Gai Tendo(KOFXI): Unterschied zwischen den Versionen

15.259 Bytes hinzugefügt ,  20. Oktober 2021
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(31 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 12: Zeile 12:
== Colors ==
== Colors ==
{{KOF XI Colors
{{KOF XI Colors
|square=[[Datei:KOFXI gai S.jpg]]
|square=[[Datei:KOFXI gai S.png]]
|cross=[[Datei:KOFXI gai X.jpg]]
|cross=[[Datei:KOFXI gai X.png]]
|triangle=[[Datei:KOFXI gai T.jpg]]
|triangle=[[Datei:KOFXI gai T.png]]
|circle=[[Datei:KOFXI gai C.jpg]]
|circle=[[Datei:KOFXI gai C.png]]
|R1+square=[[Datei:KOFXI gai R1S.jpg]]
|R1+square=[[Datei:KOFXI gai R1S.png]]
|R1+cross=[[Datei:KOFXI gai R1X.jpg]]
|R1+cross=[[Datei:KOFXI gai R1X.png]]
|R1+triangle=[[Datei:KOFXI gai R1T.jpg]]
|R1+triangle=[[Datei:KOFXI gai R1T.png]]
|R1+circle=[[Datei:KOFXI gai R1C.jpg]]
|R1+circle=[[Datei:KOFXI gai R1C.png]]
|L1+square=[[Datei:KOFXI gai L1S.jpg]]
|L1+square=[[Datei:KOFXI gai L1S.png]]
|L1+cross=[[Datei:KOFXI gai L1X.jpg]]
|L1+cross=[[Datei:KOFXI gai L1X.png]]
|L1+triangle=[[Datei:KOFXI gai L1T.jpg]]
|L1+triangle=[[Datei:KOFXI gai L1T.png]]
|L1+circle=[[Datei:KOFXI gai L1C.jpg]]
|L1+circle=[[Datei:KOFXI gai L1C.png]]
}}
}}
==Frame Data==
==Frame Data==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Grd!! Note
|-
| 5A(c) || 5 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
| 5A(f) || 5 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
| 5B(c) || 5 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||
|-
| 5B(f) || 8 || 3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||
|-
| 5C(c) || 6 || 2|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> ||
|-
| 5C(f) || 8 || 2|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> ||
|-
| 5D(c) || 7 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
| 5D(f) || 10 || 3|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span> ||
|-
| 5E || 15 || 3|| KD|| <span style="color: red;">-3</span> ||invul on legs F8-28. F29-38 recovery.
|-
| GC || 8 || 4|| KD|| <span style="color: red;">-12</span> ||
|-
| Saving Shift || ? || n*|| KD|| / ||Active until landing. 9F/10F recovery (hit/whiff).
|-
| 2A || 5 || 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span> ||
|-
| 2B || 5 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||
|-
| 2C || 7 || 3+2|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span> ||
|-
| 2D || 10 || 4|| KD|| <span style="color: red;">-3</span> ||
|-
| 3B || 11 || 12|| KD|| <span style="color: red;">-8</span>* ||Only available if 236236E is active. Upper body invul F1-10 & F29-31. Above feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank
|-
| 3D || 16 || 4|| KD|| <span style="color: red;">-4</span> ||Only available if 236236E is active. Launches. Low Profile F1-13. 21F recovery.
|-
| Middle Kick<br>6D || 15 || 4|| <span style="color: red;">-8</span>|| <span style="color: red;">-9</span> ||Chain Starter. Special Cancel. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) & Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).
|-
| Back Tornado<br>6D>4D || 13 || 4|| KD|| <span style="color: red;">-6</span> ||Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit.
|-
| Right Hook<br>6D>6 || 18 || 2|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> ||Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6C>6.
|-
| Palm Hook<br>6C || 16 || 4|| <span style="color: red;">-12</span>|| <span style="color: red;">-13</span> ||Overhead. Can be cancelled into Right Hook (6).
|-
| Right Hook<br>6C>6 || 11 || 2|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> ||Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6D>6.
|-
| Back Knuckle<br>6C/D>6>4 || 14 || 3|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) & Front Step (3). Whiffs against crouching characters.
|-
| Fast Palm Hook Ender<br>6C/D>6>6 || 13 || 2|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span> ||No Knockdown or cancels other than QS.
