Fighting EX Layer: Unterschied zwischen den Versionen

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Zeile 43: Zeile 43:
* Trigger: Build 1 Bar of Super Meter.
* Trigger: Build 1 Bar of Super Meter.
* Effect: Increase Damage by 5%.
* Effect: Increase Damage by 5%.


===Shinobi===
===Shinobi===
Zeile 177: Zeile 178:


===Sky Dancer===
===Sky Dancer===
'''EX ARROW'''
* Trigger: Attack your opponent with 4 Jump Attacks.
* Effect: By inputting Down > Up, you can jump directly to your opponent.
'''G.BREAK'''
* Trigger: Attack your opponent wiht 4 Hard Attacks.
* Effect: Hard Attacks become Guard Breaks.
'''ILLUSION'''
* Trigger: Receive over 300 points of Damage.
* Effect: Become able to escape combos once per round.
'''CHIP UP'''
* Trigger: Deal 40 points of Chip Damage.
* Effect: Increase Chip Damage by 1.
'''FRENZY'''
* Trigger: Remain below 50 Health for 6 seconds.
* Effect: Increase Damage as your Health is lowered.


===Nightmare===
===Nightmare===
'''E.DRAIN'''
* Trigger: Knock your opponent down 4 times.
* Effect: Drain Super Meter from a downed opponent.
'''S.DRAIN'''
* Trigger: Drain a total of 99 Super Meter from your opponent.
* Effect: Drain Super Meter and Health by getting near your opponent.
'''GHOST'''
* Trigger: Avoid your opponent for 6 seconds.
* Effect: Turn invisible during Forward Dashes.
'''SPEED UP'''
* Trigger: Allow 10 Seconds to pass in game.
* Effect: Increase Movement Speed by 10%.
'''SPEED UP'''
* Trigger: Allow 10 Seconds to pass in game.
* Effect: Increase Movement Speed by 10%.


===Babel===
===Babel===
'''DESPERATION'''
* Trigger: Perform Special Attacks or Super Combos 8 times.
* Effect: Damage increases the more you land Special Attacks/Super Combos.
'''G.CANCEL'''
* Trigger: Guard 30 Attacks.
* Effect: Become able to cancel Guards into Special Attack/Super Combos.
'''M.POWER'''
* Trigger: Build 5 Bars of Super Meter.
* Effect: Damage boost epending on how much Super Meter you have.
'''METER UP'''
* Trigger: Attack your opponent 10 times.
* Effect: Increase your Super Meter Gain by 10%.
'''METER UP'''
* Trigger: Attack your opponent 10 times.
* Effect: Increase your Super Meter Gain by 10%.


===Thunderbolt===
===Thunderbolt===
'''TELEPORT'''
* Trigger: Attack your opponent with an Attack out of a Dash 5 times.
* Effect: Teleport directly in front of your opponent when Dashing.
'''CRITICAL'''
* Trigger: Avoid your opponent for 12 seconds.
* Effect: Gain a large Damage boost for a limited time.
'''ATK UP'''
* Trigger: Build 1 Bar of Super Meter.
* Effect: Increase Damage by 5%.
'''METER UP'''
* Trigger: Attack your opponent 10 times.
* Effect: Increase your Super Meter Gain by 10%.
'''FRENZY'''
* Trigger: Remain below 50 health for 6 seconds.
* Effect: Increase Damage as your Health is lowered.


===Fantasista===
===Fantasista===
'''M.GROSS'''
* Trigger: Perform 2 Reversals.
* Effect: Gain Meter when performing Reversals.
'''P.REVERSAL'''
* Trigger: Attack 5 Reversals.
* Effect: Reversals gain a Damage boost.
'''DISRUPT'''
* Trigger: Perform a Super Cancel from a Super Combo 2 times.
* Effect: Spend all Super Meter to perform a powerful Super Combo.
'''ATK UP'''
* Trigger: Build 1 Bar of Super Meter.
* Effect: Increase Damage by 5%.
'''METER UP'''
* Trigger: Attack your opponent 10 times.
* Effect: Increase your Super Meter Gain by 10%.


