JoJo's Bizarre Adventure: Movement List: Unterschied zwischen den Versionen

Aus Hardedge Wiki
Zur Navigation springen Zur Suche springen
Keine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
 
(39 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 1: Zeile 1:
'''Achtung: folgende Punkte fehlen noch: Dash Smalljump / Jump / Superjump mit und ohne Stand, Hyperhop & Kombination mit Dash & Stand'''
==Legende==
==Legende==
*'''S: Short Dash:''' 66 oder 44 nur antippen
*'''S: Short Dash:''' 66 oder 44 nur antippen
Zeile 4: Zeile 6:
*'''IC: Instant Cancel:''' Der Dash oder Backdash kann sofort durch drücken von 4 oder 6 abgebrochen werden.
*'''IC: Instant Cancel:''' Der Dash oder Backdash kann sofort durch drücken von 4 oder 6 abgebrochen werden.


*'''Double Jump:''' der Begriff '''"alle"''' bedeutet hier, es stehen einem Charakter alle Variationen zur verfügung. Diese sind::
*'''Double Jump:''' der Begriff '''"alle"''' bedeutet hier, es stehen einem Charakter alle Variationen zur verfügung. Diese sind:
**'''Jump -> Double Jump'''
**'''Jump -> Double Jump'''
**'''Jump -> Small Jump'''
**'''Jump -> Small Jump'''
Zeile 15: Zeile 17:
==Liste==
==Liste==
{| border=1 style="text-align: center; color:black; border: 1px #000000 solid; border-collapse: collapse;"
{| border=1 style="text-align: center; color:black; border: 1px #000000 solid; border-collapse: collapse;"
! style="width:100px;background-color:#B5B5B5;" | Character
! style="width:100px;background-color:#FFFF99;" | Character
! style="width:100px;background-color:#B5B5B5;" | Walk
! style="width:100px;background-color:#FFFF99;" | Walk
! style="width:100px;background-color:#B5B5B5;" | Dash Type
! style="width:100px;background-color:#FFFF99;" | Dash Type
! style="width:100px;background-color:#B5B5B5;" | (forward) Dash
! style="width:100px;background-color:#FFFF99;" | Dash
! style="width:100px;background-color:#B5B5B5;" | Back Dash
! style="width:100px;background-color:#FFFF99;" | Back Dash
! style="width:100px;background-color:#B5B5B5;" | Run (forward)
! style="width:100px;background-color:#FFFF99;" | Run (forward)
! style="width:100px;background-color:#B5B5B5;" | Run (back)
! style="width:100px;background-color:#FFFF99;" | Run (back)
! style="width:100px;background-color:#B5B5B5;" | Double Jump
! style="width:100px;background-color:#B5B5B5;" | Super Jump (8)
! style="width:100px;background-color:#B5B5B5;" | Super Jump (9)
! style="width:100px;background-color:#B5B5B5;" | Super Jump S(8)
! style="width:100px;background-color:#B5B5B5;" | Super Jump S(9)
! style="width:100px;background-color:#B5B5B5;" | Air Dash
! style="width:100px;background-color:#B5B5B5;" | Special
|-
|-
| '''Abdul'''
| style="background-color:#CCFFFF;" | '''Abdul'''
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | IC
| style="background-color:#FFFFFF;" | '''IC'''
| style="background-color:#FFFFFF;" | IC
| style="background-color:#FFFFFF;" | '''IC'''
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | alle
| style="background-color:#FFFFFF;" | minimal höher
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | abgekoppelte Stand: Triple Jump
|-
|-
| '''Jotaro'''
| style="background-color:#CCFFFF;" |'''Jotaro'''
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | S,L,IC
| style="background-color:#FFFFFF;" | '''S,L,IC'''
| style="background-color:#FFFFFF;" | S,L,IC
| style="background-color:#FFFFFF;" | '''S,L,IC'''
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | alle
| style="background-color:#FFFFFF;" | wie normal Jump, slow fall
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" |
|-
|-
| '''Iggy'''
| style="background-color:#CCFFFF;" |'''Iggy'''
| style="background-color:#FFFFFF;" | walk schneller als backwalk
| style="background-color:#FFFFFF;" | vorne schneller als zurück
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | IC
| style="background-color:#FFFFFF;" | '''IC'''
| style="background-color:#FFFFFF;" | IC
| style="background-color:#FFFFFF;" | '''IC'''
