E.Honda(SF4): Unterschied zwischen den Versionen

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Keine Bearbeitungszusammenfassung
 
(39 dazwischenliegende Versionen von 5 Benutzern werden nicht angezeigt)
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{{Character
{{SFIV Character
| portrait= [[Image:Street Fighter 4 EHonda.jpg]]
| portrait= [[Image:Street Fighter 4 EHonda.jpg]]
| health = 1100
| stun = 1100
| ultra50 = 490
| ultra100 = 980
| ultradmg = 510
| superdmg = X
}}
}}


== Matchups==
== Matchups==
7:3: Viper
6:4: C. Viper, El Fuerte


5:5: Zangief, Boxer, Dictator, Akuma, Blanka, El Fuerte, Claw
5:5: Ryu, Blanka, Zangief, Bison, Balrog, Vega, Gouki


4:6: Ryu, Chun Li, Rufus, Ken, Dhalsim, Abel, Guile
4:6: Ken, ChunLi, Guile, Dhalsim, Rufus, Abel


3:7: Sagat
3:7: Sagat


: <small><sub>Quelle: [http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/ eventhubs.com - Tier listing for 2009]</sub></small>
: <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html Japanische Wiki Stand März 2009]</sub></small>
 
== Matcharchiv ==
 
*[[E.Honda Matcharchiv(SF4) | E.Honda Matcharchiv]]
*[http://www.youtube.com/watch?v=JiQEBRnx0yU E.Honda Tutorial]


== Normals & Command Normals ==
== Normals & Command Normals ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small>
*'''Shikofumi: [[Bild: SFIV_DF.png]] +HK''' <small>(DF+HK)</small><BR/> Overhead.
*'''Target Combo: close MP (1 hit)-[[Bild: SFIV_DF.png]]+HK''' <small>(close MP[1st hit]-DF+HK)</small><BR/>


== Special Moves & EX Special Moves ==
== Special Moves & EX Special Moves ==
*'''Hundred Hand Slap:  P (5x schnell drücken)'''<BR/> Der Punch-Button entscheidet über Geschwindigkeit, Stärke und Anzahl der Hits; LP ist am langsamsten und schwächsten; HP ist am schnellsten und stärksten. EX Focus Attack & Super Cancel.
*'''Flying Headbutt: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> Float-Eigenschaft. Armor-Breaking und EX Focus Attack & Super Cancel.
*'''Hyakkan Otoshi:  [[Bild:DIRH_D.PNG]]  &nbsp;[[Bild: SFIV_U.png]]+K''' <small>(charge D,U+K)</small><BR/> Unverwundbar im Startup. Float-Eigenschaft.
*'''Oicho Nage: [[Bild: SFIV_F.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +P''' <small>(HCB+P)</small><BR/> Command Throw (Grab). LP-Version hat die höchste Reichweite, HP-Version den höchsten Schaden.
----
*'''EX Hundred Hand Slap:  PP (5x schnell drücken)'''<small> [''alternativ:'' 4xP und dann PP]</small><BR/>kann durch halten von vorne oder hinten bewegt werden. EX Focus Attack & Super Cancel.
*'''EX Flying Headbutt: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Armor-Breaking und EX Focus Attack & Super Cancel.
*'''EX Hyakkan Otoshi:  [[Bild:DIRH_D.PNG]]  &nbsp;[[Bild: SFIV_U.png]]+KK''' <small>(charge D,U+KK)</small><BR/> Unverwundbar bis in die Active Frames. Float-Eigenschaft.
*'''EX Oicho Nage: [[Bild: SFIV_F.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +PP''' <small>(HCB+PP)</small><BR/> Bis jetzt noch unbekannte Eigenschaften. So schnell & soviel Schaden wie die normale Version.


== Super & Ultra Moves ==
== Super & Ultra Moves ==
*'''Oni Musou (Super): [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+P''' <small>(charge B,F,B,F+P)</small><BR/>Juggle-Eigenschaft.
*'''Super Oni Musou (Ultra):  [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+PPP''' <small>(charge B,F,B,F+PPP)</small><BR/>Juggle-Eigenschaft und Armor-Breaking.


== Focus Attacks & EX Focus Attacks  ==
== Focus Attacks & EX Focus Attacks  ==
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks |EX Focus Attacks ]]
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]]
 


== Combos ==
== Combos ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/>
• c.LK, c.LP, EX Hyakkan Otoshi
• c.LK, c.LP, HP Hundred Hand Slap, HK
• HP oder c.HP, Oni Musou
• cross-up mit j.MK, close MP, c.MK, HP Flying Headbutt


== Wichtige Counter-Attack-Optionen ==
== Wichtige Counter-Attack-Optionen ==
gegen Zangiefʼs Double Lariat (PPP): HP (Far), Headbutt (verzögert)(Far/Close), Ultra (Close)
gegen E.Hondaʼs Headbutt (charge B; F+P): HP Super, Ultra
gegen Blankaʼs Rolling Attack (charge B;F+P): HP Headbutt, HP Super, Ultra
gegen Guileʼs Sonic Boom (charge B;F+P): Super, Ultra


== Framedata ==
== Framedata ==
<small><sub>
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/>
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/>
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/>
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/>


<table border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;">
•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/>
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/>
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/>
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small>
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">


<tr>
<tr>
<th align="center">
<th> Move
</th><th align="center">
</th><th> Startup
</th><th align="center">
</th><th> Active
</th><th align="center">
 
