"> 16
</td><td> 6
</td><td align="center"> 70
</td><td> 17
</td><td align="center"> 100
</td><td> -2
</td><td align="center"> 40


</td><td align="center"> L
</td><td> +2
</td><td align="center"> S
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch HK
</td><td align="center"> 8
</td><td align="center"> 2
</td><td align="center"> 22
</td><td align="center"> -6


</td><td align="center"> -
</td><td> 20
</td><td align="center"> 17
</td><td> 24
</td><td align="center"> -
</td><td> 120
</td><td align="center"> 90
</td><td> 200
</td><td align="center"> 120
</td><td> 0/0
</td><td align="center"> 60
</td><td> HL
</td><td align="center"> L
</td><td> S
</td><td align="center"> S
</td></tr><tr>
</td><td align="center"> opp cant quick rise
<td> Running Uppercut Light Kick


</td></tr>
</td><td> 14[5]
<tr>
</td><td> 4
<td align="center"> jump up LP
</td><td> 20
</td><td align="center"> 5
</td><td> -3
</td><td align="center"> 2
</td><td> -1
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> 22
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 50
</td><td> 100
</td><td align="center"> 50
</td><td> 100
</td><td align="center"> 20
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump up MP
</td><td align="center"> 5


</td><td align="center"> 4
</td><td> 20/30
</td><td align="center"> -
</td><td> HL
</td><td align="center"> -
</td><td> S
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 11
<td> Running Uppercut Medium Kick
</td><td align="center"> 15
</td><td> 22[7]
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 4
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> -5
</td></tr>
<tr>
<td align="center"> jump up HP
</td><td align="center"> 5
</td><td align="center"> 9
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> +1
</td><td align="center"> 15
</td><td> 18
</td><td align="center"> 18
</td><td> 24
</td><td align="center"> 110
</td><td> 110
</td><td align="center"> 200
</td><td> 150
</td><td align="center"> 60
</td><td> 20/30
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> jump up LK
</td></tr><tr>
</td><td align="center"> 5
</td><td align="center"> 3
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 50
<td> Running Uppercut Hard Kick
</td><td align="center"> 50
</td><td> 35[7]
</td><td align="center"> 20
</td><td> 4
</td><td align="center"> H
</td><td> 21
</td><td align="center"> -
</td><td> -7
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump up MK
</td><td align="center"> 6


</td><td align="center"> 2
</td><td> +1
</td><td align="center"> -
</td><td> 17
</td><td align="center"> -
</td><td> 25
</td><td align="center"> -
</td><td> 120
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 200
</td><td align="center"> -
</td><td> 20/30
</td><td align="center"> -
</td><td> HL
</td></tr>
</td><td> S
<tr>
</td></tr><tr>
<td align="center"> jump up HK
<td> Running Uppercut EX
</td><td align="center"> 5
</td><td> 35[7]
</td><td align="center"> 2
</td><td> 4
</td><td align="center"> -
</td><td> 18
</td><td align="center"> -


</td><td align="center"> -
</td><td> -1
</td><td align="center"> 15
</td><td> +4
</td><td align="center"> 18
</td><td> 20
</td><td align="center"> 110
</td><td> 25
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 120
<tr>
</td><td> 200
<td align="center"> jump forward LP
</td><td> 0/0
</td><td align="center"> 4
</td><td> HL
</td><td align="center"> 3
</td><td> S
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 50
</td></tr><tr>
</td><td align="center"> 50
<td> Running Low Punch Light Punch
</td><td align="center"> 20
</td><td> 22[13]
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward MP
</td><td align="center"> 7


</td><td align="center"> 3
</td><td> 8
</td><td align="center"> -
</td><td> 21
</td><td align="center"> -
</td><td> -8
</td><td align="center"> -
</td><td> -
</td><td align="center"> 11
</td><td> 20
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 90
</td><td align="center"> -
</td><td> 100
</td><td align="center"> -
</td><td> 20/30
</td></tr>
<tr>
<td align="center"> jump forward HP
</td><td align="center"> 6
</td><td align="center"> 7
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> L
</td><td align="center"> 15
</td><td> S
</td><td align="center"> 18
</td></tr><tr>
</td><td align="center"> 110
<td> Running Low Punch Medium Punch
</td><td align="center"> 200
</td><td> 29[14]
</td><td align="center"> 60
</td><td> 8
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 21
<tr>
</td><td> -10
<td align="center"> jump forward LK
</td><td align="center"> 5
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 50
</td><td> -
</td><td align="center"> 50
</td><td> 18
</td><td align="center"> 20
</td><td> -
</td><td align="center"> H
</td><td> 100
</td><td align="center"> -
</td><td> 150
</td><td align="center"> -
</td><td> 20/30
</td></tr>
</td><td> L
<tr>
<td align="center"> jump forward MK
</td><td align="center"> 7


