Geese(KOFXI): Unterschied zwischen den Versionen

4.737 Bytes hinzugefügt ,  28. März 2023
 
(8 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
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==Frame Data==
==Frame Data==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Grd!! Note
|-
| 5A(c) || 7 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||Self-Chain, SC, whiffs against specific crouched characters
|-
| 5A(f) || 5 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||SC, whiffs against crouched characters
|-
| 5B(c)||7 || 4||<span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||Self-Chain, SC
|-
| 5B(f)||6 || 4||<span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||-
|-
| 5C(c)||4 || 11||<span style="color: red;">-4</span> ||<span style="color: red;">-5</span> ||
|-
| 5C(f)||6 || 6||<span style="color: red;">-3</span> ||<span style="color: red;">-4</span> ||
|-
| 5D(c)||7 || 3+6||<span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||first hit can be crouched
|-
| 5D(f)||20 || 4||<span style="color: blue;">+2*</span> || <span style="color: blue;">+1*</span> ||Kara Cancel OK. Links into command grab (regular & Rashomon). Unblockable when done meaty (bug). *=can be up to +5/+4 from max range.
|-
| 5E||16 || 4||KD ||<span style="color: red;">-5</span> ||
|-
| GC||9 || 19||KD ||<span style="color: red;">-?</span> ||
|-
| Saving Shift||? || n*||/ ||/||Active until landing. 9F/10F recovery (hit/whiff).
|-
| 2A||4 || 4||<span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||Chains, SC
|-
| 2B||7 || 4||<span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> ||Chains, Low Hit. F11-F16 recovery. F13+14 invul (bug).
|-
| 2C||5 || 3+3||<span style="color: red;">-1</span> || <span style="color: red;">-2</span>||SC, whiffs against some crouching characters (eg. K, Oswald)
|-
| 2D||10 || 6||KD || <span style="color: blue;">+0</span> ||SC
|-
| j.A|| ? || ? ||? ||? ||
|-
| j.B|| ? || ? ||? ||? ||Can Crossup
|-
| j.C|| ? || ? ||? ||? ||2 Hits
|-
| j.D|| ? || ? ||? ||? ||
|-
| j.E|| ? || ? ||? ||? ||
|-
| ju.A|| ? || ? ||? ||? ||
|-
| ju.B|| ? || ? ||? ||? ||
|-
| ju.C|| ? || ? ||? ||? ||SC into Shippuken. Can be used as instant overhead.
|-
| 236A ||9 || 3||KD ||<span style="color: red;">-3</span> ||No pushback on corner block.
|-
| 236C ||9 ||3+4+5 ||KD || <span style="color: red;">-6</span> ||No pushback on corner block.
|-
| 63214A ||13 || 18||KD || <span style="color: red;">-5</span> ||Super Cancel on 1st Hit. Combos from heavy attacks.
|-
| 63214C ||23 || 30||KD ||<span style="color: red;">-10</span> ||Super Cancel on 1st Hit. Does not combo from heavy attacks. Why does this have more disadvantage than 63214A? SNK u mad?
|-
| 63214B || 3 || 18||N/A || N/A || High & Special Counter, Super Cancel
|-
| 63214D || 3 || 18||N/A || N/A || Mid Counter, Super Cancel
|-
| 63214E || 3 || 18||N/A || N/A || Low Counter, Super Cancel
|-
| j.214A || 15 || 8||KD ||? ||First frame not in counterhit state. Negates projectiles from F9. 21F landing recovery.
|-
| j.214C || 15 || 8||KD ||? ||First frame not in counterhit state. Negates projectiles from F9. 25F landing recovery.
|-
| 3C || 4 || 11||<span style="color: blue;">+16</span>* ||N/A || OTG Hit. *= against Geese after wakeup.
|-
| 632146C || 1 || 1||<span style="color: blue;">+38</span>*||N/A ||*= against Geese after wakeup.
|-
| 63214,63214P || 1 || 2||<span style="color: red;">-17</span>*||N/A ||Hits on F27 (during Freeze). Upper body invul F1-17, F18-25 regular recovery (on whiff). *=-17 on hit, but is fully invulnerable during recovery
|-
| 1632143A || 14 || 28||KD ||<span style="color: red;">-5</span> || F1 invul. F2-7 legs invul. F8-51 tiny hurtbox in the middle of Geese's body (in counterhit-state). F52-55 recovery.
|-
| 1632143C || 14 || 28||KD ||<span style="color: red;">-21</span> || F1-14 invul. F15-53 small hurtbox (ducked). F54-71 recovery.
|-
| 632146E || 9 || 27||<span style="color: red;">-7</span>* ||<span style="color: blue;">+0</span> || Costs 3 Stocks.  Invul F1-9. Last hit has damage scaling (very little damage in long combos). *= if the first hit hits but is not followed up.
|-
| 1632143E || 8 || 53||KD || <span style="color: red;">-14</span> ||F1-56 invul.