|-
| Slow Palm Hook Ender<br>6C/D>6>4>6 || 24 || 4|| KD|| <span style="color: red;">-5</span> ||Overhead. Hard Knockdown.
|-
| Gai Wheel<br>6D8<br>6C/D>6>8<br>6C/D>6>4>8<br>214E>8K* || 21 || 3+3|| KD|| <span style="color: red;">-1</span>* ||Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo.
|-
| Slow Gai Driller<br>6D>9<br>6C/D>6>4>9 || 17 || 2+9|| KD|| <span style="color: red;">-30</span> ||Launches. F1+2 upper body invul. F3-16 above feet invul (low profile). 18F landing recovery.
|-
| Fast Gai Driller<br>6C/D>6>9<br>6D>3>8<br>6C/D>6>4>3>8 || 6/7* || 2+7|| KD|| <span style="color: red;">-26</span> ||Launcher. 14F landing recovery.<br>X>3>8 Data: 6F Startup; F1 not in counterhit state; F2-5 low profile.<br>6C/D>6 Data: 7F startup; F1+2 upper body invul; F3-6 low profile.
|-
| Gai Slider<br>6D>2<br>6C/D>6>2<br>6C/D>6>4>2 || 11 || 12|| KD|| <span style="color: red;">-9</span>* ||Upper Body invul F1-10 & F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. *=Point blank.
|-
| Front Step<br>6D>3<br>6C/D>6>4>3 || / || 16 || / || / ||Can be cancelled into Knee Upper (9) & Fast Gai Driller (8). Small hitbox F1-3 (vertically & horziontally). Low Profile F4-16. F17-26 recovery.
|-
| Knee Upper<br>6D>3>9<br>6C/D>6>4>3>9 || 7 || 4|| KD || <span style="color: red;">-4</span> ||Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. The gap between Front Step & Knee Upper is 3F.
|-
| small A || 7 || 6|| / || / ||Hurtbox enlarged F4+.
|-
| up A || 6 || 6|| / || / ||Hurtbox enlarged F4+. Hitbox is placed further out than j.A (both are 80x80).
|-
| j.A || 6 || 6|| / || / ||Hurtbox enlarged F4+. Hitbox is placed closer in than jump up A (both are 80x80).
|-
| small B || 7 || 8|| / || / ||Same hitbox as jump up B & j.B.
|-
| up B || 7 || 10|| / || / ||Same hitbox as smalljump B & j.B.
|-
| j.B || 7 || 8|| / || / ||Same hitbox as smalljump B & jump up B.
|-
| small C || 10 || 5|| / || / ||Same as jump C.
|-
| j.C || 10 || 5|| / || / ||Same as smalljump C.
|-
| small D || 11 || 3|| / || / ||Same as jump D.
|-
| j.D || 12 || 4|| / || / ||Same as smalljump D.
|-
| small E || 12 || 4|| / || / ||Same as jump E.
|-
| j.E || 12 || 4|| / || / ||Same as smalljump E.
|-
| 214E || / || 31|| / || / ||Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest).
|-
| 214E>8P || 9+4* || 3+3 || KD || <span style="color: red;">-3</span>* ||First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit.
|-
| 214E>8K || 9+21/+23* || 3+3 || KD || <span style="color: red;">-2</span><span style="color: blue;">+1</span>* ||2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 9F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit.
|-
| 214E>4P || 9+9* || 3 || <span style="color: blue;">+0</span>  || <span style="color: red;">-1</span> ||Super Cancel. Very high hit stun. Whiffs against crouching characters. *=9F startup from Bridge Sway + 9.
|-
| 214E>4K || 9+15* || 4 || KD  || <span style="color: red;">-6</span> ||Slide Knockdown. Above Feet invul F1-3. *=9F startup from Bridge Sway + 15.
|-
| 214E>2P || 9+4* || 10+40 || /  || / ||Same data as 22A. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.
|-
| 214E>2P>8 || 9+21+5* || 2+7 || KD  || <span style="color: red;">-26</span> ||Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=9F startup from Bridge Sway + 21F from Frog Down + 5.
|-
| 214E>2K || 9+16* || 12 || KD  || <span style="color: red;">-18</span> ||F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery. *=9F startup from Bridge Sway + 16.