</th><th align="center"> frame
</th><th> Recovery
</th><th align="center"> frame
</th><th> Frame Adv. Block
</th><th align="center"> frames of
</th><th> Frame Adv. Hit
</th><th align="center"> frames of
</th><th> Block stun
</th><th align="center">
</th><th> Hit stun
</th><th align="center">
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block


</th><th align="center"> super meter
</th><th> Cancel Ability
</th><th align="center">
</th><th> Bemerkung
</th><th align="center"> cancel
</th><th align="center">
</th></tr>
</th></tr>
<tr>
<tr>
<th align="center"> move Name
<td> Close Light Punch
</th><th align="center"> startup
</td><td> 6
</th><th align="center"> active
</td><td> 2
</th><th align="center"> recovery
</td><td> 6
</th><th align="center"> adv.blk
</td><td> +3
</td><td> +6
 
</td><td> 10
</td><td> 13
 
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td><td>
</td></tr><tr>
<td> Close Medium Punch
 
</td><td> 7
 
</td><td> 2(4)1
</td><td> 9
</td><td> +4
</td><td> +7
</td><td> 13
</td><td> 16
</td><td> 30*50
</td><td> 50*50
 
</td><td> 40*20
 
</td><td> HL
</td><td> SpS*-
</td><td>
</td></tr><tr>
<td> Close Hard Punch
</td><td> 8
</td><td> 6
</td><td> 12
</td><td> 0
 
 
</td><td> +5
</td><td> 17
</td><td> 22
</td><td> 120[100]
</td><td> 200[150]
</td><td> 60
</td><td> HL
</td><td> S
</td><td>
</td></tr><tr>
 
<td> Close Light Kick
</td><td> 5
</td><td> 3
</td><td> 6
</td><td> +2
</td><td> +5
</td><td> 10
</td><td> 13
 
</td><td> 30
 
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td><td>
</td></tr><tr>
<td> Close Medium Kick
</td><td> 5
 
</td><td> 3
</td><td> 12
 
</td><td> -1
</td><td> +2
</td><td> 13
</td><td> 16
</td><td> 90
</td><td> 100
</td><td> 40
 
</td><td> HL
</td><td> SpS
</td><td>
</td></tr><tr>
<td> Close Hard Kick
</td><td> 6
</td><td> 2*3
</td><td> 14
</td><td> +1
 
</td><td> +6
</td><td> 17
</td><td> 21*22
 
</td><td> 30*100
</td><td> 125*75
</td><td> 60*20
</td><td> HL
</td><td> S*-
</td><td>
</td></tr><tr>
<td> Far Light Punch
</td><td> 6
</td><td> 2
 
</td><td> 6
</td><td> +3
</td><td> +6
</td><td> 10
</td><td> 13
 
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> HL
 
</td><td> SpS
</td><td>
</td></tr><tr>
<td> Far Medium Punch
</td><td> 8
 
</td><td> 3
</td><td> 12
</td><td> -1
</td><td> +2
</td><td> 13
 
</td><td> 16
</td><td> 90
</td><td> 100
</td><td> 40
 
</td><td> HL
</td><td> S
</td><td>
</td></tr><tr>
<td> Far Hard Punch
</td><td> 10
 
</td><td> 6
</td><td> 16
</td><td> -3
 
</td><td> +1
</td><td> 17
</td><td> 21
</td><td> 140
</td><td> 200
</td><td> 60
 
</td><td> HL
</td><td> S
</td><td>
</td></tr><tr>
<td> Far Light Kick
</td><td> 5
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5
 
</td><td> 10
</td><td> 13
 
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td><td>
</td></tr><tr>
<td> Far Medium Kick
 
</td><td> 8
 
</td><td> 2
</td><td> 12
</td><td> 0
</td><td> +3
</td><td> 13
</td><td> 16
</td><td> 80
</td><td> 100
 
</td><td> 40
 
</td><td> HL
</td><td> S
</td><td>
</td></tr><tr>
<td> Far Hard Kick
</td><td> 7
</td><td> 3
</td><td> 22
</td><td> -7
 
 
</td><td> -3
</td><td> 17
</td><td> 21
</td><td> 100
</td><td> 150
</td><td> 60
</td><td> L
</td><td> -
</td><td>
</td></tr><tr>
 
<td> Crouch Light Punch
</td><td> 4
</td><td> 4
</td><td> 7
</td><td> 0
</td><td> +3
</td><td> 10
</td><td> 13
 
</td><td> 40
 
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td><td>
</td></tr><tr>
<td> Crouch Medium Punch
</td><td> 8
 
</td><td> 3
</td><td> 11
 
</td><td> 0
</td><td> +3
</td><td> 13
</td><td> 16
</td><td> 80
</td><td> 100
</td><td> 40


</th><th align="center"> adv.hit
</td><td> HL
</th><th align="center"> blockstun
</td><td> S
</th><th align="center"> hitstun
</th><th align="center"> damage
</th><th align="center"> stun
</th><th align="center"> gain
</th><th align="center"> block
</th><th align="center"> ability
</th><th align="center"> comments


</th></tr>
</td><td>
<tr>
</td></tr><tr>
<td align="center"> close LP
<td> Crouch Hard Punch
</td><td align="center"> 6
</td><td> 11
</td><td align="center"> 2
</td><td> 4
</td><td align="center"> 6
</td><td> 16
</td><td align="center"> +3
</td><td> -2
</td><td align="center"> +6
 
