Fighting EX Layer: Unterschied zwischen den Versionen
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{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+ Infinity | |||
!'''Name''' | |||
!'''Trigger''' | |||
!'''Effect''' | |||
|- | |||
!'''RAGE''' | |||
|Spend 10 Blocks of Super Meter. | |||
|Gain the ability to recover Super Meter. | |||
|- | |||
!'''G.CANCEL''' | |||
|Guard 30 Attacks. | |||
|Become able to cancel Guards into Special Attack/Super Combos. | |||
|- | |||
!'''METER UP''' | |||
|Attack your opponent 10 times. | |||
|Increase your Super Meter Gain by 10%. | |||
|- | |||
!'''METER UP''' | |||
|Attack your opponent 10 times. | |||
|Increase your Super Meter Gain by 10%. | |||
|- | |||
!'''METER UP''' | |||
|Attack your opponent 10 times. | |||
|Increase your Super Meter Gain by 10%. | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+ Miracle | |||
!'''Name''' | |||
!'''Trigger''' | |||
!'''Effect''' | |||
|- | |||
!'''RAGE''' | |||
|While having MAX Super Meter, attack 25 Special Attacks. | |||
|Activate all other Gougi. | |||
|- | |||
!'''HADES''' | |||
|Get knocked down 12 times. | |||
|Gain Super Armor. | |||
|- | |||
!'''S.DRAIN''' | |||
|Drain a total of 99 Super Meter from your opponent. | |||
|Drain Super Meter and Health by getting near your opponent. | |||
|- | |||
!'''UTSUSEMI''' | |||
|Perform a Recovery 5 times. | |||
|Turn invisible during Recoveries. | |||
!'''MAMMOTH''' | |||
|Spend 20 Blocks of Super Meter. | |||
|Increase Damage by 35%. | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+ Stealth Raptor | |||
!'''Name''' | |||
!'''Trigger''' | |||
!'''Effect''' | |||
|- | |||
!'''HUNTING''' | |||
|Dash for a total of 3 seconds | |||
|Forward Dashes become Short Hops. | |||
|- | |||
!'''UTSUSEMI''' | |||
|Perform a Recovery 5 times. | |||
|Turn invisible during Recoveries. | |||
|- | |||
!'''GRAB UP''' | |||
|Land 2 Normal Throws. | |||
|Increase Normal Throw range by 20%. | |||
|- | |||
!'''SPEED UP''' | |||
|Allow 10 seconds to pass in game. | |||
|Increase Movement Speed by 10%. | |||
| | |||
!'''SPEED UP''' | |||
|Allow 10 seconds to pass in game. | |||
|Increase Movement Speed by 10%. | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+ Berserker | |||
!'''Name''' | |||
!'''Trigger''' | |||
!'''Effect''' | |||
|- | |||
!'''6 CHAIN''' | |||
|Perform 15 Chain Combos. | |||
|Chain Combos become 6 Chains. | |||
|- | |||
!'''PIERCE''' | |||
|Attack your opponent 30 times. | |||
|Normal Attacks deal Chip Damage. | |||
|- | |||
!'''GRAB UP''' | |||
|Land 2 Normal Throws. | |||
|Increase Normal Throw range by 20%. | |||
|- | |||
!'''METER UP''' | |||
|Attack your opponent 10 times. | |||
|Increase your Super Meter Gain by 10%. | |||
|- | |||
!'''ERASE''' | |||
|Attack your opponent with Heavy Attacks 3 times. | |||
|Gain the ability to negate projectiles with Heavy Attacks. | |||
|} | |||
=== | {| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
''' | |+ Double Face | ||
!'''Name''' | |||
!'''Trigger''' | |||
!'''Effect''' | |||
|- | |||
!'''HEADS/TAILS''' | |||
|Complete 1 Round. | |||
|Win to activate 6 Chain, Lose to activate Hades. | |||
|- | |||
!'''G.CANCEL''' | |||
|Guard 30 Attacks. | |||
|Become able to cancel Guards into Special Attack/Super Combos. | |||
|- | |||
!'''ILLUSION''' | |||
|Receive over 300 points of Damage. | |||
