Hayate(KOFXI): Unterschied zwischen den Versionen

 
(16 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 10: Zeile 10:
}}
}}


== Farben ==
== Colors ==
{{KOF XI Colors
{{KOF XI Colors
|square=[[Datei:KOFXI hayate S.jpg]]
|square=[[Datei:KOFXI hayate S.png]]
|cross=[[Datei:KOFXI hayate X.jpg]]
|cross=[[Datei:KOFXI hayate X.png]]
|triangle=[[Datei:KOFXI hayate T.jpg]]
|triangle=[[Datei:KOFXI hayate T.png]]
|circle=[[Datei:KOFXI hayate C.jpg]]
|circle=[[Datei:KOFXI hayate C.png]]
|R1+square=[[Datei:KOFXI hayate R1S.jpg]]
|R1+square=[[Datei:KOFXI hayate R1S.png]]
|R1+cross=[[Datei:KOFXI hayate R1X.jpg]]
|R1+cross=[[Datei:KOFXI hayate R1X.png]]
|R1+triangle=[[Datei:KOFXI hayate R1T.jpg]]
|R1+triangle=[[Datei:KOFXI hayate R1T.png]]
|R1+circle=[[Datei:KOFXI hayate R1C.jpg]]
|R1+circle=[[Datei:KOFXI hayate R1C.png]]
|L1+square=[[Datei:KOFXI hayate L1S.jpg]]
|L1+square=[[Datei:KOFXI hayate L1S.png]]
|L1+cross=[[Datei:KOFXI hayate L1X.jpg]]
|L1+cross=[[Datei:KOFXI hayate L1X.png]]
|L1+triangle=[[Datei:KOFXI hayate L1T.jpg]]
|L1+triangle=[[Datei:KOFXI hayate L1T.png]]
|L1+circle=[[Datei:KOFXI hayate L1C.jpg]]
|L1+circle=[[Datei:KOFXI hayate L1C.png]]
}}
}}
==Frame Data==
==Frame Data==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
Zeile 94: Zeile 95:
|-
|-
| j.4C|| 16 || 6|| /|| / ||Earliest possible timing jump frame 4 or later. 7F landing recovery. In ch-state until end of active time (command normal). Same hitbox as smalljump 4C.
| j.4C|| 16 || 6|| /|| / ||Earliest possible timing jump frame 4 or later. 7F landing recovery. In ch-state until end of active time (command normal). Same hitbox as smalljump 4C.
|-
| 236A|| 11 || 36|| <span style="color: red;">-7</span>*|| <span style="color: red;">-8</span>* ||Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-36 counterhit-state. Total duration 49F (Hayate recovers 4F after active time ends). Boomerang catch triggers 39F after move ends (F88). *=point blank.*=point blank.
|-
| 236C|| 11 || 36|| <span style="color: red;">-19</span>*|| <span style="color: red;">-20</span>* ||Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-48 counterhit-state. Total duration 61F (Hayate recovers 16F after active time ends). Boomerang catch triggers 20F after move ends (F81). *=point blank.
|-
| Catch(ground)|| / || 22|| /|| / ||Only triggers if Hayate is standing, crouching or in jump startup. Can be cancelled into normal attacks, but not into specials or guard.
|-
| j.236P|| 21 || 42|| <span style="color: blue;">+7</span>*|| <span style="color: blue;">+6</span>* ||Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps. Minimum height = F8 of jump. F1-30 counterhit-state. 23F landing recovery. Boomerang catch triggers on F117 (counting from first frame). *= point blank & lowest possible height (while falling).
|-
| Catch(air)|| / || n*|| /|| / ||Only triggers if Hayate is in the air & not attacking. Can be cancelled into normal attacks but not into specials (attacking avoids the landing recovery). 4F landing recovery. *=lasts until landing.
|-
| 214C|| 13 || 30+3+10|| KD|| <span style="color: red;">-11</span> ||Hits 2+3 only trigger if first hit connects. Launches (juggle OK). 2nd hit can be QSed, launches & allows juggles. Only has 1F (guard only-) recovery on whiff.
|-
| >214C|| 5 || 4|| KD|| <span style="color: red;">-33</span> ||Airborne F1. 17F landing recovery.
|-
| 623B|| 3 || 2+2+18|| KD|| <span style="color: red;">-30</span>* ||F1-4 invul. F5-10 invul on feet. Airborne F13-47. 12F landing recovery. 2nd hit launches. 1st & 2nd hit can be Qsed & have Super Cancel. *=3rd hit doesn't connect on guard.
|-
| 623D|| 3 || 2+3+21|| KD|| <span style="color: red;">-37</span> ||First hit has Super Cancel. Super Cancel. F1-13 invul on feet. Airborne F15-58. 14F landing recovery. 2nd hit does not launch. 1st & 2nd hit can be Qsed.
|-
| j.2P|| 12 || n*|| KD|| <span style="color: red;">-7</span>/<span style="color: red;">-5</span>* ||Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. Earliest possible timing = jump F5. *=active until landing. *2=-7 from jumping F5, -5 if done as low as possible. 11F landing recovery.