</td><td align="center"> 10
</td><td> +2
</td><td align="center"> 13
</td><td> 17
</td><td> 21
 
</td><td> 140
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> S
</td><td>
</td></tr><tr>
<td> Crouch Light Kick
</td><td> 5
</td><td> 2
 
</td><td> 7
</td><td> +2
</td><td> +5
</td><td> 10
</td><td> 13
 
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> L
 
</td><td> SpS
</td><td>
</td></tr><tr>
<td> Crouch Medium Kick
</td><td> 7
 
</td><td> 3
</td><td> 11
</td><td> 0
</td><td> +3
</td><td> 13
 
</td><td> 16
</td><td> 80
</td><td> 100
</td><td> 40
 
</td><td> L
</td><td> SpS
</td><td>
</td></tr><tr>
<td> Crouch Hard Kick
</td><td> 14
 
</td><td> 2
</td><td> 14
</td><td> +2
 
</td><td> -
</td><td> 17
</td><td> -
</td><td> 120
</td><td> 200
</td><td> 60
 
</td><td> L
</td><td> -
</td><td>
</td></tr><tr>
<td> Jump Up Light Punch
</td><td> 7
</td><td> 5
</td><td> -
</td><td> -
</td><td> -
 
</td><td> 8
</td><td> 11
 
</td><td> 60
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td><td>
</td></tr><tr>
<td> Jump Up Medium Punch
 
</td><td> 6
 
</td><td> 8
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 90
</td><td> 100
 
</td><td> 40
 
</td><td> H
</td><td> -
</td><td>
</td></tr><tr>
<td> Jump Up Hard Punch
</td><td> 8
</td><td> 10
</td><td> -
</td><td> -
 
 
</td><td> -
</td><td> 15
</td><td> 18
</td><td> 140
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td><td>
</td></tr><tr>
 
<td> Jump Up Light Kick
</td><td> 7
</td><td> 9
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
 
</td><td> 50
 
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td><td>
</td></tr><tr>
<td> Jump Up Medium Kick
</td><td> 9
 
</td><td> 9
</td><td> -
 
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 90
</td><td> 100
</td><td> 40
 
</td><td> H
</td><td> -
 
</td><td>
</td></tr><tr>
<td> Jump Up Hard Kick
</td><td> 7
</td><td> 9
</td><td> -
</td><td> -
 
</td><td> -
</td><td> 15
</td><td> 18
 
</td><td> 130
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td><td>
</td></tr><tr>
<td> Jump Forward Light Punch
</td><td> 7
</td><td> 6


</td><td align="center"> 40
</td><td> -
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td><td> -
</td><td align="center"> HL
</td><td> 8
</td><td align="center"> SpS
</td><td> 11
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> close MP
</td><td align="center"> 7


</td><td align="center"> 2(4)1
</td><td> 60
</td><td align="center"> 9
</td><td> 50
</td><td align="center"> +4
</td><td> 20
</td><td align="center"> +7
</td><td> H
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 30*50
</td><td align="center"> 50*50
</td><td align="center"> 40*20


</td><td align="center"> HL
</td><td> -
</td><td align="center"> SpS*-
</td><td>
</td><td align="center"> -
</td></tr><tr>
</td></tr>
<td> Jump Forward Medium Punch
<tr>
</td><td> 7
<td align="center"> close HP
</td><td align="center"> 8
</td><td align="center"> 6
</td><td align="center"> 12
</td><td align="center"> 0


</td><td align="center"> +5
</td><td> 7
</td><td align="center"> 17
</td><td> -
</td><td align="center"> 22
</td><td> -
</td><td align="center"> 120[100]
</td><td> -
</td><td align="center"> 200[150]
</td><td> 11
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -


</td></tr>
</td><td> 15
<tr>
</td><td> 90
<td align="center"> close LK
</td><td> 100
</td><td align="center"> 5
</td><td> 40
</td><td align="center"> 3
</td><td align="center"> 6
</td><td align="center"> +2
</td><td align="center"> +5
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> H
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td><td>
</td><td align="center"> HL
</td></tr><tr>
</td><td align="center"> SpS
<td> Jump Forward Hard Punch
</td><td align="center"> -
</td><td> 8
</td></tr>
<tr>
<td align="center"> close MK
</td><td align="center"> 5


</td><td align="center"> 3
</td><td> 5
</td><td align="center"> 12
</td><td> -
</td><td align="center"> -1
</td><td> -
</td><td align="center"> +2
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> -
</td><td align="center"> SpS
</td><td> 15
</td><td align="center"> -
</td><td> 18
</td></tr>
</td><td> 120
<tr>
</td><td> 200
<td align="center"> close HK
</td><td> 60
</td><td align="center"> 6
</td><td align="center"> 2*3
</td><td align="center"> 14
</td><td align="center"> +1


</td><td align="center"> +6
</td><td> H
</td><td align="center"> 17
</td><td> -
</td><td align="center"> 21*22
</td><td>
</td><td align="center"> 30*100
</td></tr><tr>
</td><td align="center"> 125*75
<td> Jump Forward Light Kick
</td><td align="center"> 60*20
</td><td> 6
</td><td align="center"> HL
</td><td> 6
</td><td align="center"> S*-
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> -