|-
| 214E>6X || 9* || 26 || /  || / ||Can be chained (needs different button), eg. 214E>6A,6B,6C,6D. F1-13 low profile. F14-17 crouching + F18-26 standing recovery. 1F crouching hurtbox (no counter-hit state) in between chained steps. 26F total duration. *=9F from Bridge Sway.
|-
| 214E>41236E || 9+2* || 2 || KD  || / ||Command Throw. F1-5 in Counterhit-State. 31F total duration. *=9F startup from Bridge Sway + 2.
|-
| 22P || 4 || 10+40 || /  || / ||Same data as 214E>2P. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.
|-
| 22PA>8 || 21+5* || 2+7 || KD  || <span style="color: red;">-26</span> ||Frog Down followup. Same data as 214E>2P>8. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=21F startup from Frog Down + 5.
|-
| 22PC>8 || 21+12* || 2+9 || KD  || <span style="color: red;">-30</span> ||Launches. Faster than the Slow Gai Driller from 6D. F1-11 above feet invul. 18F landing recovery. *=21F startup from Frog Down + 12.
|-
| 623A || 7 || 2+7 || KD || <span style="color: red;">-25</span> ||Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-6 above feet invul. 14F landing recovery.
|-
| 623C || 17 || 2+9 || KD || <span style="color: red;">-30</span> ||Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-16 above feet invul. 18F landing recovery.
|-
| 214B || 21 || 3+3 || KD || <span style="color: red;">-2</span> ||Only available if 236236E is active. Overhead. Invul on legs F1-2. Airborne F3-26. 21F landing recovery.
|-
| 214D || 23 || 2+5 || KD || <span style="color: blue;">+0</span> ||Only available if 236236E is active. Overhead. Travels further than 214B. Invul on legs F1-2. Airborne F3-29. 18F landing recovery.
|-
| 41236E || 2 || 2 || KD || / ||Only available if 236236E is active. Command Throw. Same as 214E>41236E. Counterhit-State F1-5. 31F total duration.
|-
| 236236P || / || 25 || / || / ||Damage buff. 25F duration.
|-
| 236236K || 4 || 10 || <span style="color: red;">-1</span> || <span style="color: red;">-2</span> ||Deadly Rave starter. F1-3 normal hurtbox & counterhit-state. F4-13 invul on legs & counterhit-state. (whole active time). F14-26 recovery. Every hit can be QSed.
|-
| 236236K>8 || 9 || 2+7 || KD || <span style="color: red;">-22</span> ||Gai Driller ender. Can be QSed. F3-8 above feet invul. 16F landing recovery.
|-
| 236236K>2 || 27 || 16 || KD || <span style="color: red;">-19</span> ||Slider ender. Low Hit. Can be QSed. Above feet invul F27-45. recovery F46-67.
|-
| 236236K>4 || 25 || 3+3 || KD || <span style="color: blue;">+0</span>||Gai Wheel ender. Overhead. Can be QSed. Airborne F5-30.16F landing recovery.
|-
| 236236E || 7 || 3 || KD || <span style="color: blue;">+0</span>||Enables new attacks & blocks shift for player & enemy. Only activates on hit. No Super Freeze & activaton effect on whiff, but meter is drained. Can be QSed. F1-6 invul. 27F total duration.
|-
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
Zeile 157: Zeile 298:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |3+2
| style="background-color:#F9F9F9;" |3+2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 165: Zeile 306:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 175: Zeile 316:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-8*
| style="background-color:#F9F9F9;" |-8*
| style="background-color:#F9F9F9;" |Only available if 236236E is active. Upper body invul F1-10 & F29-31. Upper feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank.
| style="background-color:#F9F9F9;" |Only available if 236236E is active. Upper body invul F1-10 & F29-31. Above feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank.
|-
|-
| style="background-color:#F9F9F9;" |'''3D'''
| style="background-color:#F9F9F9;" |'''3D'''
Zeile 203: Zeile 344:
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |Chain Starter. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) & Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).
| style="background-color:#F9F9F9;" |Chain Starter. Special Cancel. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) & Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).
|-
|-
| style="background-color:#F9F9F9;" |'''Back Tornado<br>6D>4D'''
| style="background-color:#F9F9F9;" |'''Back Tornado<br>6D>4D'''
Zeile 293: Zeile 434:
| style="background-color:#F9F9F9;" |Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo.
