Hayate(KOFXI): Unterschied zwischen den Versionen

 
(71 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 4: Zeile 4:
| portrait = [[Image:KOFXI hayate full.png]]
| portrait = [[Image:KOFXI hayate full.png]]
|tier_rank = E
|tier_rank = E
|ratio_rank = 1 Punkt
|ratio_rank = 1 Point
|health = 102
|health = 1.10
|stun_gauge = 77
|stun_gauge = 1.30
|crouch_tier = A
|crouch_tier = A
}}
}}


== Farben ==
== Colors ==
{| cellpadding="0" style="text-align: center;"
{{KOF XI Colors
|[[Datei:KOFXI hayate S.jpg]]
|square=[[Datei:KOFXI hayate S.png]]
|[[Datei:KOFXI hayate X.jpg]]
|cross=[[Datei:KOFXI hayate X.png]]
|[[Datei:KOFXI hayate T.jpg]]
|triangle=[[Datei:KOFXI hayate T.png]]
|[[Datei:KOFXI hayate C.jpg]]
|circle=[[Datei:KOFXI hayate C.png]]
|R1+square=[[Datei:KOFXI hayate R1S.png]]
|R1+cross=[[Datei:KOFXI hayate R1X.png]]
|R1+triangle=[[Datei:KOFXI hayate R1T.png]]
|R1+circle=[[Datei:KOFXI hayate R1C.png]]
|L1+square=[[Datei:KOFXI hayate L1S.png]]
|L1+cross=[[Datei:KOFXI hayate L1X.png]]
|L1+triangle=[[Datei:KOFXI hayate L1T.png]]
|L1+circle=[[Datei:KOFXI hayate L1C.png]]
}}
 
==Frame Data==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Grd!! Note
|-
| 5A(c) || 8 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||Can be chained into all C & D attacks, including command normals.
|-
| 5A(f) || 6 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||Can be chained into all C & D attacks, including command normals.
|-
| 5B(c) || 7 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||
|-
| 5B(f) || 8 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||
|-
| 5C(c) || 8 || 10|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||
|-
| 5C(f) || 8 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||
|-
| 5D(c) || 9 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||
|-
| 5D(f) || 14 || 4|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span> ||
|-
| 5E || 10 || 10|| KD|| <span style="color: red;">-2</span> ||
|-
| 6C(c) || 13 || 8|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span> ||Can be cancelled into (cancel version is the same).
|-
| 6C(f) || 18 || 7|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||
|-
| 3C(c) || 14 || 6|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||Can be cancelled into (cancel version is the same).
|-
| 3C(c) || 15 || 8|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||
|-
| 4C || 25 || 7|| <span style="color: red;">-4</span>|| <span style="color: red;">-5</span> ||1-15F invul, 16-22 above feet invul. Can be cancelled into (cancel version is the same).
|-
| GC || 8 || 8|| KD|| <span style="color: red;">-17</span> ||
|-
| Saving || ? || *|| KD|| / ||Active until landing. 9F/10F recovery (hit/whiff).
|-
| 2A|| 7 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||
|-
| 2B|| 6 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||Can be chained into all C & D attacks, excluding command normals.
|-
| 2C|| 11 || 4|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> ||Can be kara-cancelled.
|-
| 2D|| 9 || 4|| KD|| <span style="color: red;">-20</span> ||Can be kara-cancelled. F37 only invul (bug). Hayate's position moves slightly forward on F46 until end. 49F total duration.
|-
| small A|| 7 || 4|| /|| / ||1F faster than j.A, but same hitbox.
|-
| j.A|| 8 || 4|| /|| / ||1F slower than smalljump A, but same hitbox.
|-
| small B|| 7 || 8|| /|| / ||Same hitbox as j.B.
|-
| j.B|| 7 || 8|| /|| / ||Same hitbox as smalljump B.
|-
| small C|| 8 || 8|| /|| / ||Same hitbox as j.C.
|-
| j.C|| 8 || 8|| /|| / ||Same hitbox as smalljump C.
