Gouki(SF4): Unterschied zwischen den Versionen

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(33 dazwischenliegende Versionen von 4 Benutzern werden nicht angezeigt)
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{{Character
{{SFIV Character
| portrait= [[Image:Street_Fighter_4_Gouki.jpg]]
| portrait= [[Image:Street Fighter 4 Gouki.jpg]]
| health = 850
| stun = 850
| ultra50 = 380
| ultra100 = 760
| ultradmg = 596
| superdmg = 330
}}
}}
<small><sub>westlicher Name: '''Akuma'''</sub></small>


== Matchups==
== Matchups==
== Command Moves ==
6:4: Ken, ChunLi, Guile, Balrog, El Fuerte, Abel
{| border=1 style="text-align: left;  border: 1px #000000 solid; border-collapse: collapse;"
 
! style="background-color:#B5B5B5;background-color:black;color:white;" | Beschreibung
5:5: Ryu, Honda, Blanka, Zangief, Dhalsim, Sagat, Vega, C. Viper, Rufus
! style="background-color:#B5B5B5;background-color:black;color:white;" | Bewegung
 
! style="background-color:#B5B5B5;background-color:black;color:white;" | Eingabetaste(n)
4:6: Bison
|-
 
|Overhead Chop
: <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html Japanische Wiki Stand März 2009]</sub></small>
|F
 
|MP
== Matcharchiv ==
|-  
 
|Dive Kick
*[[Gouki Matcharchiv(SF4)|Gouki Matcharchiv]]
|D
 
|MK (In Air)
 
|-
== Normals & Command Normals ==
|Gou Hadouken (Fireball)
<small><sup>(Dies ist keine vollständige Liste.)</sup></small>
|QCF
*'''Overhead Chop: [[Bild: SFIV_F.png]] +MP'''<small>(F+MP)</small><BR/> Overhead. Trifft zwei mal.
|Punch
 
|-  
*'''Dive Kick:''' <small>nach vorne springen, auf dem Höhepunkt des Sprungs</small> [[Bild: SFIV_D.png]]'''+MK''' <small>(jump forwards, at peak of jump D+MK)</small><BR/>
|Zankuu Hadouken (Air fireball)
 
|HCB
 
|Punch (In Air)
== Special Moves & EX Special Moves ==
|-
*'''Gou Hadouken: [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +P''' <small>(QCF+P)</small><BR/> EX Focus Attack & Super Cancel.
|Shakunetsu Hadoken (Red Fireball)
 
|QCF
*'''Zankuu Hadouken: in air [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +P''' <small>(in air QCF+P)</small><BR/>
|Punch
 
|-  
*'''Shakunetsu Hadouken: [[Bild: SFIV_F.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +P''' <small>(HCB+P)</small><BR/>  LP = 1 Hit, MP = 2 Hits, HP = 3 Hits. EX Focus Attack & Super Cancel.
|Hyakki Shuu (Demon Flip)  
 
|DP
*'''Gou Shoryuken: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +P''' <small>(DP+P)</small><BR/> Float- und Juggle-Eigenschaft. EX Focus Attack & Super Cancel.
|Kick
 
|-  
*'''Tatsumaki Zankuu Kyaku (Hurricane Kick): (air/ground) [[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +K''' <small>(air/ground QCB+K)</small><BR/> Float-Eigenschaft. Gou Shoryuken juggelt nach Tatsumaki
|Tatsumaki Zankuu Kyaku (Hurricane kick)
 
|QCB
*'''Hyakki Shuu [HS](Demon Flip): [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +K''' <small>(DP+K)</small><BR/>
|Kick
**'''Hyakki Gouzan:''' nach HS nichts tun<BR/>Low Hit, Knockdown. Kommt automatisch, wenn man nichts drückt.
|-  
**'''Hyakki Goushou:''' <small>unmittelbar nach HS</small> '''P'''<BR/>Overhead. Armor Breaking.
|Tatsumaki Zankuu Kyaku (Air Hurricane kick)  
**'''Hyakki Goujin:''' <small>unmittelbar nach HS</small> '''K'''<BR/>
|QCB
**'''Hyakki Gousai:''' <small>unmittelbar nach HS nah am Gegner</small> '''LP+LK'''<BR/> Command Throw (grab), unblockbar.
|Kick (In Air)
 
|-
 
|Shoryuken (Dragon Punch)
----
|DP
*'''Ashura Senkuu:'''
|Punch
**'''Teleport nach vorne, lang [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PPP''' <small>(DP+PPP)</small>
|-  
**'''Teleport nach vorne, kurz [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +KKK''' <small>(DP+KKK)</small>
|Ashura Senkuu (Teleport)
**'''Teleport nach hinten, lang [[Bild: SFIV_B.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]] +PPP''' <small>(RDP+PPP)</small>
|DP
**'''Teleport nach hinten, kurz [[Bild: SFIV_B.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]] +KKK''' <small>(RDP+KKK)</small>
|PPP oder KKK
 
|}
 
----
*'''EX Gou Hadouken: [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +PP''' <small>(QCF+PP)</small><BR/> 2 Hits. Float-Eigenschaft. EX Focus Attack & Super Cancel.
 
