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{{Character | {{SFIV Character | ||
| portrait= [[Image:Street Fighter 4 EHonda.jpg]] | | portrait= [[Image:Street Fighter 4 EHonda.jpg]] | ||
| health = 1100 | |||
| stun = 1100 | |||
| ultra50 = 490 | |||
| ultra100 = 980 | |||
| ultradmg = 510 | |||
| superdmg = X | |||
}} | }} | ||
== Matchups== | == Matchups== | ||
== Command Moves == | 6:4: C. Viper, El Fuerte | ||
== | |||
5:5: Ryu, Blanka, Zangief, Bison, Balrog, Vega, Gouki | |||
4:6: Ken, ChunLi, Guile, Dhalsim, Rufus, Abel | |||
3:7: Sagat | |||
: <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html Japanische Wiki Stand März 2009]</sub></small> | |||
== Matcharchiv == | |||
*[[E.Honda Matcharchiv(SF4) | E.Honda Matcharchiv]] | |||
*[http://www.youtube.com/watch?v=JiQEBRnx0yU E.Honda Tutorial] | |||
== Normals & Command Normals == | |||
<small><sup>(Dies ist keine vollständige Liste.)</sup></small> | |||
*'''Shikofumi: [[Bild: SFIV_DF.png]] +HK''' <small>(DF+HK)</small><BR/> Overhead. | |||
*'''Target Combo: close MP (1 hit)-[[Bild: SFIV_DF.png]]+HK''' <small>(close MP[1st hit]-DF+HK)</small><BR/> | |||
== Special Moves & EX Special Moves == | |||
*'''Hundred Hand Slap: P (5x schnell drücken)'''<BR/> Der Punch-Button entscheidet über Geschwindigkeit, Stärke und Anzahl der Hits; LP ist am langsamsten und schwächsten; HP ist am schnellsten und stärksten. EX Focus Attack & Super Cancel. | |||
*'''Flying Headbutt: [[Bild:DIRH_B.PNG]] [[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> Float-Eigenschaft. Armor-Breaking und EX Focus Attack & Super Cancel. | |||
*'''Hyakkan Otoshi: [[Bild:DIRH_D.PNG]] [[Bild: SFIV_U.png]]+K''' <small>(charge D,U+K)</small><BR/> Unverwundbar im Startup. Float-Eigenschaft. | |||
*'''Oicho Nage: [[Bild: SFIV_F.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +P''' <small>(HCB+P)</small><BR/> Command Throw (Grab). LP-Version hat die höchste Reichweite, HP-Version den höchsten Schaden. | |||
---- | |||
*'''EX Hundred Hand Slap: PP (5x schnell drücken)'''<small> [''alternativ:'' 4xP und dann PP]</small><BR/>kann durch halten von vorne oder hinten bewegt werden. EX Focus Attack & Super Cancel. | |||
*'''EX Flying Headbutt: [[Bild:DIRH_B.PNG]] [[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Armor-Breaking und EX Focus Attack & Super Cancel. | |||
*'''EX Hyakkan Otoshi: [[Bild:DIRH_D.PNG]] [[Bild: SFIV_U.png]]+KK''' <small>(charge D,U+KK)</small><BR/> Unverwundbar bis in die Active Frames. Float-Eigenschaft. | |||
*'''EX Oicho Nage: [[Bild: SFIV_F.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +PP''' <small>(HCB+PP)</small><BR/> Bis jetzt noch unbekannte Eigenschaften. So schnell & soviel Schaden wie die normale Version. | |||
== Super & Ultra Moves == | |||
*'''Oni Musou (Super): [[Bild:DIRH_B.PNG]] [[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+P''' <small>(charge B,F,B,F+P)</small><BR/>Juggle-Eigenschaft. | |||
*'''Super Oni Musou (Ultra): [[Bild:DIRH_B.PNG]] [[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+PPP''' <small>(charge B,F,B,F+PPP)</small><BR/>Juggle-Eigenschaft und Armor-Breaking. | |||
== Focus Attacks & EX Focus Attacks == | |||
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]] | |||
== Combos == | == Combos == | ||
== | <small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/> | ||
• c.LK, c.LP, EX Hyakkan Otoshi | |||
• c.LK, c.LP, HP Hundred Hand Slap, HK | |||
• HP oder c.HP, Oni Musou | |||
• cross-up mit j.MK, close MP, c.MK, HP Flying Headbutt | |||
== Wichtige Counter-Attack-Optionen == | |||
gegen Zangiefʼs Double Lariat (PPP): HP (Far), Headbutt (verzögert)(Far/Close), Ultra (Close) | |||
gegen E.Hondaʼs Headbutt (charge B; F+P): HP Super, Ultra | |||
gegen Blankaʼs Rolling Attack (charge B;F+P): HP Headbutt, HP Super, Ultra | |||
gegen Guileʼs Sonic Boom (charge B;F+P): Super, Ultra | |||
== Framedata == | |||
<small><sub> | |||
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/> | |||