</td><td align="center"> 2
</td><td> S
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Running Low Punch Hard Punch
</td><td align="center"> -
</td><td> 42[14]
</td><td align="center"> 11
</td><td> 8
</td><td align="center"> 15
</td><td> 21
</td><td align="center"> 80
</td><td> -11
</td><td align="center"> 100
</td><td> -
</td><td align="center"> 40
</td><td> 17


</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward HK
</td><td align="center"> 8
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 110
</td><td align="center"> 15
</td><td> 200
</td><td align="center"> 18
</td><td> 20/30
</td><td align="center"> 110
</td><td> L
</td><td align="center"> 200
</td><td> S
</td><td align="center"> 60
</td></tr><tr>
</td><td align="center"> H
<td> Running Low Punch EX
</td><td align="center"> -
</td><td> 42[14]
</td><td align="center"> -


</td></tr>
<tr>
<td align="center"> Focus Level 1
</td><td align="center"> 21
</td><td align="center"> 2
</td><td align="center"> 35
</td><td align="center"> -21
</td><td align="center"> -21
</td><td align="center"> 15
</td><td align="center"> 15


</td><td align="center"> 90
</td><td> 8
</td><td align="center"> 100
</td><td> 17
</td><td align="center"> 20
</td><td> -4
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> 110
<tr>
</td><td> 200
<td align="center"> Focus Level 2
</td><td> 0/0
</td><td align="center"> 17+12


</td><td align="center"> 2
</td><td align="center"> 35
</td><td align="center"> -15
</td><td align="center"> -
</td><td align="center"> 21
</td><td align="center"> -
</td><td align="center"> 120
</td><td align="center"> 150
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> L
</td><td align="center"> -
</td><td> S
</td><td align="center"> -
</td></tr><tr>
</td></tr>
<td> Running Overhead Punch Light Punch
<tr>
</td><td> 31[22]
<td align="center"> Focus Level 3
</td><td> 5
</td><td align="center"> 65
</td><td> 21
</td><td align="center"> 2
</td><td> -5
</td><td align="center"> 35
</td><td align="center"> -


</td><td align="center"> -
</td><td> +10
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 170
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 20
<tr>
</td><td> 35
<td align="center"> Head Bomber: neutral or f+LP+LK
</td><td> 80
</td><td align="center"> 3
</td><td> 100
</td><td align="center"> 2
</td><td> 20/30
</td><td align="center"> 20
</td><td> H
</td><td align="center"> -
</td><td> S
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Running Overhead Punch Medium Punch
</td><td align="center"> -


</td><td align="center"> 140
</td><td> 38[23]
</td><td align="center"> 160
</td><td> 5
</td><td align="center"> 40
</td><td> 21
</td><td align="center"> 0.9
</td><td> -7
</td><td align="center"> -
</td><td> +10
</td><td align="center"> recovers 66f before opp
</td><td> 18
</td></tr>
</td><td> 35
<tr>
<td align="center"> Reverse Break: b+LP+LK
</td><td align="center"> 3


</td><td align="center"> 2
</td><td> 90
</td><td align="center"> 20
</td><td> 150
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 140
</td><td align="center"> 140
</td><td align="center"> 0


</td><td align="center"> 0.9
</td><td> 20/30
</td><td align="center"> -
</td><td> H
</td><td align="center"> recovers 56f before opp
</td><td> S
</td></tr>
</td></tr><tr>
<tr>
<td> Running Overhead Punch Hard Punch
<td align="center"> LP Dash Straight: charge b(55f),f+LP
</td><td> 51[23]
</td><td align="center"> 13[4]
</td><td align="center"> 7
</td><td align="center"> 17
</td><td align="center"> -3


</td><td align="center"> -2
</td><td> 5
</td><td align="center"> 20
</td><td> 21
</td><td align="center"> 21
</td><td> -8
</td><td align="center"> 100
</td><td align="center"> 100
</td><td align="center"> 20/30
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *1, stands opp up