*'''EX Zankuu Hadouken: in air [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +PP''' <small>(in air QCF+PP)</small><BR/>2 Hits
 
*'''EX Shakunetsu Hadouken: [[Bild: SFIV_F.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +PP''' <small>(HCB+PP)</small><BR/>3 Hits. EX Focus Attack & Super Cancel.
 
*'''EX Gou Shoryuken: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PP''' <small>(DP+PP)</small><BR/> Unverwundbar bis in die active frames. Float- und Juggle-Eigenschaft. EX Focus Attack & Super Cancel.
 
*'''EX Tatsumaki Zankuu Kyaku: (air/ground) [[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +KK''' <small>(air/ground QCB+KK)</small><BR/> Float- und Juggle-Eigenschaft.
 
*'''EX Hyakki Shuu (EX Demon Flip): [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +KK''' <small>(DP+KK)</small><BR/>Unverwundbar im Startup, richtet sich auf die Position des Gegners aus. Float- und Juggle-Eigenschaft. EX Focus Attack & Super Cancel.
 
 
== Super & Ultra Moves ==
*'''Shun Goku Satsu (Super -- Raging Demon): LP,LP [[Bild: SFIV_F.png]] LK+HP''' <small>(LP,LP,F,LK+HP)</small><BR/>Command Throw (grab).
 
*'''Shin Shun Goku Satsu (Ultra -- Raging Demon): LP,LP [[Bild: SFIV_B.png]] LK+HP''' <small>(LP,LP,B,LK+HP)</small><BR/> Command Throw (grab). Kurze Unverwundbarkeit, geht durch Projektile.
 
 
siehe auch die Tutorial-Videos (von [http://www.neorussell.com/ Ne0Russell]) dafür, wie man den Ultra im Match sicher anbringt: [http://www.youtube.com/watch?v=ZVxZIgxGCzA&feature=channel_page Part I] und [http://www.youtube.com/watch?v=insp6gldHpo&feature=channel_page Part II]


== EX Moves ==
== Focus Attacks & EX Focus Attacks  ==
{| border=1 style="text-align: left;  border: 1px #000000 solid; border-collapse: collapse;"
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]]
! style="background-color:#B5B5B5;background-color:black;color:white;" | Beschreibung
! style="background-color:#B5B5B5;background-color:black;color:white;" | Bewegung
! style="background-color:#B5B5B5;background-color:black;color:white;" | Eingabetaste(n)


|-
|EX-Gou Hadouken (Fireball)
|QCF
|PP
|-
|EX-Zankuu Hadouken (Air fireball)
|QCF
|PP (In Air)
|-
|EX-Shakunetsu Hadoken (Powerful fireball)
|HCB
|PP
|-
|EX-Tatsumaki Zankuu Kyaku (Hurricane kick)
|QCB
|PP
|-
|EX-Tatsumaki Zankuu Kyaku (Hurricane kick)
|QCB (In Air)
|PP
|-
|Hyakki Shuu (Demon Flip)
|DP
|KK
|-
|EX-Shoryuken (Dragon Punch)
|DP
|PP
|}
== Super and Ultra Moves ==
{| border=1 style="text-align: left;  border: 1px #000000 solid; border-collapse: collapse;"
! style="background-color:#B5B5B5;background-color:black;color:white;" | Beschreibung
! style="background-color:#B5B5B5;background-color:black;color:white;" | Bewegung
! style="background-color:#B5B5B5;background-color:black;color:white;" | Eingabetaste(n)
|-
|Shun Goku Satsu (Super -- Raging Demon)
|LP,LP,f,LK,HP
|
|-
|Shun Goku Satsu (Ultra -- Raging Demon)
|LP,LP,b,LK,HP
|
|}


