19.065
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(4 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
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| 5E||16 || 4||KD ||<span style="color: red;">-5</span> || | | 5E||16 || 4||KD ||<span style="color: red;">-5</span> || | ||
|- | |||
| GC||9 || 19||KD ||<span style="color: red;">-?</span> || | |||
|- | |||
| Saving Shift||? || n*||/ ||/||Active until landing. 9F/10F recovery (hit/whiff). | |||
|- | |- | ||
| 2A||4 || 4||<span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||Chains, SC | | 2A||4 || 4||<span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||Chains, SC | ||
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| ju.C|| ? || ? ||? ||? ||SC into Shippuken. Can be used as instant overhead. | | ju.C|| ? || ? ||? ||? ||SC into Shippuken. Can be used as instant overhead. | ||
|- | |- | ||
| 236A ||9 || 3||KD ||-3 ||No pushback on corner block. | | 236A ||9 || 3||KD ||<span style="color: red;">-3</span> ||No pushback on corner block. | ||
|- | |- | ||
| 236C ||9 ||3+4+5 ||KD || -6 ||No pushback on corner block. | | 236C ||9 ||3+4+5 ||KD || <span style="color: red;">-6</span> ||No pushback on corner block. | ||
|- | |- | ||
| 63214A ||13 || 18||KD || -5 ||Super Cancel on 1st Hit. Combos from heavy attacks. | | 63214A ||13 || 18||KD || <span style="color: red;">-5</span> ||Super Cancel on 1st Hit. Combos from heavy attacks. | ||
|- | |- | ||
| 63214C ||23 || 30||KD ||-10 ||Super Cancel on 1st Hit. Does not combo from heavy attacks. Why does this have more disadvantage than 63214A? SNK u mad? | | 63214C ||23 || 30||KD ||<span style="color: red;">-10</span> ||Super Cancel on 1st Hit. Does not combo from heavy attacks. Why does this have more disadvantage than 63214A? SNK u mad? | ||
|- | |- | ||
| 63214B || 3 || 18||N/A || N/A || High & Special Counter, Super Cancel | | 63214B || 3 || 18||N/A || N/A || High & Special Counter, Super Cancel | ||
Zeile 92: | Zeile 96: | ||
| j.214C || 15 || 8||KD ||? ||First frame not in counterhit state. Negates projectiles from F9. 25F landing recovery. | | j.214C || 15 || 8||KD ||? ||First frame not in counterhit state. Negates projectiles from F9. 25F landing recovery. | ||
|- | |- | ||
| 3C || 4 || 11||+16* ||N/A || OTG Hit. *= against Geese after wakeup. | | 3C || 4 || 11||<span style="color: blue;">+16</span>* ||N/A || OTG Hit. *= against Geese after wakeup. | ||
|- | |- | ||
| 632146C || 1 || 1||+38*||N/A ||*= against Geese after wakeup. | | 632146C || 1 || 1||<span style="color: blue;">+38</span>*||N/A ||*= against Geese after wakeup. | ||
|- | |- | ||
| 63214,63214P || 1 || 2||-17*||N/A ||Hits on F27 (during Freeze). Upper body invul F1-17, F18-25 regular recovery (on whiff). *=-17 on hit, but is fully invulnerable during recovery | | 63214,63214P || 1 || 2||<span style="color: red;">-17</span>*||N/A ||Hits on F27 (during Freeze). Upper body invul F1-17, F18-25 regular recovery (on whiff). *=-17 on hit, but is fully invulnerable during recovery | ||
|- | |- | ||
| 1632143A || 14 || 28||KD ||-5 || F1 invul. F2-7 legs invul. F8-51 tiny hurtbox in the middle of Geese's body (in counterhit-state). F52-55 recovery. | | 1632143A || 14 || 28||KD ||<span style="color: red;">-5</span> || F1 invul. F2-7 legs invul. F8-51 tiny hurtbox in the middle of Geese's body (in counterhit-state). F52-55 recovery. | ||
|- | |- | ||
| 1632143C || 14 || 28||KD ||-21 || F1-14 invul. F15-53 small hurtbox (ducked). F54-71 recovery. | | 1632143C || 14 || 28||KD ||<span style="color: red;">-21</span> || F1-14 invul. F15-53 small hurtbox (ducked). F54-71 recovery. | ||
|- | |- | ||
| 632146E || 9 || 27||-7* ||+0 || Costs 3 Stocks. Invul F1-9. Last hit has damage scaling (very little damage in long combos). *= if the first hit hits but is not followed up. | | 632146E || 9 || 27||<span style="color: red;">-7</span>* ||<span style="color: blue;">+0</span> || Costs 3 Stocks. Invul F1-9. Last hit has damage scaling (very little damage in long combos). *= if the first hit hits but is not followed up. | ||
|- | |- | ||
| 1632143E || 8 || 53||KD || -14 ||F1-56 invul. | | 1632143E || 8 || 53||KD || <span style="color: red;">-14</span> ||F1-56 invul. | ||
|- | |- | ||
|} | |} | ||
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| 5E|| [[Bild:kofxi_geese_5E.png]] ||16 || 4||KD ||-5 || | | 5E|| [[Bild:kofxi_geese_5E.png]] ||16 || 4||KD ||-5 || | ||
|- | |||
| GC|| [[Bild:kofxi_geese_GC.png]] ||7|| 19||KD ||-? || | |||
|- | |||
| Saving Shift|| [[Bild:kofxi_geese_saving.png]] ||?|| n*||/ ||/ ||Active until landing. 9F/10F recovery (hit/whiff). | |||
|- | |- | ||
|} | |} | ||
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*5D(f) is unblockable when done meaty. | *5D(f) is unblockable when done meaty. | ||
*2B is invulnerable for 2F during recovery. | *2B is invulnerable for 2F during recovery. | ||
*Guard Cancel attack is active for 19(!) frames, which is 3-4x the usual amount | |||
*Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery. | *Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery. | ||
*Geese's front roll goes further than normal (189px instead of 160px) | *Geese's front roll goes further than normal (189px instead of 160px) | ||
*Geese's back roll has shorter duration, with 4F less invul than normal: invul F1-22, 7F recovery. | *Geese's back roll has shorter duration, with 4F less invul than normal: invul F1-22, 7F recovery. | ||
*Geese's back roll goes shorter than normal (152px instead of 160px) | *Geese's back roll goes shorter than normal (152px instead of 160px) | ||
*Like all other console exclusive characters, Geese's backdash starts moving back & loses its hurtbox on the legs from F4 instead of F5. | |||
*While falling in from a Quick Shift, Geese is alternatingly invulnerable and vulnerable for 2 frames, until landing. | *While falling in from a Quick Shift, Geese is alternatingly invulnerable and vulnerable for 2 frames, until landing. | ||
[[Bild:kofxi_geese_quickshift_invul.gif]] | [[Bild:kofxi_geese_quickshift_invul.gif]] |
Bearbeitungen