===Supernova===
===Supernova===
'''OVERLOAD'''
* Trigger: While having MAX Super Meter, attack 25 Special Attacks.
* Effect: Activate all other Gougi.
'''RAGE'''
* Trigger: Spend 10 Blocks of Super Meter.
* Effect: Gain the ability to recover Super Meter.
'''G.BREAK'''
* Trigger: Attack your opponent with 4 Hard Attacks.
* Effect: Hard Attacks become Guard Breaks.
'''DISRUPT'''
* Trigger: Perform a Super Cancel from a Super Combo 2 times.
* Effect: Spend all Super Meter to perform a powerful Super Combo.
'''M.POWER'''
* Trigger: Build 5 bars of Super Meter.
* Effect: Gain a Damage Boost depending on how much Super Meter you have.


===Grab Master===
===Grab Master===
'''K.POWER'''
* Trigger: Perform a Special Throw or Throw Super Combo 5 times.
* Effect: Increase Special Throw and Throw Super Combo Damage by 20%.
'''K.GRAB'''
* Trigger: Spend a total of 10 seconds close to your opponent.
* Effect: Special/Super Throw Range 30% UP. (Some exceptions)
'''GRAB UP'''
* Trigger: Land 2 Normal Throws.
* Effect: Increase Normal Throw range by 20%.
'''SPEED UP'''
* Trigger: Allow 10 Seconds to pass in game.
* Effect: Increase Movement Speed by 10%.
'''ERASE'''
* Trigger: Attack your opponent with Heavy Attacks 3 times.
* Effect: Gain the ability to negate projectiles with Heavy Attacks.


== Charkatere ==
== Charkatere ==
*[[D.Dark(FEXL)|D.Dark]]
*[[D.Dark(FEXL)|D.Dark]]

Version vom 28. Juni 2018, 20:46 Uhr

Gougi

Aggro

RAMPAGE

  • Trigger: Deal over 40 Damage in a single Combo.
  • Effect: Damage increases the more you attack.

ILLUSION

  • Trigger: Receive over 300 points of Damage.
  • Effect: Become able to escape combos once per round.

CHIP UP

  • Trigger: Deal 40 points of Chip Damage.
  • Effect: Increase Chip Damage by 1.

GRAB UP

  • Trigger: Land 2 Normal Throws.
  • Effect: Increase Normal Throw range by 20%.

ERASE

  • Trigger: Attack your opponent with Heavy Attacks 3 times.
  • Effect: Gain the ability to negate projectiles with Heavy Attacks.


Juggernaut

HADES

  • Trigger: Get knocked down 12 times.
  • Effect: Gain Super Armor.

G.BREAK

  • Trigger: Attack your opponent with 4 Hard Attacks.
  • Effect: Hard Attacks become Guard Breaks.

METER UP

  • Trigger: Attack your opponent 10 times.
  • Effect: Increase Super Meter Gain by 10%.

SPEED UP

  • Trigger: Allow 10 Seconds to pass in game.
  • Effect: Increase Movement Speed by 10%.

ATK UP

  • Trigger: Build 1 Bar of Super Meter.
  • Effect: Increase Damage by 5%.


Shinobi

GHOST

  • Trigger: Avoid your opponent for 6 seconds.
  • Effect: Turn invisible during Forward Dashes. Anmerkung: überträgt sich auch auf Aktionen danach, die keine Angriffe sind, z.B. Sprünge.

G.CANCEL

  • Trigger: Guard 30 Attacks.
  • Effect: Become able to cancel Guards into Special Attack/Super Combos.

G.BREAK

  • Trigger: Attack your opponent with 4 Hard Attacks.
  • Effect: Hard Attacks become Guard Breaks.

SPEED UP

  • Trigger: Allow 10 Seconds to pass in game.
  • Effect: Increase Movement Speed by 10%.

ATK UP

  • Trigger: Build 1 Bar of Super Meter.
  • Effect: Increase Damage by 5%.


Infinity

RAGE

  • Trigger: Spend 10 Blocks of Super Meter.
  • Effect: Gain the ability to recover Super Meter.

