Geese(KOFXI): Unterschied zwischen den Versionen

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== Farben ==
== Colors ==
{| cellpadding="0" style="text-align: center;"
{| cellpadding="0" style="text-align: center;"
|[[Datei:KOFXI geese S.jpg]]
|[[Datei:KOFXI geese S.jpg]]
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==Frame Data==
==Frame Data==
'''Note: advantage data likely off by ~1F, needs to be rechecked with new method'''
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Stehende Angriffe
|+ Standing Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| 5A(c) || [[Bild:kofxi_geese_5A(c).png]] ||7 || || +0 || Self-Chain, SC, Whifft gegen manche geduckten Gegner
| 5A(c) || [[Bild:kofxi_geese_5A(c).png]] ||7 || || +0 || Self-Chain, SC, whiffs against specific crouched characters
|-
|-
| 5A(f)|| [[Bild:kofxi_geese_5A(f).png]] ||5 || ||+0 || SC, Whifft gegen geduckte Gegner
| 5A(f)|| [[Bild:kofxi_geese_5A(f).png]] ||5 || ||+0 || SC, whiffs against crouched characters
|-
|-
| 5B(c)|| [[Bild:kofxi_geese_5B(c).png]] ||7 || ||+0 || Self-Chain, SC
| 5B(c)|| [[Bild:kofxi_geese_5B(c).png]] ||7 || ||+0 || Self-Chain, SC
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| 5B(f)|| [[Bild:kofxi_geese_5B(f).png]] ||5 || ||+0 || -
| 5B(f)|| [[Bild:kofxi_geese_5B(f).png]] ||5 || ||+0 || -
|-
|-
| 5C(c)|| [[Bild:kofxi_geese_5C(c).png]] ||4 || ||-4 || Gato Super Punish OK
| 5C(c)|| [[Bild:kofxi_geese_5C(c).png]] ||4 || ||-4 || Gato 236236A punish possible
|-
|-
| 5C(f)|| [[Bild:kofxi_geese_5C(f).png]] ||6 || ||-4 || Kein Gato Super Punish
| 5C(f)|| [[Bild:kofxi_geese_5C(f).png]] ||6 || ||-4 ||
|-
|-
| 5D(c)|| [[Bild:kofxi_geese_5D(c)_1.png]][[Bild:kofxi_geese_5D(c)_2.png]] ||7 || ||+0 || erster Hit kann geduckt werden
| 5D(c)|| [[Bild:kofxi_geese_5D(c)_1.png]][[Bild:kofxi_geese_5D(c)_2.png]] ||7 || ||+0 || first hit can be crouched
|-
|-
| 5D(f)|| [[Bild:kofxi_geese_5D(f).png]] ||16+ || ||+0/+4 || FD = nah / max range. Kara Cancel OK.
| 5D(f)|| [[Bild:kofxi_geese_5D(f).png]] ||16+ || ||*+0/+4 || *= close/max range. Kara Cancel OK. Links into command grab (regular & Rashomon)
|-
|-
| 5E|| [[Bild:kofxi_geese_5E.png]] ||15 || ||-5 ||
| 5E|| [[Bild:kofxi_geese_5E.png]] ||15 || ||-5 ||
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{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Geduckte Angriffe
|+ Crouching Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| 2A|| [[Bild:kofxi_geese_2A.png]] ||4 || ||+2 || Chaint, SC
| 2A|| [[Bild:kofxi_geese_2A.png]] ||4 || ||+2 || Chains, SC
|-
|-
| 2B|| [[Bild:kofxi_geese_2B.png]] ||7 || ||+4 || Chaint, Low Hit.
| 2B|| [[Bild:kofxi_geese_2B.png]] ||7 || ||+4 || Chains, Low Hit.
|-
|-
| 2C|| [[Bild:kofxi_geese_2C_1.png]][[Bild:kofxi_geese_2C_2.png]] ||5 || ||-2 || SC, whifft gegen manche croucher (K', Oswald)
| 2C|| [[Bild:kofxi_geese_2C_1.png]][[Bild:kofxi_geese_2C_2.png]] ||5 || ||-2 || SC, whiffs against some crouching characters (eg. K, Oswald)
|-
|-
| 2D|| [[Bild:kofxi_geese_2D.png]] ||10 || ||+0 || SC
| 2D|| [[Bild:kofxi_geese_2D.png]] ||10 || ||+0 || SC
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{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Sprungangriffe
|+Jump Attacks
! Move !! Hitbox!! Startup!! Active!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Note
|-
|-
| j.A|| ? || ? || ||?
| j.A|| ? || ? || ||?
|-
|-
| j.B|| ? || ? || ||Crossup
| j.B|| ? || ? || ||Can Crossup
|-
|-
| j.C|| ? || ? || ||2 Hits
| j.C|| ? || ? || ||2 Hits
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| ju.B|| ? || ? || ||?
| ju.B|| ? || ? || ||?
|-
|-
| ju.C|| ? || ? || ||SC in Shippuken. Geht als Instant Overhead.
| ju.C|| ? || ? || ||SC into Shippuken. Can be used as instant overhead.
|-
|-
|}
|}
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|+ Specials & Supers
|+ Specials & Supers
! style="width:100px;background-color:#D9D9D9;" | Name
! style="width:100px;background-color:#D9D9D9;" | Name
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Move
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| Reppuken || 236A|| [[Bild:kofxi_geese_236A.png]] ||8 || ||-2* || Hat keinen Pushback auf Corner Block. *=-3, falls Geese danach angreift.