</td></tr>
</td><td> 8
<tr>
</td><td> 11
<td align="center"> far LP
</td><td align="center"> 6
</td><td align="center"> 2
</td><td align="center"> 6
</td><td align="center"> +3
</td><td align="center"> +6
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 40
</td><td> 50
</td><td align="center"> 50
</td><td> 50
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> HL
</td><td> H
</td><td align="center"> SpS
</td><td> -
</td><td align="center"> -
</td><td>
</td></tr>
</td></tr><tr>
<tr>
<td> Jump Forward Medium Kick
<td align="center"> far MP
</td><td align="center"> 8


</td><td align="center"> 3
</td><td> 6
</td><td align="center"> 12
</td><td align="center"> -1
</td><td align="center"> +2
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 8
</td><td align="center"> S
</td><td> -
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> -
<tr>
</td><td> 11
<td align="center"> far HP
</td><td> 15
</td><td align="center"> 10
</td><td> 90
</td><td align="center"> 6
</td><td> 100
</td><td align="center"> 16
</td><td align="center"> -3


</td><td align="center"> +1
</td><td> 40
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 140
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -


</td></tr>
</td><td> H
<tr>
</td><td> -
<td align="center"> far LK
</td><td>
</td><td align="center"> 5
</td></tr><tr>
</td><td align="center"> 2
<td> Jump Forward Hard Kick
</td><td align="center"> 7
</td><td> 6
</td><td align="center"> +2
</td><td> 7
</td><td align="center"> +5
</td><td> -
</td><td align="center"> 10
</td><td> -
</td><td align="center"> 13


</td><td align="center"> 40
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> SpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far MK
</td><td align="center"> 8


</td><td align="center"> 2
</td><td> -
</td><td align="center"> 12
</td><td> 15
</td><td align="center"> 0
</td><td> 18
</td><td align="center"> +3
</td><td> 130
</td><td align="center"> 13
</td><td> 200
</td><td align="center"> 16
</td><td> 60
</td><td align="center"> 80
</td><td> H
</td><td align="center"> 100
</td><td> -
</td><td align="center"> 40
</td><td>
</td></tr><tr>


</td><td align="center"> HL
<td> Down Forward + Hard Kick
</td><td align="center"> S
</td><td> 30
</td><td align="center"> -
</td><td> 2
</td></tr>
</td><td> 19
<tr>
</td><td> -3
<td align="center"> far HK
</td><td> -
</td><td align="center"> 7
</td><td> 17
</td><td align="center"> 3
</td><td> -
</td><td align="center"> 22
</td><td align="center"> -7


</td><td align="center"> -3
</td><td> 130
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 100
</td><td align="center"> 150
</td><td align="center"> 60
</td><td align="center"> L
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 200
<tr>
</td><td> 60
<td align="center"> crouch LP
</td><td> H
</td><td align="center"> 4
</td><td> SpS
</td><td align="center"> 4
</td><td>
</td><td align="center"> 7
</td></tr><tr>
</td><td align="center"> 0
<td> Target Combo 1
</td><td align="center"> +3
</td><td> 30
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 40
</td><td> 2
</td><td align="center"> 50
</td><td> 19
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> SpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch MP
</td><td align="center"> 8


</td><td align="center"> 3
</td><td> -3
</td><td align="center"> 11
</td><td> -
</td><td align="center"> 0
</td><td> 17
</td><td align="center"> +3
</td><td> 21
</td><td align="center"> 13
</td><td> 130
</td><td align="center"> 16
</td><td> 200
</td><td align="center"> 80
</td><td> 60
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> H
</td><td align="center"> S
</td><td> SpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch HP
</td><td align="center"> 11
</td><td align="center"> 4
</td><td align="center"> 16
</td><td align="center"> -2


</td><td align="center"> +2
</td><td>
</td><td align="center"> 17
</td></tr><tr>
</td><td align="center"> 21
<td> Level 1 Focus Attack
</td><td align="center"> 140
</td><td> 21
</td><td align="center"> 200
</td><td> 2
</td><td align="center"> 60
</td><td> 35
</td><td align="center"> HL
</td><td> -21
</td><td align="center"> S
</td><td align="center"> -


</td></tr>
</td><td> -21
<tr>
</td><td> 15
<td align="center"> crouch LK
</td><td> 15
</td><td align="center"> 5
</td><td align="center"> 2
</td><td align="center"> 7
</td><td align="center"> +2
</td><td align="center"> +5
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> 80
</td><td align="center"> 50
</td><td> 100
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> L
</td><td> HL
</td><td align="center"> SpS
</td><td> -
</td><td align="center"> -
</td><td>
</td></tr>
</td></tr><tr>
<tr>
<td> Level 2 Focus Attack
<td align="center"> crouch MK
</td><td> 17+12
</td><td align="center"> 7
</td><td> 2


</td><td align="center"> 3
</td><td> 35
</td><td align="center"> 11
</td><td> -15
</td><td align="center"> 0
</td><td> -
</td><td align="center"> +3
</td><td> 21
</td><td align="center"> 13
</td><td> -
</td><td align="center"> 16
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> L
</td><td> 100
</td><td align="center"> SpS
</td><td> 150
</td><td align="center"> -
</td><td> 40
</td></tr>
</td><td> HL
<tr>
<td align="center"> crouch HK
</td><td align="center"> 14
</td><td align="center"> 2
</td><td align="center"> 14
</td><td align="center"> +2