G.CANCEL

  • Trigger: Guard 30 Attacks.
  • Effect: Become able to cancel Guards into Special Attack/Super Combos.

METER UP

  • Trigger: Attack your opponent 10 times.
  • Effect: Increase your Super Meter Gain by 10%.

METER UP

  • Trigger: Attack your opponent 10 times.
  • Effect: Increase your Super Meter Gain by 10%.

METER UP

  • Trigger: Attack your opponent 10 times.
  • Effect: Increase your Super Meter Gain by 10%.


Miracle

RAGE

  • Trigger: While having MAX Super Meter, attack 25 Special Attacks.
  • Effect: Activate all other Gougi.

HADES

  • Trigger: Get knocked down 12 times.
  • Effect: Gain Super Armor.

S.DRAIN

  • Trigger: Drain a total of 99 Super Meter from your opponent.
  • Effect: Drain Super Meter and Health by getting near your opponent.

UTSUSEMI

  • Trigger: Perform a Recovery 5 times.
  • Effect: Turn invisible during Recoveries.

MAMMOTH

  • Trigger: Spend 20 Blocks of Super Meter.
  • Effect: Increase Damage by 35%.


Stealth Raptor

HUNTING

  • Trigger: Dash for a total of 3 seconds
  • Effect: Forward Dashes become Short Hops.

UTSUSEMI

  • Trigger: Perform a Recovery 5 times.
  • Effect: Turn invisible during Recoveries.

GRAB UP

  • Trigger: Land 2 Normal Throws.
  • Effect: Increase Normal Throw range by 20%.

SPEED UP

  • Trigger: Allow 10 seconds to pass in game.
  • Effect: Increase Movement Speed by 10%.

SPEED UP

  • Trigger: Allow 10 seconds to pass in game.
  • Effect: Increase Movement Speed by 10%.


Berserker

6 CHAIN

  • Trigger: Perform 15 Chain Combos.
  • Effect: Chain Combos become 6 Chains.

PIERCE

  • Trigger: Attack your opponent 30 times.
  • Effect: Normal Attacks deal Chip Damage.

GRAB UP

  • Trigger: Land 2 Normal Throws.
  • Effect: Increase Normal Throw range by 20%.

METER UP

  • Trigger: Attack your opponent 10 times.
  • Effect: Increase your Super Meter Gain by 10%.

ERASE

  • Trigger: Attack your opponent with Heavy Attacks 3 times.
  • Effect: Gain the ability to negate projectiles with Heavy Attacks.


Double Face

HEADS/TAILS

  • Trigger: Complete 1 Round.
  • Effect: Win to activate 6 Chain, Lose to activate Hades.

G.CANCEL

  • Trigger: Guard 30 Attacks.
  • Effect: Become able to cancel Guards into Special Attack/Super Combos.

ILLUSION

  • Trigger: Receive over 300 points of Damage.
  • Effect: Become able to escape combos once per round.

GRAB UP

  • Trigger: Land 2 Normal Throws.
  • Effect: Increase Normal Throw range by 20%.

SPEED UP

  • Trigger: Allow 10 Seconds to pass in game.
  • Effect: Increase Movement Speed by 10%.


Sky Dancer

EX ARROW

  • Trigger: Attack your opponent with 4 Jump Attacks.
  • Effect: By inputting Down > Up, you can jump directly to your opponent.

G.BREAK

  • Trigger: Attack your opponent wiht 4 Hard Attacks.
  • Effect: Hard Attacks become Guard Breaks.

ILLUSION

  • Trigger: Receive over 300 points of Damage.
  • Effect: Become able to escape combos once per round.

CHIP UP

  • Trigger: Deal 40 points of Chip Damage.
  • Effect: Increase Chip Damage by 1.

FRENZY

  • Trigger: Remain below 50 Health for 6 seconds.
  • Effect: Increase Damage as your Health is lowered.


Nightmare

E.DRAIN

  • Trigger: Knock your opponent down 4 times.
  • Effect: Drain Super Meter from a downed opponent.

