Gai Tendo(KOFXI): Unterschied zwischen den Versionen

Zeile 473: Zeile 473:
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| style="background-color:#F9F9F9;" |F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery.
| style="background-color:#F9F9F9;" |F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.
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| style="background-color:#F9F9F9;" |'''> Fast Gai Driller (214E>2P>8)'''
| style="background-color:#F9F9F9;" |'''> Fast Gai Driller (214E>2P>8)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E2P8_1.png]][[bild:kofxi_gai_214E2P8_2.png]][[bild:kofxi_gai_214E2P8_3.png]][[bild:kofxi_gai_214E2P8_gif.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E2P8_1.png]][[bild:kofxi_gai_214E2P8_2.png]][[bild:kofxi_gai_214E2P8_3.png]][[bild:kofxi_gai_214E2P8_gif.gif]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |9+21+5*
| style="background-color:#F9F9F9;" |2+7
| style="background-color:#F9F9F9;" |2+7
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-26
| style="background-color:#F9F9F9;" |-26
| style="background-color:#F9F9F9;" |Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster.
| style="background-color:#F9F9F9;" |Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=9F startup from Bridge Sway + 21F from Frog Down + 5.
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| style="background-color:#F9F9F9;" |'''Slider (214E>2K)'''
| style="background-color:#F9F9F9;" |'''Slider (214E>2K)'''
Zeile 489: Zeile 489:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-18
| style="background-color:#F9F9F9;" |-18
| style="background-color:#F9F9F9;" |F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery.
| style="background-color:#F9F9F9;" |F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery. *=9F startup from Bridge Sway + 16.
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| style="background-color:#F9F9F9;" |'''Front Step(214E>6X)'''
| style="background-color:#F9F9F9;" |'''Front Step(214E>6X)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E6X.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E6X_1.png]][[bild:kofxi_gai_214E6X_2.png]][[bild:kofxi_gai_214E6X_gif.gif]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |9*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |26
| style="background-color:#F9F9F9;" |?
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| style="background-color:#F9F9F9;" |?
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| style="background-color:#F9F9F9;" |Can be chained (needs different button), eg. 214E>6A,6B,6C,6D
| style="background-color:#F9F9F9;" |Can be chained (needs different button), eg. 214E>6A,6B,6C,6D. F1-13 low profile. F14-17 crouching + F18-26 standing recovery. 1F standing hurtbox in between chained steps. 26F total duration. *=9F from Bridge Sway.
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| style="background-color:#F9F9F9;" |'''Gai Sniper(214E>41236E)'''
| style="background-color:#F9F9F9;" |'''Gai Sniper(214E>41236E)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E41236E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E41236E.png]][[bild:kofxi_gai_214E41236E.gif]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |9+2*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |?
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| style="background-color:#F9F9F9;" |Command Throw.
| style="background-color:#F9F9F9;" |Command Throw. F1-5 in Counterhit-State. 31F total duration. *=9F startup from Bridge Sway + 2.
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19.100

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