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | nein
| style="background-color:#FFFFFF;" | höher
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" | Ja
| style="background-color:#FFFFFF;" | Stand Float mit [7]/[8]/[9]
|-
|-
| '''Mariah'''
| style="background-color:#CCFFFF;" |'''Mariah'''
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | Run
| style="background-color:#FFFFFF;" | Run
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | IC
| style="background-color:#FFFFFF;" | '''IC'''
| style="background-color:#FFFFFF;" | IC
| style="background-color:#FFFFFF;" | '''IC'''
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | höher
| style="background-color:#FFFFFF;" |
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" |
|-
|-
| '''Midler'''
| style="background-color:#CCFFFF;" |'''Midler'''
| style="background-color:#FFFFFF;" | vorne schneller als zurück
| style="background-color:#FFFFFF;" | vorne schneller als zurück
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | S,L,IC
| style="background-color:#FFFFFF;" | '''S,L,IC'''
| style="background-color:#FFFFFF;" | S,L,IC
| style="background-color:#FFFFFF;" | '''S,L,IC'''
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | alle
| style="background-color:#FFFFFF;" | wie normal Jump
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" |  
| style="background-color:#CCCCCC;" | N/A
|-
|-
| '''Joseph'''
| style="background-color:#CCFFFF;" |'''Joseph'''
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | Run
| style="background-color:#FFFFFF;" | Run
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | IC
| style="background-color:#FFFFFF;" | '''IC'''
| style="background-color:#FFFFFF;" | IC
| style="background-color:#FFFFFF;" | '''IC'''
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | höher
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" |
|-
|-
| '''Kakoyin'''
| style="background-color:#CCFFFF;" |'''Kakoyin'''
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | S,L,IC
| style="background-color:#FFFFFF;" | '''S,L,IC'''
| style="background-color:#FFFFFF;" | S,L,IC
| style="background-color:#FFFFFF;" | '''S,L,IC'''
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | alle
| style="background-color:#FFFFFF;" | minimal höher
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" | Ja
| style="background-color:#FFFFFF;" | abgekoppelte Stand hat Triple Jump
|-
|-
| '''Dio'''
| style="background-color:#CCFFFF;" |'''Dio'''
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | S,L,IC
| style="background-color:#FFFFFF;" | '''S,L,IC'''
| style="background-color:#FFFFFF;" | S,L,IC
| style="background-color:#FFFFFF;" | '''S,L,IC'''
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | alle
| style="background-color:#FFFFFF;" | minimal höher
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" |
|-
|-
| '''Chaka'''
| style="background-color:#CCFFFF;" |'''Chaka'''
| style="background-color:#FFFFFF;" | Stand ON = backwalk langsamer
| style="background-color:#FFFFFF;" | Stand ON = backwalk langsamer
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | S,L
| style="background-color:#FFFFFF;" | '''S,L'''
| style="background-color:#FFFFFF;" | S,L
| style="background-color:#FFFFFF;" | '''S,L'''
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | Nein
|-
| style="background-color:#FFFFFF;" | minimal höher
| style="background-color:#CCFFFF;" |'''Petshop'''
| style="background-color:#FFFFFF;" |  
| style="background-color:#FFFFFF;" | vorne schneller als zurück
| style="background-color:#FFFFFF;" |  
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" |  
| style="background-color:#FFFFFF;" | '''S,L,IC'''
| style="background-color:#FFFFFF;" | '''S,L,IC'''
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" |
|-
|-
| '''Petshop'''
| style="background-color:#CCFFFF;" |'''Anubis Polnareff'''
| style="background-color:#FFFFFF;" | vorne schneller als zurück
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | S,L,IC