</td></tr>
</td><td> +10
<tr>
</td><td> 17
<td align="center"> MP Dash Straight: charge b(55f),f+MP
</td><td> 35
</td><td align="center"> 22[7]
</td><td> 100
</td><td align="center"> 6
</td><td> 200
</td><td align="center"> 19
</td><td> 20/30
</td><td align="center"> -6
</td><td align="center"> -1
</td><td align="center"> 18
</td><td align="center"> 23


</td><td align="center"> 110
</td><td> H
</td><td align="center"> 150
</td><td> S
</td><td align="center"> 20/30
</td></tr><tr>
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *1, stands opp up
</td></tr>
<tr>
<td align="center"> HP Dash Straight: charge b(55f),f+HP
</td><td align="center"> 35[7]


</td><td align="center"> 6
<td> Running Overhead Punch EX
</td><td align="center"> 20
</td><td> 51[23]
</td><td align="center"> -8
</td><td> 5
</td><td align="center"> -1
</td><td> 21
</td><td align="center"> 17
</td><td> -5
</td><td align="center"> 24
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 20/30


</td><td align="center"> HL
</td><td> +10
</td><td align="center"> S
</td><td> 20
</td><td align="center"> *1, stands opp up
</td><td> 35
</td></tr>
</td><td> 100
<tr>
<td align="center"> EX Dash Straight: charge b(55f),f+PP
</td><td align="center"> 35[7]
</td><td align="center"> 6
</td><td align="center"> 17
</td><td align="center"> -2


</td><td align="center"> +2
</td><td> 200
</td><td align="center"> 20
</td><td> 0/0
</td><td align="center"> 24
</td><td> H
</td><td align="center"> 120
</td><td> S
</td><td align="center"> 200
</td></tr><tr>
</td><td align="center"> 0/0
<td> Running Low Uppercut Light Kick
</td><td align="center"> HL
</td><td> 21[12]
</td><td align="center"> S
</td><td> 8
</td><td align="center"> *1,*2, stands opp up
</td><td> 20


</td></tr>
</td><td> -5
<tr>
</td><td> -
<td align="center"> LK Dash Upper: charge b(55f),f+LK
</td><td> 22
</td><td align="center"> 14[5]
</td><td> -
</td><td align="center"> 4
</td><td align="center"> 20
</td><td align="center"> -3
</td><td align="center"> -1
</td><td align="center"> 20
</td><td align="center"> 22


</td><td align="center"> 100
</td><td> 100
</td><td align="center"> 100
</td><td> 100
</td><td align="center"> 20/30
</td><td> 20/30
</td><td align="center"> HL
</td><td> HL
</td><td align="center"> S
</td><td> S
</td><td align="center"> *1, whiffs crouching opp
</td></tr>
<tr>
<td align="center"> MK Dash Upper: charge b(55f),f+MK
</td><td align="center"> 22[7]


</td><td align="center"> 4
</td></tr><tr>
</td><td align="center"> 20
<td> Running Low Uppercut Medium Kick
</td><td align="center"> -5
</td><td> 28[13]
</td><td align="center"> +1
</td><td align="center"> 18
</td><td align="center"> 24
</td><td align="center"> 110
</td><td align="center"> 150
</td><td align="center"> 20/30


</td><td align="center"> HL
</td><td> 8
</td><td align="center"> S
</td><td> 20
</td><td align="center"> *1, whiffs crouching opp
</td><td> -7
</td></tr>
</td><td> -
<tr>
</td><td> 20
<td align="center"> HK Dash Upper: charge b(55f),f+HK
</td><td> -
</td><td align="center"> 35[7]
</td><td align="center"> 4
</td><td align="center"> 21
</td><td align="center"> -7


</td><td align="center"> +1
</td><td> 110
</td><td align="center"> 17
</td><td> 150
</td><td align="center"> 25
</td><td> 20/30
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 20/30
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *1, whiffs crouching opp


</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> EX Dash Upper: charge b(55f),f+PP
</td></tr><tr>
</td><td align="center"> 35[7]
<td> Running Low Uppercut Hard Kick
</td><td align="center"> 4
</td><td> 41[13]
</td><td align="center"> 18
</td><td> 8
</td><td align="center"> -1
</td><td align="center"> +4
</td><td align="center"> 20
</td><td align="center"> 25