|-
| 214K|| 10* || 24|| KD|| <span style="color: red;">-27</span> ||*=minimum startup (only activates on proximity, checks F1-29). F1-29 invul on feet & counterhit-state. On whiff, F30 recovery. Wall bounce. Allows Juggles. Can be cancelled into air special moves. On hit, counterhit-state F1-49 (until landing). 8F landing recovery.
|-
| j.214K|| 13 || n*|| <span style="color: red;">-3</span>*|| <span style="color: red;">-4</span>* ||Not an overhead. Earliest possible timing: F6 of smalljump / F4 of normal jump. 11F landing recovery. *=active until landing. *2+3=from lowest possible height.
|-
| 236236A|| 35* || 48|| KD|| <span style="color: red;">-7</span>* ||Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F35 only (first active frame). *=old japanese data lists 36F startup. *2=guarding the first boomerang frame (slightly outside of point blank range).
|-
| 236236C|| 58* || 48|| KD|| <span style="color: red;">-7</span>* ||Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F58 only (first active frame). *=old japanese data lists 59F startup. *2=guarding the first boomerang frame (slightly outside of point blank range).
|-
| 214214P|| 10* || 24|| KD|| <span style="color: red;">-13</span>* ||F1-5 invul. F1-54 counterhit-state. F55 regular recovery. *=point blank. Dream cancel on all active frames.
|-
| 632146E|| 4 || 24|| KD|| <span style="color: red;">-24</span>* ||Juggle anywhere. F1 invul. F2-27 feet invul & counterhit-state. 28-48 regular recovery (21F). *=point blank.
|-
| 2363214E(search)|| / || 43*|| /|| / ||F1 invul. F2-43 feet invul & counterhit state. *= 43F window for the hit to trigger while Hayate moves forward. F44-64 standing recovery (if opponent was not close enough to trigger a hit).
|-
| 2363214E(hit)|| 1/6* || 6|| KD|| <span style="color: red;">-20</span> ||Hits low. F1-11 invul. *=Activates on proximity (fastest timing during super freeze on F28, which equals F1) / if the move started further away, the hit triggers 6F after contact. 29F crouching, 6F standing recovery.
|-
|-
|}
|}
Zeile 104: Zeile 141:
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''5A(c)'''
| style="background-color:#F9F9F9;" |'''5A(c)'''
Zeile 203: Zeile 240:
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''2A'''
| style="background-color:#F9F9F9;" |'''2A'''
Zeile 247: Zeile 284:
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''6C(c)'''
| style="background-color:#F9F9F9;" |'''6C(c)'''
Zeile 422: Zeile 459:
|-
|-
| style="background-color:#F9F9F9;" |'''214C'''
| style="background-color:#F9F9F9;" |'''214C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_214C_1.png]][[bild:kofxi_hayate_214C_2.png]][[bild:kofxi_hayate_214C_3.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_214C_1.png|150px]][[bild:kofxi_hayate_214C_2.png|150px]][[bild:kofxi_hayate_214C_3.png|150px]]
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |30+3+10
| style="background-color:#F9F9F9;" |30+3+10
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-11
| style="background-color:#F9F9F9;" |-11
| style="background-color:#F9F9F9;" |Hit 2+3 only trigger if first hit connects. Launches (juggle OK). 2nd hit can be QSed. Only has 1F (guard only-) recovery on whiff.
| style="background-color:#F9F9F9;" |Hits 2+3 only trigger if first hit connects. Launches (juggle OK). 2nd hit can be QSed, launches & allows juggles. Only has 1F (guard only-) recovery on whiff.
|-
|-
| style="background-color:#F9F9F9;" |'''>214C'''
| style="background-color:#F9F9F9;" |'''>214C'''
Zeile 438: Zeile 475:
|-
|-
| style="background-color:#F9F9F9;" |'''623B'''
| style="background-color:#F9F9F9;" |'''623B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_623B_1.png]][[bild:kofxi_hayate_623B_2.png]][[bild:kofxi_hayate_623B_3.png]][[bild:kofxi_hayate_623B_gif.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_623B_1.png|100px]][[bild:kofxi_hayate_623B_2.png|100px]][[bild:kofxi_hayate_623B_3.png|150px]][[bild:kofxi_hayate_623B_gif.gif]]
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |2+2+18
| style="background-color:#F9F9F9;" |2+2+18
Zeile 446: Zeile 483:
|-
|-
| style="background-color:#F9F9F9;" |'''623D'''
| style="background-color:#F9F9F9;" |'''623D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_623D_1.png]][[bild:kofxi_hayate_623D_2.png]][[bild:kofxi_hayate_623D_3.png]][[bild:kofxi_hayate_623D_gif.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_623D_1.png|100px]][[bild:kofxi_hayate_623D_2.png|100px]][[bild:kofxi_hayate_623D_3.png|150px]][[bild:kofxi_hayate_623D_gif.gif]]
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |2+3+21
| style="background-color:#F9F9F9;" |2+3+21
Zeile 462: Zeile 499:
|-
|-
| style="background-color:#F9F9F9;" |'''214K'''
| style="background-color:#F9F9F9;" |'''214K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_214K_1.png]][[bild:kofxi_hayate_214K_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_214K_1.png|150px]][[bild:kofxi_hayate_214K_2.png|150px]]
| style="background-color:#F9F9F9;" |10*
| style="background-color:#F9F9F9;" |10*
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |24
Zeile 473: Zeile 510:
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-3*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-4*
| style="background-color:#F9F9F9;" |Not an overhead. Earliest possible timing: F6 of smalljump / F4 of normal jump. 11F landing recovery. *=active until landing.