| style="background-color:#FFFFFF;" | '''S,L,IC'''
| style="background-color:#FFFFFF;" | S,L,IC
| style="background-color:#FFFFFF;" | '''S,L,IC'''
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | infinite
|-
| style="background-color:#CCFFFF;" |'''Hol Horse'''
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | Run
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" |
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | '''IC'''
| style="background-color:#FFFFFF;" | '''IC'''
|-
| style="background-color:#CCFFFF;" |'''Vanilla Ice'''
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | '''S,L,IC'''
| style="background-color:#FFFFFF;" | '''S,L,IC'''
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | Ja
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | Kann fliegen mit [7]/[8]/[9], hat kein Smalljump
|-
|-
| '''Anubis Polnareff'''
| style="background-color:#CCFFFF;" |'''Devo'''
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | S,L,IC
| style="background-color:#FFFFFF;" | '''S,L,IC'''
| style="background-color:#FFFFFF;" | S,L,IC
| style="background-color:#FFFFFF;" | '''S,L,IC'''
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
|-
| style="background-color:#CCFFFF;" |'''Alessi'''
| style="background-color:#FFFFFF;" | Stand ON = backwalk langsamer
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | '''S,L,IC'''
| style="background-color:#FFFFFF;" | *nur nach Shrink
| style="background-color:#FFFFFF;" | *nur nach Shrink
| style="background-color:#FFFFFF;" | '''IC'''
|-
| style="background-color:#CCFFFF;" |'''Polnareff'''
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | '''S,L,IC'''
| style="background-color:#FFFFFF;" | '''S,L,IC'''
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | wie normal Jump, slow fall
| style="background-color:#FFFFFF;" |
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
|-
| style="background-color:#CCFFFF;" |'''Shadow Dio'''
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | '''S,L,IC'''
| style="background-color:#FFFFFF;" | '''S,L,IC'''
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" |
|-
|-
| '''HolHorse'''
| style="background-color:#CCFFFF;" |'''Kahn'''
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | Run
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | '''S,L,IC'''
| style="background-color:#FFFFFF;" | '''hop & SC'''
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | IC
|-
| style="background-color:#FFFFFF;" | IC
| style="background-color:#CCFFFF;" |'''New Kakoyin'''
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | Stand = Hover Dash
| style="background-color:#FFFFFF;" | '''S,L,IC'''
| style="background-color:#FFFFFF;" | '''S,L,IC'''
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | minimal höher
| style="background-color:#FFFFFF;" |
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
|-
| style="background-color:#CCFFFF;" |'''Hol Horse & Boingo'''
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | Run
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" |  
| style="background-color:#FFFFFF;" | '''IC'''
| style="background-color:#FFFFFF;" | '''IC'''
|-
|-
| '''Vanilla Ice'''
| style="background-color:#CCFFFF;" |'''Rubber Soul'''
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | S,L,IC
| style="background-color:#FFFFFF;" | '''S,L,IC'''
| style="background-color:#FFFFFF;" | S,L,IC
| style="background-color:#FFFFFF;" | '''S,L,IC'''
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
|-
| style="background-color:#CCFFFF;" |'''Young Joseph'''
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | Run
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | kein Highjump
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | minimal höher
| style="background-color:#FFFFFF;" | '''IC'''
| style="background-color:#FFFFFF;" |  
| style="background-color:#FFFFFF;" | '''IC'''
| style="background-color:#FFFFFF;" |  
|}
| style="background-color:#FFFFFF;" |  
 
