19.074
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K (→Frame Data) |
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(6 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
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| 3D || 16 || 4|| KD|| <span style="color: red;">-4</span> ||Only available if 236236E is active. Launches. Low Profile F1-13. 21F recovery. | | 3D || 16 || 4|| KD|| <span style="color: red;">-4</span> ||Only available if 236236E is active. Launches. Low Profile F1-13. 21F recovery. | ||
|- | |- | ||
| Middle Kick<br>6D || 15 || 4|| <span style="color: red;">-8</span>|| <span style="color: red;">-9</span> ||Chain Starter. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) & Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19). | | Middle Kick<br>6D || 15 || 4|| <span style="color: red;">-8</span>|| <span style="color: red;">-9</span> ||Chain Starter. Special Cancel. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) & Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19). | ||
|- | |- | ||
| Back Tornado<br>6D>4D || 13 || 4|| KD|| <span style="color: red;">-6</span> ||Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit. | | Back Tornado<br>6D>4D || 13 || 4|| KD|| <span style="color: red;">-6</span> ||Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit. | ||
Zeile 88: | Zeile 88: | ||
| Fast Gai Driller<br>6C/D>6>9<br>6D>3>8<br>6C/D>6>4>3>8 || 6/7* || 2+7|| KD|| <span style="color: red;">-26</span> ||Launcher. 14F landing recovery.<br>X>3>8 Data: 6F Startup; F1 not in counterhit state; F2-5 low profile.<br>6C/D>6 Data: 7F startup; F1+2 upper body invul; F3-6 low profile. | | Fast Gai Driller<br>6C/D>6>9<br>6D>3>8<br>6C/D>6>4>3>8 || 6/7* || 2+7|| KD|| <span style="color: red;">-26</span> ||Launcher. 14F landing recovery.<br>X>3>8 Data: 6F Startup; F1 not in counterhit state; F2-5 low profile.<br>6C/D>6 Data: 7F startup; F1+2 upper body invul; F3-6 low profile. | ||
|- | |- | ||
| Gai Slider<br>6D>2<br>6C/D>6>2<br>6C/D>6>4>2 || 11 || 12|| KD|| <span style="color: red;">-9</span>* ||Upper Body invul F1-10 & F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration | | Gai Slider<br>6D>2<br>6C/D>6>2<br>6C/D>6>4>2 || 11 || 12|| KD|| <span style="color: red;">-9</span>* ||Upper Body invul F1-10 & F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. *=Point blank. | ||
|- | |- | ||
| Front Step<br>6D>3<br>6C/D>6>4>3 || / || 16 || / || / ||Can be cancelled into Knee Upper (9) & Fast Gai Driller (8). Small hitbox F1-3 (vertically & horziontally). Low Profile F4-16. F17-26 recovery. | | Front Step<br>6D>3<br>6C/D>6>4>3 || / || 16 || / || / ||Can be cancelled into Knee Upper (9) & Fast Gai Driller (8). Small hitbox F1-3 (vertically & horziontally). Low Profile F4-16. F17-26 recovery. | ||
|- | |- | ||
| Knee Upper<br>6D>3>9<br>6C/D>6>4>3>9 || 7 || 4|| KD || <span style="color: red;">-4</span> ||Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. | | Knee Upper<br>6D>3>9<br>6C/D>6>4>3>9 || 7 || 4|| KD || <span style="color: red;">-4</span> ||Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. The gap between Front Step & Knee Upper is 3F. | ||
|- | |- | ||
| small A || 7 || 6|| / || / ||Hurtbox enlarged F4+. | | small A || 7 || 6|| / || / ||Hurtbox enlarged F4+. | ||
Zeile 344: | Zeile 344: | ||
| style="background-color:#F9F9F9;" |-8 | | style="background-color:#F9F9F9;" |-8 | ||
| style="background-color:#F9F9F9;" |-9 | | style="background-color:#F9F9F9;" |-9 | ||
| style="background-color:#F9F9F9;" |Chain Starter. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) & Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19). | | style="background-color:#F9F9F9;" |Chain Starter. Special Cancel. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) & Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Back Tornado<br>6D>4D''' | | style="background-color:#F9F9F9;" |'''Back Tornado<br>6D>4D''' | ||
Zeile 456: | Zeile 456: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-9* | | style="background-color:#F9F9F9;" |-9* | ||
| style="background-color:#F9F9F9;" |Upper Body invul F1-10 & F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration | | style="background-color:#F9F9F9;" |Upper Body invul F1-10 & F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. *=Point blank. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Front Step<br>6D>3<br>6C/D>6>4>3''' | | style="background-color:#F9F9F9;" |'''Front Step<br>6D>3<br>6C/D>6>4>3''' | ||
Zeile 472: | Zeile 472: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-4 | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" |Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. | | style="background-color:#F9F9F9;" |Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. The gap between Front Step & Knee Upper is 3F. | ||
|- | |- | ||
|} | |} | ||
Zeile 649: | Zeile 649: | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Specials & Supers | |+ Specials & Supers | ||
Zeile 738: | Zeile 737: | ||
| style="background-color:#F9F9F9;" |-1 | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" |-2 | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |F1-3 normal hurtbox & counterhit-state. F4-13 invul on legs & counterhit-state. (whole active time). F14-26 recovery. | | style="background-color:#F9F9F9;" |Chain starter. Every hit can be QSed. F1-3 normal hurtbox & counterhit-state. F4-13 invul on legs & counterhit-state. (whole active time). F14-26 recovery. | ||
|- | |||
| style="background-color:#F9F9F9;" |'''236236E''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_236236E_1.png]][[bild:kofxi_gai_236236E_2.png]][[bild:kofxi_gai_236236E_gif.gif]] | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |+0 | |||
| style="background-color:#F9F9F9;" |Enables new attacks & blocks shift for player & enemy. Only activates on hit. No Super Freeze & activaton effect on whiff, but meter is drained. Can be QSed. F1-6 invul. 27F total duration. | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+ 236236K Followups | |||
! style="background-color:#D9D9D9;" | Attack | |||
! style="background-color:#D9D9D9;" | Hitbox | |||
! style="background-color:#FFd800;" | Startup | |||
! style="background-color:#FFd800;" | Active | |||
! style="background-color:#FFd800;" | Hit | |||
! style="background-color:#FFd800;" | Guard | |||
! style="background-color:#FFd800;" | Note | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236K>8 Ender''' | | style="background-color:#F9F9F9;" |'''236236K>8 Ender''' | ||
Zeile 764: | Zeile 781: | ||
| style="background-color:#F9F9F9;" |Gai Wheel ender. Overhead. Can be QSed. Airborne F5-30.16F landing recovery. | | style="background-color:#F9F9F9;" |Gai Wheel ender. Overhead. Can be QSed. Airborne F5-30.16F landing recovery. | ||
|- | |- | ||
|} | |} | ||
== Special Attributes & Bugs == | == Special Attributes & Bugs == | ||
*The collision box Gai's 6D is rotated 90° during its active time. | *The collision box of Gai's 6D is rotated 90° during its active time. | ||
{{KOFXI_Navi}} | {{KOFXI_Navi}} |
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