|-
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Standing Attacks
|+ Standing Attacks
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! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| 5A(c) || [[Bild:kofxi_geese_5A(c).png]] ||7 || 4|| +1 || +0 || Self-Chain, SC, whiffs against specific crouched characters
| 5A(c) || [[Bild:kofxi_geese_5A(c).png]] ||7 || 4|| +1 || +0 ||Self-Chain, SC, whiffs against specific crouched characters
|-
|-
| 5A(f)|| [[Bild:kofxi_geese_5A(f).png]] ||5 || 4||+1 || +0 ||SC, whiffs against crouched characters
| 5A(f)|| [[Bild:kofxi_geese_5A(f).png]] ||5 || 4||+1 || +0 ||SC, whiffs against crouched characters
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|-
|-
| 5E|| [[Bild:kofxi_geese_5E.png]] ||16 || 4||KD ||-5 ||
| 5E|| [[Bild:kofxi_geese_5E.png]] ||16 || 4||KD ||-5 ||
|-
| GC|| [[Bild:kofxi_geese_GC.png]] ||7|| 19||KD ||-? ||
|-
| Saving Shift|| [[Bild:kofxi_geese_saving.png]] ||?|| n*||/ ||/ ||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
|}
|}
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{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Jump Attacks
|+Jump Attacks
! Move !! Hitbox!! Startup!! Active!! Note
! Move !! Hitbox!! Startup!! Note
|-
|-
| j.A|| ? || ? || ||?
| j.A|| ? || ? ||
|-
|-
| j.B|| ? || ? || ||Can Crossup
| j.B|| ? || ? ||Can Crossup
|-
|-
| j.C|| ? || ? || ||2 Hits
| j.C|| ? || ? ||2 Hits
|-
|-
| j.D|| ? || ? || ||?
| j.D|| ? || ? ||
|-
|-
| j.E|| ? || ? || ||?
| j.E|| ? || ? ||
|-
|-
| ju.A|| ? || ? || ||?
| ju.A|| ? || ? ||
|-
|-
| ju.B|| ? || ? || ||?
| ju.B|| ? || ? ||
|-
|-
| ju.C|| ? || ? || ||SC into Shippuken. Can be used as instant overhead.
| ju.C|| ? || ? ||SC into Shippuken. Can be used as instant overhead.
|-
|-
|}
|}
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| Raimeigohanage || 3C || [[Bild:kofxi_geese_3C.png]] || 4 || 11||+16* ||N/A || OTG Hit. *= against Geese after wakeup.
| Raimeigohanage || 3C || [[Bild:kofxi_geese_3C.png]] || 4 || 11||+16* ||N/A || OTG Hit. *= against Geese after wakeup.
|-
|-
| Shinkunage ||632146C || [[Bild:kofxi_geese_632146C.png]] || 1 || 1||+38*||N/A || Throw. *= against Geese after wakeup.
| Shinkunage ||632146C || [[Bild:kofxi_geese_632146C.png]] || 1 || 1||+38*||N/A || Command Throw. *= against Geese after wakeup.
|-
|-
| Rashomon || 63214,63214P || [[Bild:kofxi_geese_6321463214P.png]] || 1 || 2||-17*||N/A || Command Throw. Dream Cancel OK. Hits on F27 (during Super Freeze). Upper body invul F1-17, F18-25 regular recovery (on whiff). *=-17 on hit, but is fully invulnerable during recovery + last frame is guard only.
| Rashomon || 63214,63214P || [[Bild:kofxi_geese_6321463214P.png]] || 1 || 2||-17*||N/A || Command Throw. Dream Cancel OK. Hits on F27 (during Super Freeze). Upper body invul F1-17, F18-25 regular recovery (on whiff). *=-17 on hit, but is fully invulnerable during recovery + last frame is guard only.
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==Special Attributes & Bugs==
==Special Attributes & Bugs==
*5D(f) is unblockable when done meaty.
*2B is invulnerable for 2F during recovery.
*Guard Cancel attack is active for 19(!) frames, which is 3-4x the usual amount
*Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery.
*Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery.
*Geese's front roll goes further than normal (189px instead of 160px)
*Geese's front roll goes further than normal (189px instead of 160px)
*Geese's back roll has shorter duration, with 4F less invul than normal: invul F1-22, 7F recovery.
*Geese's back roll has shorter duration, with 4F less invul than normal: invul F1-22, 7F recovery.
*Geese's back roll goes shorter than normal (152px instead of 160px)
*Geese's back roll goes shorter than normal (152px instead of 160px)
*Like all other console exclusive characters, Geese's backdash starts moving back & loses its hurtbox on the legs from F4 instead of F5.
*While falling in from a Quick Shift, Geese is alternatingly invulnerable and vulnerable for 2 frames, until landing.
*While falling in from a Quick Shift, Geese is alternatingly invulnerable and vulnerable for 2 frames, until landing.
[[Bild:kofxi_geese_quickshift_invul.gif]]
[[Bild:kofxi_geese_quickshift_invul.gif]]
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