| style="background-color:#FFFFFF;" | Ja
 
| style="background-color:#FFFFFF;" |  
 
 
{| border=1 style="text-align: center; color:black; border: 1px #000000 solid; border-collapse: collapse;"
! style="width:100px;background-color:#FFFF99;" | Character
! style="width:100px;background-color:#FFFF99;" | Stand Hyperhop vs Smalljump
! style="width:100px;background-color:#FFFF99;" | Stand Double Jump
! style="width:100px;background-color:#FFFF99;" | Super Jump vs Jump (8)
! style="width:100px;background-color:#FFFF99;" | Super Jump vs Jump(9)
! style="width:100px;background-color:#FFFF99;" | Stand Super Jump vs Stand Jump (8)
! style="width:100px;background-color:#FFFF99;" | Stand Super Jump vs Stand Jump (9)
! style="width:100px;background-color:#FFFF99;" | Air Dash
! style="width:100px;background-color:#FFFF99;" | Special
|-
|-
| '''Devo'''
| style="background-color:#CCFFFF;" | '''Abdul'''
| style="background-color:#FFFFFF;" | normal
| style="background-color:#CCFF66;" | minimal weiter
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#33FF00;" | alle
| style="background-color:#FFFFFF;" | S,L,IC
| style="background-color:#CCFF66;" | minimal höher
| style="background-color:#FFFFFF;" | S,L,IC
| style="background-color:#33FF00;" | viel weiter
| style="background-color:#33FF00;" | viel höher
| style="background-color:#33FF00;" | viel höherer Bogen
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | abgekoppelte Stand: Triple Jump
|-
| style="background-color:#CCFFFF;" |'''Jotaro'''
| style="background-color:#FFFF66;" | kein Unterschied
| style="background-color:#33FF00;" | alle
| style="background-color:#FFFF66;" | wie normal Jump, slow fall
| style="background-color:#33FF00;" | viel weiter
| style="background-color:#33FF00;" | viel höher
| style="background-color:#33FF00;" | viel höherer Bogen
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | alle
| style="background-color:#FFFFFF;" | wie normal Jump
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |  
| style="background-color:#FFFFFF;" |  
|-
| style="background-color:#CCFFFF;" |'''Iggy'''
| style="background-color:#FFFF66;" | minimal kürzer
| style="background-color:#FFFF66;" | nein
| style="background-color:#33FF00;" | höher
| style="background-color:#33FF00;" | weiter
| style="background-color:#33FF00;" | viel höher
| style="background-color:#33FF00;" | höherer Bogen
| style="background-color:#33FF00;" | Ja
| style="background-color:#FFFFFF;" | Stand Float mit [7]/[8]/[9]
|-
| style="background-color:#CCFFFF;" |'''Mariah'''
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | Stand hat Wall Run
| style="background-color:#33FF00;" | höher
|-
| style="background-color:#33FF00;" | weiter
| '''Alessi'''
| style="background-color:#FFFFFF;" | Stand ON = backwalk langsamer
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | S,L,IC
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | IC
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | minimal höher
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |  
| style="background-color:#FFFFFF;" |  
|-
| style="background-color:#CCFFFF;" |'''Midler'''
| style="background-color:#CCFF66;" | minimal weiter
| style="background-color:#33FF00;" | alle
| style="background-color:#FFFF66;" | wie normal Jump
| style="background-color:#33FF00;" | viel weiter
| style="background-color:#33FF00;" | viel höher
| style="background-color:#33FF00;" | höherer Bogen
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" |  
| style="background-color:#FFFFFF;" |  
|-
|-
| '''Polnareff'''
| style="background-color:#CCFFFF;" |'''Joseph'''
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFF66;" | minimal kürzer
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFFFF;" | S,L,IC
| style="background-color:#FFFFFF;" | S,L,IC
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#33FF00;" | höher
| style="background-color:#33FF00;" | weiter
| style="background-color:#CCFF66;" | minimal höher
| style="background-color:#CCFF66;" | minimal kürzer
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | alle
| style="background-color:#FFFFFF;" | wie normal Jump, slow fall
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |  