| style="background-color:#F9F9F9;" |Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo.
|-
|-
| style="background-color:#F9F9F9;" |'''(Slow) Gai Driller<br>6D>9<br>6C/D>6>4>9'''
| style="background-color:#F9F9F9;" |'''Slow Gai Driller<br>6D>9<br>6C/D>6>4>9'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6D9_1.png|150px]][[bild:kofxi_gai_6D9_2.png|150px]][[bild:kofxi_gai_6D9_3.png|150px]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6D9_1.png|150px]][[bild:kofxi_gai_6D9_2.png|150px]][[bild:kofxi_gai_6D9_3.png|150px]]
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |17
Zeile 299: Zeile 440:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-30
| style="background-color:#F9F9F9;" |-30
| style="background-color:#F9F9F9;" |Launches. F1+2 upper body invul. F3-16 upper feet invul (low profile). 19F landing recovery.
| style="background-color:#F9F9F9;" |Launches. F1+2 upper body invul. F3-16 above feet invul (low profile). 18F landing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''(Fast) Gai Driller<br>6C/D>6>9<br>6D>3>8<br>6C/D>6>4>3>8'''
| style="background-color:#F9F9F9;" |'''Fast Gai Driller<br>6C/D>6>9<br>6D>3>8<br>6C/D>6>4>3>8'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6CD69_2.png|150px]][[bild:kofxi_gai_6CD69_3.png|150px]][[bild:kofxi_gai_6CD69_4.png|150px]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6CD69_2.png|150px]][[bild:kofxi_gai_6CD69_3.png|150px]][[bild:kofxi_gai_6CD69_4.png|150px]]
| style="background-color:#F9F9F9;" |6/7*
| style="background-color:#F9F9F9;" |6/7*
Zeile 315: Zeile 456:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-9*
| style="background-color:#F9F9F9;" |-9*
| style="background-color:#F9F9F9;" |Upper Body invul F1-10 & F29-31. Upper feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. If done right after 6D, Slider is unblockable if the opponent blocked the 6D standing. *=Point blank.
| style="background-color:#F9F9F9;" |Upper Body invul F1-10 & F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. *=Point blank.
|-
|-
| style="background-color:#F9F9F9;" |'''Front Step<br>6D>3<br>6C/D>6>4>3'''
| style="background-color:#F9F9F9;" |'''Front Step<br>6D>3<br>6C/D>6>4>3'''
Zeile 331: Zeile 472:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |Launches. First frame not in counterhit-state, then in counterhit-state until end of active time.
| style="background-color:#F9F9F9;" |Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. The gap between Front Step & Knee Upper is 3F.
|-
|-
|}
|}
Zeile 359: Zeile 500:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |Hurtbox enlarged F4+. Hitbox is placed closer in than j.A (both are 80x80).
| style="background-color:#F9F9F9;" |Hurtbox enlarged F4+. Hitbox is placed closer in than jump up A (both are 80x80).
|-
|-
| style="background-color:#F9F9F9;" |'''Smalljump B'''
| style="background-color:#F9F9F9;" |'''Smalljump B'''
Zeile 465: Zeile 606:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |Slide Knockdown. Upper Feet invul F1-3. *=9F startup from Bridge Sway + 15.
| style="background-color:#F9F9F9;" |Slide Knockdown. Above Feet invul F1-3. *=9F startup from Bridge Sway + 15.
|-
|-
| style="background-color:#F9F9F9;" |'''Frog Down (214E>2P)'''
| style="background-color:#F9F9F9;" |'''Frog Down (214E>2P)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E2P_1.png]][[bild:kofxi_gai_214E2P_2.png]][[bild:kofxi_gai_214E2P_3.png]][[bild:kofxi_gai_214E2P_gif.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E2P_1.png]][[bild:kofxi_gai_214E2P_2.png]][[bild:kofxi_gai_214E2P_3.png]][[bild:kofxi_gai_214E2P_gif.gif]]
| style="background-color:#F9F9F9;" |9+4
| style="background-color:#F9F9F9;" |9+4*
| style="background-color:#F9F9F9;" |10+40
| style="background-color:#F9F9F9;" |10+40
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery.
| style="background-color:#F9F9F9;" |Same data as 22A. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.