|-
| small D|| 9 || 8|| /|| / ||f1-20 ch state (longer than active time). Same hitbox as j.D.
|-
| j.D|| 9 || 8|| /|| / ||Same hitbox as smalljump D.
|-
| small E|| 10 || 8|| /|| / ||Same hitbox as j.E.
|-
| j.E|| 10 || 8|| /|| / ||Same hitbox as smalljump E.
|-
| small 4C|| 16 || 6|| /|| / ||Earliest possible timing smalljump frame 6 or later. 7F landing recovery. In ch-state until end of active time (command normal). Same hitbox as jump 4C.
|-
| j.4C|| 16 || 6|| /|| / ||Earliest possible timing jump frame 4 or later. 7F landing recovery. In ch-state until end of active time (command normal). Same hitbox as smalljump 4C.
|-
| 236A|| 11 || 36|| <span style="color: red;">-7</span>*|| <span style="color: red;">-8</span>* ||Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-36 counterhit-state. Total duration 49F (Hayate recovers 4F after active time ends). Boomerang catch triggers 39F after move ends (F88). *=point blank.*=point blank.
|-
| 236C|| 11 || 36|| <span style="color: red;">-19</span>*|| <span style="color: red;">-20</span>* ||Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-48 counterhit-state. Total duration 61F (Hayate recovers 16F after active time ends). Boomerang catch triggers 20F after move ends (F81). *=point blank.
|-
| Catch(ground)|| / || 22|| /|| / ||Only triggers if Hayate is standing, crouching or in jump startup. Can be cancelled into normal attacks, but not into specials or guard.
|-
| j.236P|| 21 || 42|| <span style="color: blue;">+7</span>*|| <span style="color: blue;">+6</span>* ||Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps. Minimum height = F8 of jump. F1-30 counterhit-state. 23F landing recovery. Boomerang catch triggers on F117 (counting from first frame). *= point blank & lowest possible height (while falling).
|-
| Catch(air)|| / || n*|| /|| / ||Only triggers if Hayate is in the air & not attacking. Can be cancelled into normal attacks but not into specials (attacking avoids the landing recovery). 4F landing recovery. *=lasts until landing.
|-
| 214C|| 13 || 30+3+10|| KD|| <span style="color: red;">-11</span> ||Hits 2+3 only trigger if first hit connects. Launches (juggle OK). 2nd hit can be QSed, launches & allows juggles. Only has 1F (guard only-) recovery on whiff.
|-
| >214C|| 5 || 4|| KD|| <span style="color: red;">-33</span> ||Airborne F1. 17F landing recovery.
|-
| 623B|| 3 || 2+2+18|| KD|| <span style="color: red;">-30</span>* ||F1-4 invul. F5-10 invul on feet. Airborne F13-47. 12F landing recovery. 2nd hit launches. 1st & 2nd hit can be Qsed & have Super Cancel. *=3rd hit doesn't connect on guard.
|-
| 623D|| 3 || 2+3+21|| KD|| <span style="color: red;">-37</span> ||First hit has Super Cancel. Super Cancel. F1-13 invul on feet. Airborne F15-58. 14F landing recovery. 2nd hit does not launch. 1st & 2nd hit can be Qsed.
|-
| j.2P|| 12 || n*|| KD|| <span style="color: red;">-7</span>/<span style="color: red;">-5</span>* ||Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. Earliest possible timing = jump F5. *=active until landing. *2=-7 from jumping F5, -5 if done as low as possible. 11F landing recovery.
|-
| 214K|| 10* || 24|| KD|| <span style="color: red;">-27</span> ||*=minimum startup (only activates on proximity, checks F1-29). F1-29 invul on feet & counterhit-state. On whiff, F30 recovery. Wall bounce. Allows Juggles. Can be cancelled into air special moves. On hit, counterhit-state F1-49 (until landing). 8F landing recovery.
|-
| j.214K|| 13 || n*|| <span style="color: red;">-3</span>*|| <span style="color: red;">-4</span>* ||Not an overhead. Earliest possible timing: F6 of smalljump / F4 of normal jump. 11F landing recovery. *=active until landing. *2+3=from lowest possible height.
|-
| 236236A|| 35* || 48|| KD|| <span style="color: red;">-7</span>* ||Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F35 only (first active frame). *=old japanese data lists 36F startup. *2=guarding the first boomerang frame (slightly outside of point blank range).