| style="background-color:#FFFFFF;" |  
|-
| style="background-color:#CCFFFF;" |'''Kakoyin'''
| style="background-color:#FFFF66;" | kein Unterschied
| style="background-color:#33FF00;" | alle
| style="background-color:#CCFF66;" | minimal höher
| style="background-color:#33FF00;" | weiter
| style="background-color:#CCFF66;" | minimal höher
| style="background-color:#33FF00;" | weiterer & höherer Bogen
| style="background-color:#33FF00;" | Ja
| style="background-color:#FFFFFF;" | abgekoppelte Stand hat Triple Jump
|-
| style="background-color:#CCFFFF;" |'''Dio'''
| style="background-color:#33FF00;" | weiter
| style="background-color:#33FF00;" | alle
| style="background-color:#CCFF66;" | minimal höher
| style="background-color:#CCFF66;" | minimal höher
| style="background-color:#33FF00;" | weiter
| style="background-color:#33FF00;" | weiterer & höherer Bogen
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" |  
| style="background-color:#FFFFFF;" |  
|-
| style="background-color:#CCFFFF;" |'''Chaka'''
| style="background-color:#FFFF66;" | kein Unterschied
| style="background-color:#FFFF66;" | Nein
| style="background-color:#CCFF66;" | minimal höher
| style="background-color:#33FF00;" | sehr weit
| style="background-color:#CCFF66;" | minimal höher
| style="background-color:#33FF00;" | weiterer & höherer Bogen
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | abgekoppelte Stand: Triple Jump
| style="background-color:#FFFFFF;" | Sprünge mit Stand ON stark verändert
|-
|-
| '''Shadow Dio'''
| style="background-color:#CCFFFF;" |'''Petshop'''
| style="background-color:#FFFFFF;" | normal
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#33FF00;" | infinite
| style="background-color:#FFFFFF;" | S,L,IC
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | S,L,IC
| style="background-color:#CCFF66;" | minimal weiter
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#33FF00;" | Ja
| style="background-color:#FFFFFF;" | Kann fliegen mit [7]/[8]/[9], hat kein Smalljump
|-
| style="background-color:#CCFFFF;" |'''Anubis Polnareff'''
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | minimal höher
| style="background-color:#FFFF66;" | wie normal Jump, slow fall
| style="background-color:#FFFFFF;" |  
| style="background-color:#33FF00;" | weiter
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
Zeile 285: Zeile 326:
| style="background-color:#FFFFFF;" |  
| style="background-color:#FFFFFF;" |  
|-
|-
| '''Kahn'''
| style="background-color:#CCFFFF;" |'''Hol Horse'''
| style="background-color:#FFFFFF;" | normal
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | S,L,IC
| style="background-color:#CCFF66;" | minimal höher
| style="background-color:#FFFFFF;" | hop & SC
| style="background-color:#33FF00;" | weiter
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | minimal höher
| style="background-color:#FFFFFF;" |  
| style="background-color:#FFFFFF;" |  
|-
| style="background-color:#CCFFFF;" |'''Vanilla Ice'''
| style="background-color:#CCFF66;" | minimal weiter
| style="background-color:#33FF00;" | alle
| style="background-color:#CCFF66;" | minimal höher
| style="background-color:#CCFF66;" | minimal weiter
| style="background-color:#CCFF66;" | minimal höher als Stand Jump, Slow Fall
| style="background-color:#33FF00;" | weiter, Slow Fall
| style="background-color:#33FF00;" | Ja
| style="background-color:#FFFFFF;" |
|-
| style="background-color:#CCFFFF;" |'''Devo'''
| style="background-color:#CCFF66;" | minimal weiter
| style="background-color:#33FF00;" | alle
| style="background-color:#FFFF66;" | wie normal Jump
| style="background-color:#CCFF66;" | minimal weiter
| style="background-color:#FFFFFF;" | Stand springt höher als Devo
| style="background-color:#FFFFFF;" | Stand springt weiter als Devo
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | Stand hat Wall Run
|-
| style="background-color:#CCFFFF;" |'''Alessi'''
| style="background-color:#FFFF66;" | kein Unterschied
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCFF66;" | minimal höher
| style="background-color:#CCFF66;" | minimal weiter
| style="background-color:#FFFF66;" | wie normaler Superjump
| style="background-color:#FFFF66;" | wie normaler Superjump