|-
|-
| style="background-color:#F9F9F9;" |'''> Fast Gai Driller (214E>2P>9)'''
| style="background-color:#F9F9F9;" |'''> Fast Gai Driller (214E>2P>8)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E2P9.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E2P8_1.png]][[bild:kofxi_gai_214E2P8_2.png]][[bild:kofxi_gai_214E2P8_3.png]][[bild:kofxi_gai_214E2P8_gif.gif]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |9+21+5*
| style="background-color:#F9F9F9;" |2+7
| style="background-color:#F9F9F9;" |2+7
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-26
| style="background-color:#F9F9F9;" |-26
| style="background-color:#F9F9F9;" |Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster.
| style="background-color:#F9F9F9;" |Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=9F startup from Bridge Sway + 21F from Frog Down + 5.
|-
|-
| style="background-color:#F9F9F9;" |'''Slider (214E>2K)'''
| style="background-color:#F9F9F9;" |'''Slider (214E>2K)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E2K_1.png]][[bild:kofxi_gai_214E2K_2.png]][[bild:kofxi_gai_214E2K_3.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E2K_1.png]][[bild:kofxi_gai_214E2K_2.png]][[bild:kofxi_gai_214E2K_gif.gif]]
| style="background-color:#F9F9F9;" |9+16*
| style="background-color:#F9F9F9;" |9+16*
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-18
| style="background-color:#F9F9F9;" |-18
| style="background-color:#F9F9F9;" |F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery.
| style="background-color:#F9F9F9;" |F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery. *=9F startup from Bridge Sway + 16.
|-
|-
| style="background-color:#F9F9F9;" |'''Front Step(214E>6X)'''
| style="background-color:#F9F9F9;" |'''Front Step(214E>6X)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E6X.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E6X_1.png]][[bild:kofxi_gai_214E6X_2.png]][[bild:kofxi_gai_214E6X_gif.gif]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |9*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |26
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Can be chained (needs different button), eg. 214E>6A,6B,6C,6D
| style="background-color:#F9F9F9;" |Can be chained (needs different button), eg. 214E>6A,6B,6C,6D. F1-13 low profile. F14-17 crouching + F18-26 standing recovery. 1F crouching hurtbox (no counter-hit state) in between chained steps. 26F total duration. *=9F from Bridge Sway.
|-
|-
| style="background-color:#F9F9F9;" |'''Gai Sniper(214E>41236E)'''
| style="background-color:#F9F9F9;" |'''Gai Sniper(214E>41236E)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E41236E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E41236E.png]][[bild:kofxi_gai_214E41236E.gif]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |9+2*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Command Throw.
| style="background-color:#F9F9F9;" |Command Throw. F1-5 in Counterhit-State. 31F total duration. *=9F startup from Bridge Sway + 2.
|-
|-
|}
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Specials & Supers
|+ Specials & Supers
Zeile 519: Zeile 659:
! style="background-color:#FFd800;" | Note
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''22A'''
| style="background-color:#F9F9F9;" |'''Frog Down (22P)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_22A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E2P_1.png]][[bild:kofxi_gai_214E2P_2.png]][[bild:kofxi_gai_214E2P_3.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |10+40
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Same data as 214E>2P. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.
|-
|-
| style="background-color:#F9F9F9;" |'''22A>8'''
| style="background-color:#F9F9F9;" |'''> Fast Gai Driller (22A>8)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_22A8.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E2P8_1.png]][[bild:kofxi_gai_214E2P8_2.png]][[bild:kofxi_gai_214E2P8_3.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |21+5*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |2+7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-26
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Frog Down followup. Same data as 214E>2P>8. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=21F startup from Frog Down + 5.
|-
|-
| style="background-color:#F9F9F9;" |'''22C'''
| style="background-color:#F9F9F9;" |'''> Slow Gai Driller (22C>8)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_22C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_22C8_1.png]][[bild:kofxi_gai_22C8_2.png]][[bild:kofxi_gai_22C8_3.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |21+12*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |2+9
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-30
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Launches. Faster than the Slow Gai Driller from 6D. F1-11 above feet invul. 18F landing recovery. *=21F startup from Frog Down + 12.