</td><td align="center"> 120
</td><td> 20
</td><td align="center"> 200
</td><td> -9
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *1,*2, whiffs crouching opp
</td></tr>
<tr>
<td align="center"> LP Dash Ground Straight: charge b(55f),df+LP
</td><td align="center"> 22[13]


</td><td align="center"> 8
</td><td> -
</td><td align="center"> 21
</td><td> 18
</td><td align="center"> -8
</td><td> -
</td><td align="center"> -
</td><td> 120
</td><td align="center"> 20
</td><td> 200
</td><td align="center"> -
</td><td> 20/30
</td><td align="center"> 90
</td><td> HL
</td><td align="center"> 100
</td><td align="center"> 20/30


</td><td align="center"> L
</td><td> S
</td><td align="center"> S
</td></tr><tr>
</td><td align="center"> *1, opp cant quick rise
<td> Running Low Uppercut EX
</td></tr>
</td><td> 41[13]
<tr>
</td><td> 8
<td align="center"> MP Dash Ground Straight: charge b(55f),df+MP
</td><td> 16
</td><td align="center"> 29[14]
</td><td> -1
</td><td align="center"> 8
</td><td> -
</td><td align="center"> 21
</td><td> 22
</td><td align="center"> -10


</td><td align="center"> -
</td><td> -
</td><td align="center"> 18
</td><td align="center"> -
</td><td align="center"> 100
</td><td align="center"> 150
</td><td align="center"> 20/30
</td><td align="center"> L
</td><td align="center"> S
</td><td align="center"> *1, opp cant quick rise


</td></tr>
</td><td> 120
<tr>
</td><td> 200
<td align="center"> HP Dash Ground Straight: charge b(55f),df+HP
</td><td> 0/0
</td><td align="center"> 42[14]
</td><td> HL
</td><td align="center"> 8
</td><td> S
</td><td align="center"> 21
</td></tr><tr>
</td><td align="center"> -11
<td> Headbutt Light Punch
</td><td align="center"> -
</td><td> 8
</td><td align="center"> 17
</td><td align="center"> -


</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 20/30
</td><td align="center"> L
</td><td align="center"> S
</td><td align="center"> *1, opp cant quick rise
</td></tr>
<tr>
<td align="center"> EX Dash Ground Straight: charge b(55f),df+PP
</td><td align="center"> 42[14]


</td><td align="center"> 8
</td><td> 11
</td><td align="center"> 17
</td><td> 10+13
</td><td align="center"> -4
</td><td> -13
</td><td align="center"> -
</td><td> -
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> -
</td><td> -
</td><td align="center"> 110
</td><td> 130
</td><td align="center"> 200
</td><td> 200
</td><td align="center"> 0/0
</td><td> 30/40


</td><td align="center"> L
</td><td align="center"> S
</td><td align="center"> *1,*2, opp cant quick rise
</td></tr>
<tr>
<td align="center"> LP Dash Swing Blow: charge b(55f),df+LP(hold)
</td><td align="center"> 31[22]
</td><td align="center"> 5
</td><td align="center"> 21
</td><td align="center"> -5


</td><td align="center"> +10
</td><td> HL
</td><td align="center"> 20
</td><td> -
</td><td align="center"> 35
</td></tr><tr>
</td><td align="center"> 80
<td> Headbutt Medium Punch
</td><td align="center"> 100
</td><td> 10
</td><td align="center"> 20/30
</td><td> 11
</td><td align="center"> H
</td><td> 10+13
</td><td align="center"> S
</td><td> -13
</td><td align="center"> *1, armor break


</td></tr>
</td><td> -
<tr>
<td align="center"> MP Dash Swing Blow: charge b(55f),df+MP(hold)
</td><td align="center"> 38[23]
</td><td align="center"> 5
</td><td align="center"> 21
</td><td align="center"> -7
</td><td align="center"> +10
</td><td align="center"> 18
</td><td align="center"> 35


</td><td align="center"> 90
</td><td> 20
</td><td align="center"> 150
</td><td> -
</td><td align="center"> 20/30
</td><td> 140
</td><td align="center"> H
</td><td> 200
</td><td align="center"> S
</td><td> 30/40
</td><td align="center"> *1, armor break
</td><td> HL
</td></tr>
</td><td> -
<tr>
</td></tr><tr>
<td align="center"> HP Dash Swing Blow: charge b(55f),df+HP(hold)
<td> Headbutt Hard Punch
</td><td align="center"> 51[23]


