Hayate(KOFXI): Unterschied zwischen den Versionen

4.750 Bytes hinzugefügt ,  19. Oktober 2021
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| j.4C|| 16 || 6|| /|| / ||Earliest possible timing jump frame 4 or later. 7F landing recovery. In ch-state until end of active time (command normal). Same hitbox as smalljump 4C.
| j.4C|| 16 || 6|| /|| / ||Earliest possible timing jump frame 4 or later. 7F landing recovery. In ch-state until end of active time (command normal). Same hitbox as smalljump 4C.
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| 236A|| 11 || 36|| <span style="color: red;">-7</span>*|| <span style="color: red;">-8</span>* ||Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-36 counterhit-state. Total duration 49F (Hayate recovers 4F after active time ends). Boomerang catch triggers 39F after move ends (F88). *=point blank.*=point blank.
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| 236C|| 11 || 36|| <span style="color: red;">-19</span>*|| <span style="color: red;">-20</span>* ||Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-48 counterhit-state. Total duration 61F (Hayate recovers 16F after active time ends). Boomerang catch triggers 20F after move ends (F81). *=point blank.
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| Catch(ground)|| / || 22|| /|| / ||Only triggers if Hayate is standing, crouching or in jump startup. Can be cancelled into normal attacks, but not into specials or guard.
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| j.236P|| 21 || 42|| <span style="color: blue;">+7</span>*|| <span style="color: blue;">+6</span>* ||Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps. Minimum height = F8 of jump. F1-30 counterhit-state. 23F landing recovery. Boomerang catch triggers on F117 (counting from first frame). *= point blank & lowest possible height (while falling).
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| Catch(air)|| / || n*|| /|| / ||Only triggers if Hayate is in the air & not attacking. Can be cancelled into normal attacks but not into specials (attacking avoids the landing recovery). 4F landing recovery. *=lasts until landing.
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| 214C|| 13 || 30+3+10|| KD|| <span style="color: red;">-11</span> ||Hit 2+3 only trigger if first hit connects. Launches (juggle OK). 2nd hit can be QSed, launches & allows juggles. Only has 1F (guard only-) recovery on whiff.
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| >214C|| 5 || 4|| KD|| <span style="color: red;">-33</span> ||Airborne F1. 17F landing recovery.
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| 623B|| 3 || 2+2+18|| KD|| <span style="color: red;">-30</span>* ||F1-4 invul. F5-10 invul on feet. Airborne F13-47. 12F landing recovery. 2nd hit launches. 1st & 2nd hit can be Qsed & have Super Cancel. *=3rd hit doesn't connect on guard.
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| 623D|| 3 || 2+3+21|| KD|| <span style="color: red;">-37</span> ||First hit has Super Cancel. Super Cancel. F1-13 invul on feet. Airborne F15-58. 14F landing recovery. 2nd hit does not launch. 1st & 2nd hit can be Qsed.
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| j.2P|| 12 || n*|| KD|| <span style="color: red;">-7</span>/<span style="color: red;">-5</span>* ||Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. Earliest possible timing = jump F5. *=active until landing. *2=-7 from jumping F5, -5 if done as low as possible. 11F landing recovery.
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| 214K|| 10* || 24|| KD|| <span style="color: red;">-27</span> ||*=minimum startup (only activates on proximity, checks F1-29). F1-29 invul on feet & counterhit-state. On whiff, F30 recovery. Wall bounce. Allows Juggles. Can be cancelled into air special moves. On hit, counterhit-state F1-49 (until landing). 8F landing recovery.
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| j.214K|| 13 || n*|| <span style="color: red;">-3</span>*| <span style="color: red;">-4</span>* ||Not an overhead. Earliest possible timing: F6 of smalljump / F4 of normal jump. 11F landing recovery. *=active until landing. *2+3=from lowest possible height.
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| 236236A|| 35* || 48|| KD|| <span style="color: red;">-7</span>* ||Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F35 only (first active frame). *=old japanese data lists 36F startup. *2=guarding the first boomerang frame (slightly outside of point blank range).
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| 236236C|| 58* || 48|| KD|| <span style="color: red;">-7</span>* ||Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F58 only (first active frame). *=old japanese data lists 59F startup. *2=guarding the first boomerang frame (slightly outside of point blank range).
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| 214214P|| 10* || 24|| KD|| <span style="color: red;">-13</span>* ||F1-5 invul. F1-54 counterhit-state. F55 regular recovery. *=point blank. Dream cancel on all active frames.
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| 632146E|| 4 || 24|| KD|| <span style="color: red;">-24</span>* ||Juggle anywhere. F1 invul. F2-27 feet invul & counterhit-state. 28-48 regular recovery (21F). *=point blank.
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| 2363214E(search)|| / || 43*|| /|| / ||F1 invul. F2-43 feet invul & counterhit state. *= 43F window for the hit to trigger while Hayate moves forward. F44-64 standing recovery (if opponent was not close enough to trigger a hit).
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| 2363214E(hit)|| 1/6* || 6|| KD|| <span style="color: red;">-20</span> ||Hits low. F1-11 invul. *=Activates on proximity (fastest timing during super freeze on F28, which equals F1) / if the move started further away, the hit triggers 6F after contact. 29F crouching, 6F standing recovery.
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| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-3*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-4*
| style="background-color:#F9F9F9;" |Not an overhead. Earliest possible timing: F6 of smalljump / F4 of normal jump. 11F landing recovery. *=active until landing.
| style="background-color:#F9F9F9;" |Not an overhead. Earliest possible timing: F6 of smalljump / F4 of normal jump. 11F landing recovery. *=active until landing.*2+3=from lowest possible height.
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| style="background-color:#F9F9F9;" |'''236236A'''
| style="background-color:#F9F9F9;" |'''236236A'''
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