</td><td align="center"> -
</td><td> -
</td><td align="center"> 17
</td><td>
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 120
<td> Level 3 Focus Attack
</td><td align="center"> 200
</td><td> 65
</td><td align="center"> 60
</td><td align="center"> L
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 2
<tr>
</td><td> 35
<td align="center"> jump up LP
</td><td> -
</td><td align="center"> 7
</td><td> -
</td><td align="center"> 5
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 60
</td><td> -
</td><td align="center"> 50
</td><td> 160
</td><td align="center"> 20
</td><td> 200
</td><td align="center"> H
</td><td> 60
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump up MP
</td><td align="center"> 6


</td><td align="center"> 8
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td>
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 11
<td> Forward + Throw
</td><td align="center"> 15
</td><td> 3
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 2
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> -
</td></tr>
<tr>
<td align="center"> jump up HP
</td><td align="center"> 8
</td><td align="center"> 10
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 18
</td><td> -
</td><td align="center"> 140
</td><td> 140
</td><td align="center"> 200
</td><td> 180
</td><td align="center"> 60
</td><td> 40
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 0.9
<tr>
</td><td> -
<td align="center"> jump up LK
</td><td>
</td><td align="center"> 7
</td></tr><tr>
</td><td align="center"> 9
<td> Back + Throw
</td><td align="center"> -
</td><td> 3
</td><td align="center"> -
</td><td> 2
</td><td align="center"> -
</td><td> 20
</td><td align="center"> 8
</td><td> -
</td><td align="center"> 11
</td><td> -


</td><td align="center"> 50
</td><td> -
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump up MK
</td><td align="center"> 9


</td><td align="center"> 9
</td><td> 150
</td><td align="center"> -
</td><td> 100
</td><td align="center"> -
</td><td> 40
</td><td align="center"> -
</td><td> 0.9
</td><td align="center"> 11
</td><td> -
</td><td align="center"> 15
</td><td>
</td><td align="center"> 90
</td></tr><tr>
</td><td align="center"> 100
<td> Hundred Hands Light Punch
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 9
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump up HK
</td><td align="center"> 7
</td><td align="center"> 9
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td>-
</td><td align="center"> 15
</td><td> 16
</td><td align="center"> 18
</td><td> +3
</td><td align="center"> 130
</td><td> +7
</td><td align="center"> 200
</td><td> 20
</td><td align="center"> 60
</td><td> 24
</td><td align="center"> H
</td><td> 20xN
</td><td align="center"> -
</td><td> 20xN
</td><td align="center"> -


</td></tr>
</td><td> 20/10xN
<tr>
<td align="center"> jump forward LP
</td><td align="center"> 7
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 60
</td><td> HL
</td><td align="center"> 50
</td><td> S
</td><td align="center"> 20
</td><td>
</td><td align="center"> H
</td></tr><tr>
</td><td align="center"> -
<td> Hundred Hands Medium Punch
</td><td align="center"> -
</td><td> 9
</td></tr>
</td><td>-
<tr>
</td><td> 15
<td align="center"> jump forward MP
</td><td> +4
</td><td align="center"> 7


</td><td align="center"> 7
</td><td> +8
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 20
</td><td align="center"> -
</td><td> 24
</td><td align="center"> -
</td><td> 20xN
</td></tr>
</td><td> 20xN
<tr>
</td><td> 20/10xN
<td align="center"> jump forward HP
</td><td> HL
</td><td align="center"> 8
</td><td> S
</td><td align="center"> 5
</td><td>
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Hundred Hands Hard Punch


</td><td align="center"> -
</td><td> 9
</td><td align="center"> 15
</td><td>-
</td><td align="center"> 18
</td><td> 13
</td><td align="center"> 120
</td><td> +6
</td><td align="center"> 200
</td><td> +10
</td><td align="center"> 60
</td><td> 20
</td><td align="center"> H
</td><td> 24
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 20xN
<tr>
</td><td> 20xN
<td align="center"> jump forward LK
</td><td align="center"> 6
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 50
</td><td> 20/10xN
</td><td align="center"> 50
</td><td> HL
</td><td align="center"> 20
</td><td> S
</td><td align="center"> H
</td><td>
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Hundred Hands EX
</td></tr>
</td><td> 9
<tr>
<td align="center"> jump forward MK
</td><td align="center"> 6


</td><td align="center"> 8
</td><td>-
</td><td align="center"> -
</td><td> 19
</td><td align="center"> -
</td><td> 0
</td><td align="center"> -
</td><td> +4
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 20
</td><td align="center"> -
</td><td> 24
</td><td align="center"> -
</td><td> 20x7
</td></tr>
</td><td> 20x7
<tr>
</td><td> 0/0
<td align="center"> jump forward HK
</td><td align="center"> 6
</td><td align="center"> 7
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> HL
</td><td align="center"> 15
</td><td> S
</td><td align="center"> 18
</td><td>
</td><td align="center"> 130
</td></tr><tr>
</td><td align="center"> 200
<td> Headbutt Light Punch
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 13
<tr>
</td><td> 17
<td align="center"> DF+HK
</td><td> 14+13 Landung
</td><td align="center"> 30
</td><td> -9
</td><td align="center"> 2
</td><td align="center"> 19
</td><td align="center"> -3
</td><td align="center"> -
</td><td align="center"> 17
</td><td align="center"> -


</td><td align="center"> 130
</td><td> -
</td><td align="center"> 200
</td><td> 20
</td><td align="center"> 60
</td><td> -
</td><td align="center"> H
</td><td> 130
</td><td align="center"> SpS
</td><td> 200
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Target Combo 1
</td><td align="center"> 30