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#8414;
| 236236C|| 58* || 48|| KD|| <span style="color: red;">-7</span>* ||Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F58 only (first active frame). *=old japanese data lists 59F startup. *2=guarding the first boomerang frame (slightly outside of point blank range).
|colspan="1" style="background:#000000;color:#FFFFFF;"|X
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#8413;
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|A
| 214214P|| 10* || 24|| KD|| <span style="color: red;">-13</span>* ||F1-5 invul. F1-54 counterhit-state. F55 regular recovery. *=point blank. Dream cancel on all active frames.
|colspan="1" style="background:#000000;color:#FFFFFF;"|B
|colspan="1" style="background:#000000;color:#FFFFFF;"|C
|colspan="1" style="background:#000000;color:#FFFFFF;"|D
|}
 
{| cellpadding="0" style="text-align: center;"
|[[Datei:KOFXI hayate R1S.jpg]]
|[[Datei:KOFXI hayate R1X.jpg]]
|[[Datei:KOFXI hayate R1T.jpg]]
|[[Datei:KOFXI hayate R1C.jpg]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 +&#8414;
| 632146E|| 4 || 24|| KD|| <span style="color: red;">-24</span>* ||Juggle anywhere. F1 invul. F2-27 feet invul & counterhit-state. 28-48 regular recovery (21F). *=point blank.
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + X
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + &#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + &#8413;
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+A
| 2363214E(search)|| / || 43*|| /|| / ||F1 invul. F2-43 feet invul & counterhit state. *= 43F window for the hit to trigger while Hayate moves forward. F44-64 standing recovery (if opponent was not close enough to trigger a hit).
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+B
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+C
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+D
|}
 
{| cellpadding="0" style="text-align: center;"
|[[Datei:KOFXI hayate L1S.jpg]]
|[[Datei:KOFXI hayate L1X.jpg]]
|[[Datei:KOFXI hayate L1T.jpg]]
|[[Datei:KOFXI hayate L1C.jpg]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 +&#8414;
| 2363214E(hit)|| 1/6* || 6|| KD|| <span style="color: red;">-20</span> ||Hits low. F1-11 invul. *=Activates on proximity (fastest timing during super freeze on F28, which equals F1) / if the move started further away, the hit triggers 6F after contact. 29F crouching, 6F standing recovery.
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + X
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + &#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + &#8413;
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+A
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+B
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+C
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+D
|}
|}
==Frame Data==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Stehende Angriffe
|+ Standing Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''5A(c)'''
| style="background-color:#F9F9F9;" |'''5A(c)'''
Zeile 78: Zeile 147:
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Can be chained into all C & D attacks, including command normals.
|-
|-
| style="background-color:#F9F9F9;" |'''5A(c)'''
| style="background-color:#F9F9F9;" |'''5A(f)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_5A(f).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_5A(f).png]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Can be chained into all C & D attacks, including command normals.
|-
|-
| style="background-color:#F9F9F9;" |'''5B(c)'''
| style="background-color:#F9F9F9;" |'''5B(c)'''
Zeile 94: Zeile 163:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 102: Zeile 171:
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 110: Zeile 179:
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 118: Zeile 187:
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 126: Zeile 195:
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 134: Zeile 203:
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 141: Zeile 210:
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_5E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_5E.png]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10?