| Reppuken || 236A|| [[Bild:kofxi_geese_236A.png]] ||8 || ||-2* || No pushback on corner block. *=-3, if Geese attempts to attack after (needs a recheck!).
|-
|-
| Double Reppuken ||236C|| [[Bild:kofxi_geese_236C_1.png|150px]][[Bild:kofxi_geese_236C_2.png|150px]][[Bild:kofxi_geese_236C_3.png|150px]] ||8 || ||-5* || Hat keinen Pushback auf Corner Block. *=-6, falls Geese danach angreift.
| Double Reppuken ||236C|| [[Bild:kofxi_geese_236C_1.png|150px]][[Bild:kofxi_geese_236C_2.png|150px]][[Bild:kofxi_geese_236C_3.png|150px]] ||8 || ||-5* || No pushback on corner block. *=-6, if Geese attempts to attack after (needs a recheck!).
|-
|-
| Jaieiken (A) || 63214A|| [[Bild:kofxi_geese_63214A.png]] ||13 || ||-4* || Super Cancel auf dem 1. Hit. Gato Super Punish OK. *0-5, falls Geese danach angreift.
| Jaieiken (A) || 63214A|| [[Bild:kofxi_geese_63214A.png]] ||13 || ||-4* || Super Cancel on 1st Hit. Gato 236236A punish possible. *0-5, if Geese attempts to attack after (needs a recheck!).
|-
|-
| Jaieiken (C) ||63214C|| [[Bild:kofxi_geese_63214C.png]] ||21 || ||-9 || Warum hat der mehr Nachteil als 63214A? SNK u mad?
| Jaieiken (C) ||63214C|| [[Bild:kofxi_geese_63214C.png]] ||21 || ||-9 || Why does this have more disadvantage than 63214A? SNK u mad?
|-
|-
| Ateminage Joudan||63214B|| [[Bild:kofxi_geese_63214B.png]] || 3 || ||N/A || High & Special Counter, Super Cancel
| Ateminage Joudan||63214B|| [[Bild:kofxi_geese_63214B.png]] || 3 || ||N/A || High & Special Counter, Super Cancel
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| Ateminage Gedan|| 63214E || [[Bild:kofxi_geese_63214E.png]] || 3 || ||N/A || Low Counter, Super Cancel
| Ateminage Gedan|| 63214E || [[Bild:kofxi_geese_63214E.png]] || 3 || ||N/A || Low Counter, Super Cancel
|-
|-
| Shippuken (A)||j.214A || [[Bild:kofxi_geese_jump_214A.png]] || ? || ||? || Hat keinen Pushback auf Corner Block. Langsameres Projektil als j.214C?
| Shippuken (A)||j.214A || [[Bild:kofxi_geese_jump_214A.png]] || ? || ||? || No pushback on corner block. Slower projectile as j.214C?
|-
|-
| Shippuken (C)||j.214C || [[Bild:kofxi_geese_jump_214C.png]] || ? || ||~+10 || Hat keinen Pushback auf Corner Block. Maximal ca. +10 auf Block, oft weniger (z.B. +4)
| Shippuken (C)||j.214C || [[Bild:kofxi_geese_jump_214C.png]] || ? || ||~+10 || No pushback on corner block. At best ~+10 on block, usually less (eg. +4)
|-
|-
| Raimeigohanage || 3C || [[Bild:kofxi_geese_3C.png]] || ? || ||N/A || OTG Grab.
| Raimeigohanage || 3C || [[Bild:kofxi_geese_3C.png]] || ? || ||N/A || OTG Hit
|-
|-
| Shinkunage ||632146C || [[Bild:kofxi_geese_632146C.png]] || ? || ||N/A || Wurf
| Shinkunage ||632146C || [[Bild:kofxi_geese_632146C.png]] || ? || ||N/A || Throw
|-
|-
| Rashomon || 63214,63214P || [[Bild:kofxi_geese_6321463214P.png]] || x || ||Minus || Grab. Dream Cancel. Ohne DC Unsafe auf Hit.
| Rashomon || 63214,63214P || [[Bild:kofxi_geese_6321463214P.png]] || x || ||Minus || Throw. Dream Cancel. Without DC theoretically unsafe on Hit, but is fully invulnerable during recovery
|-
|-
| Ragin Storm (A)|| 1632143A || [[Bild:kofxi_geese_1632143A.png]] || x || ||? || Unterkörper-Unverwundbar im Startup
| Ragin Storm (A)|| 1632143A || [[Bild:kofxi_geese_1632143A.png]] || x || ||? || legs invul during startup
|-
|-
| Raging Storm (C)|| 1632143C || [[Bild:kofxi_geese_1632143C.png]] || x || ||? || Unverwundbarer Startup. Langsamer als A-Version.
| Raging Storm (C)|| 1632143C || [[Bild:kofxi_geese_1632143C.png]] || x || ||? || Invul startup. Slower than A-Version.
|-
|-
| Deadly Rave || 632146E || [[Bild:kofxi_geese_632146E.png]] || x || ||+0 || Unverwundbarer Startup. Kostet 3 Stocks. Letzter Hit hat Damage Scaling (wenig Schaden in langen Combos)
| Deadly Rave || 632146E || [[Bild:kofxi_geese_632146E.png]] || x || ||+0 || Costs 3 Stocks. Invul Startup. Last hit has damage scaling (very little damage in long combos)
|-
|-
| Latent Raging Storm|| 1632143E || [[Bild:kofxi_geese_1632143E.png]] || x || ||? || Unverwundbarer Startup.
| Latent Raging Storm|| 1632143E || [[Bild:kofxi_geese_1632143E.png]] || x || ||? || Invul startup.
|}
|}