</td><td align="center"> 2
</td><td> 30/40
</td><td align="center"> 19
</td><td> HL
</td><td align="center"> -3
</td><td> S
</td><td align="center"> -
</td><td> 1-14 Unterkörper unverundbar & Oberkörper Projektil-unverwundbar / ab F15 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (29) / Chargezeit: 55F
</td><td align="center"> 17
</td></tr><tr>
</td><td align="center"> 21
<td> Headbutt Medium Punch
</td><td align="center"> 130
</td><td> 9
</td><td align="center"> 200
</td><td> 21
</td><td align="center"> 60
</td><td> 14+13 Landung
</td><td> -13


</td><td align="center"> H
</td><td> -
</td><td align="center"> SpS
</td><td> 20
</td><td align="center"> -
</td><td> -
</td></tr>
<tr>
<td align="center"> level1 FA
</td><td align="center"> 21
</td><td align="center"> 2
</td><td align="center"> 35
</td><td align="center"> -21


</td><td align="center"> -21
</td><td> 140
</td><td align="center"> 15
</td><td> 200
</td><td align="center"> 15
</td><td> 30/40
</td><td align="center"> 80
</td><td> HL
</td><td align="center"> 100
</td><td> S
</td><td align="center"> 20
</td><td> ab F11 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (33) / Chargezeit: 55F
</td><td align="center"> HL
</td></tr><tr>
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
<td> Headbutt Hard Punch
<tr>
</td><td> 8
<td align="center"> level2 FA
</td><td align="center"> 17+12
</td><td align="center"> 2
</td><td align="center"> 35
</td><td align="center"> -15
</td><td align="center"> -
</td><td align="center"> 21
</td><td align="center"> -


</td><td align="center"> 100
</td><td> 48
</td><td align="center"> 150
</td><td> 14+13 Landung
</td><td align="center"> 40
</td><td> -16
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> 160
<tr>
<td align="center"> level3 FA
</td><td align="center"> 65


</td><td align="center"> 2
</td><td> 200
</td><td align="center"> 35
</td><td> 30/40
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 160
</td><td align="center"> 200
</td><td align="center"> 60


</td><td align="center"> -
</td><td> HL
</td><td align="center"> -
</td><td> S
</td><td align="center"> -
</td><td> ab F10 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (36) / Chargezeit: 55F
</td></tr>
</td></tr><tr>
<tr>
<td> Headbutt EX
<td align="center"> F+LP+LK
</td><td> 8
</td><td align="center"> 3
</td><td> 25
</td><td align="center"> 2
</td><td> 14+13 Landung
</td><td align="center"> 20
</td><td align="center"> -


</td><td align="center"> -
</td><td> -8
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 140
</td><td align="center"> 180
</td><td align="center"> 40
</td><td align="center"> 0.9
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 20
<td align="center"> B+LP+LK
</td><td> -
</td><td align="center"> 3
</td><td> 160
</td><td align="center"> 2
</td><td> 200
</td><td align="center"> 20
</td><td> 0/0
</td><td align="center"> -
</td><td> HL
</td><td align="center"> -
</td><td> S
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 150
</td><td> 1-9 unverwundbar / ab F10 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (28) / Chargezeit: 55F
</td><td align="center"> 100
</td></tr><tr>
</td><td align="center"> 40
<td> Sumo Splash Light Kick
</td><td align="center"> 0.9
</td><td> 14
</td><td align="center"> -
</td><td> 7(14)6
</td><td align="center"> -
</td><td> 18 Landung
</td></tr>
</td><td> -2
<tr>
</td><td> -
<td align="center"> Hundred Hands LP
</td><td> 20
</td><td align="center"> 9
</td><td> -


</td><td align="center">&nbsp;???
</td><td align="center"> 16
</td><td align="center"> +3
</td><td align="center"> +7
</td><td align="center"> 20
</td><td align="center"> 24
</td><td align="center"> 20xN
</td><td align="center"> 20xN
</td><td align="center"> 20/10xN


</td><td align="center"> HL
</td><td> 80*100
</td><td align="center"> S
</td><td> 100*150
</td><td align="center"> -
</td><td> 30*30*20
</td></tr>
</td><td> HL*H
<tr>
</td><td> -
<td align="center"> Hundred Hands MP
</td><td> 1-12 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F
</td><td align="center"> 9
</td></tr><tr>
</td><td align="center">&nbsp;???
<td> Sumo Splash Medium Kick
</td><td align="center"> 15
</td><td> 14
</td><td align="center"> +4


</td><td align="center"> +8
</td><td> 7(14)9
</td><td align="center"> 20
</td><td align="center"> 24
</td><td align="center"> 20xN
</td><td align="center"> 20xN
</td><td align="center"> 20/10xN
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -


</td></tr>
</td><td> 18
<tr>
</td><td> -2
<td align="center"> Hundred Hands HP
</td><td> -
</td><td align="center"> 9
</td><td> 20
</td><td align="center">&nbsp;???
</td><td> -
</td><td align="center"> 13
</td><td> 90*110
</td><td align="center"> +6
</td><td> 100*150
</td><td align="center"> +10
</td><td> 30*30*20
</td><td align="center"> 20
</td><td align="center"> 24


</td><td align="center"> 20xN
</td><td> HL*H
</td><td align="center"> 20xN
</td><td align="center"> 20/10xN
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Hundred Hands EX
</td><td align="center"> 9