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/> | |||
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/> | |||
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/> | |||
•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/> | |||
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/> | |||
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/> | |||
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small> | |||
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;"> | |||
<tr> | |||
<th> Move | |||
</th><th> Startup | |||
</th><th> Active | |||
</th><th> Recovery | |||
</th><th> Frame Adv. Block | |||
</th><th> Frame Adv. Hit | |||
</th><th> Block stun | |||
</th><th> Hit stun | |||
</th><th> Damage | |||
</th><th> Stun | |||
</th><th> Meter Gain | |||
</th><th> Block | |||
</th><th> Cancel Ability | |||
</th><th> Bemerkung | |||
</th></tr> | |||
<tr> | |||
<td> Close Light Punch | |||
</td><td> 6 | |||
</td><td> 2 | |||
</td><td> 6 | |||
</td><td> +3 | |||
</td><td> +6 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Close Medium Punch | |||
</td><td> 7 | |||
</td><td> 2(4)1 | |||
</td><td> 9 | |||
</td><td> +4 | |||
</td><td> +7 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 30*50 | |||
</td><td> 50*50 | |||
</td><td> 40*20 | |||
</td><td> HL | |||
</td><td> SpS*- | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Close Hard Punch | |||
</td><td> 8 | |||
</td><td> 6 | |||
</td><td> 12 | |||
</td><td> 0 | |||
</td><td> +5 | |||
</td><td> 17 | |||
</td><td> 22 | |||
</td><td> 120[100] | |||
</td><td> 200[150] | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Close Light Kick | |||
</td><td> 5 | |||
</td><td> 3 | |||
</td><td> 6 | |||
</td><td> +2 | |||
</td><td> +5 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 30 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Close Medium Kick | |||
</td><td> 5 | |||
</td><td> 3 | |||
</td><td> 12 | |||
</td><td> -1 | |||
</td><td> +2 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 90 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Close Hard Kick | |||
</td><td> 6 | |||
</td><td> 2*3 | |||
</td><td> 14 | |||
</td><td> +1 | |||
</td><td> +6 | |||
</td><td> 17 | |||
</td><td> 21*22 | |||
</td><td> 30*100 | |||
</td><td> 125*75 | |||
</td><td> 60*20 | |||
</td><td> HL | |||
</td><td> S*- | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Far Light Punch | |||
</td><td> 6 | |||
</td><td> 2 | |||
</td><td> 6 | |||
</td><td> +3 | |||
</td><td> +6 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Far Medium Punch | |||
</td><td> 8 | |||
</td><td> 3 | |||
</td><td> 12 | |||
</td><td> -1 | |||
</td><td> +2 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 90 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Far Hard Punch | |||
</td><td> 10 | |||
</td><td> 6 | |||
</td><td> 16 | |||
</td><td> -3 | |||
</td><td> +1 | |||
</td><td> 17 | |||
</td><td> 21 | |||
</td><td> 140 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Far Light Kick | |||
</td><td> 5 | |||
</td><td> 2 | |||
</td><td> 7 | |||
</td><td> +2 | |||
</td><td> +5 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Far Medium Kick | |||
</td><td> 8 | |||
</td><td> 2 | |||
</td><td> 12 | |||
</td><td> 0 | |||
</td><td> +3 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Far Hard Kick | |||
</td><td> 7 | |||
</td><td> 3 | |||
</td><td> 22 | |||
</td><td> -7 | |||
</td><td> -3 | |||
</td><td> 17 | |||
</td><td> 21 | |||
</td><td> 100 | |||
</td><td> 150 | |||
</td><td> 60 | |||
</td><td> L | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Crouch Light Punch | |||
</td><td> 4 | |||
</td><td> 4 | |||
</td><td> 7 | |||
</td><td> 0 | |||
</td><td> +3 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Crouch Medium Punch | |||
</td><td> 8 | |||
</td><td> 3 | |||
</td><td> 11 | |||
</td><td> 0 | |||
</td><td> +3 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Crouch Hard Punch | |||
</td><td> 11 | |||
</td><td> 4 | |||
</td><td> 16 | |||
</td><td> -2 | |||
</td><td> +2 | |||