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''GC'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_GC.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-17
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_saving.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
|}
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Geduckte Angriffe
|+ Crouching Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''2A'''
| style="background-color:#F9F9F9;" |'''2A'''
Zeile 162: Zeile 246:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 169: Zeile 253:
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_2B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_2B.png]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Can be chained into all C & D attacks, excluding command normals.
|-
|-
| style="background-color:#F9F9F9;" |'''2C'''
| style="background-color:#F9F9F9;" |'''2C'''
Zeile 178: Zeile 262:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+7
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+6
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Can be kara-cancelled.
|-
|-
| style="background-color:#F9F9F9;" |'''2D'''
| style="background-color:#F9F9F9;" |'''2D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_2D.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_2D.png]][[bild:kofxi_hayate_2D_gif.gif]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-20
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Can be kara-cancelled. F37 only invul (bug). Hayate's position moves slightly forward on F46 until end. 49F total duration.
|-
|-
|}
|}
Zeile 194: Zeile 278:
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Command Normals
|+ Command Normals
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''6C(c)'''
| style="background-color:#F9F9F9;" |'''6C(c)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_6C(c).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_6C(c).png]]
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''6C(c)(cancel)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_6C(c)(cancel).png]]
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Can be cancelled into (cancel version is the same).
|-
|-
| style="background-color:#F9F9F9;" |'''6C(f)'''
| style="background-color:#F9F9F9;" |'''6C(f)'''
Zeile 222: Zeile 298:
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 230: Zeile 306:
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Can be cancelled into (cancel version is the same).  
|-
| style="background-color:#F9F9F9;" |'''3C(c)(cancel)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_3C(c)(cancel).png]]
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''3C(f)'''
| style="background-color:#F9F9F9;" |'''3C(f)'''
Zeile 246: Zeile 314:
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''4C'''
| style="background-color:#F9F9F9;" |'''4C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_4C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_4C_1.png]][[bild:kofxi_hayate_4C_2.png]]
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |1-15F voll Unverwundbar, 16-22 nur auf den Füßen
| style="background-color:#F9F9F9;" |1-15F invul, 16-22 above feet invul. Can be cancelled into (cancel version is the same).
|-
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Jump Attacks
! style="width:100px;background-color:#D9D9D9;" | Move
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="background-color:#FFd800;" | Note
|-
| style="background-color:#F9F9F9;" |'''Smalljump A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_smalljump_A.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |1F faster than j.A, but same hitbox.
|-
| style="background-color:#F9F9F9;" |'''j.A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_A.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |1F slower than smalljump A, but same hitbox.
|-
| style="background-color:#F9F9F9;" |'''Smalljump B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_smalljump_B.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |Same hitbox as j.B.
|-
|-
| style="background-color:#F9F9F9;" |'''4C(cancel)'''
| style="background-color:#F9F9F9;" |'''j.B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_4C(cancel).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_B.png]]
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Same hitbox as smalljump B.
| style="background-color:#F9F9F9;" |1-15F voll Unverwundbar 16-24 nur auf den Füßen
|-
| style="background-color:#F9F9F9;" |'''Smalljump C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_smalljump_C.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |Same hitbox as j.C.
|-
| style="background-color:#F9F9F9;" |'''j.C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_C.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |Same hitbox as smalljump C.
|-
| style="background-color:#F9F9F9;" |'''Smalljump D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_smalljump_D.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |F1-20 ch state (longer than active time). Same hitbox as j.D.
|-
| style="background-color:#F9F9F9;" |'''j.D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_D.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |Same hitbox as smalljump D.
|-
| style="background-color:#F9F9F9;" |'''Smalljump E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_smalljump_E.png]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |Same hitbox as j.E.
|-
| style="background-color:#F9F9F9;" |'''j.E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_E.png]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |Same hitbox as smalljump E.
|-
| style="background-color:#F9F9F9;" |'''Smalljump 4C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_smalljump_4C.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |Earliest possible timing: F6 of smalljump. 7F landing recovery. In ch-state until end of active time (command normal). Same hitbox as jump 4C.
|-
| style="background-color:#F9F9F9;" |'''j.4C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_4C.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |Earliest possible timing: F4 of jump. 7F landing recovery. In ch-state until end of active time (command normal). Same hitbox as smalljump 4C.
|-
|-
|}
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Specials & Supers
|+ Specials & Supers
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Move
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="background-color:#FFd800;" | Note
|-
| style="background-color:#F9F9F9;" |'''236A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236A.png]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |36
| style="background-color:#F9F9F9;" |-7*
| style="background-color:#F9F9F9;" |-8*
| style="background-color:#F9F9F9;" |Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-36 counterhit-state. Total duration 49F (Hayate recovers 4F after active time ends). Boomerang catch triggers 39F after move ends (F88). *=point blank.*=point blank.
