Gai Tendo(KOFXI): Unterschied zwischen den Versionen

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| style="background-color:#F9F9F9;" |'''Bridge Sway Upper (214E>8P)'''
| style="background-color:#F9F9F9;" |'''Bridge Sway Upper (214E>8P)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E8P_1.png]][[bild:kofxi_gai_214E8P_2.png]][[bild:kofxi_gai_214E8P_gif.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E8P_1.png]][[bild:kofxi_gai_214E8P_2.png]][[bild:kofxi_gai_214E8P_gif.png]]
| style="background-color:#F9F9F9;" |10+4
| style="background-color:#F9F9F9;" |10+4*
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-3*
| style="background-color:#F9F9F9;" |-3*
| style="background-color:#F9F9F9;" |First hit allows juggles. Super Cancel. 18F recovery. *=first hit.
| style="background-color:#F9F9F9;" |First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit.
|-
|-
| style="background-color:#F9F9F9;" |'''Gai Wheel (214E>8K)'''
| style="background-color:#F9F9F9;" |'''Gai Wheel (214E>8K)'''
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| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-2/+1*
| style="background-color:#F9F9F9;" |-2/+1*
| style="background-color:#F9F9F9;" |2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1=if opponent crouches. *2=first/second hit.
| style="background-color:#F9F9F9;" |2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 10F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit.
|-
|-
| style="background-color:#F9F9F9;" |'''Back Knuckle (214E>4P)'''
| style="background-color:#F9F9F9;" |'''Back Knuckle (214E>4P)'''
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