Geese(KOFXI): Unterschied zwischen den Versionen

1.027 Bytes hinzugefügt ,  28. März 2023
 
(5 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
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| 5E||16 || 4||KD ||<span style="color: red;">-5</span> ||
| 5E||16 || 4||KD ||<span style="color: red;">-5</span> ||
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| GC||9 || 19||KD ||<span style="color: red;">-?</span> ||
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| Saving Shift||? || n*||/ ||/||Active until landing. 9F/10F recovery (hit/whiff).
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| 2A||4 || 4||<span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||Chains, SC
| 2A||4 || 4||<span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||Chains, SC
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| ju.C|| ? || ? ||? ||? ||SC into Shippuken. Can be used as instant overhead.
| ju.C|| ? || ? ||? ||? ||SC into Shippuken. Can be used as instant overhead.
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| 236A ||9 || 3||KD ||-3 ||No pushback on corner block.
| 236A ||9 || 3||KD ||<span style="color: red;">-3</span> ||No pushback on corner block.
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| 236C ||9 ||3+4+5 ||KD || -6 ||No pushback on corner block.
| 236C ||9 ||3+4+5 ||KD || <span style="color: red;">-6</span> ||No pushback on corner block.
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| 63214A ||13 || 18||KD || -5 ||Super Cancel on 1st Hit. Combos from heavy attacks.
| 63214A ||13 || 18||KD || <span style="color: red;">-5</span> ||Super Cancel on 1st Hit. Combos from heavy attacks.
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| 63214C ||23 || 30||KD ||-10 ||Super Cancel on 1st Hit. Does not combo from heavy attacks. Why does this have more disadvantage than 63214A? SNK u mad?
| 63214C ||23 || 30||KD ||<span style="color: red;">-10</span> ||Super Cancel on 1st Hit. Does not combo from heavy attacks. Why does this have more disadvantage than 63214A? SNK u mad?
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| 63214B || 3 || 18||N/A || N/A || High & Special Counter, Super Cancel
| 63214B || 3 || 18||N/A || N/A || High & Special Counter, Super Cancel
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| j.214C || 15 || 8||KD ||? ||First frame not in counterhit state. Negates projectiles from F9. 25F landing recovery.
| j.214C || 15 || 8||KD ||? ||First frame not in counterhit state. Negates projectiles from F9. 25F landing recovery.
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| 3C || 4 || 11||+16* ||N/A || OTG Hit. *= against Geese after wakeup.
| 3C || 4 || 11||<span style="color: blue;">+16</span>* ||N/A || OTG Hit. *= against Geese after wakeup.
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| 632146C || 1 || 1||+38*||N/A ||*= against Geese after wakeup.
| 632146C || 1 || 1||<span style="color: blue;">+38</span>*||N/A ||*= against Geese after wakeup.
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| 63214,63214P || 1 || 2||-17*||N/A ||Hits on F27 (during Freeze). Upper body invul F1-17, F18-25 regular recovery (on whiff). *=-17 on hit, but is fully invulnerable during recovery
| 63214,63214P || 1 || 2||<span style="color: red;">-17</span>*||N/A ||Hits on F27 (during Freeze). Upper body invul F1-17, F18-25 regular recovery (on whiff). *=-17 on hit, but is fully invulnerable during recovery
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| 1632143A || 14 || 28||KD ||-5 || F1 invul. F2-7 legs invul. F8-51 tiny hurtbox in the middle of Geese's body (in counterhit-state). F52-55 recovery.
| 1632143A || 14 || 28||KD ||<span style="color: red;">-5</span> || F1 invul. F2-7 legs invul. F8-51 tiny hurtbox in the middle of Geese's body (in counterhit-state). F52-55 recovery.
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| 1632143C || 14 || 28||KD ||-21 || F1-14 invul. F15-53 small hurtbox (ducked). F54-71 recovery.
| 1632143C || 14 || 28||KD ||<span style="color: red;">-21</span> || F1-14 invul. F15-53 small hurtbox (ducked). F54-71 recovery.
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| 632146E || 9 || 27||-7* ||+0 || Costs 3 Stocks.  Invul F1-9. Last hit has damage scaling (very little damage in long combos). *= if the first hit hits but is not followed up.
| 632146E || 9 || 27||<span style="color: red;">-7</span>* ||<span style="color: blue;">+0</span> || Costs 3 Stocks.  Invul F1-9. Last hit has damage scaling (very little damage in long combos). *= if the first hit hits but is not followed up.
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| 1632143E || 8 || 53||KD || -14 ||F1-56 invul.  
| 1632143E || 8 || 53||KD || <span style="color: red;">-14</span> ||F1-56 invul.  
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| 5E|| [[Bild:kofxi_geese_5E.png]] ||16 || 4||KD ||-5 ||
| 5E|| [[Bild:kofxi_geese_5E.png]] ||16 || 4||KD ||-5 ||
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| GC|| [[Bild:kofxi_geese_GC.png]] ||7|| 19||KD ||-? ||
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| Saving Shift|| [[Bild:kofxi_geese_saving.png]] ||?|| n*||/ ||/ ||Active until landing. 9F/10F recovery (hit/whiff).
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==Special Attributes & Bugs==
==Special Attributes & Bugs==
*5D(f) is unblockable when done meaty.
*2B is invulnerable for 2F during recovery.
*Guard Cancel attack is active for 19(!) frames, which is 3-4x the usual amount
*Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery.
*Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery.
*Geese's front roll goes further than normal (189px instead of 160px)
*Geese's front roll goes further than normal (189px instead of 160px)
*Geese's back roll has shorter duration, with 4F less invul than normal: invul F1-22, 7F recovery.
*Geese's back roll has shorter duration, with 4F less invul than normal: invul F1-22, 7F recovery.
*Geese's back roll goes shorter than normal (152px instead of 160px)
*Geese's back roll goes shorter than normal (152px instead of 160px)
*Like all other console exclusive characters, Geese's backdash starts moving back & loses its hurtbox on the legs from F4 instead of F5.
*While falling in from a Quick Shift, Geese is alternatingly invulnerable and vulnerable for 2 frames, until landing.
*While falling in from a Quick Shift, Geese is alternatingly invulnerable and vulnerable for 2 frames, until landing.
[[Bild:kofxi_geese_quickshift_invul.gif]]
[[Bild:kofxi_geese_quickshift_invul.gif]]
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