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K (→Frame Data) |
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| 236236E|| 7|| 38|| KD|| <span style="color: red;">-29</span>*||F1-7 invul. F8-48 low hurtbox & counterhit-state. F49-52 head only counterhit-state. F53-66 standing recovery. *=Point Blank in the corner, usually is advantageous. | | 236236E|| 7|| 38|| KD|| <span style="color: red;">-29</span>*||F1-7 invul. F8-48 low hurtbox & counterhit-state. F49-52 head only counterhit-state. F53-66 standing recovery. *=Point Blank in the corner, usually is advantageous. | ||
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| 214214E|| 13|| n|| KD|| <span style="color: red;">-36</span>||Juggle anywhere. F1-31 invul. F32-37 CH-state. F38-78 invul. F79 recovery. | | 214214E|| 13|| n|| KD|| <span style="color: red;">-36</span>||Juggle anywhere. F1-31 invul. F32-37 CH-state. F38-78 invul. F79 guard-only recovery. | ||
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| 236236E || [[bild:kofxi_kula_236236E_1.png|150px]][[bild:kofxi_kula_236236E_3.png|150px]][[bild:kofxi_kula_236236E_4.png|150px]]<br>[[bild:kofxi_kula_236236E_gif.gif]] || 7 || 4+7<br>3+9<br>3+12 || KD || -29* || 3 ice pillars. The attack pattern in relation to the screenshots is abcbcb. F1-7 invul. F8-48 low hurtbox & counterhit-state. F49-52 head only counterhit-state. F53-66 standing recovery. *=close in corner, but is usually advantageous. | | 236236E || [[bild:kofxi_kula_236236E_1.png|150px]][[bild:kofxi_kula_236236E_3.png|150px]][[bild:kofxi_kula_236236E_4.png|150px]]<br>[[bild:kofxi_kula_236236E_gif.gif]] || 7 || 4+7<br>3+9<br>3+12 || KD || -29* || 3 ice pillars. The attack pattern in relation to the screenshots is abcbcb. F1-7 invul. F8-48 low hurtbox & counterhit-state. F49-52 head only counterhit-state. F53-66 standing recovery. *=close in corner, but is usually advantageous. | ||
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| 214214E || [[bild:kofxi_kula_214214E.png|200px]][[bild:kofxi_kula_214214E_2.png|200px]] || 13 || n || KD || <span style="color: red;">-36</span> ||Juggle anywhere. F1-31 invul. F32-37 CH-state. F38-78 invul. F79 recovery. | | 214214E || [[bild:kofxi_kula_214214E.png|200px]][[bild:kofxi_kula_214214E_2.png|200px]] || 13 || n || KD || <span style="color: red;">-36</span> ||Juggle anywhere. F1-31 invul. F32-37 CH-state. F38-78 invul. F79 guard-only recovery. | ||
|} | |} | ||
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