Gai Tendo(KOFXI): Unterschied zwischen den Versionen

K
 
(3 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 92: Zeile 92:
| Front Step<br>6D>3<br>6C/D>6>4>3 || / || 16 || / || / ||Can be cancelled into Knee Upper (9) & Fast Gai Driller (8). Small hitbox F1-3 (vertically & horziontally). Low Profile F4-16. F17-26 recovery.
| Front Step<br>6D>3<br>6C/D>6>4>3 || / || 16 || / || / ||Can be cancelled into Knee Upper (9) & Fast Gai Driller (8). Small hitbox F1-3 (vertically & horziontally). Low Profile F4-16. F17-26 recovery.
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| Knee Upper<br>6D>3>9<br>6C/D>6>4>3>9 || 7 || 4|| KD || <span style="color: red;">-4</span> ||Launches. First frame not in counterhit-state, then in counterhit-state until end of active time.
| Knee Upper<br>6D>3>9<br>6C/D>6>4>3>9 || 7 || 4|| KD || <span style="color: red;">-4</span> ||Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. The gap between Front Step & Knee Upper is 3F.
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|-
| small A || 7 || 6|| / || / ||Hurtbox enlarged F4+.
| small A || 7 || 6|| / || / ||Hurtbox enlarged F4+.
Zeile 472: Zeile 472:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |Launches. First frame not in counterhit-state, then in counterhit-state until end of active time.
| style="background-color:#F9F9F9;" |Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. The gap between Front Step & Knee Upper is 3F.
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Zeile 649: Zeile 649:
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{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Specials & Supers
|+ Specials & Supers
Zeile 738: Zeile 737:
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |F1-3 normal hurtbox & counterhit-state. F4-13 invul on legs & counterhit-state. (whole active time). F14-26 recovery. Every hit can be QSed.
| style="background-color:#F9F9F9;" |Chain starter. Every hit can be QSed. F1-3 normal hurtbox & counterhit-state. F4-13 invul on legs & counterhit-state. (whole active time). F14-26 recovery.  
|-
| style="background-color:#F9F9F9;" |'''236236E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_236236E_1.png]][[bild:kofxi_gai_236236E_2.png]][[bild:kofxi_gai_236236E_gif.gif]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |Enables new attacks & blocks shift for player & enemy. Only activates on hit. No Super Freeze & activaton effect on whiff, but meter is drained. Can be QSed. F1-6 invul. 27F total duration.
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{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ 236236K Followups
! style="background-color:#D9D9D9;" | Attack
! style="background-color:#D9D9D9;" | Hitbox
! style="background-color:#FFd800;" | Startup
! style="background-color:#FFd800;" | Active
! style="background-color:#FFd800;" | Hit
! style="background-color:#FFd800;" | Guard
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''236236K>8 Ender'''
| style="background-color:#F9F9F9;" |'''236236K>8 Ender'''
Zeile 764: Zeile 781:
| style="background-color:#F9F9F9;" |Gai Wheel ender. Overhead. Can be QSed. Airborne F5-30.16F landing recovery.
| style="background-color:#F9F9F9;" |Gai Wheel ender. Overhead. Can be QSed. Airborne F5-30.16F landing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''236236E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_236236E_1.png]][[bild:kofxi_gai_236236E_2.png]][[bild:kofxi_gai_236236E_gif.gif]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |Enables new attacks & blocks shift for player & enemy. Only activates on hit. No Super Freeze & activaton effect on whiff, but meter is drained. Can be QSed. F1-6 invul. 27F total duration.
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