</td><td> 17 | |||
</td><td> 21 | |||
</td><td> 140 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Crouch Light Kick | |||
</td><td> 5 | |||
</td><td> 2 | |||
</td><td> 7 | |||
</td><td> +2 | |||
</td><td> +5 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 30 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> L | |||
</td><td> SpS | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Crouch Medium Kick | |||
</td><td> 7 | |||
</td><td> 3 | |||
</td><td> 11 | |||
</td><td> 0 | |||
</td><td> +3 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> L | |||
</td><td> SpS | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Crouch Hard Kick | |||
</td><td> 14 | |||
</td><td> 2 | |||
</td><td> 14 | |||
</td><td> +2 | |||
</td><td> - | |||
</td><td> 17 | |||
</td><td> - | |||
</td><td> 120 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> L | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Jump Up Light Punch | |||
</td><td> 7 | |||
</td><td> 5 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 60 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Jump Up Medium Punch | |||
</td><td> 6 | |||
</td><td> 8 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 90 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Jump Up Hard Punch | |||
</td><td> 8 | |||
</td><td> 10 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 140 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Jump Up Light Kick | |||
</td><td> 7 | |||
</td><td> 9 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 50 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Jump Up Medium Kick | |||
</td><td> 9 | |||
</td><td> 9 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 90 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Jump Up Hard Kick | |||
</td><td> 7 | |||
</td><td> 9 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 130 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Jump Forward Light Punch | |||
</td><td> 7 | |||
</td><td> 6 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 60 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Jump Forward Medium Punch | |||
</td><td> 7 | |||
</td><td> 7 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 90 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Jump Forward Hard Punch | |||
</td><td> 8 | |||
</td><td> 5 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 120 | |||
</td><td> 200 | |||
</td><td> 60 | |||
* | </td><td> H | ||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Jump Forward Light Kick | |||
</td><td> 6 | |||
</td><td> 6 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 50 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Jump Forward Medium Kick | |||
</td><td> 6 | |||
</td><td> 8 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 90 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Jump Forward Hard Kick | |||
</td><td> 6 | |||
</td><td> 7 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 130 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Down Forward + Hard Kick | |||
</td><td> 30 | |||
</td><td> 2 | |||
</td><td> 19 | |||
</td><td> -3 | |||
</td><td> - | |||
</td><td> 17 | |||
</td><td> - | |||
</td><td> 130 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> SpS | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Target Combo 1 | |||
</td><td> 30 | |||
</td><td> 2 | |||
</td><td> 19 | |||
</td><td> -3 | |||
</td><td> - | |||
</td><td> 17 | |||
</td><td> 21 | |||
</td><td> 130 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> SpS | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Level 1 Focus Attack | |||
</td><td> 21 | |||
</td><td> 2 | |||
</td><td> 35 | |||
</td><td> -21 | |||
</td><td> -21 | |||
</td><td> 15 | |||
</td><td> 15 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Level 2 Focus Attack | |||
</td><td> 17+12 | |||
</td><td> 2 | |||
</td><td> 35 | |||
</td><td> -15 | |||
</td><td> - | |||
</td><td> 21 | |||
</td><td> - | |||
</td><td> 100 | |||