| style="background-color:#F9F9F9;" |Not an overhead. Earliest possible timing: F6 of smalljump / F4 of normal jump. 11F landing recovery. *=active until landing.*2+3=from lowest possible height.
|-
|-
| style="background-color:#F9F9F9;" |'''236236A'''
| style="background-color:#F9F9F9;" |'''236236A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236236A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236236A.png]]
| style="background-color:#F9F9F9;" |36
| style="background-color:#F9F9F9;" |35*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |48
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-7*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F35 only (first active frame). *=old japanese data lists 36F startup. *2=guarding the first boomerang frame (slightly outside of point blank range).
|-
|-
| style="background-color:#F9F9F9;" |'''236236C'''
| style="background-color:#F9F9F9;" |'''236236C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236236C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236236C.png]]
| style="background-color:#F9F9F9;" |59
| style="background-color:#F9F9F9;" |58*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |48
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-7*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F58 only (first active frame). *=old japanese data lists 59F startup. *2=guarding the first boomerang frame (slightly outside of point blank range).
|-
|-
| style="background-color:#F9F9F9;" |'''214214P'''
| style="background-color:#F9F9F9;" |'''214214P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_214214P.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_214214P_1.png]][[bild:kofxi_hayate_214214P_2.png|200px]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-13*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |F1-5 invul. F1-54 counterhit-state. F55 regular recovery. *=point blank. Dream cancel on all active frames.
|-
|-
| style="background-color:#F9F9F9;" |'''632146E'''
| style="background-color:#F9F9F9;" |'''632146E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_632146E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_632146E.png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-24*
| style="background-color:#F9F9F9;" |Juggle anywhere.
| style="background-color:#F9F9F9;" |Juggle anywhere. F1 invul. F2-27 feet invul & counterhit-state. 28-48 regular recovery (21F). *=point blank.
|-
| style="background-color:#F9F9F9;" |'''2363214E(search)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_2363214E_search.png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |43*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1 invul. F2-43 feet invul & counterhit state. *= 43F window for the hit to trigger while Hayate moves forward. F44-64 standing recovery (if opponent was not close enough to trigger a hit).
|-
|-
| style="background-color:#F9F9F9;" |'''2363214E'''
| style="background-color:#F9F9F9;" |'''2363214E>hit'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_2363214E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_2363214E_hit.png]]
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1/6*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-20
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Hits low. F1-11 invul. *=Activates on proximity (fastest timing during super freeze on F28, which equals F1) / if the move started further away, the hit triggers 6F after contact. 29F crouching, 6F standing recovery.
|-
|-
|}
|}
Zeile 526: Zeile 571:
*2D is invulnerable on F37 only (1F during recovery):<br>
*2D is invulnerable on F37 only (1F during recovery):<br>
[[bild:kofxi_hayate_2D_invul.png]]
[[bild:kofxi_hayate_2D_invul.png]]
== Combos ==
=== General Combos ===
* Combo from U-Rasia at [https://youtu.be/mrCMECsB8K8?t=19047 G-Stage 20221216]
* Footage of Hayate's pseudo-infinite [https://twitter.com/1COhJDL51q61191/status/1771762457977016522 here]
===Vanessa & Hayate===
Infinite combo with Vanessa / Hayate, [https://twitter.com/BZRS15/status/1476829738119630849 clip] by BZR<br>


==Videos==
==Videos==
[https://docs.google.com/document/d/14IQ-Bky3sNj3TBGEkLou8_KAMzJHkQC4GBLrbTFtYmc/edit Hayate Matchvideo archive maintained by Chip]
[https://docs.google.com/document/d/14IQ-Bky3sNj3TBGEkLou8_KAMzJHkQC4GBLrbTFtYmc/edit Hayate Matchvideo archive maintained by Chip]<br>
[https://twitter.com/dagun7676/status/1419313908335087620 clip from 駄軍たっちー]
[https://twitter.com/dagun7676/status/1419313908335087620 clip from 駄軍たっちー]<br>
[https://youtu.be/CHgvs4hpG4U?t=1070 hayate combo @ kohatsu]


{{KOFXI_Navi}}
{{KOFXI_Navi}}
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