Earthquake(SS6): Unterschied zwischen den Versionen

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{{SS6 Character
| charname = Earthquake
| jcharname = アースクエイク
| portrait = [[Image:ss6_earthquake.png]]
|tier_rank = B
|
|health = ?
|rage_retention = ?
|rage_duration = ?
|dash_type = dash
}}
== Recommended Groove ==
== Recommended Groove ==
'''Ten Groove'''<br>
'''Ten Groove'''<br>
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:'''6C:''' Overhead. Soft knockdown.
:'''6C:''' Overhead. Soft knockdown.
:'''66C:''' Low. Soft knockdown.
:'''66C:''' Low. Soft knockdown. Can be cancelled during recovery.


:'''5D:''' 2 hits, special cancel, hit confirmable in eg. 623D, 236AB or 236BC.
:'''5D:''' 2 hits, special cancel, hit confirmable in eg. 623D, 236AB or 236BC.
:'''66D:''' Fast low hit, soft knockdown.
:'''j.D:''' Good crossup.
:'''j.D:''' Good crossup.


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:'''6321AD:''' Teleport > overhead. Soft knockdown.
:'''6321AD:''' Teleport > overhead. Soft knockdown.


:'''623D:''' hit grab.
:'''623D:''' Overhead (!) hit grab.


:'''6464642E (SS2):''' SD Transformation.
:'''6464642E (SS2):''' SD Transformation.


== Supers ==
== Supers ==
:'''Earth Goddamn: 236AB:''' Hit grab super. Buttons can be held down, which will make Earthquake keep playing the attack animation for a while, even on block.
:'''Earth Goddamn: 236AB:''' Hit grab super. Buttons can be held down, which will make Earthquake keep playing the attack animation for a while, even on block. Earthquake can be steered with 4 and 6 during startup.
 
:'''Fat Guillotine: 236BC / 641236BC (SS2):''' Rush super. Combos from eg. 5D(2).
 
== Combos ==
:(j.D>)5D(2)>623D / 236AB / 236BC


:'''Fat Guillotine: 236BC / 641236BC (SS2):''' Anti-Air Super.
:Ten AB>BBC, 236AB


[[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]]
[[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]]

Aktuelle Version vom 31. Dezember 2022, 14:08 Uhr

Earthquake
アースクエイク
Ss6 earthquake.png
Tiers & Ranking
Tier: B
Properties
Damage Modifier: ?
Rage Retention: ?
Rage Duration: ?
Dash Type: dash

Recommended Groove

Ten Groove
Since Earthquake can mostly only combo from 5D(2), the BBC chain combo offers another way of setting up his 236AB super.

Notable Normals

2B: Low. Soft knockdown.
6B: Launcher.
66B: Overhead. Soft knockdown.
6C: Overhead. Soft knockdown.
66C: Low. Soft knockdown. Can be cancelled during recovery.
5D: 2 hits, special cancel, hit confirmable in eg. 623D, 236AB or 236BC.
66D: Fast low hit, soft knockdown.
j.D: Good crossup.

Specials

Wall 3/9: Triangle Jump.
j.2S: Butt drop. Very unsafe.
214S: Fire breath. OK chip damage.
236S: Chainsaw attack. Invulnerable during startup.
6321AD: Teleport > overhead. Soft knockdown.
623D: Overhead (!) hit grab.
6464642E (SS2): SD Transformation.

Supers

Earth Goddamn: 236AB: Hit grab super. Buttons can be held down, which will make Earthquake keep playing the attack animation for a while, even on block. Earthquake can be steered with 4 and 6 during startup.
Fat Guillotine: 236BC / 641236BC (SS2): Rush super. Combos from eg. 5D(2).

Combos

(j.D>)5D(2)>623D / 236AB / 236BC
Ten AB>BBC, 236AB

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