== Combos ==
== Combos ==
== Externe Links ==
[[Gouki(SF4):_charakterspezifische_Combos | Charakterspezifische Combos für Gouki hier]]<br/>
*[[Gouki Matcharchiv(SF4)|Gouki Matcharchiv]]
 
 
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/>
 
'''Achtung: LK Tatsumaki, c.HK combot nicht gegen jeden Gegner. Siehe''' [[Gouki(SF4):_charakterspezifische_Combos | Charakterspezifische Combos]]
*'''[Jump-In/Dive-Kick,landen,] c.LK,c.LP, link c.MP, LK Tatsumaki, HP Gou Shoryuken oder c.HK*:''' Bread n Butter Combo aus einem Low Hit. Man sollte nah am Gegner sein für diese Combo.
*'''[Jump-In/Dive-Kick,landen,] c.LP, link close HP, LK Tatsumaki, HP Gou Shoryuken oder c.HK*:''' BnB ohne Low Hit, aber mit mehr Schaden.
 
 
 
• HK, link c.MP, Tatsumaki, HP Gou Shoryuken
 
• (near corner) c.LK, c.LP, c.MK, EX Gou Hadouken, HP Gou Shoryuken
 
• cross-up mit j.MK, c.LK, c.LP, c.MP, EX Tatsumaki Zankukyaku
 
== Wichtige Counter-Attack-Optionen ==
gegen Zangiefʼs Double Lariat (PPP): Dive Kick(Far), Hyakku Goujin (Far) c.MK (Close)
 
gegen Blankaʼs Rolling Attack (charge B;F+P): block, dann Super oder Ultra
 
gegen Guileʼs Sonic Boom (charge B;F+P): Tatsumaki, EX Shakunetsu Hadouken, EX Gou Hadouken
 
== Framedata ==
<small><sub>
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/>
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/>
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/>
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/>
 
•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/>
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/>
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/>
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small>
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">
 
<tr>
<th> Move
</th><th> Startup
</th><th> Active
 
</th><th> Recover
</th><th> Frame Adv. Block
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
 
</th><th> Cancel Ability
</th></tr>
<tr>
<td> Close Light Punch
</td><td> 4
</td><td> 2
</td><td> 6
</td><td> +3
</td><td> +6
</td><td> 10
 
</td><td> 13
 
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Close Medium Punch
</td><td> 3
 
 
</td><td> 2
</td><td> 13
</td><td> -1
</td><td> +4
</td><td> 13
</td><td> 18
</td><td> 70
</td><td> 100
</td><td> 40
 
 
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Hard Punch
</td><td> 4
</td><td> 2
</td><td> 26
</td><td> -10
 
</td><td> -6
 
</td><td> 17
</td><td> 21
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Light Kick
 
</td><td> 5
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5
</td><td> 10
</td><td> 13
 
</td><td> 40
</td><td> 50
 
</td><td> 20
</td><td> HL
</td><td> C
</td></tr><tr>
<td> Close Medium Kick
</td><td> 5
 
</td><td> 2
</td><td> 14
</td><td> -2
 
</td><td> +1
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40
 
</td><td> HL
</td><td> S
</td></tr><tr>
 
<td> Close Hard Kick
</td><td> 6
</td><td> 2(4)4
</td><td> 17
</td><td> -3
 
</td><td> +2
</td><td> 17
</td><td> 21*22
</td><td> 40*70
 
</td><td> 125*75
</td><td> 60*20
</td><td> HL
</td><td> S*-
</td></tr><tr>
<td> Far Light Punch
</td><td> 3
</td><td> 2
</td><td> 5
 
</td><td> +4
</td><td> +7
</td><td> 10
</td><td> 13
 
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
 
</td></tr><tr>
<td> Far Medium Punch
</td><td> 4
 
</td><td> 2
</td><td> 13
</td><td> -1
</td><td> +2
</td><td> 13
</td><td> 16
 
</td><td> 80
</td><td> 100
</td><td> 40
 
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Far Hard Punch
</td><td> 6
</td><td> 3
 
</td><td> 16
</td><td> -1
 
</td><td> +3
</td><td> 17
</td><td> 22
</td><td> 120
</td><td> 200
</td><td> 60
</td><td> HL
 
</td><td> -
</td></tr><tr>
<td> Far Light Kick
</td><td> 3
</td><td> 2
</td><td> 8
</td><td> +1
</td><td> +4
</td><td> 10
 
</td><td> 13
 
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Medium Kick
</td><td> 9
 
 
</td><td> 2
</td><td> 13
</td><td> -1
</td><td> +2
</td><td> 13
</td><td> 16
</td><td> 80
</td><td> 100
</td><td> 40
 