|Become able to escape combos once per round. | |||
|- | |||
!'''GRAB UP''' | |||
|Land 2 Normal Throws. | |||
|Increase Normal Throw range by 20%. | |||
|- | |||
!'''SPEED UP''' | |||
|Allow 10 Seconds to pass in game. | |||
|Increase Movement Speed by 10%. | |||
|} | |||
'''G. | {| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Sky Dancer | |||
!'''Name''' | |||
!'''Trigger''' | |||
!'''Effect''' | |||
|- | |||
!'''EX ARROW''' | |||
|Attack your opponent with 4 Jump Attacks. | |||
|By inputting Down > Up, you can jump directly to your opponent. | |||
|- | |||
!'''G.BREAK''' | |||
|Attack your opponent wiht 4 Hard Attacks. | |||
|Hard Attacks become Guard Breaks. | |||
|- | |||
!'''ILLUSION''' | |||
|Receive over 300 points of Damage. | |||
|Become able to escape combos once per round. | |||
|- | |||
!'''CHIP UP''' | |||
|Deal 40 points of Chip Damage. | |||
|Increase Chip Damage by 1. | |||
|- | |||
!'''FRENZY''' | |||
|Remain below 50 Health for 6 seconds. | |||
|Increase Damage as your Health is lowered. | |||
|} | |||
''' | {| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Nightmare | |||
!'''Name''' | |||
!'''Trigger''' | |||
!'''Effect''' | |||
|- | |||
!'''E.DRAIN''' | |||
|Knock your opponent down 4 times. | |||
|Drain Super Meter from a downed opponent. | |||
|- | |||
!'''S.DRAIN''' | |||
|Drain a total of 99 Super Meter from your opponent. | |||
|Drain Super Meter and Health by getting near your opponent. | |||
|- | |||
!'''GHOST''' | |||
|Avoid your opponent for 6 seconds. | |||
|Turn invisible during Forward Dashes. | |||
|- | |||
!'''SPEED UP''' | |||
|Allow 10 Seconds to pass in game. | |||
|Increase Movement Speed by 10%. | |||
| | |||
!'''SPEED UP''' | |||
|Allow 10 Seconds to pass in game. | |||
|Increase Movement Speed by 10%. | |||
|} | |||
'''METER UP''' | {| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Babel | |||
!'''Name''' | |||
!'''Trigger''' | |||
!'''Effect''' | |||
|- | |||
!'''DESPERATION''' | |||
|Perform Special Attacks or Super Combos 8 times. | |||
|Damage increases the more you land Special Attacks/Super Combos. | |||
|- | |||
!'''G.CANCEL''' | |||
|Guard 30 Attacks. | |||
|Become able to cancel Guards into Special Attack/Super Combos. | |||
|- | |||
!'''M.POWER''' | |||
|Build 5 Bars of Super Meter. | |||
|Damage boost epending on how much Super Meter you have. | |||
|- | |||
!'''METER UP''' | |||
|Attack your opponent 10 times. | |||
|Increase your Super Meter Gain by 10%. | |||
| | |||
!'''METER UP''' | |||
|Attack your opponent 10 times. | |||
|Increase your Super Meter Gain by 10%. | |||
|} | |||
'''METER UP''' | {| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Thunderbolt | |||
!'''Name''' | |||
!'''Trigger''' | |||
!'''Effect''' | |||
|- | |||
!'''TELEPORT''' | |||
|Attack your opponent with an Attack out of a Dash 5 times. | |||
|Teleport directly in front of your opponent when Dashing. | |||
|- | |||
!'''CRITICAL''' | |||
|Avoid your opponent for 12 seconds. | |||
|Gain a large Damage boost for a limited time. | |||
|- | |||
!'''ATK UP''' | |||
|Build 1 Bar of Super Meter. | |||
|Increase Damage by 5%. | |||
|- | |||
!'''METER UP''' | |||
Attack your opponent 10 times. | |||
Increase your Super Meter Gain by 10%. | |||
|- | |||
!'''FRENZY''' | |||
|Remain below 50 health for 6 seconds. | |||