</td><td> 150 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Level 3 Focus Attack | |||
</td><td> 65 | |||
</td><td> 2 | |||
</td><td> 35 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 160 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Forward + Throw | |||
</td><td> 3 | |||
</td><td> 2 | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 140 | |||
</td><td> 180 | |||
</td><td> 40 | |||
</td><td> 0.9 | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Back + Throw | |||
</td><td> 3 | |||
</td><td> 2 | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 150 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> 0.9 | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Hundred Hands Light Punch | |||
</td><td> 9 | |||
</td><td>- | |||
</td><td> 16 | |||
</td><td> +3 | |||
</td><td> +7 | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 20xN | |||
</td><td> 20xN | |||
</td><td> 20/10xN | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Hundred Hands Medium Punch | |||
</td><td> 9 | |||
</td><td>- | |||
</td><td> 15 | |||
</td><td> +4 | |||
</td><td> +8 | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 20xN | |||
</td><td> 20xN | |||
</td><td> 20/10xN | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Hundred Hands Hard Punch | |||
</td><td> 9 | |||
</td><td>- | |||
</td><td> 13 | |||
</td><td> +6 | |||
</td><td> +10 | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 20xN | |||
</td><td> 20xN | |||
</td><td> 20/10xN | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Hundred Hands EX | |||
</td><td> 9 | |||
</td><td>- | |||
</td><td> 19 | |||
</td><td> 0 | |||
</td><td> +4 | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 20x7 | |||
</td><td> 20x7 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Headbutt Light Punch | |||
</td><td> 13 | |||
</td><td> 17 | |||
</td><td> 14+13 Landung | |||
</td><td> -9 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 130 | |||
</td><td> 200 | |||
</td><td> 30/40 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> 1-14 Unterkörper unverundbar & Oberkörper Projektil-unverwundbar / ab F15 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (29) / Chargezeit: 55F | |||
</td></tr><tr> | |||
<td> Headbutt Medium Punch | |||
</td><td> 9 | |||
</td><td> 21 | |||
</td><td> 14+13 Landung | |||
</td><td> -13 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 140 | |||
</td><td> 200 | |||
</td><td> 30/40 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> ab F11 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (33) / Chargezeit: 55F | |||
</td></tr><tr> | |||
<td> Headbutt Hard Punch | |||
</td><td> 8 | |||
</td><td> 48 | |||
</td><td> 14+13 Landung | |||
</td><td> -16 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 160 | |||
</td><td> 200 | |||
</td><td> 30/40 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> ab F10 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (36) / Chargezeit: 55F | |||
</td></tr><tr> | |||
<td> Headbutt EX | |||
</td><td> 8 | |||
</td><td> 25 | |||
</td><td> 14+13 Landung | |||
</td><td> -8 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 160 | |||
</td><td> 200 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> 1-9 unverwundbar / ab F10 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (28) / Chargezeit: 55F | |||
</td></tr><tr> | |||
<td> Sumo Splash Light Kick | |||
</td><td> 14 | |||
</td><td> 7(14)6 | |||
</td><td> 18 Landung | |||
</td><td> -2 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 80*100 | |||
</td><td> 100*150 | |||
</td><td> 30*30*20 | |||
</td><td> HL*H | |||
</td><td> - | |||
</td><td> 1-12 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F | |||
</td></tr><tr> | |||
<td> Sumo Splash Medium Kick | |||
</td><td> 14 | |||
</td><td> 7(14)9 | |||
</td><td> 18 | |||
</td><td> -2 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 90*110 | |||
</td><td> 100*150 | |||
</td><td> 30*30*20 | |||
</td><td> HL*H | |||
</td><td> - | |||
</td><td> 1-13 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F | |||