</td><td align="center">&nbsp;???
</td><td> -
</td><td align="center"> 19
</td><td> 1-13 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F
</td><td align="center"> 0
</td></tr><tr>
</td><td align="center"> +4
<td> Sumo Splash Hard Kick
</td><td align="center"> 20
</td><td> 14
</td><td align="center"> 24
</td><td> 7(14)15
</td><td align="center"> 20x7
</td><td> 18
</td><td align="center"> 20x7
</td><td> -3
</td><td align="center"> 0/0


</td><td align="center"> HL
</td><td> -
</td><td align="center"> S
</td><td> 20
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Headbutt LP
</td><td align="center"> 13
</td><td align="center"> 17
</td><td align="center"> 14+13
</td><td align="center"> -9


</td><td align="center"> -
</td><td> -
</td><td align="center"> 20
</td><td> 100*120
</td><td align="center"> -
</td><td> 150*150
</td><td align="center"> 130
</td><td> 30*30*20
</td><td align="center"> 200
</td><td> HL*H
</td><td align="center"> 30/40
</td><td> -
</td><td align="center"> HL
</td><td> 1-12 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F
</td><td align="center"> S
</td></tr><tr>
</td><td align="center"> -
<td> Sumo Splash EX
</td><td> 9


</td></tr>
</td><td> 6(14)12
<tr>
</td><td> 18
<td align="center"> Headbutt MP
</td><td> -2
</td><td align="center"> 9
</td><td> -
</td><td align="center"> 21
</td><td> 20
</td><td align="center"> 14+13
</td><td> -
</td><td align="center"> -13
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -


</td><td align="center"> 140
</td><td> 100*80
</td><td align="center"> 200
</td><td> 100*100
</td><td align="center"> 30/40
</td><td> 0/0
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Headbutt LP
</td><td align="center"> 8


</td><td align="center"> 48
</td><td> HL*H
</td><td align="center"> 14+13
</td><td> -
</td><td align="center"> -16
</td><td> 1-9 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 20
<td> Oicho Throw LP
</td><td align="center"> -
</td><td> 5?
</td><td align="center"> 160
</td><td align="center"> 200
</td><td align="center"> 30/40


</td><td align="center"> HL
</td><td> 2?
</td><td align="center"> S
</td><td> 41?
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> -
<tr>
<td align="center"> Headbutt EX
</td><td align="center"> 8
</td><td align="center"> 25
</td><td align="center"> 14/13
</td><td align="center"> -8


</td><td align="center"> -
</td><td> -
</td><td align="center"> 20
</td><td> -
</td><td align="center"> -
</td><td> 180
</td><td align="center"> 160
</td><td> 100?
</td><td align="center"> 200
</td><td> 30/80?
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -


</td></tr>
</td><td> 1.5
<tr>
</td><td> -
<td align="center"> Butt Drop LK
</td><td>
</td><td align="center"> 14
</td></tr><tr>
</td><td align="center"> 7(14)6
<td> Oicho Throw MP
</td><td align="center"> 18
</td><td> 5?
</td><td align="center"> -2
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -


</td><td align="center"> 80*100
</td><td> 2?
</td><td align="center"> 100*150
</td><td> 41?
</td><td align="center"> 30*30*20
</td><td> -
</td><td align="center"> HL*H
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Butt Drop MK
</td><td align="center"> 14


</td><td align="center"> 7(14)9
</td><td> -
</td><td align="center"> 18
</td><td> -
</td><td align="center"> -2
</td><td> 190
</td><td align="center"> -
</td><td> 100?
</td><td align="center"> 20
</td><td> 30/80?
</td><td align="center"> -
</td><td align="center"> 90*110
</td><td align="center"> 100*150
</td><td align="center"> 30*30*20


</td><td align="center"> HL*H
</td><td> 1.35
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td>
</td></tr>
</td></tr><tr>
<tr>
<td> Oicho Throw HP
<td align="center"> Butt Drop HK
</td><td> 5?
</td><td align="center"> 14
</td><td align="center"> 7(14)15
</td><td align="center"> 18
</td><td align="center"> -3


</td><td align="center"> -
</td><td> 2?
</td><td align="center"> 20
</td><td> 41?
</td><td align="center"> -
</td><td> -
</td><td align="center"> 100*120
</td><td> -
</td><td align="center"> 150*150
</td><td align="center"> 30*30*20
</td><td align="center"> HL*H
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> Butt Drop EX
</td><td> 200
</td><td align="center"> 9
</td><td> 100?
</td><td align="center"> 6(14)12
</td><td> 30/80?
</td><td align="center"> 18
</td><td align="center"> -2
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -


</td><td align="center"> 100*80
</td><td> 1.3
</td><td align="center"> 100*100
</td><td> -
</td><td align="center"> 0/0
</td><td>
</td><td align="center"> HL*H
</td></tr><tr>
</td><td align="center"> -
<td> Oicho Throw EX
</td><td align="center"> -
</td><td> 5
</td></tr>
<tr>
<td align="center"> Ohicho
</td><td align="center"> 5


</td><td align="center"> 2
</td><td> 2
</td><td align="center"> 41
</td><td> 41
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center">&nbsp;???
</td><td align="center"> 100
</td><td align="center"> 30/80


</td><td align="center">&nbsp;???
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> 190
<tr>
</td><td> 100
<td align="center"> Ohicho EX
</td><td> 0/0
</td><td align="center"> 5
</td><td align="center"> 2
</td><td align="center"> 41
</td><td align="center"> -