S.DRAIN

  • Trigger: Drain a total of 99 Super Meter from your opponent.
  • Effect: Drain Super Meter and Health by getting near your opponent.

GHOST

  • Trigger: Avoid your opponent for 6 seconds.
  • Effect: Turn invisible during Forward Dashes.

SPEED UP

  • Trigger: Allow 10 Seconds to pass in game.
  • Effect: Increase Movement Speed by 10%.

SPEED UP

  • Trigger: Allow 10 Seconds to pass in game.
  • Effect: Increase Movement Speed by 10%.


Babel

DESPERATION

  • Trigger: Perform Special Attacks or Super Combos 8 times.
  • Effect: Damage increases the more you land Special Attacks/Super Combos.

G.CANCEL

  • Trigger: Guard 30 Attacks.
  • Effect: Become able to cancel Guards into Special Attack/Super Combos.

M.POWER

  • Trigger: Build 5 Bars of Super Meter.
  • Effect: Damage boost epending on how much Super Meter you have.

METER UP

  • Trigger: Attack your opponent 10 times.
  • Effect: Increase your Super Meter Gain by 10%.

METER UP

  • Trigger: Attack your opponent 10 times.
  • Effect: Increase your Super Meter Gain by 10%.


Thunderbolt

TELEPORT

  • Trigger: Attack your opponent with an Attack out of a Dash 5 times.
  • Effect: Teleport directly in front of your opponent when Dashing.

CRITICAL

  • Trigger: Avoid your opponent for 12 seconds.
  • Effect: Gain a large Damage boost for a limited time.

ATK UP

  • Trigger: Build 1 Bar of Super Meter.
  • Effect: Increase Damage by 5%.

METER UP

  • Trigger: Attack your opponent 10 times.
  • Effect: Increase your Super Meter Gain by 10%.

FRENZY

  • Trigger: Remain below 50 health for 6 seconds.
  • Effect: Increase Damage as your Health is lowered.


Fantasista

M.GROSS

  • Trigger: Perform 2 Reversals.
  • Effect: Gain Meter when performing Reversals.

P.REVERSAL

  • Trigger: Attack 5 Reversals.
  • Effect: Reversals gain a Damage boost.

DISRUPT

  • Trigger: Perform a Super Cancel from a Super Combo 2 times.
  • Effect: Spend all Super Meter to perform a powerful Super Combo.

ATK UP

  • Trigger: Build 1 Bar of Super Meter.
  • Effect: Increase Damage by 5%.

METER UP

  • Trigger: Attack your opponent 10 times.
  • Effect: Increase your Super Meter Gain by 10%.


Supernova

OVERLOAD

  • Trigger: While having MAX Super Meter, attack 25 Special Attacks.
  • Effect: Activate all other Gougi.

RAGE

  • Trigger: Spend 10 Blocks of Super Meter.
  • Effect: Gain the ability to recover Super Meter.

G.BREAK

  • Trigger: Attack your opponent with 4 Hard Attacks.
  • Effect: Hard Attacks become Guard Breaks.

DISRUPT

  • Trigger: Perform a Super Cancel from a Super Combo 2 times.
  • Effect: Spend all Super Meter to perform a powerful Super Combo.

M.POWER

  • Trigger: Build 5 bars of Super Meter.
  • Effect: Gain a Damage Boost depending on how much Super Meter you have.


Grab Master

K.POWER

  • Trigger: Perform a Special Throw or Throw Super Combo 5 times.
  • Effect: Increase Special Throw and Throw Super Combo Damage by 20%.

K.GRAB

  • Trigger: Spend a total of 10 seconds close to your opponent.
  • Effect: Special/Super Throw Range 30% UP. (Some exceptions)

GRAB UP

  • Trigger: Land 2 Normal Throws.
  • Effect: Increase Normal Throw range by 20%.

SPEED UP

  • Trigger: Allow 10 Seconds to pass in game.
  • Effect: Increase Movement Speed by 10%.

ERASE

  • Trigger: Attack your opponent with Heavy Attacks 3 times.
  • Effect: Gain the ability to negate projectiles with Heavy Attacks.

Charkatere