Gai Tendo(KOFXI): Unterschied zwischen den Versionen

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| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6D.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6D.png]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).
| style="background-color:#F9F9F9;" |Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).
|-
| style="background-color:#F9F9F9;" |'''6D(cancel)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6D(cancel).png]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Collision is rotated 90° during active time (F15-19).
|-
|-
| style="background-color:#F9F9F9;" |'''Back Tornado (6D>4D)'''
| style="background-color:#F9F9F9;" |'''Back Tornado (6D>4D)'''
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