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" |  
| style="background-color:#FFFFFF;" |  
|-
|-
| '''New Kakoyin'''
| style="background-color:#CCFFFF;" |'''Polnareff'''
| style="background-color:#FFFFFF;" | normal
| style="background-color:#CCFF66;" | minimal weiter
| style="background-color:#FFFFFF;" | Hover Dash
| style="background-color:#33FF00;" | alle
| style="background-color:#FFFFFF;" | S,L,IC
| style="background-color:#FFFF66;" | wie normal Jump, slow fall
| style="background-color:#FFFFFF;" | S,L,IC
| style="background-color:#CCFF66;" | minimal weiter
| style="background-color:#33FF00;" | höher
| style="background-color:#33FF00;" | höherer Bogen
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | abgekoppelte Stand: Triple Jump
|-
| style="background-color:#CCFFFF;" |'''Shadow Dio'''
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | ja / keine Variationen
| style="background-color:#CCFF66;" | minimal höher
| style="background-color:#FFFFFF;" | minimal höher
| style="background-color:#33FF00;" | weiter
| style="background-color:#FFFFFF;" | minimal weiter
| style="background-color:#FFFFFF;" | Nein
| style="background-color:#FFFFFF;" | Nein
| style="background-color:#FFFFFF;" | Ja
| style="background-color:#FFFFFF;" | Hat statt Dash einen Hoverdash. Stand ON = kein Small & Super Jump. abgekoppelte Stand: Triple Jump
|-
| '''HolHorse&Boingo'''
| style="background-color:#FFFFFF;" | normal
| style="background-color:#FFFFFF;" | Run
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | IC
| style="background-color:#FFFFFF;" | IC
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | minimal höher
| style="background-color:#FFFFFF;" |  
| style="background-color:#FFFFFF;" |  
|-
| style="background-color:#CCFFFF;" |'''Kahn'''
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCFF66;" | minimal höher
| style="background-color:#CCFF66;" | minimal weiter
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
Zeile 330: Zeile 396:
| style="background-color:#FFFFFF;" |  
| style="background-color:#FFFFFF;" |  
|-
|-
| '''Rubber Soul'''
| style="background-color:#CCFFFF;" |'''New Kakoyin'''
| style="background-color:#FFFFFF;" | normal
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | Ground
| style="background-color:#FFFF66;" | ja / keine Variationen
| style="background-color:#FFFFFF;" | S,L,IC
| style="background-color:#CCFF66;" | minimal höher
| style="background-color:#FFFFFF;" | S,L,IC
| style="background-color:#CCFF66;" | minimal weiter
| style="background-color:#FFFF66;" | Nein
| style="background-color:#FFFF66;" | Nein
| style="background-color:#33FF00;" | Ja
| style="background-color:#FFFFFF;" | bei Stand ON statt Dash einen Hoverdash. Stand ON = kein Small & Super Jump. abgekoppelte Stand: Triple Jump
|-
| style="background-color:#CCFFFF;" |'''Hol Horse & Boingo'''
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCFF66;" | minimal höher
| style="background-color:#CCFF66;" | minimal weiter
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | minimal höher
| style="background-color:#FFFFFF;" |
| style="background-color:#FCCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" |  
| style="background-color:#FFFFFF;" |  
|-
|-
| '''Young Joseph'''
| style="background-color:#CCFFFF;" |'''Rubber Soul'''
| style="background-color:#FFFFFF;" | normal
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | Run
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCFF66;" | minimal höher
| style="background-color:#CCFF66;" | minimal weiter
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | IC
| style="background-color:#FFFFFF;" | IC
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFFFF;" | wie normal Jump
| style="background-color:#FFFFFF;" |  
| style="background-color:#FFFFFF;" |  
|-
| style="background-color:#CCFFFF;" |'''Young Joseph'''
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#FFFF66;" | wie normal Jump
| style="background-color:#CCFF66;" | minimal weiter
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
| style="background-color:#CCCCCC;" | N/A
Zeile 360: Zeile 436:
| style="background-color:#FFFFFF;" |  
| style="background-color:#FFFFFF;" |  
|}
|}


