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| == Combos ==
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| statt 5C6A kann auch 5D6A verwendet werden. Mehr Schaden aber 5D ist langsamer.
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| === 0 bar ===
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| *2B 2A 3D(1) 236D~D, 63214D // 221
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| *5C6B 236D~D, 63214D // 223
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| *2B 2A 3D(1) 236D~D, 236A~63214A~A (corner) // 240
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| *5C6B 236D~D, 236A~63214A~A (corner) // 244
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| === 1 bar ===
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| *(standing only) 2B 2A 3D MAX 5C3D(1) 421BD, 236BD, 236D~D, 632146D // 338
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| *(crouching) 5C 3D(1) 236D~D 63214D xx 2141236C // 286
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| * corner standing: wie oben, mit rekkas beenden // 344
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| * corner crouching: 5C 3D MAX 5C 3D(1) 236BD, 236D~D, 236AC, 236A~63214A~A // 316
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| === 2 bar ===
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| *(standing) 2B 2A 3D MAX 5C3D(1) 421BD, 236B~B, 236236AC // 424
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| *(crouching) 5C3D MAX 5C 3D(1) 236D~D, 236BD, 2141236AC (slight charge) // 413
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