Kasumi Todo(KOFXI): Unterschied zwischen den Versionen

K
 
(8 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 51: Zeile 51:
|-
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| 5E|| 16 || 9|| KD|| -6||
| 5E|| 16 || 9|| KD|| -6||
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| GC|| 7 || 6|| KD|| -14||
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| 6A|| 19 || 5+7|| -6|| -7||Overhead. No cancel except QS.
| 6A|| 19 || 5+7|| -6|| -7||Overhead. No cancel except QS.
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| 6A(can)|| 15 || 5+7|| -6|| -7||Special Cancel on first hit.
| 6A(can)|| 15 || 5+7|| -6|| -7||Special Cancel on first hit.
|-
| Saving Shift|| ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
|-
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| 2A|| 6 || 3|| +3|| +2||
| 2A|| 6 || 3|| +3|| +2||
Zeile 128: Zeile 132:
| 2363214E|| 1|| 28|| KD|| /||Counter. F1-3 invul. F4-27 no hurtbox on the feet.
| 2363214E|| 1|| 28|| KD|| /||Counter. F1-3 invul. F4-27 no hurtbox on the feet.
|-
|-
| 2363214E(DC)|| /|| 1|| KD|| /||Dream Cancel Version. Works like a hit.
| 2363214E(DC)|| /|| 1|| KD|| /||Dream / Super Cancel Version. Works like a hit.
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Zeile 220: Zeile 224:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''GC'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_GC.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 237: Zeile 249:
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |Special Cancel on first hit.
| style="background-color:#F9F9F9;" |Special Cancel on first hit.
|-
| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_saving.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
|}
|}
Zeile 393: Zeile 413:
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |Rekka Starter.
| style="background-color:#F9F9F9;" |Rekka Starter.
|-
|-
Zeile 526: Zeile 546:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Anti-air grab. Can be comboed. Juggle anywhere. Slower than A-Version, otherwise identical.
| style="background-color:#F9F9F9;" |Anti-air grab. Can be comboed. Juggle anywhere. Slower than B-Version, otherwise identical.
|-
|-
| style="background-color:#F9F9F9;" |'''236236A'''
| style="background-color:#F9F9F9;" |'''236236A'''
Zeile 566: Zeile 586:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Dream Cancel Version. Works like a hit.
| style="background-color:#F9F9F9;" |Dream / Super Cancel Version. Works like a hit.
|-
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|}
|}
Zeile 575: Zeile 595:
*Kasumi's 214P cannot be saving shifted. (Thanks, kofxi_bot!)
*Kasumi's 214P cannot be saving shifted. (Thanks, kofxi_bot!)
*Kasumi's back roll goes further than normal (176px instead of 160px)
*Kasumi's back roll goes further than normal (176px instead of 160px)
*Kasumi cannot cancel the 5A>5C chain into her 236236P super. To connect the super, link it.


== Combos ==
== Combos ==
Zeile 583: Zeile 604:
*j.D,5C>6A(2),63214,63214P
*j.D,5C>6A(2),63214,63214P


*Midscreen j.D,5C>6A>632146A/C, hyperhop j.D, then:
*Midscreen j.D,5C>6A>632146A, hyperhop j.D, then:
**dash, crossunder 5C
**dash, crossunder 5C (as okizeme)
**dash, 214B (juggle anywhere hit)
**dash, 214B (juggle anywhere hit)


*Corner j.D,5C>6A>632146A/C, j.236C,\/,214B: Corner variation of the above combo. leave out 214B to keep the opponent in the corner.
*Corner j.D,5C>6A>632146A, j.236C,\/,214B: Corner variation of the above combo. leave out 214B to keep the opponent in the corner.


===QS Setups===
===QS Setups===
19.067

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