==Quelle==
==Quelle==
*'''Subarashii & AtTheGates individual research'''
*'''Subarashii & AtTheGates original research'''

Aktuelle Version vom 5. November 2009, 14:44 Uhr

Achtung: folgende Punkte fehlen noch: Dash Smalljump / Jump / Superjump mit und ohne Stand, Hyperhop & Kombination mit Dash & Stand

Legende

  • S: Short Dash: 66 oder 44 nur antippen
  • L: Long Dash: 66 oder 44 länger halten
  • IC: Instant Cancel: Der Dash oder Backdash kann sofort durch drücken von 4 oder 6 abgebrochen werden.
  • Double Jump: der Begriff "alle" bedeutet hier, es stehen einem Charakter alle Variationen zur verfügung. Diese sind:
    • Jump -> Double Jump
    • Jump -> Small Jump
    • Small Jump -> Double Jump
    • Small Jump -> Small Jump
    • Super Jump -> Double Jump
    • Super Jump -> Small Jump


Liste

Character Walk Dash Type Dash Back Dash Run (forward) Run (back)
Abdul normal Ground IC IC N/A N/A
Jotaro normal Ground S,L,IC S,L,IC N/A N/A
Iggy vorne schneller als zurück Ground IC IC N/A N/A
Mariah normal Run N/A N/A IC IC
Midler vorne schneller als zurück Ground S,L,IC S,L,IC N/A N/A
Joseph normal Run N/A N/A IC IC
Kakoyin normal Ground S,L,IC S,L,IC N/A N/A
Dio normal Ground S,L,IC S,L,IC N/A N/A
Chaka Stand ON = backwalk langsamer Ground S,L S,L N/A N/A
Petshop vorne schneller als zurück Ground S,L,IC S,L,IC N/A N/A
Anubis Polnareff normal Ground S,L,IC S,L,IC N/A N/A
Hol Horse normal Run N/A N/A IC IC
Vanilla Ice normal Ground S,L,IC S,L,IC N/A N/A
Devo normal Ground S,L,IC S,L,IC N/A N/A
Alessi Stand ON = backwalk langsamer Ground S,L,IC *nur nach Shrink *nur nach Shrink IC
Polnareff normal Ground S,L,IC S,L,IC N/A N/A
Shadow Dio normal Ground S,L,IC S,L,IC N/A N/A
Kahn normal Ground S,L,IC hop & SC N/A N/A
New Kakoyin normal Stand = Hover Dash S,L,IC S,L,IC N/A N/A
Hol Horse & Boingo normal Run N/A N/A IC IC
Rubber Soul normal Ground S,L,IC S,L,IC N/A N/A
Young Joseph normal Run N/A N/A IC IC



Character Stand Hyperhop vs Smalljump Stand Double Jump Super Jump vs Jump (8) Super Jump vs Jump(9) Stand Super Jump vs Stand Jump (8) Stand Super Jump vs Stand Jump (9) Air Dash Special
Abdul minimal weiter alle minimal höher viel weiter viel höher viel höherer Bogen N/A abgekoppelte Stand: Triple Jump
Jotaro kein Unterschied alle wie normal Jump, slow fall viel weiter viel höher viel höherer Bogen N/A
Iggy minimal kürzer nein höher weiter viel höher höherer Bogen Ja Stand Float mit [7]/[8]/[9]
Mariah N/A N/A höher weiter N/A N/A N/A
Midler minimal weiter alle wie normal Jump viel weiter viel höher höherer Bogen N/A
Joseph minimal kürzer N/A höher weiter minimal höher minimal kürzer N/A
Kakoyin kein Unterschied alle minimal höher weiter minimal höher weiterer & höherer Bogen Ja abgekoppelte Stand hat Triple Jump
Dio weiter alle minimal höher minimal höher weiter weiterer & höherer Bogen N/A
Chaka kein Unterschied Nein minimal höher sehr weit minimal höher weiterer & höherer Bogen N/A Sprünge mit Stand ON stark verändert
Petshop N/A infinite N/A minimal weiter N/A N/A Ja Kann fliegen mit [7]/[8]/[9], hat kein Smalljump
Anubis Polnareff N/A N/A wie normal Jump, slow fall weiter N/A N/A N/A
Hol Horse N/A N/A minimal höher weiter N/A N/A N/A
Vanilla Ice minimal weiter alle minimal höher minimal weiter minimal höher als Stand Jump, Slow Fall weiter, Slow Fall Ja
Devo minimal weiter alle wie normal Jump minimal weiter Stand springt höher als Devo Stand springt weiter als Devo N/A Stand hat Wall Run
Alessi kein Unterschied N/A minimal höher minimal weiter wie normaler Superjump wie normaler Superjump N/A
Polnareff minimal weiter alle wie normal Jump, slow fall minimal weiter höher höherer Bogen N/A abgekoppelte Stand: Triple Jump
Shadow Dio N/A N/A minimal höher weiter N/A N/A N/A
Kahn N/A N/A minimal höher minimal weiter N/A N/A N/A
New Kakoyin N/A ja / keine Variationen minimal höher minimal weiter Nein Nein Ja bei Stand ON statt Dash einen Hoverdash. Stand ON = kein Small & Super Jump. abgekoppelte Stand: Triple Jump
Hol Horse & Boingo N/A N/A minimal höher minimal weiter N/A N/A N/A
Rubber Soul N/A N/A minimal höher minimal weiter N/A N/A N/A
Young Joseph N/A N/A wie normal Jump minimal weiter N/A N/A N/A

Quelle

  • Subarashii & AtTheGates original research