|Increase Damage as your Health is lowered. | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+ Fantasista | |||
!'''Name''' | |||
!'''Trigger''' | |||
!'''Effect''' | |||
|- | |||
!'''M.GROSS''' | |||
|Perform 2 Reversals. | |||
|Gain Meter when performing Reversals. | |||
|- | |||
!'''P.REVERSAL''' | |||
|Attack 5 Reversals. | |||
|Reversals gain a Damage boost. | |||
|- | |||
!'''DISRUPT''' | |||
|Perform a Super Cancel from a Super Combo 2 times. | |||
|Spend all Super Meter to perform a powerful Super Combo. | |||
|- | |||
!'''ATK UP''' | |||
|Build 1 Bar of Super Meter. | |||
|Increase Damage by 5%. | |||
|- | |||
!'''METER UP''' | |||
|Attack your opponent 10 times. | |||
|Increase your Super Meter Gain by 10%. | |||
|} | |||
=== | {| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
''' | |+ Supernova | ||
!'''Name''' | |||
!'''Trigger''' | |||
!'''Effect''' | |||
|- | |||
!'''OVERLOAD''' | |||
|While having MAX Super Meter, attack 25 Special Attacks. | |||
|Activate all other Gougi. | |||
|- | |||
!'''RAGE''' | |||
|Spend 10 Blocks of Super Meter. | |||
|Gain the ability to recover Super Meter. | |||
|- | |||
!'''G.BREAK''' | |||
|Attack your opponent with 4 Hard Attacks. | |||
|Hard Attacks become Guard Breaks. | |||
|- | |||
!'''DISRUPT''' | |||
|Perform a Super Cancel from a Super Combo 2 times. | |||
|Spend all Super Meter to perform a powerful Super Combo. | |||
|- | |||
!'''M.POWER''' | |||
|Build 5 bars of Super Meter. | |||
|Gain a Damage Boost depending on how much Super Meter you have. | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+ Grab Master | |||
!'''Name''' | |||
!'''Trigger''' | |||
!'''Effect''' | |||
|- | |||
!'''K.POWER''' | |||
|Perform a Special Throw or Throw Super Combo 5 times. | |||
|Increase Special Throw and Throw Super Combo Damage by 20%. | |||
|- | |||
!'''K.GRAB''' | |||
|Spend a total of 10 seconds close to your opponent. | |||
|Special/Super Throw Range 30% UP. (Some exceptions) | |||
|- | |||
!'''GRAB UP''' | |||
|Land 2 Normal Throws. | |||
|Increase Normal Throw range by 20%. | |||
|- | |||
!'''SPEED UP''' | |||
|Allow 10 Seconds to pass in game. | |||
|Increase Movement Speed by 10%. | |||
|- | |||
!'''ERASE''' | |||
|Attack your opponent with Heavy Attacks 3 times. | |||
|Gain the ability to negate projectiles with Heavy Attacks. | |||
|} | |||
''' | |||
''' | |||
'''K.POWER''' | |||
'''K.GRAB''' | |||
'''GRAB UP''' | |||
'''SPEED UP''' | |||
'''ERASE''' | |||
== Charkatere == | == Charkatere == | ||
*[[D.Dark(FEXL)|D.Dark]] | *[[D.Dark(FEXL)|D.Dark]] |
Version vom 28. Juni 2018, 21:15 Uhr
Gougi
Name | Trigger | Effect |
---|---|---|
RAMPAGE | Deal over 40 Damage in a single Combo. | Damage increases the more you attack. |
ILLUSION | Receive over 300 points of Damage. | Become able to escape combos once per round. |
CHIP UP | Deal 40 points of Chip Damage. | Increase Chip Damage by 1. |
GRAB UP | Land 2 Normal Throws. | Increase Normal Throw range by 20%. |
ERASE | Attack your opponent with Heavy Attacks 3 times. | Gain the ability to negate projectiles with Heavy Attacks. |
Name | Trigger | Effect |
---|---|---|
HADES | Get knocked down 12 times. | Gain Super Armor. |
G.BREAK | Attack your opponent with 4 Hard Attacks. | Hard Attacks become Guard Breaks. |
METER UP | Attack your opponent 10 times. | Increase Super Meter Gain by 10%. |
