Hwa Jai(KOFXIII): Unterschied zwischen den Versionen

(Die Seite wurde neu angelegt: „{{KOF XIII Character | portrait= Image:KOFXII_.jpg‎ }} = Matchups= = Gameplay Profil = = Normals & Command Normals = ==Standing Normals== ==Crouching Normal…“)
 
 
(16 dazwischenliegende Versionen von 5 Benutzern werden nicht angezeigt)
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{{KOF XIII Character
{{KOF XIII Character
| portrait= [[Image:KOFXII_.jpg‎]]
| portrait = [[Image:KOFXIII_Hwa_Jai.png]]
| name = Hwa Jai
| jname = ホア・ジャイ
}}
}}
= Matchups=
= Matchups=
= Gameplay Profil =
= Gameplay Profil =
= Normals & Command Normals =
= Normals =
==Standing Normals==
==Standing Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
|-
| style="background-color:#F9F9F9;" |s.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |S,C
|-
| style="background-color:#F9F9F9;" |s.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |S
|-
| style="background-color:#F9F9F9;" |s.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |S
|-
| style="background-color:#F9F9F9;" |s.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |cl.c
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |S
|-
| style="background-color:#F9F9F9;" |cl.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |S
|}
==Crouching Normals==
==Crouching Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
|-
| style="background-color:#F9F9F9;" |c.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |S,C
|-
| style="background-color:#F9F9F9;" |c.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |C
|-
| style="background-color:#F9F9F9;" |c.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |S
|-
| style="background-color:#F9F9F9;" |c.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |S
|}
==Jumping Normals==
==Jumping Normals==
=Command Moves=
 
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
|-
| style="background-color:#F9F9F9;" |ju.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |ju.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |ju.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |ju.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |j.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |45
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |j.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |45
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |j.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |72
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |j.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |
|}
 
==Command Normals==
 
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
|-
| style="background-color:#F9F9F9;" |df+B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |S
|-
| style="background-color:#F9F9F9;" | -
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|}
 
= Special Moves =
= Special Moves =
= Desperation Moves=
[http://www.youtube.com/watch?v=U_cfhOGUQzM Video mit allen Specials]
= Combos =
 
== Standard Combos ==
*'''(j.)SRK+K, QCF+K,QCF+K (Dragonkick):''' Drive Cancel (nur in Air Moves).
== Super Combos ==
**'''EX:''' hat 3 Followups und Unverwundbarkeit. bricht die Juggle-Regeln (combot sogar nach einem Anti-Air standing A). Selbiges gilt für die Air-Version. Drive Cancel (nur in Air Moves).
 
*'''QCB+K (Dragon Tail):''' kein Overhead. A-Version combot aus schweren Angriffen und nach der D-Version kann man Normals linken (beides Konsole only). Drive Cancel (nur in Air Moves).
**'''EX:''' kein Overhead. geht durch Projektile. Verursacht Knockdown. Drive Cancel (nur in Air Moves).
 
*'''j.QCB+K (Air Dragon Tail):'''
**'''EX:''' schneller und mehr Range.
 
*'''QCF+P:''' Schlagserie.
**'''EX:''' launcht (Juggle danach möglich). hat Drive & Super Cancel.
 
== Desperation Moves & Neo-MAX==
*'''QCF,QCF+K (Dragon Dance):'''
**'''EX:''' Unverwundbarkeit, mehr Schaden und weniger Startup.
 
*'''QCF,HCB+P:''' Command-Grab Super, A-Version = 1F Wurf, C-Version hat einen Sprung davor (nur auf Konsole, auf Arcade beide mit Sprung). Combot aus z.B. cr.C. MAX-Cancel, wenn Hwa Jai den Backbreaker macht.
 
*'''QCF,HCB+KK:''' Neo-MAX.
 
== Combos ==
 
'''1 Stock:'''
*'''C,df+B,QCF,HCB+B:'''333 Schaden.
 
 
'''1 Stock, 50% Drive-Gauge:'''
*'''C,df+B, SRK+D(2 Hits) Drive Cancel j.QCB+B QCF,QCF+B:''' 455 Schaden.
*'''C,df+B, SRK+D(2 Hits) Drive Cancel j.QCB+B, D, SRK+KK:''' 440 Schaden, danach Okizeme.
 
 
'''2 Stocks, 50% Drive-Gauge:'''
*'''C,df+B, SRK+D(2 Hits) Drive Cancel j.QCB+B QCF,QCF+KK:''' 525 Schaden.
 
 
'''2 Stock, 100% Drive-Gauge:'''
*'''C,df+B, SRK+D(2 Hits) Drive Cancel j.QCB+B (corner)SRK+D Drive Cancel j.QCB+B, SRK+D, QCF,QCF+KK:''' 700 Schaden.
 
 
'''Drunk Mode, 50% Drive-Gauge:'''
*'''C, df+B, SRK+D(2 Hits) Drive Cancel j.QCB+B, SRK+D:''' 438 Schaden.
 
 
'''Drunk Mode 1 Stock 50% Drive-Gauge:'''
*'''(corner) C,df+B, SRK+B Drive Cancel j.QCB+D, QCB+D, QCB+D, QCB+B, QCF+A, QCF,QCF+B:''' 681 Schaden.
 
 
'''Drunk Mode 2 Stocks 50% Drive-Gauge:'''
*'''C,df+B, SRK+D(2 Hits) Drive Cancel j.QCB+B, SRK+D, QCF,QCF+KK:''' 688 Schaden.
 
''Alle Combos von Xenophobian''
 
 
 
 
 
'''sonstige Combos:'''
 
*'''s.D, df.B, HyperDrive, s.D, df.B, dp.D, dp.D, qcb.D, \/, dp.D, dp.D, qcb.D, \/, dp.D, dp.B, \/, NeoMax''' 3 Stocks, 806 Schaden.
 
*'''j.D, s.D, HyperDrive, s.D, dp.D, qcb.D, \/, dp.D, dp.D, qcb.D, \/, dp.D, dp.D, qcb.D, \/, NeoMax, 2x qcf.BD'''  911 Schaden, 5 Stocks. Corner Only!
 
*'''j.D, s.D, df.B, BC-Activate, s.D, df.B, DP+D, qcb+D, \/, qcb+B, DP+B, qcb+D, \/, qcb+D, 2x[DP+D, DP+B, \/], QCF,HCF+BD(NeoMax trifft nicht mit Ender animation), qcf+A, qcfx2+BD''' 4Stocks, 1007DMG. ''nach dem ersten DP+D sollte man Corner sein, starten der combo midscreen möglich.''
 
==Änderungen in der Konsolenversion gegenüber der Arcadeversion==
*Drink Super verändert - scheinbar bessere Recovery.
*CD verändert - bewegt Hwa Jai nach vorne und hat Unverwundbarkeit gegen tiefe Angriffe.
*QCB+B hat weniger Startup, combot aus schweren Angriffen.
*QCB+D hat weniger Recovery, danach kann man Normals linken.
*QCF,HCB+A ist jetzt ein 1F-Wurf ohne den Sprung der C-Version.
*SRK+KK reduziert das Guard Meter weniger.
*(j.)SRK+KK trifft jetzt 3 Mal (wie die Boden-Version) und verursacht 154 Schaden.
 
= Externe Links =
= Externe Links =
= Navigation =
{{KOFXIII_Navi}}
{{KOFXIII_Navi}}
[[Category:Male Character]]
[[Category:Male Character]]
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