== Combos ==
== Combos ==


=== Häufig verwendete Combos ===
=== Frequently used Combos ===


*2B,2A>236A/C
*2B,2A>236A/C
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*j.C/j.D,\/,5C>1,63214,3E
*j.C/j.D,\/,5C>1,63214,3E
** Dash 5D(f) > kara cancel 3C (midscreen)
** Dash 5D(f) > kara cancel 3C (midscreen)
** whiff 63214A oder whiff 632146C, OTG 3C (in der Ecke, der 63214A/632146C ist zum Meter bauen)
** whiff 63214A or whiff 632146C, OTG 3C (in corner, the 63214A/632146C is for building meter)


*j.C/j.D,\/,5C>632146E,AABBCCDD214E
*j.C/j.D,\/,5C>632146E,AABBCCDD214E
**5D(f) > kara cancel 3C (in der Ecke)
**5D(f) > kara cancel 3C (in corner)


*63214B/D/E Super Cancel 1,63214,3,A/E
*63214B/D/E Super Cancel 1,63214,3,A/E


=== Rashomon Combos ===
=== Rashomon Combos ===
*2B link 5C(c), Rashomon: schwer.
*2B link 5C(c), Rashomon: difficult without pre-buffering by using eg. 63214C+D,63214P.


*2B,2A, Rashomon: vorbuffern mit 632A14,63214,P
*2B,2A, Rashomon: pre-buffer with 632A14,63214,P


*2B, link 632146C oder Rashomon: am besten vorbuffern mit 632B14,63214,P
*2B, link 632146C or Rashomon: pre-buffer with 632B14,63214,P


*5D(f), link 632146C oder Rashomon: geht aus allen Distanzen
*5D(f), link 632146C or Rashomon: works from all ranges


=== Verrückte Combos ===
=== Crazy  Combos ===
*Combo in Rashomon > Dream Cancel Deadly Rave (1. Hit) > smalljump j.C oder j.D,5C(c).... geht (Deadly Rave hat andere Eigenschaften nach einem Dream Cancel!)
*Combo into Rashomon > Dream Cancel Deadly Rave (1. Hit) > smalljump j.C or j.D,5C(c)...: this works because the first hit of Deadly Rave has different properties during Dream Cancel.


=== Shift Combos ===
=== Shift Combos ===
'''Oswald & Geese'''<br>
'''Oswald & Geese'''<br>
*Oswald Corner Crossup in 214C,236B,236A(whiff), turn around 3A,214B/D,delay 214A QS Geese, 63214,63214,3A/E für Raging Storm. Die verrückte Motion ist wichtig, da der Raging Storm sonst nicht rauskommt (durch einen unsichtbaren, kurzen Corner Cross, der die normale Motion sonst kaputt macht).
*Oswald Corner Crossup into 214C,236B,236A(whiff), turn around 3A,214B/D, delay 214A QS Geese, 63214,63214,3A/E for Raging Storm. The weird motion is necessary, otherwise Raging Storm will not come out (this is due to corner behavior, when using QS in corner, inputs are reversed very shortly upon landing because the game thinks your character is now cornered very briefly)




==Okizeme==
==Okizeme==
*Wurf in der Ecke dreht den Gegner um, danach geht z.B. ein Meaty Crossup j.B.
*Corner Throw turns around the enemy, this eg. allows a meaty crossup j.B.


{{KOFXI_Navi}}
{{KOFXI_Navi}}
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