</td><td align="center"> 5
</td><td> 12
</td><td align="center"> 21
</td><td> 11
</td><td align="center"> -8
</td><td> 9+13
</td><td align="center"> +10
</td><td> -12
</td><td align="center"> 17
</td><td> -
</td><td align="center"> 35
</td><td> 20
</td><td align="center"> 100
</td><td> -
</td><td align="center"> 200
</td><td align="center"> 20/30


</td><td align="center"> H
</td><td> 160
</td><td align="center"> S
</td><td> 200
</td><td align="center"> *1, armor break
</td></tr>
<tr>
<td align="center"> EX Dash Swing Blow: charge b(55f),df+PP(hold)
</td><td align="center"> 51[23]
</td><td align="center"> 5
</td><td align="center"> 21
</td><td align="center"> -5


</td><td align="center"> +10
</td><td> 30/40
</td><td align="center"> 20
</td><td> HL
</td><td align="center"> 35
</td><td> -
</td><td align="center"> 100
</td></tr><tr>
</td><td align="center"> 200
<td> Headbutt EX
</td><td align="center"> 0/0
</td><td> 12
</td><td align="center"> H
</td><td align="center"> S
</td><td align="center"> *1,*2, armor break


</td></tr>
</td><td> 11
<tr>
</td><td> 9+13
<td align="center"> LK Dash Ground Smash: charge b(55f),df+LK
</td><td> -12
</td><td align="center"> 21[12]
</td><td align="center"> 8
</td><td align="center"> 20
</td><td align="center"> -5
</td><td align="center"> -
</td><td align="center"> 22
</td><td align="center"> -


</td><td align="center"> 100
</td><td> -
</td><td align="center"> 100
</td><td> 20
</td><td align="center"> 20/30
</td><td> -
</td><td align="center"> HL
</td><td> 150
</td><td align="center"> S
</td><td> 200
</td><td align="center"> *1, armor break
</td><td> 0/0
</td></tr>
<tr>
<td align="center"> MK Dash Ground Smash: charge b(55f),df+MK
</td><td align="center"> 28[13]


</td><td align="center"> 8
</td><td> HL
</td><td align="center"> 20
</td><td> -
</td><td align="center"> -7
</td></tr><tr>
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 110
</td><td align="center"> 150
</td><td align="center"> 20/30


</td><td align="center"> HL
<td> Turn Punch Level 1
</td><td align="center"> S
</td><td> 30
</td><td align="center"> *1, armor break
</td><td> 7
</td></tr>
</td><td> 13
<tr>
</td><td> -2
<td align="center"> HK Dash Ground Smash: charge b(55f),df+HK
</td><td align="center"> 41[13]
</td><td align="center"> 8
</td><td align="center"> 20
</td><td align="center"> -9


</td><td align="center"> -
</td><td> +2
</td><td align="center"> 18
</td><td> 17
</td><td align="center"> -
</td><td> 21
</td><td align="center"> 120
</td><td> 130
</td><td align="center"> 200
</td><td align="center"> 20/30
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *1, armor break


</td></tr>
</td><td> 200
<tr>
</td><td> 30/40
<td align="center"> EX Dash Ground Smash: charge b(55f),df+PP
</td><td> HL
</td><td align="center"> 41[13]
</td><td> S
</td><td align="center"> 8
</td></tr><tr>
</td><td align="center"> 16
<td> Turn Punch Level 2
</td><td align="center"> -1
</td><td> 30
</td><td align="center"> -
</td><td> 7
</td><td align="center"> 22
</td><td> 16
</td><td align="center"> -


</td><td align="center"> 120
</td><td> -5
</td><td align="center"> 200
</td><td> -1
</td><td align="center"> 0/0
</td><td> 17
</td><td align="center"> HL
</td><td> 21
</td><td align="center"> S
</td><td align="center"> *1,*2, armor break
</td></tr>
<tr>
<td align="center"> LP Buffalo Headbutt: charge d(55f),u+LP
</td><td align="center"> 8


</td><td align="center"> 11
</td><td> 150
</td><td align="center"> 10+13
</td><td> 210
</td><td align="center"> -13
</td><td> 30/40
</td><td align="center"> -
</td><td> HL
</td><td align="center"> 20
</td><td> S
</td><td align="center"> -
</td><td align="center"> 130
</td><td align="center"> 200
</td><td align="center"> 30/40