</td><td align="center"> -
</td><td> 1.5
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td>
</td><td align="center"> 190
</td></tr><tr>
</td><td align="center"> 100
<td> Super Move Light Punch
</td><td align="center"> 0/0
</td><td> 1+8
</td><td align="center"> 1.5
</td><td> 13(36)23
</td><td align="center"> -
</td><td> 14+17 Landung
</td><td align="center"> -
</td><td> -6
</td><td> -


</td></tr>
</td><td> 20
<tr>
</td><td> 24
<td align="center"> Super Combo LP
</td><td align="center"> 1+8
</td><td align="center"> 13(36)23
</td><td align="center"> 14+17
</td><td align="center"> -6
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> 24


</td><td align="center"> 160/240
</td><td> 160/240
</td><td align="center"> 0
</td><td> 0
</td><td align="center"> 0/0
</td><td> 0/0
</td><td align="center"> HL
</td><td> HL
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 1-12 unverwundbar? / 8-43 und ab F57 airborne / ? / Honda prallt auf Hit oder Guard ab / 1-hit 2-hit ? / ? / Chargezeit: 55F
</td></tr>
</td></tr><tr>
<tr>
<td> Super Move Medium Punch
<td align="center"> Super Combo MP
</td><td align="center"> 1+9


</td><td align="center"> 16(36)23
</td><td> 1+9
</td><td align="center"> 14+17
</td><td align="center"> -6
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> 24
</td><td align="center"> 160*240
</td><td align="center"> 0
</td><td align="center"> 0/0


</td><td align="center"> HL
</td><td> 16(36)23
</td><td align="center"> -
</td><td> 14+17 Landung
</td><td align="center"> -
</td><td> -6
</td></tr>
</td><td> -
<tr>
</td><td> 20
<td align="center"> Super Combo HP
</td><td> 24
</td><td align="center"> 1+9
</td><td> 160*240
</td><td align="center"> 25(36)23
</td><td> 0
</td><td align="center"> 14+17
</td><td align="center"> -6


</td><td align="center"> -
</td><td> 0/0
</td><td align="center"> 20
</td><td align="center"> 24
</td><td align="center"> 160*240
</td><td align="center"> 0
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> HL
<tr>
</td><td> -
<td align="center"> Ultra Combo
</td><td> 11F unverwundbar? / 9-47 und ab F61 airborne / ? / Honda prallt auf Hit oder Guard ab / 1-hit 2-hit ? / ? / Chargezeit: 55F
</td><td align="center"> 1+10
</td></tr><tr>
</td><td align="center"> 24
<td> Super Move Hard Punch
</td><td align="center"> 22+13
</td><td> 1+9
</td><td align="center"> -15
</td><td> 25(36)23
</td><td align="center"> -
</td><td> 14+17 Landung
</td><td align="center"> 20
</td><td> -6
</td><td align="center"> 29


</td><td align="center"> 40*300
</td><td align="center"> 0
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<th align="center"> move name
</th><th align="center"> startup


</th><th align="center"> active
</td><td> -
</th><th align="center"> recovery
</td><td> 20
</th><th align="center"> frame
</td><td> 24
</th><th align="center"> frame
</td><td> 160*240
</th><th align="center"> frames of
</td><td> 0
</th><th align="center"> frames of
</td><td> 0/0
</th><th align="center"> damage
</td><td> HL
</th><th align="center"> stun
</td><td> -
</th><th align="center"> super meter
</td><td> 8F unverwundbar? / 9-56 und ab F70 airborne / ? / Honda prallt auf Hit oder Guard ab / 1-hit 2-hit ? / ? / Chargezeit: 55F
</td></tr><tr>


</th><th align="center"> block
<td> Ultra
</th><th align="center"> cancel
</td><td> 1+10
</th><th align="center"> comments
</td><td> 24
</th></tr>
</td><td> 22+13 Landung
<tr>
</td><td> -15
<th align="center">
</td><td> -
</th><th align="center">
</td><td> 20
</th><th align="center">
</td><td> 29
</th><th align="center">
</th><th align="center"> adv.blk
</th><th align="center"> adv.hit
</th><th align="center"> blockstun


</th><th align="center"> hitstun
</td><td> 40*300
</th><th align="center">
</th><th align="center">
</th><th align="center"> gain
</th><th align="center">
</th><th align="center"> ability
</th><th align="center">
</th></tr>


</td><td> 0
</td><td> 0/0
</td><td> HL
</td><td> -
</td><td> 1-10 unverwundbar? / 11-20 Projektil-unverwundbar / airborne ab F10 / knockdown / Armor Break / ? / Chargezeit: 55F
</td></tr>


<br /><br />
<tr>
<th> Move
</th><th> Startup
</th><th> Active


<div style="clear: both; margin-left: auto; margin-right: auto" class="NavFrame">
</th><th> Recover
</th><th> Frame Adv. Block


<div class="NavContent" align="left">
</th><th> Frame Adv. Hit
<table>
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block


</th><th> Cancel
</th><th> Bemerkung
</th></tr>


</table>
</table>


Quelle: [http://shoryuken.com/wiki/index.php/E._Honda_(SFIV) shoryuken.com]
<small><sub>Quelle: Japanisches SF4-Mook</sub></small>
 
== Externe Links ==


*[[E.Honda Matcharchiv(SF4) | E.Honda Matcharchiv]]
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