Gai Tendo(KOFXI): Unterschied zwischen den Versionen

Zeile 204: Zeile 204:


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ 6D & 6C Series
|+ Middle Kick (6D) Series
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
Zeile 220: Zeile 220:
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Chain Starter. Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).
| style="background-color:#F9F9F9;" |Chain Starter. Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).
|-
| style="background-color:#F9F9F9;" |'''Palm Hook (6C)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6C.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Chain Starter. Overhead.
|-
|-
| style="background-color:#F9F9F9;" |'''Back Tornado (6D>4D)'''
| style="background-color:#F9F9F9;" |'''Back Tornado (6D>4D)'''
Zeile 284: Zeile 276:
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Can be cancelled into Palm Hook (6), Gai Wheel (8), Gai Driller (9) & Slider (2). Different Hurtbox as 6C>6.
| style="background-color:#F9F9F9;" |Can be cancelled into Palm Hook (6), Gai Wheel (8), Gai Driller (9) & Slider (2). Different Hurtbox as 6C>6.
|-
| style="background-color:#F9F9F9;" |'''Palm Hook (6D>6>6)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6CD66.png]]
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Only useful for QS-Setups. Same as version from 6C
|-
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Palm Hook (6C) Series
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
|-
| style="background-color:#F9F9F9;" |'''Palm Hook (6C)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6C.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Chain Starter. Overhead.
|-
|-
| style="background-color:#F9F9F9;" |'''Right Hook (6C>6)'''
| style="background-color:#F9F9F9;" |'''Right Hook (6C>6)'''
Zeile 293: Zeile 313:
| style="background-color:#F9F9F9;" |Can be cancelled into Palm Hook (6), Gai Wheel (8), Gai Driller (9) & Slider (2). Different Hurtbox as 6D>6.
| style="background-color:#F9F9F9;" |Can be cancelled into Palm Hook (6), Gai Wheel (8), Gai Driller (9) & Slider (2). Different Hurtbox as 6D>6.
|-
|-
| style="background-color:#F9F9F9;" |'''Palm Hook (6C/D>6>6)'''
| style="background-color:#F9F9F9;" |'''Palm Hook (6C>6>6)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6CD66.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6CD66.png]]
| style="background-color:#F9F9F9;" |8?
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |2?
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Usually whiffs since the chain is long and the range low. Only useful for QS-Setups. Same as version from Middle Kick (6D).
|-
|}
 
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Bare Knuckle (6C/D>6>4>) Series
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''Bare Knuckle (6C/D>6>4)'''
| style="background-color:#F9F9F9;" |'''Bare Knuckle (6C/D>6>4)'''
Zeile 307: Zeile 339:
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Very high hit stun. Whiffs against crouching characters.
| style="background-color:#F9F9F9;" |Can be cancelled into 6,8,9,2,3. Very high hit stun. Whiffs against crouching characters.
|-
|-
|}
|}
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