|-
|-
| style="background-color:#F9F9F9;" |'''236P'''
| style="background-color:#F9F9F9;" |'''236C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236P.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236C.png]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |36
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-19*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-20*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-48 counterhit-state. Total duration 61F (Hayate recovers 16F after active time ends). Boomerang catch triggers 20F after move ends (F81). *=point blank.
|-
| style="background-color:#F9F9F9;" |'''236P Catch (ground)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236P_catch_ground.png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |22
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Only triggers if Hayate is standing, crouching or in jump startup. Can be cancelled into normal attacks, but not into specials or guard.
|-
|-
| style="background-color:#F9F9F9;" |'''j.236P'''
| style="background-color:#F9F9F9;" |'''j.236P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_236P.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_236P.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |21
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |42
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+7*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+6*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps. Minimum height = F8 of jump. F1-30 counterhit-state. 23F landing recovery. Boomerang catch triggers on F117 (counting from first frame). *= point blank & lowest possible height (while falling).
|-
| style="background-color:#F9F9F9;" |'''236P Catch (air)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236P_catch_air.png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Only triggers if Hayate is in the air & not attacking. Can be cancelled into normal attacks but not into specials (attacking avoids the landing recovery). 4F landing recovery. *=lasts until landing.
|-
|-
| style="background-color:#F9F9F9;" |'''214C'''
| style="background-color:#F9F9F9;" |'''214C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_214C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_214C_1.png|150px]][[bild:kofxi_hayate_214C_2.png|150px]][[bild:kofxi_hayate_214C_3.png|150px]]
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |30+3+10
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-11
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Hits 2+3 only trigger if first hit connects. Launches (juggle OK). 2nd hit can be QSed, launches & allows juggles. Only has 1F (guard only-) recovery on whiff.
|-
| style="background-color:#F9F9F9;" |'''>214C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_214C214C.png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-33
| style="background-color:#F9F9F9;" |Airborne F1. 17F landing recovery.
|-
| style="background-color:#F9F9F9;" |'''623B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_623B_1.png|100px]][[bild:kofxi_hayate_623B_2.png|100px]][[bild:kofxi_hayate_623B_3.png|150px]][[bild:kofxi_hayate_623B_gif.gif]]
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |2+2+18
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-30*
| style="background-color:#F9F9F9;" |F1-4 invul. F5-10 invul on feet. Airborne F13-47. 12F landing recovery. 2nd hit launches. 1st & 2nd hit can be Qsed & have Super Cancel. *=3rd hit doesn't connect on guard.
|-
|-
| style="background-color:#F9F9F9;" |'''623K'''
| style="background-color:#F9F9F9;" |'''623D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_623K.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_623D_1.png|100px]][[bild:kofxi_hayate_623D_2.png|100px]][[bild:kofxi_hayate_623D_3.png|150px]][[bild:kofxi_hayate_623D_gif.gif]]
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |2+3+21
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-37
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |First hit has Super Cancel. Super Cancel. F1-13 invul on feet. Airborne F15-58. 14F landing recovery. 2nd hit does not launch. 1st & 2nd hit can be Qsed.
|-
| style="background-color:#F9F9F9;" |'''j.2P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_2P_1.png]][[bild:kofxi_hayate_jump_2P_gif.gif]]
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-7/-5*
| style="background-color:#F9F9F9;" |Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. Earliest possible timing = jump F5. *=active until landing. *2=-7 from jumping F5, -5 if done as low as possible. 11F landing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''214K'''
| style="background-color:#F9F9F9;" |'''214K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_214K.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_214K_1.png|150px]][[bild:kofxi_hayate_214K_2.png|150px]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-27
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |*=minimum startup (only activates on proximity, checks F1-29). F1-29 invul on feet & counterhit-state. On whiff, F30 recovery. Wall bounce. Allows Juggles. Can be cancelled into air special moves. On hit, counterhit-state F1-49 (until landing). 8F landing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''j.214K'''
| style="background-color:#F9F9F9;" |'''j.214K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_214K.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_214K.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-3*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-4*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Not an overhead. Earliest possible timing: F6 of smalljump / F4 of normal jump. 11F landing recovery. *=active until landing.*2+3=from lowest possible height.
