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{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ 6D | |+ Middle Kick (6D) Series | ||
! style="width:100px;background-color:#D9D9D9;" | Attack | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
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| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |Chain Starter. Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19). | | style="background-color:#F9F9F9;" |Chain Starter. Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Back Tornado (6D>4D)''' | | style="background-color:#F9F9F9;" |'''Back Tornado (6D>4D)''' | ||
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| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |Can be cancelled into Palm Hook (6), Gai Wheel (8), Gai Driller (9) & Slider (2). Different Hurtbox as 6C>6. | | style="background-color:#F9F9F9;" |Can be cancelled into Palm Hook (6), Gai Wheel (8), Gai Driller (9) & Slider (2). Different Hurtbox as 6C>6. | ||
|- | |||
| style="background-color:#F9F9F9;" |'''Palm Hook (6D>6>6)''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6CD66.png]] | |||
| style="background-color:#F9F9F9;" |13 | |||
| style="background-color:#F9F9F9;" |2 | |||
| style="background-color:#F9F9F9;" |? | |||
| style="background-color:#F9F9F9;" |? | |||
| style="background-color:#F9F9F9;" |Only useful for QS-Setups. Same as version from 6C | |||
|- | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+ Palm Hook (6C) Series | |||
! style="width:100px;background-color:#D9D9D9;" | Attack | |||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | |||
! style="width:60px;background-color:#FFd800;" | Startup | |||
! style="width:60px;background-color:#FFd800;" | Active | |||
! style="width:60px;background-color:#FFd800;" | Hit | |||
! style="width:60px;background-color:#FFd800;" | Guard | |||
! style="width:60px;background-color:#FFd800;" | Note | |||
|- | |||
| style="background-color:#F9F9F9;" |'''Palm Hook (6C)''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6C.png]] | |||
| style="background-color:#F9F9F9;" |16 | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |? | |||
| style="background-color:#F9F9F9;" |? | |||
| style="background-color:#F9F9F9;" |Chain Starter. Overhead. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Right Hook (6C>6)''' | | style="background-color:#F9F9F9;" |'''Right Hook (6C>6)''' | ||
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| style="background-color:#F9F9F9;" |Can be cancelled into Palm Hook (6), Gai Wheel (8), Gai Driller (9) & Slider (2). Different Hurtbox as 6D>6. | | style="background-color:#F9F9F9;" |Can be cancelled into Palm Hook (6), Gai Wheel (8), Gai Driller (9) & Slider (2). Different Hurtbox as 6D>6. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Palm Hook (6C | | style="background-color:#F9F9F9;" |'''Palm Hook (6C>6>6)''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6CD66.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6CD66.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |13 | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Usually whiffs since the chain is long and the range low. Only useful for QS-Setups. Same as version from Middle Kick (6D). | ||
|- | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+ Bare Knuckle (6C/D>6>4>) Series | |||
! style="width:100px;background-color:#D9D9D9;" | Attack | |||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | |||
! style="width:60px;background-color:#FFd800;" | Startup | |||
! style="width:60px;background-color:#FFd800;" | Active | |||
! style="width:60px;background-color:#FFd800;" | Hit | |||
! style="width:60px;background-color:#FFd800;" | Guard | |||
! style="width:60px;background-color:#FFd800;" | Note | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Bare Knuckle (6C/D>6>4)''' | | style="background-color:#F9F9F9;" |'''Bare Knuckle (6C/D>6>4)''' | ||
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| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |Very high hit stun. Whiffs against crouching characters. | | style="background-color:#F9F9F9;" |Can be cancelled into 6,8,9,2,3. Very high hit stun. Whiffs against crouching characters. | ||
|- | |- | ||
|} | |} |
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