SPEED UP | Allow 10 Seconds to pass in game. | Increase Movement Speed by 10%. |
ATK UP | Build 1 Bar of Super Meter. | Increase Damage by 5%. |
Name | Trigger | Effect |
---|---|---|
GHOST | Avoid your opponent for 6 seconds. | Turn invisible during Forward Dashes. Anmerkung: überträgt sich auch auf Aktionen danach, die keine Angriffe sind, z.B. Sprünge. |
G.CANCEL | Guard 30 Attacks. | Become able to cancel Guards into Special Attack/Super Combos. |
G.BREAK | Attack your opponent with 4 Hard Attacks. | Hard Attacks become Guard Breaks. |
SPEED UP | Allow 10 Seconds to pass in game. | Increase Movement Speed by 10%. |
ATK UP | Build 1 Bar of Super Meter. | Increase Damage by 5%. |
Name | Trigger | Effect |
---|---|---|
RAGE | Spend 10 Blocks of Super Meter. | Gain the ability to recover Super Meter. |
G.CANCEL | Guard 30 Attacks. | Become able to cancel Guards into Special Attack/Super Combos. |
METER UP | Attack your opponent 10 times. | Increase your Super Meter Gain by 10%. |
METER UP | Attack your opponent 10 times. | Increase your Super Meter Gain by 10%. |
METER UP | Attack your opponent 10 times. | Increase your Super Meter Gain by 10%. |
Name | Trigger | Effect | |||
---|---|---|---|---|---|
RAGE | While having MAX Super Meter, attack 25 Special Attacks. | Activate all other Gougi. | |||
HADES | Get knocked down 12 times. | Gain Super Armor. | |||
S.DRAIN | Drain a total of 99 Super Meter from your opponent. | Drain Super Meter and Health by getting near your opponent. | |||
UTSUSEMI | Perform a Recovery 5 times. | Turn invisible during Recoveries. | MAMMOTH | Spend 20 Blocks of Super Meter. | Increase Damage by 35%. |
Name | Trigger | Effect | ||||
---|---|---|---|---|---|---|
HUNTING | Dash for a total of 3 seconds | Forward Dashes become Short Hops. | ||||
UTSUSEMI | Perform a Recovery 5 times. | Turn invisible during Recoveries. | ||||
GRAB UP | Land 2 Normal Throws. | Increase Normal Throw range by 20%. | ||||
SPEED UP | Allow 10 seconds to pass in game. | Increase Movement Speed by 10%. | SPEED UP | Allow 10 seconds to pass in game. | Increase Movement Speed by 10%. |
Name | Trigger | Effect |
---|---|---|
6 CHAIN | Perform 15 Chain Combos. | Chain Combos become 6 Chains. |
PIERCE | Attack your opponent 30 times. | Normal Attacks deal Chip Damage. |
GRAB UP | Land 2 Normal Throws. | Increase Normal Throw range by 20%. |
METER UP | Attack your opponent 10 times. | Increase your Super Meter Gain by 10%. |
ERASE | Attack your opponent with Heavy Attacks 3 times. | Gain the ability to negate projectiles with Heavy Attacks. |
Name | Trigger | Effect |
---|---|---|
HEADS/TAILS | Complete 1 Round. | Win to activate 6 Chain, Lose to activate Hades. |
G.CANCEL | Guard 30 Attacks. | Become able to cancel Guards into Special Attack/Super Combos. |
ILLUSION | Receive over 300 points of Damage. | Become able to escape combos once per round. |
GRAB UP | Land 2 Normal Throws. | Increase Normal Throw range by 20%. |
SPEED UP | Allow 10 Seconds to pass in game. | Increase Movement Speed by 10%. |
Name | Trigger | Effect |
---|---|---|
EX ARROW | Attack your opponent with 4 Jump Attacks. | By inputting Down > Up, you can jump directly to your opponent. |
G.BREAK | Attack your opponent wiht 4 Hard Attacks. | Hard Attacks become Guard Breaks. |
ILLUSION | Receive over 300 points of Damage. | Become able to escape combos once per round. |