</td><td align="center"> HL
</td></tr><tr>
</td><td align="center"> -
<td> Turn Punch Level 3
</td><td align="center"> <small><sub>1~7 upper body invincible, lower body projectile invincible</sub></small>
</td><td> 30
<p><small><sub>1~18 throw invincible
8~18 projectile invincible
8~ airborne</sub></small>
</p>
</td></tr>
<tr>
<td align="center"> MP Buffalo Headbutt: charge d(55f),u+MP
</td><td align="center"> 10
</td><td align="center"> 11
</td><td align="center"> 10+13


</td><td align="center"> -13
</td><td> 8
</td><td align="center"> -
</td><td> 18
</td><td align="center"> 20
</td><td> -8
</td><td align="center"> -
</td><td> -4
</td><td align="center"> 140
</td><td> 17
</td><td align="center"> 200
</td><td> 21
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> -


</td><td align="center"> <small><sub>1~9 upper body invincible, lower body projectile invincible</sub></small>
</td><td> 180
<p><small><sub>1~20 throw invincible
</td><td> 220
10~20 projectile invincible
</td><td> 30/40
10~ airborne</sub></small>
</p>
</td></tr>
<tr>
<td align="center"> HP Buffalo Headbutt: charge d(55f),u+HP
</td><td align="center"> 12
</td><td align="center"> 11
</td><td align="center"> 9+13
</td><td align="center"> -12
</td><td align="center"> -


</td><td align="center"> 20
</td><td> HL
</td><td align="center"> -
</td><td> S
</td><td align="center"> 160
</td></tr><tr>
</td><td align="center"> 200
<td> Turn Punch Level 4
</td><td align="center"> 30/40
</td><td> 30
</td><td align="center"> HL
</td><td> 9
</td><td align="center"> -
</td><td align="center"> <small><sub>1~11 upper body invincible, lower body projectile invincible</sub></small>
<p><small><sub>1~22 throw invincible
12~22 projectile invincible
12~ airborne</sub></small>


</p>
</td><td> 21
</td></tr>
</td><td> -12
<tr>
<td align="center"> EX Buffalo Headbutt: charge d(55f),u+PP
</td><td align="center"> 12
</td><td align="center"> 11
</td><td align="center"> 9+13
</td><td align="center"> -12
</td><td align="center"> -
</td><td align="center"> 20


</td><td align="center"> -
</td><td> -8
</td><td align="center"> 150
</td><td> 17
</td><td align="center"> 200
</td><td> 21
</td><td align="center"> 0/0
</td><td> 210
</td><td align="center"> HL
</td><td> 230
</td><td align="center"> -
</td><td> 30/40
</td><td align="center"> 1~15 invincible
</td><td> HL
<p>12~ airborne
</p>
</td></tr>


<tr>
</td><td> S
<td align="center"> Turn Punch Lv1: charge PPP or KKK(32f), release
</td></tr><tr>
</td><td align="center"> 30
<td> Turn Punch Level 5
</td><td align="center"> 7
</td><td> 30
</td><td align="center"> 13
</td><td> 10
</td><td align="center"> -2
</td><td> 22
</td><td align="center"> +2
</td><td> -14
</td><td align="center"> 17
</td><td> -10
</td><td align="center"> 21
</td><td> 17


</td><td align="center"> 130
</td><td> 21
</td><td align="center"> 200
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *3
</td></tr>
<tr>
<td align="center"> Turn Punch Lv2: charge PPP or KKK(2s), release
</td><td align="center"> 30


</td><td align="center"> 7
</td><td> 250
</td><td align="center"> 16
</td><td> 240
</td><td align="center"> -5
</td><td> 30/40
</td><td align="center"> -1
</td><td> HL
</td><td align="center"> 17
</td><td> S
</td><td align="center"> 21
</td></tr><tr>
</td><td align="center"> 150
<td> Turn Punch Level 6
</td><td align="center"> 210
</td><td> 30
</td><td align="center"> 30/40


</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *3
</td></tr>
<tr>
<td align="center"> Turn Punch Lv3: charge PPP or KKK(4s), release
</td><td align="center"> 30
</td><td align="center"> 8
</td><td align="center"> 18
</td><td align="center"> -8