 
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Hard Kick
</td><td> 7
</td><td> 2(8)2
</td><td> 16
</td><td> 0
 
</td><td> +5
 
</td><td> 17
</td><td> 22
</td><td> 50*60
</td><td> 125*75
</td><td> 60*20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Crouch Light Punch
 
</td><td> 3
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5
</td><td> 10
</td><td> 13
 
</td><td> 30
</td><td> 50
 
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Crouch Medium Punch
</td><td> 4
 
</td><td> 3
</td><td> 9
</td><td> +2
 
</td><td> +5
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40
 
</td><td> HL
</td><td> SpS
</td></tr><tr>
 
<td> Crouch Hard Punch
</td><td> 6
</td><td> 4
</td><td> 23
</td><td> -9
 
</td><td> -4
</td><td> 17
</td><td> 22
</td><td> 100
 
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Crouch Light Kick
</td><td> 4
</td><td> 2
</td><td> 9
 
</td><td> 0
</td><td> +3
</td><td> 10
</td><td> 13
 
</td><td> 20
</td><td> 50
</td><td> 20
</td><td> L
</td><td> CSpS
 
</td></tr><tr>
<td> Crouch Medium Kick
</td><td> 5
 
</td><td> 3
</td><td> 13
</td><td> -2
</td><td> +1
</td><td> 13
</td><td> 16
 
</td><td> 70
</td><td> 100
</td><td> 40
 
</td><td> L
</td><td> SpS
</td></tr><tr>
<td> Crouch Hard Kick
</td><td> 6
</td><td> 3
 
</td><td> 24
</td><td> -9
 
</td><td> -
</td><td> 17
</td><td> -
</td><td> 110
</td><td> 200
</td><td> 60
</td><td> L
 
</td><td> -
</td></tr><tr>
<td> Jump Up Light Punch
</td><td> 4
</td><td> 7
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
 
</td><td> 11
 
</td><td> 50
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Punch
</td><td> 5
 
 
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 80
</td><td> 100
</td><td> 40
 
 
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Hard Punch
</td><td> 6
</td><td> 3
</td><td> -
</td><td> -
 
</td><td> -
 
</td><td> 15
</td><td> 18
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Light Kick
 
</td><td> 5
</td><td> 6
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
 
</td><td> 40
</td><td> 50
 
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Kick
</td><td> 6
 
</td><td> 4
</td><td> -
</td><td> -
 
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 80
</td><td> 100
</td><td> 40
 
</td><td> H
</td><td> -
</td></tr><tr>
 
<td> Jump Up Hard Kick
</td><td> 5
</td><td> 3
</td><td> -
</td><td> -
 
</td><td> -
</td><td> 15
</td><td> 18
</td><td> 100
 
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Light Punch
</td><td> 4
</td><td> 7
</td><td> -
 
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
 
</td><td> 50
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
 
</td></tr><tr>
<td> Jump Forward Medium Punch
</td><td> 5
 
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
 
</td><td> 80
</td><td> 100
</td><td> 40
 
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Hard Punch
</td><td> 6
</td><td> 3
 
</td><td> -
</td><td> -
 
</td><td> -
</td><td> 15
</td><td> 18
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> H
 
</td><td> -
</td></tr><tr>
<td> Jump Forward Light Kick
</td><td> 4
</td><td> 6
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
 
</td><td> 11
 
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Medium Kick
</td><td> 6
 
 
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 70
</td><td> 100
</td><td> 40
 
 
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Hard Kick
</td><td> 7
</td><td> 3
</td><td> -
</td><td> -
 
</td><td> -
 
</td><td> 15
</td><td> 18
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
<td> F+Medium Punch
 
</td><td> 17
</td><td> 2*2
</td><td> 17
</td><td> -5
</td><td> 0
</td><td> 13
</td><td> 18
 
</td><td> 30*50
</td><td> 50*50
 
</td><td> 40*20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Down + Medium Kick (Air)
</td><td> 12
 
</td><td>&nbsp;???
</td><td> -
</td><td> -
</td><td> -
 
</td><td> 10
</td><td> 13
</td><td> 60
</td><td> 100
</td><td> 40
 
</td><td> H
</td><td> -
</td></tr><tr>
<td> Level 1 Focus Attack
 
</td><td> 21
</td><td> 2
</td><td> 35
</td><td> -21
 
</td><td> -21
</td><td> 15
</td><td> 15
</td><td> 60
</td><td> 100
 
</td><td> 20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Level 2 Focus Attack
</td><td> 17+12
</td><td> 2
</td><td> 35
</td><td> -15
 