CHIP UP | Deal 40 points of Chip Damage. | Increase Chip Damage by 1. |
FRENZY | Remain below 50 Health for 6 seconds. | Increase Damage as your Health is lowered. |
Name | Trigger | Effect | ||||
---|---|---|---|---|---|---|
E.DRAIN | Knock your opponent down 4 times. | Drain Super Meter from a downed opponent. | ||||
S.DRAIN | Drain a total of 99 Super Meter from your opponent. | Drain Super Meter and Health by getting near your opponent. | ||||
GHOST | Avoid your opponent for 6 seconds. | Turn invisible during Forward Dashes. | ||||
SPEED UP | Allow 10 Seconds to pass in game. | Increase Movement Speed by 10%. | SPEED UP | Allow 10 Seconds to pass in game. | Increase Movement Speed by 10%. |
Name | Trigger | Effect | ||||
---|---|---|---|---|---|---|
DESPERATION | Perform Special Attacks or Super Combos 8 times. | Damage increases the more you land Special Attacks/Super Combos. | ||||
G.CANCEL | Guard 30 Attacks. | Become able to cancel Guards into Special Attack/Super Combos. | ||||
M.POWER | Build 5 Bars of Super Meter. | Damage boost epending on how much Super Meter you have. | ||||
METER UP | Attack your opponent 10 times. | Increase your Super Meter Gain by 10%. | METER UP | Attack your opponent 10 times. | Increase your Super Meter Gain by 10%. |
Name | Trigger | Effect |
---|---|---|
TELEPORT | Attack your opponent with an Attack out of a Dash 5 times. | Teleport directly in front of your opponent when Dashing. |
CRITICAL | Avoid your opponent for 12 seconds. | Gain a large Damage boost for a limited time. |
ATK UP | Build 1 Bar of Super Meter. | Increase Damage by 5%. |
METER UP
Attack your opponent 10 times. Increase your Super Meter Gain by 10%. | ||
FRENZY | Remain below 50 health for 6 seconds. | Increase Damage as your Health is lowered. |
Name | Trigger | Effect |
---|---|---|
M.GROSS | Perform 2 Reversals. | Gain Meter when performing Reversals. |
P.REVERSAL | Attack 5 Reversals. | Reversals gain a Damage boost. |
DISRUPT | Perform a Super Cancel from a Super Combo 2 times. | Spend all Super Meter to perform a powerful Super Combo. |
ATK UP | Build 1 Bar of Super Meter. | Increase Damage by 5%. |
METER UP | Attack your opponent 10 times. | Increase your Super Meter Gain by 10%. |
Name | Trigger | Effect |
---|---|---|
OVERLOAD | While having MAX Super Meter, attack 25 Special Attacks. | Activate all other Gougi. |
RAGE | Spend 10 Blocks of Super Meter. | Gain the ability to recover Super Meter. |
G.BREAK | Attack your opponent with 4 Hard Attacks. | Hard Attacks become Guard Breaks. |
DISRUPT | Perform a Super Cancel from a Super Combo 2 times. | Spend all Super Meter to perform a powerful Super Combo. |
M.POWER | Build 5 bars of Super Meter. | Gain a Damage Boost depending on how much Super Meter you have. |
Name | Trigger | Effect |
---|---|---|
K.POWER | Perform a Special Throw or Throw Super Combo 5 times. | Increase Special Throw and Throw Super Combo Damage by 20%. |
K.GRAB | Spend a total of 10 seconds close to your opponent. | Special/Super Throw Range 30% UP. (Some exceptions) |
GRAB UP | Land 2 Normal Throws. | Increase Normal Throw range by 20%. |
SPEED UP | Allow 10 Seconds to pass in game. | Increase Movement Speed by 10%. |
ERASE | Attack your opponent with Heavy Attacks 3 times. | Gain the ability to negate projectiles with Heavy Attacks. |