</td><td align="center"> -4
</td><td> 11
</td><td align="center"> 17
</td><td> 24
</td><td align="center"> 21
</td><td> -17
</td><td align="center"> 180
</td><td> -13
</td><td align="center"> 220
</td><td> 17
</td><td align="center"> 30/40
</td><td> 21
</td><td align="center"> HL
</td><td> 280
</td><td align="center"> S
</td><td> 250
</td><td align="center"> *3
</td><td> 30/40


</td></tr>
<tr>
<td align="center"> Turn Punch Lv4: charge PPP or KKK(8s), release
</td><td align="center"> 30
</td><td align="center"> 9
</td><td align="center"> 21
</td><td align="center"> -12
</td><td align="center"> -8
</td><td align="center"> 17
</td><td align="center"> 21


</td><td align="center"> 210
</td><td> HL
</td><td align="center"> 230
</td><td> S
</td><td align="center"> 30/40
</td></tr><tr>
</td><td align="center"> HL
<td> Turn Punch Level 7
</td><td align="center"> S
</td><td> 30
</td><td align="center"> *3
</td><td> 12
</td></tr>
</td><td> 26
<tr>
</td><td> -20
<td align="center"> Turn Punch Lv5: charge PPP or KKK(16s), release
</td><td align="center"> 30


</td><td align="center"> 10
</td><td> -16
</td><td align="center"> 22
</td><td align="center"> -14
</td><td align="center"> -10
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 250
</td><td align="center"> 240
</td><td align="center"> 30/40


</td><td align="center"> HL
</td><td> 17
</td><td align="center"> S
</td><td> 21
</td><td align="center"> *3
</td><td> 410
</td></tr>
</td><td> 260
<tr>
</td><td> 30/40
<td align="center"> Turn Punch Lv6: charge PPP or KKK(24s), release
</td><td> HL
</td><td align="center"> 30
</td><td> S
</td><td align="center"> 11
</td></tr><tr>
</td><td align="center"> 24
<td> Turn Punch Level 8
</td><td align="center"> -17


</td><td align="center"> -13
</td><td> 30
</td><td align="center"> 17
</td><td> 13
</td><td align="center"> 21
</td><td> 29
</td><td align="center"> 280
</td><td> -24
</td><td align="center"> 250
</td><td> -20
</td><td align="center"> 30/40
</td><td> 17
</td><td align="center"> HL
</td><td> 21
</td><td align="center"> S
</td><td align="center"> *3


</td></tr>
</td><td> 460
<tr>
</td><td> 270
<td align="center"> Turn Punch Lv7: charge PPP or KKK(32s), release
</td><td align="center"> 30
</td><td align="center"> 12
</td><td align="center"> 26
</td><td align="center"> -20
</td><td align="center"> -16
</td><td align="center"> 17
</td><td align="center"> 21


</td><td align="center"> 410
</td><td> 30/40
</td><td align="center"> 260
</td><td> HL
</td><td align="center"> 30/40
</td><td> S
</td><td align="center"> HL
</td></tr><tr>
</td><td align="center"> S
<td> Turn Punch Level 9
</td><td align="center"> *3
</td><td> 30
</td></tr>
<tr>
<td align="center"> Turn Punch Lv8: charge PPP or KKK(40s), release
</td><td align="center"> 30


</td><td align="center"> 13
</td><td> 15
</td><td align="center"> 29
</td><td> 32
</td><td align="center"> -24
</td><td> -29
</td><td align="center"> -20
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 460
</td><td align="center"> 270
</td><td align="center"> 30/40


</td><td align="center"> HL
</td><td> -25
</td><td align="center"> S
</td><td> 17
</td><td align="center"> *3
</td><td> 21
</td></tr>
</td><td> 510
<tr>
</td><td> 280
<td align="center"> Turn Punch Lv9: charge PPP or KKK(48s), release
</td><td> 30/40
</td><td align="center"> 30
</td><td align="center"> 15
</td><td align="center"> 32
</td><td align="center"> -29


</td><td align="center"> -25
</td><td> HL
</td><td align="center"> 17
</td><td> S
</td><td align="center"> 21
</td></tr><tr>
</td><td align="center"> 510
</td><td align="center"> 280
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *3


</td></tr>
<td> Turn Punch Final
<tr>
</td><td> 30
<td align="center"> Turn Punch Final: charge PPP or KKK(56s), release
</td><td> 16
</td><td align="center"> 30
</td><td> 36
</td><td align="center"> 16
</td><td> -34
</td><td align="center"> 36
</td><td align="center"> -34
</td><td align="center"> -30
</td><td align="center"> 17
</td><td align="center"> 21