|-
|-
| style="background-color:#F9F9F9;" |'''22C>8'''
| style="background-color:#F9F9F9;" |'''Fast Gai Driller (623A)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_22C8.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_623A_1.png]][[bild:kofxi_gai_623A_2.png]][[bild:kofxi_gai_623A_3.png]][[bild:kofxi_gai_623A_4.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''623A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_623A.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |2+7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-25
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-6 above feet invul. 14F landing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''623C'''
| style="background-color:#F9F9F9;" |'''Slow Gai Driller (623C)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_623C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_623C_1.png]][[bild:kofxi_gai_623C_2.png]][[bild:kofxi_gai_623C_3.png]][[bild:kofxi_gai_623C_4.png]]
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |2+9
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-30
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-16 above feet invul. 18F landing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''214B'''
| style="background-color:#F9F9F9;" |'''Short Gai Wheel (214B)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214B_1.png]][[bild:kofxi_gai_214B_2.png]][[bild:kofxi_gai_214B_3.png]]
| style="background-color:#F9F9F9;" |21
| style="background-color:#F9F9F9;" |21
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Only available if 236236E is active. Overhead. Invul on legs F1-2. Airborne F3-26. 21F landing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''214D'''
| style="background-color:#F9F9F9;" |'''Long Gai Wheel (214D)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214D.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214D_1.png]][[bild:kofxi_gai_214D_2.png]][[bild:kofxi_gai_214D_3.png]]
| style="background-color:#F9F9F9;" |23
| style="background-color:#F9F9F9;" |23
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |2+5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Only available if 236236E is active. Overhead. Travels further than 214B. Invul on legs F1-2. Airborne F3-29. 18F landing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''41236E'''
| style="background-color:#F9F9F9;" |'''Gai Sniper (41236E)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_41236E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_41236E.png]]
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Only available if 236236E is active. Command Throw. Same as 214E>41236E. Counterhit-State F1-5. 31F total duration.
|-
| style="background-color:#F9F9F9;" |'''236236P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_236236P.png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Damage buff. 25F duration.
|-
|-
| style="background-color:#F9F9F9;" |'''236236K'''
| style="background-color:#F9F9F9;" |'''236236K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_236236K.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_236236K.png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |Every hit can be QSed
| style="background-color:#F9F9F9;" |Chain starter. Every hit can be QSed. F1-3 normal hurtbox & counterhit-state. F4-13 invul on legs & counterhit-state. (whole active time). F14-26 recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''236236E'''
| style="background-color:#F9F9F9;" |'''236236E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_236236E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_236236E_1.png]][[bild:kofxi_gai_236236E_2.png]][[bild:kofxi_gai_236236E_gif.gif]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |Can be QSed
| style="background-color:#F9F9F9;" |Enables new attacks & blocks shift for player & enemy. Only activates on hit. No Super Freeze & activaton effect on whiff, but meter is drained. Can be QSed. F1-6 invul. 27F total duration.
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ 236236K Followups
! style="background-color:#D9D9D9;" | Attack
! style="background-color:#D9D9D9;" | Hitbox
! style="background-color:#FFd800;" | Startup
! style="background-color:#FFd800;" | Active
! style="background-color:#FFd800;" | Hit
! style="background-color:#FFd800;" | Guard
! style="background-color:#FFd800;" | Note
|-
| style="background-color:#F9F9F9;" |'''236236K>8 Ender'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_236236K8_1.png]][[bild:kofxi_gai_236236K8_2.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |2+7
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-22
| style="background-color:#F9F9F9;" |Gai Driller ender. Can be QSed. F3-8 above feet invul. 16F landing recovery.
|-
| style="background-color:#F9F9F9;" |'''236236K>2 Ender'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_236236K2.png]]
| style="background-color:#F9F9F9;" |27
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-19
| style="background-color:#F9F9F9;" |Slider ender. Low Hit. Can be QSed. Above feet invul F27-45. recovery F46-67.
|-
| style="background-color:#F9F9F9;" |'''236236K>4 Ender'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_236236K4_1.png]][[bild:kofxi_gai_236236K4_2.png]]
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |Gai Wheel ender. Overhead. Can be QSed. Airborne F5-30.16F landing recovery.
|-
|-
|}
|}


== Special Attributes & Bugs ==
== Special Attributes & Bugs ==
*The collision box Gai's 6D is rotated 90° during its active time.
*The collision box of Gai's 6D is rotated 90° during its active time.


{{KOFXI_Navi}}
{{KOFXI_Navi}}
19.100

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