Hayate(KOFXI): Unterschied zwischen den Versionen

305 Bytes hinzugefügt ,  19. Oktober 2021
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| style="background-color:#F9F9F9;" |'''214K'''
| style="background-color:#F9F9F9;" |'''214K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_214K.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_214K_1.png]][[bild:kofxi_hayate_214K_2.png]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-27
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |*=minimum startup (only activates on proximity, checks F1-29). F1-29 invul on feet & counterhit-state. On whiff, F30 recovery. Wall bounce. Allows Juggles. Can be cancelled into air special moves. On hit, counterhit-state F1-49 (until landing). 8F landing recovery.
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| style="background-color:#F9F9F9;" |'''j.2P'''
| style="background-color:#F9F9F9;" |'''j.2P'''
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