</td><td align="center"> 560
</td><td> -30
</td><td align="center"> 290
</td><td> 17
</td><td align="center"> 30/40
</td><td> 21
</td><td align="center"> HL
</td><td> 560
</td><td align="center"> S
</td><td align="center"> *3
</td></tr>
<tr>
<td align="center"> Crazy Buffalo: charge b(55f),f,b,f+P or K
</td><td align="center"> 1+9


</td><td align="center"> 6(8)6(7)6<BR/>(8)6(15)3
</td><td> 290
</td><td align="center"> 13
</td><td> 30/40
</td><td align="center"> -14
</td><td> HL
</td><td align="center"> -
</td><td> S
</td><td align="center"> 17x4*19
</td></tr><tr>
</td><td align="center"> 21x4*-
<td> Super
</td><td align="center"> 60x4*105
</td><td> 1+9
</td><td align="center"> 0
</td><td> 6(8) 6(7) 6(8) 6(15) 3
</td><td align="center"> 0/0
</td><td> 13


</td><td align="center"> HL
</td><td> -14
</td><td align="center"> -
</td><td> -
</td><td align="center"> 1~end of flash invincible
</td><td> 17x4*19
<p>armor break
</td><td> 21x4*-
</p>
</td></tr>
<tr>
<td align="center"> Violence Buffalo: charge b(55f),f,b,f+PPP or KKK
</td><td align="center"> 1+10
</td><td align="center"> 3*3(8)3<BR/>*3(7)3*3<BR/>(8)3*3(15)<BR/>x3
</td><td align="center"> 39


</td><td align="center"> -25
</td><td> 60x4*105
</td><td align="center"> -
</td><td> 0
</td><td align="center"> 17
</td><td> 0/0
</td><td align="center"> 21
</td><td> HL
</td><td align="center"> 30x8*35x3
</td><td> -
</td><td align="center"> 0
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> -


</td><td align="center"> 1~end of flash invincible
</td></tr><tr>
<p>armor break
<td> Ultra
</p>
</td><td> 1+10
</td></tr>
<tr>
<th align="center"> move name
</th><th align="center"> startup
</th><th align="center"> active
</th><th align="center"> recovery
</th><th align="center"> frame
</th><th align="center"> frame


</th><th align="center"> frames of
</td><td> 3*3(8) 3*3(7) 3*3(8) 3*3(15) x3
</th><th align="center"> frames of
</td><td> 39
</th><th align="center"> damage
</td><td> -25
</th><th align="center"> stun
</td><td> -
</th><th align="center"> super meter
</td><td> 17
</th><th align="center"> block
</td><td> 21
</th><th align="center"> cancel
</th><th align="center"> comments
</th></tr>


</td><td> 30x8*35x3
</td><td> 0
</td><td> 0/0


<tr>
</td><td> HL
<th align="center">
</td><td> -
</th><th align="center">
</td></tr><tr>
</th><th align="center">
<th> Move
</th><th align="center">
</th><th> Startup
</th><th align="center"> adv.blk
</th><th> Active
</th><th align="center"> adv.hit
</th><th align="center"> blockstun
</th><th align="center"> hitstun
</th><th align="center">
</th><th align="center">
</th><th align="center"> gain


</th><th align="center">
</th><th> Recover
</th><th align="center"> ability
</th><th> Frame Adv. Block
</th><th align="center">
</th></tr>


<br /><br />
</th><th> Frame Adv. Hit
</th><th> Block stun
<div style="clear: both; margin-left: auto; margin-right: auto" class="NavFrame">
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block


<div class="NavContent" align="left">
</th><th> Cancel
<table>
</th>


<small><sub>(*1) (all dash punches): startup changes according to distance; brackets are startup when sticking close; charge time 55
</tr>
<BR/>(*2) (ex dash punches): 1 ~ end of active frames has armor
<BR/>(*3) (all turn punches): 1 ~ 18 invincible to strikes; armor breaks</sub></small>


<BR/>Quelle: [http://shoryuken.com/wiki/index.php/Balrog_(SFIV) shoryuken.com]
</table>


== Externe Links ==
*[[M.Bison Matcharchiv(SF4)|M.Bison Matcharchiv]]
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