|-
| style="background-color:#F9F9F9;" |'''j.2P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_2P.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''236236A'''
| style="background-color:#F9F9F9;" |'''236236A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236236A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236236A.png]]
| style="background-color:#F9F9F9;" |36
| style="background-color:#F9F9F9;" |35*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |48
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-7*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F35 only (first active frame). *=old japanese data lists 36F startup. *2=guarding the first boomerang frame (slightly outside of point blank range).
|-
|-
| style="background-color:#F9F9F9;" |'''236236C'''
| style="background-color:#F9F9F9;" |'''236236C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236236C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236236C.png]]
| style="background-color:#F9F9F9;" |59
| style="background-color:#F9F9F9;" |58*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |48
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-7*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F58 only (first active frame). *=old japanese data lists 59F startup. *2=guarding the first boomerang frame (slightly outside of point blank range).
|-
|-
| style="background-color:#F9F9F9;" |'''214214P'''
| style="background-color:#F9F9F9;" |'''214214P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_214214P.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_214214P_1.png]][[bild:kofxi_hayate_214214P_2.png|200px]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-13*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |F1-5 invul. F1-54 counterhit-state. F55 regular recovery. *=point blank. Dream cancel on all active frames.
|-
|-
| style="background-color:#F9F9F9;" |'''632146E'''
| style="background-color:#F9F9F9;" |'''632146E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_632146E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_632146E.png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-24*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Juggle anywhere. F1 invul. F2-27 feet invul & counterhit-state. 28-48 regular recovery (21F). *=point blank.
|-
| style="background-color:#F9F9F9;" |'''2363214E(search)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_2363214E_search.png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |43*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1 invul. F2-43 feet invul & counterhit state. *= 43F window for the hit to trigger while Hayate moves forward. F44-64 standing recovery (if opponent was not close enough to trigger a hit).
|-
|-
| style="background-color:#F9F9F9;" |'''2363214E'''
| style="background-color:#F9F9F9;" |'''2363214E>hit'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_2363214E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_2363214E_hit.png]]
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1/6*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-20
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Hits low. F1-11 invul. *=Activates on proximity (fastest timing during super freeze on F28, which equals F1) / if the move started further away, the hit triggers 6F after contact. 29F crouching, 6F standing recovery.
|-
|-
|}
|}
==Special Attributes & Bugs==
*Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
*Has no collision on back Ukemi (can run through)
*Hayate has no recovery when landing from a DOWN! and can act immediately.
*Hayate has a bug where he can freeze the camera by throwing a boomerang, shifting out, and then in again (tourney-banned), [https://youtu.be/pvYeofF1rkQ?t=80 example video]
*2D is invulnerable on F37 only (1F during recovery):<br>
[[bild:kofxi_hayate_2D_invul.png]]
== Combos ==
=== General Combos ===
* Combo from U-Rasia at [https://youtu.be/mrCMECsB8K8?t=19047 G-Stage 20221216]
* Footage of Hayate's pseudo-infinite [https://twitter.com/1COhJDL51q61191/status/1771762457977016522 here]
===Vanessa & Hayate===
Infinite combo with Vanessa / Hayate, [https://twitter.com/BZRS15/status/1476829738119630849 clip] by BZR<br>
==Videos==
[https://docs.google.com/document/d/14IQ-Bky3sNj3TBGEkLou8_KAMzJHkQC4GBLrbTFtYmc/edit Hayate Matchvideo archive maintained by Chip]<br>
[https://twitter.com/dagun7676/status/1419313908335087620 clip from 駄軍たっちー]<br>
[https://youtu.be/CHgvs4hpG4U?t=1070 hayate combo @ kohatsu]


{{KOFXI_Navi}}
{{KOFXI_Navi}}
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