</td></tr><tr> | |||
<td> Sumo Splash Hard Kick | |||
</td><td> 14 | |||
</td><td> 7(14)15 | |||
</td><td> 18 | |||
</td><td> -3 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 100*120 | |||
</td><td> 150*150 | |||
</td><td> 30*30*20 | |||
</td><td> HL*H | |||
</td><td> - | |||
</td><td> 1-12 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F | |||
</td></tr><tr> | |||
<td> Sumo Splash EX | |||
</td><td> 9 | |||
</td><td> 6(14)12 | |||
</td><td> 18 | |||
</td><td> -2 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 100*80 | |||
</td><td> 100*100 | |||
</td><td> 0/0 | |||
</td><td> HL*H | |||
</td><td> - | |||
</td><td> 1-9 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F | |||
</td></tr><tr> | |||
<td> Oicho Throw LP | |||
</td><td> 5? | |||
</td><td> 2? | |||
</td><td> 41? | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 180 | |||
</td><td> 100? | |||
</td><td> 30/80? | |||
</td><td> 1.5 | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Oicho Throw MP | |||
</td><td> 5? | |||
</td><td> 2? | |||
</td><td> 41? | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 190 | |||
</td><td> 100? | |||
</td><td> 30/80? | |||
</td><td> 1.35 | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Oicho Throw HP | |||
</td><td> 5? | |||
</td><td> 2? | |||
</td><td> 41? | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 200 | |||
</td><td> 100? | |||
</td><td> 30/80? | |||
</td><td> 1.3 | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Oicho Throw EX | |||
</td><td> 5 | |||
</td><td> 2 | |||
</td><td> 41 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 190 | |||
</td><td> 100 | |||
</td><td> 0/0 | |||
</td><td> 1.5 | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Super Move Light Punch | |||
</td><td> 1+8 | |||
</td><td> 13(36)23 | |||
</td><td> 14+17 Landung | |||
</td><td> -6 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 160/240 | |||
</td><td> 0 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> - | |||
</td><td> 1-12 unverwundbar? / 8-43 und ab F57 airborne / ? / Honda prallt auf Hit oder Guard ab / 1-hit 2-hit ? / ? / Chargezeit: 55F | |||
</td></tr><tr> | |||
<td> Super Move Medium Punch | |||
</td><td> 1+9 | |||
</td><td> 16(36)23 | |||
</td><td> 14+17 Landung | |||
</td><td> -6 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 160*240 | |||
</td><td> 0 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> - | |||
</td><td> 11F unverwundbar? / 9-47 und ab F61 airborne / ? / Honda prallt auf Hit oder Guard ab / 1-hit 2-hit ? / ? / Chargezeit: 55F | |||
</td></tr><tr> | |||
<td> Super Move Hard Punch | |||
</td><td> 1+9 | |||
</td><td> 25(36)23 | |||
</td><td> 14+17 Landung | |||
</td><td> -6 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 160*240 | |||
</td><td> 0 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> - | |||
</td><td> 8F unverwundbar? / 9-56 und ab F70 airborne / ? / Honda prallt auf Hit oder Guard ab / 1-hit 2-hit ? / ? / Chargezeit: 55F | |||
</td></tr><tr> | |||
<td> Ultra | |||
</td><td> 1+10 | |||
</td><td> 24 | |||
</td><td> 22+13 Landung | |||
</td><td> -15 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> 29 | |||
</td><td> 40*300 | |||
</td><td> 0 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> - | |||
</td><td> 1-10 unverwundbar? / 11-20 Projektil-unverwundbar / airborne ab F10 / knockdown / Armor Break / ? / Chargezeit: 55F | |||
</td></tr> | |||
<tr> | |||
<th> Move | |||
</th><th> Startup | |||
</th><th> Active | |||
</th><th> Recover | |||
</th><th> Frame Adv. Block | |||
</th><th> Frame Adv. Hit | |||
</th><th> Block stun | |||
</th><th> Hit stun | |||
</th><th> Damage | |||
</th><th> Stun | |||
</th><th> Meter Gain | |||
</th><th> Block | |||
</th><th> Cancel | |||
</th><th> Bemerkung | |||
</th></tr> | |||
</table> | |||
<small><sub>Quelle: Japanisches SF4-Mook</sub></small> | |||
== Navigation == | |||
{{Template:SF4Navi}} | |||
[[Category: Capcom Character]] | |||
[[Category: Male Character]] |