</td><td> -
</td><td> 21
</td><td> -
 
</td><td> 80
</td><td> 150
</td><td> 40
</td><td> HL
</td><td> -
</td></tr><tr>
 
<td> Level 3 Focus Attack
</td><td> 65
 
</td><td> 2
</td><td> 40
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 140
 
</td><td> 200
</td><td> 60
 
</td><td> -
</td><td> -
</td></tr><tr>
<td> Forward + Throw
</td><td> 3
</td><td> 2
</td><td> 20
 
</td><td> -
 
</td><td> -
</td><td> -
</td><td> -
</td><td> 130
</td><td> 120
</td><td> 40
</td><td> 0.9
</td><td> -
 
</td></tr><tr>
<td> Back + Throw
</td><td> 3
</td><td> 2
</td><td> 20
</td><td> -
</td><td> -
</td><td> -
</td><td> -
 
 
</td><td> 130
</td><td> 120
</td><td> 40
</td><td> 0.9
</td><td> -
</td></tr><tr>
<td> Fireball
</td><td> 14
 
</td><td> -
 
</td><td> 44
</td><td> -4
</td><td> 0
</td><td> 18
</td><td> 22
</td><td> 60
</td><td> 100
</td><td> 10/20
 
</td><td> HL
 
</td><td> S
</td></tr><tr>
<td> Fireball EX
</td><td> 14
</td><td> -
</td><td> 44
</td><td> -1
 
</td><td> -
</td><td> 13
 
</td><td> -
</td><td> 60*60
</td><td> 100*100
</td><td> 0/0
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Red Fireball Light Punch
</td><td> 25
 
</td><td> -
</td><td> 50
</td><td> -4
</td><td> -
</td><td> 13
</td><td> -
 
</td><td> 50
</td><td> 100
</td><td> 20/30
 
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Red Fireball Medium Punch
</td><td> 25
 
</td><td> -
</td><td> 57
</td><td> -3
</td><td> -
 
</td><td> 13
</td><td> -
</td><td> 50*50
</td><td> 100*100
</td><td> 20/16x2
 
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Red Fireball Hard Punch
 
</td><td> 25
</td><td> -
</td><td> 63
</td><td> -1
 
</td><td> -
</td><td> 13
</td><td> -
</td><td> 50x3
</td><td> 50*50*100
 
</td><td> 20/16x3
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Red Fireball EX
</td><td> 25
</td><td> -
</td><td> 50
</td><td> +12
 
</td><td> -
</td><td> 13
</td><td> -
 
</td><td> 60x3
</td><td> 100x3
</td><td> 0/0
</td><td> HL
</td><td> S
</td></tr><tr>
 
<td> Fireball (Air)
</td><td> 14
 
</td><td> -
</td><td> 14
</td><td> -
</td><td> -
</td><td> 20
</td><td> 24
</td><td> 40
 
</td><td> 50
</td><td> 10/20
 
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Fireball EX (Air)
</td><td> 8
</td><td> -
</td><td> 7
 
</td><td> -
 
</td><td> -
</td><td> 20
</td><td> 24
</td><td> 40*40
</td><td> 50
</td><td> 0/0
</td><td> HL
</td><td> -
 
</td></tr><tr>
<td> Shoryuken Light Punch
</td><td> 3
</td><td> 14
</td><td> 17+18
</td><td> -28
</td><td> -
</td><td> 20
</td><td> -
 
 
</td><td> 130[70]
</td><td> 200
</td><td> 30/40
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Shoryuken Medium Punch
</td><td> 3
 
</td><td> 2*12
 
</td><td> 25+18
</td><td> -34
</td><td> -
</td><td> 20
</td><td> 24*-
</td><td> 80*80
</td><td> 100*100
</td><td> 30/16x2
 
</td><td> HL
 
</td><td> S
</td></tr><tr>
<td> Shoryuken Hard Punch
</td><td> 3
</td><td> 2*2*12
</td><td> 28+18
</td><td> -37
 
</td><td> -
</td><td> 20
 
</td><td> 24*-*-
</td><td> 80*60*50
</td><td> 100*50*50
</td><td> 30/30*10*10
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Shoryuken EX
</td><td> 3
 
</td><td> 2*2*12
</td><td> 28+18
</td><td> -37
</td><td> -
</td><td> 20
</td><td> -
 
</td><td> 80*60*50
</td><td> 100*50*50
</td><td> 0/0
 
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Hurricane Kick Light Kick
</td><td> 11
 
</td><td> 2(6)2
</td><td> 12+8
</td><td> -9
</td><td> -
 
</td><td> 20
</td><td> -
</td><td> 70
</td><td> 100
</td><td> 20/20
 
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Hurricane Kick Medium Kick
 
</td><td> 5
</td><td> 2(5)2(5)2(5)1
</td><td> 16+12
</td><td> -8
 
</td><td> -
</td><td> 20
</td><td> 24*-*-
</td><td> 80*40*40
</td><td> 100*50*50
 
</td><td> 20/20*10*10
</td><td> HL
</td><td> S*-*-
</td></tr><tr>
<td> Hurricane Kick Hard Kick
</td><td> 5
</td><td>&nbsp;???
</td><td> 13+8
</td><td> -1
</td><td> -
 
</td><td> 20
</td><td> 24*-x3
 
</td><td> 80*40x3
</td><td> 100*50x3
</td><td> 20/20*10x3
</td><td> HL
</td><td> S*-x3
</td></tr><tr>
<td> Hurricane Kick EX
 
</td><td> 11
 
</td><td>&nbsp;???
</td><td> 18+3
</td><td> -1
</td><td> -
</td><td> 20
</td><td> -
</td><td> 40x5
</td><td> 50
 
</td><td> 0/0
 
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Hurricane Kick (Air)
</td><td> 9
</td><td> 2(6)2(6)2
</td><td> 10
</td><td> -
 
 
</td><td> -
</td><td> 20
</td><td> -
</td><td>&nbsp;???
</td><td> 50
</td><td> 10/30
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Hurricane Kick EX(Air)
 
</td><td> 7
</td><td>&nbsp;???
</td><td> 4
</td><td> -
</td><td> -
</td><td> 20
</td><td> -
 
</td><td> 40x5
</td><td> 50
 
</td><td> 0/0
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Demon Flip
</td><td> -
 
</td><td> -
</td><td> -
</td><td> -
 
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 20
 
</td><td> -
</td><td> -
</td></tr><tr>
 
<td> Demon Flip Gouzan
</td><td> 39+7
</td><td> 15
</td><td> 14
</td><td> -11
 
</td><td> -
</td><td> 17
</td><td> -
</td><td> 100
 
</td><td> 200
</td><td> -/40
</td><td> L
</td><td> -
</td></tr><tr>
<td> Demon Flip Gousho
</td><td> 27+8
</td><td> 2
</td><td> 4
 
</td><td> -
</td><td> -
</td><td> 17
</td><td> -
 
</td><td> 110
</td><td> 200
</td><td> -/30
</td><td> H
</td><td> -
 
</td></tr><tr>
<td> Demon Flip Goujin
</td><td> 27+11
 
</td><td>&nbsp;???
</td><td> 4
</td><td> -
</td><td> -
</td><td> 17
</td><td> 21
</td><td> 70
 
</td><td> 100
</td><td> -/30
 
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Demon Flip Gousai
</td><td> 27+3
</td><td> 2
</td><td> 4
 
</td><td> -
 
</td><td> -
</td><td> -
</td><td> -
</td><td> 150
</td><td> 200
</td><td> -/60
</td><td> 0.9
</td><td> -
 
</td></tr><tr>
<td> Teleport Punch
</td><td> -
</td><td> -
</td><td> 57
</td><td> -
</td><td> -
</td><td> -
</td><td> -
 
 
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td></tr><tr>
<td> Teleport Kick
</td><td> -
 
</td><td> -
 
</td><td> 49
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
 
</td><td> -
 
</td><td> -
</td></tr><tr>
<td> Super
</td><td> 1+0
</td><td> 35
</td><td> 13
</td><td> -
 
</td><td> -
</td><td> -
 
</td><td> -
</td><td> 330
</td><td> 0
</td><td> 0/0
</td><td> 0.9
</td><td> -
</td></tr><tr>
<td> Ultra
</td><td> 1+4
 
</td><td> 33
</td><td> 19
</td><td> -
</td><td> -
</td><td> -
</td><td> -
 
</td><td> 400
</td><td> 0
</td><td> 0/0
 
</td><td> 0.9
</td><td> -
</td></tr><tr>
<th> Move
</th><th> Startup
</th><th> Active
</th><th> Recover
</th><th> Frame Adv. Block
 
</th><th> Frame Adv. Hit
 
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel
</th></tr>
 
</table>
 
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[[Category: Capcom Character]]
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